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249/249

 

BIANCO:

Armament Master BB
Creature - Kor Soldier (R)
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
2/2
# 1/249

Arrow Volley Trap 3BB
Instant - Trap (U)
If four or more creatures are attacking, you may pay 1B rather than pay Arrow Volley Trap's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
# 2/249

Bold Defense 2B
Instant (C)
Kicker 3B
Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, those creatures get +2/+2 and first strike instead.

Brave the Elements B
Instant (U)
Choose a color. White creatures you control gain protection from the chosen color until end if turn.

Caravan Hurda 4B
Creature - Beast (C)
Lifelink
1/5

Celestial Mantle 3BBB
Enchantment - Aura (R)
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Cliff Treader 1B
Creature - Kor Scout (C)
Mountainwalk
2/1

Conqueror's Pledge 2BBB
Sorcery (Rare)
Kicker 6
Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve onto the battlefield instead.

Day of Judgment 2BB
Sorcery (R)
Destroy all creatures.
"I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine."
-Sorin Markov
# 9/249

Devout Lightcaster BBB
Creature - Kor Cleric (R)
Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
2/2

Emeria Angel 2BB
Creature - Angel (R)
Flying
Landfall - Whenever a land enters the battlefield under your control,
you may put a 1/1 white Bird creature token with flying into the battlefield.
3/3

Felidar Sovereign 4BB
Creature - Cat Beast (MR)
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
4/6

Iona, Shield of Emeria 6BBB
Legendary Creature - Angel (MR)
Flying
As Iona, Shield of Emeria enters the battlefield, choose a color.
Your opponents can't play spells of the chosen color.
7/7

Journey to Nowhere 1B
Enchantment (C)
When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled creature to the battlefield under its owner's control.

Kabira Evangel 2B
Creature - Human Cleric Ally (R)
Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color.
If you do, Allies you control gain protection from the chosen color until end of turn.
2/3
# 15/249

Kazandu Blademaster BB
Creature - Human Soldier Ally (U)
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
"If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you."
1/1
# 16/249

Kor Aeronaut BB
Creature - Kor Soldier (U)
Kicker 1B
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
2/2

Kor Cartographer 3B
Creature - Kor Scout (C)
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
2/2

Kor Duelist B
Creature - Kor Soldier (U)
As long as Kor Duelist is equipped, it has double strike.
1/1

Kor Hookmaster 2B
Creature - Kor Soldier (U)
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2/2

Kor Outfitter BB
Creature - Kor Soldier (C)
When Kor Outfitter enters the battlefield, attach target equipment you control to target creature you control.
2/2
# 21/249

Kor Sanctifiers 2B
Creature - Kor Cleric (C)
Kicker B (You may pay an additional B as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
"Why keep such trinkets? They only add weight to your travels."
2/3

Kor Skyfisher 1B
Creature - Kor Soldier (C)
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
2/3

Landbind Ritual 3BB
Sorcery (U)
You gain 2 life for each Plains you control.

Luminarch Acension 1B
Enchantment (R)
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life)
1B: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
# 25/249

Makindi Shieldmate 2B
Creature - Kor Soldier Ally (C)
Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
0/3

Narrow Escape 2B
Instant (C)
Return target permanent you control to its owner's hand. You gain 4 life.
"Let's get out of here"
# 27/249

Nimbus Wings 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and has flying.
# 28/249

Noble Vestige 2B
Creature - Spirit (Common)
Flying
TAP: Prevent the next 1 damage that would be dealt to target player this turn.
1/2

Ondu Cleric 1B
Creature - Kor Cleric Ally (?)
When Ondu Cleric or another Ally comes into play, you may gain 1 life for each Ally you control.
1/1

Pillarfield Ox 3B
Creature - Beast (C)
hurf durf
2/4

Pitfall Trap 2B
Instant - Trap (U)
If exactly one creature is attacking, you may pay B instead of paying Pitfall Trap's mana cost.
Destroy target attacking creature without flying.

Quest for the Holy Relic B
Enchantment (U)
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
# 33/249

Shepherd of the Lost 4B
Creature - Angel (Uncommon)
Flying, first strike, vigilance
3/3
# 34/249

Shieldmate's Blessing B
Instant (C)
Prevent the next 3 damage that would be dealt to target creature or player this turn.

Steppe Lynx B
Creature - Cat (C)
Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
0/1

Sunspring Expedition B
Enchantment (C)
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove 3 quest counters from Sunspring Expedition and sacrifice it: Gain 8 life.

Windborne Charge 2BB
Sorcery (C)
Two target creatures get +2/+2 and flying until end of turn.

World Queller 3BB
Creature - Avatar (R)
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
4/4
# 39/249

BLU:

Aether Figment 1L
Creature - Illusion (U)
Kicker 3
Aether Figment is unblockable.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
1/1

Archive Trap 3LL
Instant - Trap (R)
If an opponent searched his or her library this turn, you may pay 0 rather than pay Archive Trap's mana cost.
Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
# 41/249

Archmage Ascension 2L
Enchantment (R)
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

Caller of Gales L
Creature - Merfolk Wizard (U)
1L, TAP: Creatures you control gain flying until end of turn.
1/1
# 43/249

Cancel 1LL
Instant (C)
Counter target spell.

