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145/145

 

BIANCO:

Admonition Angel 3BBB
Creature - Angel (MR)
Flying
Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6/6
# 1/145

Apex Hawks 2B
Creature - Bird (C)
Multikicker 1B (You may pay an additional 1B any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2
# 2/145

Archon of redemption 3BB
Creature - Archon (R)
Flying
Whenver Archon Of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
3/4
# 3/145

Battle Hurda 4B
Creature - Giant (C)
First Strike
3/3
# 4/145

Fledgling Griffin 1B
Creature - Griffin (C)
Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
2/2
# 5/145

Guardian Zendikon 2B
Enchantment - Aura (C)
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner’s hand.
# 6/145

Hada Freeblade B
Creature - Human Soldier Ally (U)
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
0/1
# 7/145

Iona's Judgment 4B
Sorcery (C)
Exile target creature or enchantment.
# 8/145

Join the Ranks 3B
Instant (C)
Put two 1/1 Soldier allies creature tokens onto the battlefield
# 9/145

Kitestail Apprentice B
Creature - Kor Soldier (C)
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
1/1
# 10/145

Kor Firewalker BB
Creature - Kor Soldier (U)
Protection from Red
Whenever a player casts a Red spell, you may gain 1 life.
2/2

Lightkeeper of Emeria 3B
Creature - Angel (U)
Multikicker B
Flying
When Lightkeeper of Emeria enters the battlefield you gain 2 life for each time it was kicked.
2/4

Loam Lion B
Creature - Cat (U)
Loam Lion gets +1/+2 as long as you control a Forest.
1/1

Marsh Threader 1B
Creature - Kor Scout (C)
Swampwalk
2/1

Marshal's Anathem 2BB
Enchantment (R)
Multikicker 1B
Creatures you control get +1+1.
When Marshal's Anthem enters the battlefield, return up to X target creatures from your graveyard to the battlefield, where X is equal to the number of times Marshal's Anthem was kicked.

Perimeter Captain B
Creature - Human Soldier (U)
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
0/4
# 16/145

Refraction Trap 3B
Instant - Trap (U)
If an opponent cast a red instant or sorcery spell this turn, you may pay B rather than pay Refraction Trap's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control. Refraction Trap deals that much damage to target creature or player.

Rest for the Weary 1B
Instant (C)
You gain 4 life.
Landfall - f you had a land enter the battlefield under your control this turn, you gain 8 life instead.

Ruin Ghost 1B
Creature - Spirit (U)
B, TAP: Exile target land you control, then return it to the battlefield under your control.
1/1
# 19/145

Stoneforge Mystic 1B
Creature - Kor Artificier (R)
When Stoneforge Mystic enters the battlefield, you may search your library for an equipment card, reveal it, and put it into your hand. If you do, shuffle your library.
1B, TAP: Put an equipment card from your hand onto the battlefield.
1/2
# 20/145

Talus Paladin 3B
Creature - Human Knight Ally (R)
Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn and you may put a +1/+1 counter on Talus Paladin.
2/3
# 21/145

Terra Eternal 2B
Enchantment (R)
All lands are indestructible.
# 22/145

Veteran's Reflexes B
Instant (C)
Target creature gets +1/+1 until end of turn. Untap that creature.

BLU:

Aether Tradewinds 2L
Instant (C)
Return target permanent you control and target permanent you don't control to their owner's hand.

Calcite Snapper 1LL
Creature - Turtle (C)
Shroud
Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
1/4
# 24/145

Dispel L
Instant (C)
Counter target instant spell.
# 26/145

Enclave Elite 2L
Creature - Merlfolk Soldier (C)
Multikicker 1L
Islandwalk
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2

Goliath Sphinx 5LL
Creature - Sphinx (R)
Flying
8/7

Halimar Excavator 1L
Creature - Human Wizard Ally (C)
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.
1/3
#29/145

Horizon Drake 1LL
Creature - Drake (U)
Flying, protection from lands
3/1

Jace, the Mindsculptor
2LL
Planeswalker - Jace (MR)
[+2]: Look at the top card of target player's library. You may put that card at the bottom of his or her library.
[0]: Draw 3 cards, then put 2 cards from your hand on the top of your library in any order.
[-1]: Return target creature to its owner's hand.
[-12]: Exile all cards from target player's library. That player then shuffles their hand into their library.
3

Jwari Shapeshifter 1L
Creature - Shapeshifter (R)
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
0/0
# 32/145

Mysteries of the Deep 4L
Instant (C)
Draw two cards.
Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead.
# 33/145

Permafrost Trap 2LL
Instant - Trap (U)
If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay L rather than pay Permafrost Trap's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Quest for Ula's Temple L
Enchantment (R)
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
# 35/145

Sejiri Merlfolk 1L
Creature - Merlfolk (U)
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink.
2/1

