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Rise of Eldrazi: Spoiler
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169/248

INCOLORE:

All is Dust 7
Tribal Sorcery - Eldrazi (MR)
Each player sacrifices all colored permanents he or she controls.
# 1/248

Artisan of Kozilek 9
Creature - Eldrazi (U)
When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Annihilator 2
10/9
# 2/248

Eldrazi Conscription 8
Tribal Enchantment - Eldrazi Aura (R)
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2.

Emrakul, the Aeons Torns {15}
Legendary Creature - Eldrazi (MR)
Emrakul, the Aeons Torn can't be countered.
When you cast Emrakul, take an extra turn after this one.
Flying, protection from colored spells, Annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
15/15

Hand of Emrakul 9
Creature - Eldrazi (C)
You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.
Annihilator 1
7/7

Kozilek, Butcher of Truth 10
Legendary Creature - Eldrazi (MR)
When you cast Kozilek, Butcher of Truth, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
12/12
# 6/248

Not of This World 7
Tribal Instant - Eldrazi (U)
Counter target spell or ability that targets a permanent you control.
Not Of This World costs 7 less to cast if f it targets a spell or ability that targets a creature you control with power 7 or greater.
# 8/248

Pathrazer of Ulamog 11
Creature - Eldrazi (U)
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
Pathrazer of Ulamog can’t be blocked except by three or more creatures.
9/9
# 9/248

Skittering Invasion 7
Tribl Sorcery - Eldrazi (U)
Put five 0/1 colorless Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
# 10/248

Spawnsire of Ulamog 10
Creature - Eldrazi (R)
Annihilator 1
4: Put two 0/1 colorless Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
{20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.
7/11
# 11/248

Ulamog, the Infinite Gyre 11
Legendary Creature - Eldrazi (MR)
When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Annihilator 4
Ulamog is indestructible.
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
10/10
# 12/248

Ulamog's Crusher 8
Creature - Eldrazi (C)
Annihilator 2
Ulamog's Crusher attacks each turn if able.
8/8
# 13/248

BIANCO:

Affa Guard Hound 2B
Creature - Hound (U)
Flash
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
2/2
# 14/248

Deathless Angel 4BB
Creature - Angel (R)
Flying
BB: Target creature is indestructible this turn.
5/7

Demistify B
Instant (C)
Destroy target enchantment.

Eland Umbra 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +0/+4.
Totem armor

Gideon Jura 3BB
Planeswalker - Gideon (MR)
[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
[-2]: Destroy target tapped creature.
[0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
6
# 21/248

Glory Seeker B
Creature - Human Soldier (C)
2/1

Guard Duty B
Enchantment - Aura (C)
Enchant creature
Enchanted creature has defender.

Harmless Assult 2BB
Instant (C)
Prevent all combat damage that would be dealt this turn by attacking creatures.
# 24/248

Herdon-Field Purist 2B
Creature - Human Cleric (R)
Level up 2B
[level 1-4]: If a source would deal damage to you or a permanent you control, prevent 1 of that damage. (1/4)
[level 5+] : If a source would deal damage to you or a permanent you control, prevent 2 of that damage. (2/5)
0/3

Hyena Umbra B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove damage from it and destroy this Aura.)

Knight of Cliffhaven 1B
Creature - Kor Knight (C)
Level up 3
[level 1-3] Flying (2/3)
[level 4+] Flying, vigilance (4/4)
2/2

Kor Spiritdancer 1B
Creature - Kor Wizard (R)
Kor Spiritdancer gets +2+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
0/2

Linvala, Protector of Silence 2BB
Legendary Creature - Angel (MR)
Flying
Activated abilities of creatures your opponents control cannot be activated.
3/4

Luminous Wake 2B
Enchantment - Aura (U)
Enchant Creature
Whenever enchanted creature attacks or blocks, you gain 4 life.