Cosi's Trickster L
Creature - Merfolk (R)
Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.
1/1

Gomazoa 2L
Creature - Jellyfish (U)
Flying, defender
TAP: Shuffle Gomazoa and all creatures it's blocking into their owners' libraries.
0/3
# 46/249

Hedron Crab L
Creature - Crab (U)
Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
0/2

Into the Roil 1L
Instant (C)
Kicker 1L (You may pay an additional 1L as you cast this spell.)
Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.

Ior Ruin Expedition 1L
Enchantment (C)
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Kraken Hatchling L
Creature - Kraken (C)
"Below the thunders of the upper deep; Far, far beneath in the abysmal sea, His ancient, dreamless, uninvaded sleep The Kraken sleepeth."
0/4
# 50/249

Lethargy Trap 3L
Instant - Trap (?)
You may pay L instead of its mana cost if at least three creatures are attacking you.
Attacking creatures get -3/-0.

Living Tsunami 2LL
Creature - Elemental (U)
Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
4/4

Lorthos, the Tidemaker 5LLL
Legendary Creature - Octopus (MR)
Whenever Lorthos, the Tidemaker attacks, you may pay 8. If you do, tap up to eight permanents. Those permanents don't untap during their controllers' next untap steps.
When Lorthos emerges from his deepwater realm, the tide bows to his will and the coastline cowers in his presence.
8/8
# 53/249

Lullmage Mentor 1LL
Creature - Merfolk Wizard (R)
Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.
Tap seven untapped Merfolk you control: Counter target spell.
"Many voices are needed to quiet this land."
2/2
# 54/249

Merfolk Seastalkers 3L
Creature - Merfolk Wizard (U)
Islandwalk
2L: Tap target creature without flying.
2/3

Merfolk Wayfinder 2L
Creature - Merfolk Scout (U)
Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
1/2

Mindbreak Trap 2LL
Instant - Trap (MR)
If an opponent cast three or more spells this turn, you may pay 0 rather than pay Mindbreak Trap's mana cost.
Exile any number of target spells.
"Life is a maze. This is one of its dead ends."
- Noyan Dar, Tazeem lullmage

# 57/249

Paralyzing Grasp 2L
Enchantment - Aura (C)
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
# 58/249

Quest for Ancient Secrets L
Enchantment (U)
Whenever a card is put into a graveyard, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Shuffle your graveyard into your library.

Reckless Scholar 2L
Creature - Human Wizard (C)
TAP: Target player draws a card, then discards a card.
2/1
# 60/249

Rite Of Replication 2LL
Sorcery (R)
Kicker 5 (You may pay an additional 5 as you cast this spell.)
Put a token that is a copy of target creature onto the battlefield. If Rite Of Replication was kicked, instead put five of those tokens onto the battlefield.
A hivemind is a terrible thing to create.

Roil Elemental 3LLL
Creature - Elemental (R)
Flying
Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
3/2

Sea Gate Loremaster 4L
Creature - Merfolk Wizard Ally (R)
TAP: Draw a card for each Ally you control.
"He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage."
- Zahr Gada, Halimar expedition leader

1/3
# 63/249

Seascape Aerialist 4L
Creature - Merfolk Wizard Ally (?)
When Seascape Aerialist or another Ally enters the battlefield under your control, Allies you control gain flying until end of turn.
2/3

Shoal Serpent 5L
Creature - Serpent (Common)
Defender
Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
5/5

Sky Ruin Drake 4L
Creature - Drake (C)
Flying
2/5
# 66/249

Spell Pierce L
Instant (C)
Counter target noncreature spell unless its controller pays 2.

Sphinx of Jwar Isle 4LL
Creature - Sphinx (R)
Flying, shroud
You may look at the top card of your library.(You may do this at any time)
5/5
# 68/249

Sphinx of Lost Truths 3LL
Creature - Sphinx (R)
Kicker 1L (You may pay an additional 1L as you cast this spell)
Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
3/5

Spreading Seas 1L
Enchantment - Aura (C)
Enchant land
Enchanted land is an Island.
When Spreading Seas enters the battlefield, draw a card.

Summoner's Bane 2LL
Instant (C)
Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield under your control.

Tempest Owl 1L
Creature - Bird (C)
Kicker 4L (You may pay an additional 4L as you cast this spell.)
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
1/2

Trapfinder's Trick 1L
Sorcery (C)
Target player reveals his or her hand and discards all trap cards.
# 73/249

Trapmaker's Snare 1L
Instant (U)
Search your library for a trap card, reveal it, and put it into your hand.
Then shuffle your libary.
# 74/249

Umara Raptor 2L
Creature - Bird Ally (C)
Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
1/1
# 75/249

Welkin Tern 1L
Creature - Bird (C)
Flying
Welkin Tern can only block creatures with flying.
2/1
# 76/249

Whiplash Trap 3LL
Instant - Trap (C)
If an opponent had 2 or more creatures enter the battlefield under his or her control this turn, you may pay L rather than pay Whiplash Trap’s casting cost.
Return two target creatures to their owner's hand.