Selesctive Memory 3L
Sorcery (R)
Search your library for any number of nonland cards and exile them.
Then shuffle your library.
# 37/145

Spell Contortion 2L
Instant (U)
Multikicker 1L
Counter target spell unless its controller pays 2. Draw a card for each time Spell Contortion was kicked.
# 38/145

Surrakar Banisher 4L
Creature - Surrakar (C)
When Surrakar Banisher enters the battlefield, you may return target tapped creature to it's owner's hand.
3/3
# 39/145

Thada Adel, Acquisitor 1LL
Legendary Creature - Merlfolk Rogue (R)
Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
2/2

Tideforce Elemental 2L
Creature - Elemental (U)
L, TAP: You may tap or untap another target creature.
Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
2/1

Treasure Hunt 1L
Sorcery (C)
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
# 42/145

Twitch 2L
Instant (C)
Tap or untap target artifact, creature, or land.
Draw a card.

Vapore Snare 4L
Enchantment - Aura (U)
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.

Voyager Drake 3L
Creature - Drake (U)
Multikicker L
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
3/3
# 45/145

Wind Zendikon L
Enchantment - Aura (C)
Enchant Land
Enchanted Land is a 2/2 Blue Elemental Creature with flying. It's still a land.
Whenever enchanted land is put into a graveyard, return it to it's owner's hand.
# 46/145

NERO:

Abyssal Persecutor 2NN
Creature - Demon (MR)
Flying, trample
You can't win the game and your opponents can't lose the game.
6/6

Agadeem Occultist 2N
Creature - Human Shaman Ally (R)
TAP: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
0/2

Anowon, the Ruin Sage 3NN
Legendary Creature - Vampire Shaman (R)
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
4/3
# 49/145

Bloodhusk Ritualist 2N
Creature - Vampire Shaman (U)
Multikicker N
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
2/2

Bojuka Brigand 1N
Creature - Human Warrior Ally (C)
Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally creature enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
1/1

Brink of Disaster 2NN
Enchantment - Aura (C)
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.

Butcher of Malakir 5NN
Creature - Vampire Warrior (R)
Flying
Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature.
5/4

Caustic Crawler 3NN
Creature - Insect (U)
Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
4/3

Corrupted Zendikon 1N
Enchantment - Aura (C)
Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.

Dead Reckoning 1NN
Sorcery (C)
You may put target creature card from your graveyard on top of your library.
If you do, Dead Reckoning deals damage equal to that card's power to target creature.

Death's Shadow N
Creature - Avatar (R)
Death's Shadow gets -X/-X where X is your life total.
13/13
# 57/145

Jagwasp Swarm 3N
Creature - Insect (C)
Flying
3/2

Kalastria Highborn NN
Creature - Vampire Shaman (R)
Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield you may pay N. If you do target player loses 2 life and you gain 2 life.
2/2

Mire's Toll N
Sorcery (C)
Target player reveals a card from his or her hand for each Swamp you control. Choose one of those cards. That player discards that card.

Nemesis Trap 4NN
Instant - Trap (U)
If a white creature is attacking you, you may pay NN rather than pay Nemesis Trap's mana cost.
Exile target creature, then put a token that is a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.
# 61/145

Pulse Tracker N
Creature - Vampire Rogue (C)
Whenever Pulse Tracker attacks, each opponent loses 1 life.
1/1

Quag Vampires N
Creature - Vampire Rogue (C)
Multikicker 1N
Swampwalk
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
1/1

Quest for the Nihil Stone N
Enchantment (R)
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the Beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two quest counters on it, you may have that player lose 5 life
# 64/145

Ruthless Cullblade 1N
Creature - Vampire Warrior (C)
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
2/1
# 65/145

Scrib Nibblers 2N
Creature - Rat (U)
TAP: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall - Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
1/1

Shoreline Savagers 3N
Creature - Surrakar (U)
When Shoreline Salvager deals combat damage to a player, if you control an Island, draw a card.
3/3
# 67/145

Smother 1N
Instant (U)
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.

Tomb Hex 2N
Instant (C)
Target creature gets -2/-2 until end of turn.
Landfall - If a land entered the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.

Urge to Feed NN
Instant (U)
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
# 70/145

ROSSO:

Akoum Battlesinger 1R
Creature - Human Berserker Ally (C)
Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
1/1

Bazaar Trader 1R
Creature - Goblin (R)
TAP: Target player gains control of target artifact, creature or land that you control.
1/1
# 72/145

Bull Rush R
Instant (C)
Target creature gets +2/+0 until end of turn.

Chain Reaction 2RR
Sorcery (R)
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Claws of Valakut 1RR
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.

Comet Storm XRR
Instant (MR)
Multikicker 1 (You may pay an additional 1 as you play this spell as many times as you choose)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm then deals X damage to each of them.