Makindi Griffin 3B
Creature - Griffin (?)
Flying
2/4

Mammoth Umbra 4B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Near-Death Experience 2BBB
Enchantment (R)
At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Nomads' Assembly 4BB
Sorcery (R)
Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
Rebound

Puncture Light 1B
Instant (C)
Destroy target attacking or blocking creature with power 3 or less.
# 41/248

Soul Follower B
Creature - Human Cleric (C)
Whenever another creature enters the battlefield, you may gain 1 life.
1/1
# 44/248

Soulbound Guardians 4B
Creature - Kor Spirit (C)
Defender, flying
4/5

Student of Warfare B
Creature - Human Knight (R)
Level up B
[level 2-6] First strike (3/3)
[level 7+] Double strike (4/4)
1/1
# 47/248

Totem-Guard Hartbeast 4B
Creature - Antelope (C)
When Totem-Guard Hartbeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
2/5
# 50/248

Transcendent Master 1BB
Creature - Human Cleric Avatar (MR)
Level up 1
[level 6-11] Lifelink (6/6)
[level 12+] Lifelink
Transcendent Master is indestructible. (9/9)
3/3

Venerable Kor 1B
Creature - Kor Cleric (C)
When Venerable Kor enters the battlefield, you gain 4 life.
2/1

Wall of Omens 1B
Creature - Wall (U)
Defender
When Wall of Omens enters the battlefield, draw a card.
0/4

BLU:

Cast Throught Time 4LLL
Enchantment (MR)
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Distortion Smite 1L
Sorcery (C)
Target creature gets +1/+0 until end of turn and is unblockable this turn.
Rebound

Domestication 2LL
Enchantment - Aura (U)
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.

Drake Umbra 3LL
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor

Echo Mage 1LL
Creature - Human Wizard (R)
Level up 1L
[level 2-3] LL, TAP: Copy target instant or sorcery spell. You may choose new targets for the copy. (2/4)
[level 4+] LL, TAP: Copy target instant or sorcery spell twice. You may choose new targets for the copies. (2/5)
2/3
# 64/248

Enclave Cryptologist L
Creature - Merlfolk Wizard (U)
Level up 1L
[level 1-2] TAP: Draw a card, then discard a card. (0/1)
[level 3+] TAP: Draw a card. (0/1)
0/1
# 66/248

Hada Spy Patrol 1L
Creature - Human Rogue (U)
Level up 2L
[level 1-2]: Hada Spy Patrol is unblockable. (2/2)
[level 3+]: Hada Spy Patrol is unblockable, Shroud (3/3)
1/1

Jwari Courser 2L
Creature - Crab (C)
2/3

Lighthous Chronologist 1L
Creature - Human Wizard (MR)
Level up L
[level 4-6] (2/4)
[level 7+] At the beginning of each end step, if it's not your turn, take another turn after this one. (3/5)
1/1

Merlfolk Observer 1L
Creature - Merlfolk Rogue (C)
When Merfolk Observer enters the battlefield, look at the top card of target player's library
2/1
# 76/248

Mnemonic Wall 4L
Creature - Wall (C)
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
0/4

Narcolepsy 1L
Enchantment - Aura (C)
Enchant Creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.

Regress 2L
Instant (C)
Return target permanent to its owner's hand.

Renegade Doppleganger 1L
Creature - Shapeshifter (R)
Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
0/1

Sea Gate Oracle 2L
Creature - Human Wizard (C)
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
1/3

See Beyond 1L
Sorcery (C)
Draw two cards, then shuffle a card from your hand into your library.

Skywatcher Adept L
Creature - Merlfolk Soldier (C)
Level up 3
[level 1-2] : Flying (2/2)
[level 3+] : Flying (4/2)
1/1

Some Kind of Distraction L
Instant (?)
Target creature gets -1/-0 until end of turn.
Draw a card.

Sphinx of Magosi 3LLL
Creature - Sphinx (R)
Flying
2L: Draw a card and put a +1/+1 counter on Sphinx of Magosi.
6/6
# 89/248

Surrakar Spellblade 1LL
Creature - Surrakar (R)
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is equal to the number of charge counters on it.
2/1

Unified Will 1L
Instant (U)
Counter target spell if you control more creatures than that spell's controller.
# 92/248

Venerated Techer 2L
Creature - Human Wizard (C)
When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
2/2

NERO:

Bloodthrone Vampire 1N
Creature - Vampire (C)
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
1/1
# 98/248

Cadaver Imp 1NN
Creature - Imp (C)
Flying
When Cadaver Imp enters the battlefield, return target creature card from your graveyard to your hand.
1/1
# 99/248

Consume the Meek 3NN
Instant (R)
Destroy all creatures with converted mana cost 3 or less. They can't be regenerated.
# 100/248

Consuming Vapors 3N
Sorcery (R)
Target player sacrifices a creature. You gain life equal to that creature's toughness.
Rebound

Corpsehatch 3NN
Sorcery (U)
Destroy target nonblack creature.
Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add 1 to your mana pool.”

Demonic Appetite N
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
# 106/248

Drana, Kalastria Bloodchief 3NN
Legendary Creature - Vampire Shaman (R)
Flying
XNN: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
4/4

Essence Feed 5N
Sorcery (C)
Target player loses 3 life. You gain 3 and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."

Guul Draz Assassin N
Creature - Vampire Assassin (R)
Level up 1N (1N: Put a Level counter on this. Level up only as a sorcery.)
[level 2-3] N, TAP: Target creature gets -2/-2 until end of turn. (2/2)
[level 4+] N, TAP: Target creature gets -4/-4 until end of turn. (4/4)
1/1

Hellcarver Demon 3NNN
Creature - Demon (MR)
Flying
Whenever Hellcarver Demon deals combat damage to an opponent, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled in this way without paying their mana costs.
6/6
# 113/248

Inquisition of Kozilek N
Sorcery (U)
Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.

Last Kiss 2N
Sorcery (C)
Target creature or player takes 2 damage and you gain 2 life.

Nirkana Revenant 4NN
Creature - Vampire Shade (MR)
Whenever you tap a Swamp for mana, add N to your mana pool. (In addition to the mana the land produces)
N: Nirkana Revenant gets +1/+1 until end of turn.
4/4

Pawn of Ulamog 1NN
Creature - Vampire Shaman (U)
Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature onto the battlefield. It has "Sacrifice this creature: add 1 to your mana pool."
2/2

Perish the Thought 2N
Sorcery (C)
Target opponent reveals his or her hand. Choose a card from it. That player shuffles that card into his or her library.
# 123/248

Pestilence Demon 5NNN
Creature - Demon (R)
Flying
N: Pestilence Demon deals 1 damage to each creature and each player.
7/6
# 124/248

Support Revenge 5NN
Sorcery (R)
Each player’s life total becomes the lowest life total among all players.
# 125/248

Suffer the Past XN
Instant (U)
Exile X target cards from target player’s graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
# 128/248

Vendetta N
Instant (C)
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.

Virulent Swipe N
Instant (U)
Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Zulaport Enforcer N
Creature - Human Warrior (C)
Level up 4
[level 1-2]: (3/3)
[level 3+]: Zulaport Enforcer can't be blocked except by black creatures. (5/5)
1/1
# 143/248

ROSSO:

Akoum Borderfoot 4RR
Creature - Giant Warrior (C)
When Akoum Borderfoot enters the battlefield, it deals 1 damage to target creature or player.
4/5

Battle Rampart 2R
Creature - Wall (C)
Defender
TAP: Target creature gains haste until end of turn.
1/3

Birthing the Brood 1R
Sorcery (C)
If you control at least one 0/1 Eldrazi Spawn creature token, put 3 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
# 138/248

Brimstone Mage 2R
Creature - Human Shaman (R)
Level up 3R
[level 1-2] TAP: Brimstone Mage deals 1 damage to target creature or player. [2/3]
[level 3+] TAP: Brimstone Mage deals 3 damage to target creature or player. [2/4]
2/2

Conquering Manticore 4RR
Creature - Manticore (R)
Flying
When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
5/5

Devastating Summon R
Sorcery (R)
As an additional cost to play Devastating Summons, sacrifice X lands.
Put two X/X red Elemental creature tokens onto the battlefield.

Disaster Radius 5RR
Sorcery (R)
As an additional cost to play Disaster Radius, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.

Emrakul's Hatcher 4R
Creature - Eldrazi Drone (C)
When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: add 1 to your mana pool."
3/3

Explosive Revelation 3RR
Sorcery (C)
Reveal cards from the top of your library until you reveal a nonland card, then Explosive Revelation deals damage equal to the converted mana cost of that card to target creature or player. Put that card into your hand, and put the rest of the revealed cards onto the bottom of your library in any order.