Cosi's Ravager 3R
Creature - Elemental (C)
Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager Servant deal 1 damage to target player.
2/2

Crusher Zendikon 2R
Enchantment - Aura (C)
Enchant land
Enchanted land is a 4/2 red Beast with trample. It's still a land.
When enchanted land is put into a graveyard, return that card to it's owners hand.

Cunning Sparkmage 2R
Creature - Human Shaman (U)
Haste
TAP: Cunning Sparkmage deals 1 damage to target creature or player.
2/1

Deathforge Shaman 4R
Creature - Ogre Shaman (U)
Multikicker R
When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.
4/4

Dragonmaster Outcast R
Creature - Human Shaman (MR)
At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
1/1
# 81/145

Goblin Roughrider 2R
Creature - Knight (C)
3/2

Grotag Goblin Trasher 4R
Creature - Lizard (C)
Whenever Grotag Goblin Trembler attacks, target creature can't block this turn.
3/3

Kazuul, Tyrant of the Cliffs 3RR
Legendary Creature - Ogre Warrior (R)
Whenever a creature under an opponent's control attacks you, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays 3.
5/4

Mordant Dragon 3RRR
Creature - Dragon (R)
Flying
1R: Mordant Dragon gets +1+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to a creature that player controls.
5/5

Quest for the Goblin Lord R
Enchantment (U)
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more counters on it, creatures you control get +2/+0.

Ricochet Trap 3R
Instant - Trap (U)
If an opponent cast a Blue spell this turn, you may pay R rather than pay Ricochet Trap’s mana cost.
Change the target of target spell with a single target.
# 87/145

Roiling Terrain 2RR
Sorcery (C)
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.

Rumbling Aftershocks 4R
Enchantment (C)
Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.

Searing Blaze RR
Instant (C)
Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.

Skitter of Lizards R
Creature - Lizard (C)
Multikicker 1R (You may pay an additional 1R as you play this spell as many times as you choose)
Haste
Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
1/1

Slavering Nulls 1R
Creature - Goblin Zombie (U)
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
2/1

Stone Idol Trap 5R
Instant - Trap (R)
Stone Idol Trap costs 1 less to cast for each attacking creature.
Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.

Tuktuk Scrapper 3R
Creature - Goblin Artificier Ally (U)
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage equal to the number of Allies you control to that artifact's controller.
2/2
# 94/145

VERDE:

Arbor Elf V
Creature - Elf Druid (C)
TAP: Untap target Forest.
1/1

Avenger of Zendikar 5VV
Creature - Elemental (MR)
When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5/5

Bestial Menace 3VV
Sorcery (U)
Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.
# 97/145

Canopy Cover 1V
Enchantment - Aura (U)
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponent controls.
# 98/145

Explore 1V
Sorcery (C)
You may play an additional land this turn.
Draw a card.

Feral Contest 3V
Sorcery (C)
Put a +1/+1 counter on target creature you control. Another target creature must block it this turn if able.

Gnarlid Pack 1V
Creature - Beast (C)
Multikicker 1V (You may pay an additional 1V any number of times as you cast this spell.)
Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2

Grappler Spider 1V
Creature - Spider (C)
Reach
2/1

Graypelt Hunter 3V
Creature - Human Warrior Ally (C)
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
2/2

Groundswell V
Instant (C)
Target creature gets +2/+2 until end of turn.
Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

Harabaz Druid 1V
Creature - Human Druid Ally (R)
TAP: Add X mana of any one color to your mana pool where X is the number of Allies you control.
0/1

Joraga Warcaller V
Creature - Elf Warrior (R)
Multikicker 1V
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1/1

Leatherback Baloth VVV
Creature - Beast (U)
4/5

Nature's Claim V
Instant (C)
Destroy target artifact or enchantment. Its controller gains 4 life.

Omnath, Locus of Mana 2V
Legendary Creature - Elemental (MR)
Green mana doesn't empty from your mana pool as phases and steps end.
Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
1/1

Quest for Renewal 1V
Enchantment (U)
Whenever a creature under your control taps, you may put a quest counter on Quest for Restoration.
As long as Quest for Restoration has four or more quest counters on it, untap all creatures you control at the beginning of each other player's untap step.

Slingbow Trap 3V
Instant - Trap (U)
If a black creature with flying is attacking, you may pay V rather than pay Slingbow Trap's mana cost.
Destroy target attacking creature with flying.

Snapping Creeper 2V
Creature - Plant (C)
Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
2/3

Strength of the Tajuru XVV
Instant (R)
Multikicker 1(You may pay an additional 1 any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.
# 113/145

Summit Apes 3V
Creature - Ape (U)
As long as you control a Mountain Summit Apes can't be blocked except by two or more creatures.
5/2

Terastodon 6VV
Creature - Elephant (R)
When Terastodon enters the battlefield, destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, it's controller puts a 3/3 green Elephant creature token onto the battlefield.
9/9

Vastwood Animist 2V
Creature - Elf Shaman Ally (U)
TAP: Target land becomes a X/X green Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
1/1

Vastwood Zendikon 4V
Enchantment - Aura (C)
Enchant land
Enchanted land is a 6/4 green Elemental creature. Its still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand
# 117/145

Wolfbriar Elemental 2VV
Creature - Elemental (R)
Multikicker V
When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.
4/4

MULTICOLOR:

Novablast Wurm 3VVBB
Creature - Wurm (MR)
Whenever Novablast Wurm attacks, destroy all other creatures.
7/7

Wrexial, the Risen Deep 3LLN
Legendary Creature - Kraken (MR)
Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
5/8
# 120/145

ARTEFATTI:

Amulet of Vigor 1
Artifact (R)
Whenever a permanent enters the battlefield tapped and under your control, untap it.
# 121/145

Basilisk Collar 1
Artifact - Equipment (R)
Equipped creature has deathtouch and lifelink.
Equip 2

Everflowing Chalice 0
Artifact (U)
Multikicker 2
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
TAP: Add 1 to your mana pool for each charge counter on Everflowing Chalice.
# 123/145

Hammer of Ruin 2
Artifact - Equipment (U)
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target equipment that player controls.
Equip 2
# 124/145

Herdon Rover 4
Artifact Creature - Construct (C)
Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
2/2

Kitesail 1
Artifact - Equipment (?)
Equipped creature gets +1/+0 and flying.
Equip 2

Lodestone Golem 4
Artifact Creature - Golem (R)
Nonartifact spells cost 1 more to cast.
5/3
# 127/145

Pilgrim's Eye 3
Artifact Creature - Thopter (C)
Flying
When Pilgrim's Eye enters the battlefield, search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library.
1/1

Razor Boomerang 3
Artifact - Equipment (U)
Equipped creature has "TAP, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand".
Equip 2

Seer's Sundial 4
Artifact (R)
Landfall - Whenever a land enters the battlefield under your control you may pay 2. If you do, draw a card.
# 130/145

Walking Atlas 2
Creature - Construct (C)
TAP: You may put a land card from your hand onto the battlefield.
1/1

TERRE:

Bojuka Bog
Land (C)
Bojuka Bog enters the battlefield tapped.
TAP: Add N to your mana pool.
When Bojuka Bog enters the battlefield, exile target player's graveyard.

Celestial Colonnade
Land (R)
Celestial Colonnade enters the battlefield tapped.
TAP: Add B or L to your mana pool.
3BL: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
# 133/145

Creeping Tar Pit
Land (R)
Creeping Tar Pits enters the battlefield tapped.
TAP: Add L or N to your mana pool.
1LN: Until end of turn, Creeping Tar Pits becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
# 134/145

Dread Statuary
Land (U)
TAP: Add 1 to your mana pool
4: Dread Statuary becomes a 4/2 artifact creature until end of turn. It's still a land.
# 135/145

Eye of Ugin
Legendary Land (R)
Colorless Eldrazi spells cost 2 less to cast.
7, TAP: Search your library for a colorless creature card, reveal it and put it in your hand. Then shuffle your library.
# 136/145

Halimar Depths
Land (C)
Halimar Depths enters the battlefield tapped.
TAP: Add L to your mana pool.
When Halimar Depths enters the battlefield, look at top three cards of your library and put them back in any order.
# 137/145

Khalni Garden
Land (C)
Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
TAP: Add V to your mana pool.
# 138/145

Lavaclaw Reaches
Land (R)
Lavaclaw Reaches enters the battlefield tapped.
TAP: Add N or R to your mana pool
1NR: Until end of turn, Lavaclaw Reaches becomes a 2/2 red and black Elemental creature with "X: This creature gets +X/+0 until end of turn. It's still a land.
# 139/145

Quicksand
Land (U)
TAP: Add 1 to your mana pool
TAP, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Raging Ravine
Land (R)
Raging Ravine enters the battlefield tapped.
TAP: Add R or V to your mana pool.
2RV: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Sejiri Steppe
Land (C)
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, you may have target creature gain protection from the color of your choice until end of turn.
TAP: Add B to your mana pool.

Smoldering Spires
Land (C)
Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block until end of turn.
TAP: Add R to your mana pool.

Stirring Brush
Land (R)
Stirring Brush enters the battlefield tapped.
TAP: Add V or B to your mana pool.
1VB: Until end of turn, Stirring Brush becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Tectonic Edge
Land (U)
TAP: Add 1 to your mana pool.
1, TAP: Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

 


(Ult. Agg.: 26/01/2010 16:55:37 by Ste1288)

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