Flames Slash R
Sorcery (C)
Flame Slash deals 4 damage to target creature.

Forked Bolt R
Sorcery (U)
Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.

Heat Ray XR
Instant (C)
Heat Ray deals X damage to target creature.

Kargan Dragonlord RR
Creature - Human Warrior (MR)
Level up R
[level 4-7] Flying (4/4)
[level 8+] Flying, trample
R: Kargan Dragonlord gets +1/+0 until end of turn. (8/8)
2/2

Lord of Shatterskull Pass 3R
Creature - Minotaur Shaman (R)
Level up 1R
[level 1-5] (6/6)
[level 6+] Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. (6/6)
3/3

Magmaw 3RR
Creature - Elemental (R)
1, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.
4/4

Mass Token 5R
Sorcery (R)
Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens into play.

Ogre Defender 1R
Creature - Ogre Warrior (?)
Defender
3/3

Rage Nimbus 2R
Creature - Elemental (R)
Defender, flying
1R: Target creature attacks this turn if able.
5/3
# 160/248

Rapacious One 5R
Creature - Eldrazi Drone (U)
Trample
Whenever Rapacious One deals combat damage to a player, put that many colorless 0/1 Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
5/4

Spawning Breath 1R
Instant (C)
Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add 1 to your mana pool" into play.
# 164/248

Splinter Twin 2RR
Enchantment - Aura (R)
Enchant creature
Enchanted creature has "TAP: Put a creature token which is a copy of this creature onto the battlefield. The token has haste. At the beginning of the next end step, exile it."

Surreal Memoir 3R
Sorcery (U)
Return an instant card at random from your graveyard to your hand.
Rebound

Traitorous Instinct 3R
Sorcery (U)
Gain control of target creature until end of turn. Untap that creature. Until end of turn it gets +2/+0 and gains haste.

Tuktuk the Explorer 2R
Legendary Creature - Goblin (R)
Haste
When Tuttuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.
1/1

Valakut Fireboar 4R
Creature - Elemental Boar (U)
Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
1/7

Vent Sentinel 3R
Creature - Elemental (C)
Defender
1R, TAP: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.
2/4

Wrap In Flames 3R
Sorcery (C)
Wrap in Flames deals 1 damage to up to three target creatures.
Those creatures can't block this turn.
# 173/248

VERDE:

Aura Gnarlid 2V
Creature - Beast (C)
Creatures with power less than Aura Gnarlid's can't block it.
Aura Gnarlid gets +1/+1 for each aura on the battlefield.
2/2

Awakening Zone 2V
Enchantment (U)
At the beginning of your upkeep, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool."

Bear Umbra 2VV
Enchantment - Aura (R)
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor

Beastbreaker of Bala Ged 1V
Creature - Human Warrior (U)
Level up 2V (2V: Put a Level counter on this. Level up only as a sorcery.)
[level 1-3] (4/4)
[level 4+] Trample (6/6)
2/2

Boar Umbra 2V
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+3.
Totem armor

Daggerback Basilisk 2V
Creature - Basilisk (C)
Deathtouch
2/2

Gelatinous Genesis XXV
Sorcery (R)
Put X X/X green Ooze creature tokens onto the battlefield.

Gigantomancer 7V
Creature - Human Shaman (R)
1: Target creature you control becomes 7/7 until end of turn.
1/1

Growth Spasm 2V
Sorcery (C)
Search your library for a basic land card and put it into play tapped. Then shuffle your library.
Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool."

Jaddi Lifestrider 4V
Creature - Elemental (U)
When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
2/8
# 189/248

Joraga Treespeaker V
Creature - Elf Druid (U)
Level up 1V
[level 1-4] TAP: Add VV to your mana pool. (1/2)
[level 5+] Elves you control have "TAP: Add VV to your mana pool." (1/4)
1/1

Snaproot 1V
Creature - Elemental (U)
Trample
Tap an untapped creature you control: Snaproot gets +1/+1 until end of turn.
1/1
# 180/248

Kazandu Tuskcaller 1V
Creature - Human Shaman (R)
Level up 1V
[level 2-5] TAP: Put a 3/3 green Elephant creature token onto the battlefield. (1/1)
[level 6+] TAP: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1)
1/1
# 191/248

Khalni Hydra VVVVVVVV
Creature - Hydra (MR)
Khalni Hydra costs V less for each green creature you control.
Trample
8/8
# 192/248

Kozilek's Predator 3V
Creature - Eldrazi Drone (U)
When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
3/3

Leaf Bombardment V
Instant (C)
Leaf Bombardment deals 3 damage to target creature with flying.
# 194/248

Might of Masses V
Instant (C)
Target creature gets +1/+1 for each creature you control.

Momentous Fall 2VV
Instant (R)
As an additional cost to cast Momentous Fall, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to the its toughness.

Mul Daya Channelers 1VV
Creature - Elf Duid Shaman (R)
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has "TAP: Add two mana of any one color to your mana pool."
2/2

Naturalize 1V
Instant (C)
Destroy target artifact or enchantment.

Nest Invader 1V
Eldrazi - Drone (C)
When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool."
2/2

Ondu Giant 3V
Creature - Giant (C)
When Ondu Giant enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
2/4

Overgrown Battlement 1V
Creature Wall (C)
Defender
TAP: Add V to your mana pool for each creature with defender you control.
0/4

Overwhelming Prey V
Sorcery (U)
Target creature must be blocked this turn if able.
Draw a card.
# 188/248

Pelakka Wurm 4VVV
Creature - Wurm (U)
Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm is put into a graveyard from the battlefield, draw a card.
7/7

Prey's Vengeance V
Instant (U)
Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Realms Uncharted 2V
Instant (R)
Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into the graveyard and the rest into your hand. Then shuffle your library.
# 206/248

Spider Umbra V
Enchantment - Aura (C)
Enchanted creature gets +1+1 and has reach.
Totem armor

Spore Spider 2V
Creature - Spider (C)
Reach
1/5

Stomper Cub 3VV
Creature - Beast (C)
Trample
5/3

Vengevine 2VV
Creature - Elemental (MR)
Haste
Whenever you cast a spell, if its the second creature spell you cast this turn, you may return Vengevine from the graveyard to the battlefield.
4/3

Wildheart Invoker 2VV
Creature - Elf Shaman (C)
8: Target creature gets +5/+5 and gains trample until end of turn.
4/3
# 213/245

MULTICOLOR:

Sarkhan the Mad 3NR
Planeswalker - Sarkhan (MR)
[0]: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.
[-2]: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.
[-4]: Each Dragon creature you control deals damage equal to its power to target player.
7

ARTEFATTI:

Angelheart Vial 5
Artifact (R)
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
2, TAP, Remove four charge counters from Angelheart Vial : You gain 2 life and draw a card.
# 215/248

Dreamstone Hedron 6
Artifact (U)
TAP: Add 3 to your mana pool.
3, TAP, sacrifice Dreamstone Hedron: Draw three cards.

Hedron Matrix 4
Artifact - Equipment (R)
Equipped creature gets +X/+X, where X is its converted mana cost.
Equip 4

Keening Stone 6
Artifact (R)
5, TAP: Target player puts the top X cards of his or her library into his or her graveyard where X is the number of cards in that player's graveyard.

Prety Bad Golem 6
Artifact Creature - Golem (?)
When Pretty Bad Golem goes to the graveyard from the battlefield, you gain 3 life.
3/5

Prophetic Prism 2
Artifact (C)
When Prophetic Prism enters the battlefield, draw a card.
1, TAP: Add one mana of any color to your mana pool.
# 222/248

Runed Servitor 2
Artifact Creature - Construct (C)
When Runed Servitor enters the battlefield, each player draws a card.
2/2

TERRE NON BASE:

Eldrazi Temple
Land (?)
TAP: Add 1 to your mana pool.
TAP: Add 2 to your mana pool. Spend this mana only to cast Eldrazi spells or activate abilities of Eldrazi.

Nel conteggio ad inizio pagina, sono già incluse le 20 terre base che saranno presenti in quest'espansione.

 


(Ult. Agg.: 11/04/2010 14:09:15 by Ste1288)

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