Windrider Eel 3L
Creature - Fish (C)
Flying
Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
2/2

NERO:

Bala Ged Thief 3N
Creature - Human Rogue Ally (R)
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. That player discards that card.
2/2

Blood Seeker 1N
Creature - Vampire Shaman (?)
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1/1

Blood Tribute 4NN
Sorcery (R)
Kicker - Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target player loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.

Bloodchief Ascension N
Enchantment (R)
At the beginning of each players' end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension.
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Bloodghast NN
Creature - Vampire Spirit (R)
Bloodghast can't block.
Bloodghast has haste if an opponent has 10 life or less.
Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard onto the battlefield.
2/1

Bog Tatters 4N
Creature - Wraith (?)
Swampwalk
4/2

Crypt Ripper 2NN
Creature - Shade (C)
Haste
N: Crypt Ripper gets +1/+1 until end of turn.
2/2

Desecrated Earth 4N
Sorcery (C)
Destroy target land. Its controller discards a card.
# 86/249

Disfigure N
Instant (C)
Target creature gets -2/-2 until end of turn.

Feast of Blood 1N
Sorcery (U)
Cast Feast of Blood only if you control two or more vampires.
Destroy target creature. You gain 4 life.
# 88/249

Gatekeeper of Malakir NN
Creature - Vampire Warrior (U)
Kicker N (You may pay an additional N as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
"You may enter the city - once the toll is paid."
2/2

Giant Scorpion 2N
Creature - Scorpion (C)
Deathtouch
1/3

Grim Discovery 1N
Sorcery (C)
Choose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.

Guul Draz Specter 2NN
Creature - Specter (R)
Flying
Gull Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Gull Draz Specter deals combat damage to a player, that player discards a card.
2/2

Guul Draz Vampire N
Creature - Vampire Rogue (C)
As long as an opponent has 10 or less life, Gull Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1/1

Hagra Crocodile 3N
Creature - Crocodile (C)
Hagra Crocodile can't block.
Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
The creatures of Zendikar are opportunists, eating whatever is available to them. Like goblins. Or boats.
3/1

Hagra Diabolist 4N
Creature - Ogre Shaman Ally (U)
When Hagra Diabolist or an other Ally enters the battlefield, Hagra Diabolist deals damage equal to target creature equal to the the number of Allies you control. Then gain that much life.
3/2

Halo Hunter 2NNN
Creature - Demon (R)
Indimidate (This creature can be blocked only by artifact creatures or creatures that share a color with it.)
When Halo Hunter enters the battlefield, destroy target Angel.
6/3
# 96/249

Heartstabber Mosquito 3N
Creature - Insect (C)
Kicker 2N (You may pay an additional 2N as you cast this spell.)
Flying
When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
2/2

Hideous End 1NN
Instant (C)
Destroy target nonblack creature. That creature’s controller loses 2 life.
"A little dark magic won't stop me. The worse the curse, the better the prize."
- Radavi, Joraga relic-hunter, last words

Kalitas, Bloodchief of Ghet 5NN
Legendary Creature - Vampire Warrior (MR)
NNN, TAP: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
5/5
# 99/249

Malakir Bloodwitch 3NN
Creature - Vampire Shaman (R)
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
4/4
# 100/249

Marsh Casualties NN
Sorcery (?)
Kicker 3
Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 instead.

Mind Sludge 4N
Sorcery (U)
Target player discards a card for each Swamp you control.

Mindless Null 2N
Creature - Zombie (C)
Mindless Null can't block untess you control a Vampire.
"Call me Mr. 15"
2/2

Mire Blight N
Enchantment - Aura (C)
Enchant Creature
When enchanted creature is dealt damage, destroy it.

Needlebite Trap 5NN
Instant - Trap (U)
If an opponent gained life this turn, you may pay N rather than pay Needlebite Trap's mana cost.
Target player loses 5 life and you gain 5 life.
The traps around the vampire city of Malakir hint at the thirst of its inhabitants.
# 105/249

Nimana Sell-Sword 3N
Creature - Human Warrior Ally (C)
Whenever Nimana Sell-Sword or another Ally enters the battlefield under
your control, you may put a +1/+1 counter on Nimana Sell-Sword.
"He asked if I had work for him. No wasn't the right answer."
- Samila, Murasa Expeditionary House

2/2

Ob Nixilis, the Fallen 3NN
Legendary Creature - Demon (MR)
Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
3/3

Quest for the Gravelord N
Enchantment (U)
Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.

Ravenous Trap 2NN
Instant - Trap (U)
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay 0 rather than pay Ravenous Trap's mana cost.
Exile all cards from target player's graveyard.

Sadistic Sacrament NNN
Sorcery (R)
Kicker 7 (You may pay an additional 7 as you cast this spell.)
Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his of her library.

Sorin Markov 3NNN
Planeswalker - Sorin (MR)
+2 Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
-3 Target Opponent's life total becomes 10.
-7 You control target player's next turn.
4
# 111/249

Soul Stair Expedition N
Enchantment (C)
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
# 112/249

Surrakar Maurader 1N
Creature - Surrakar (C)
Landfall: Whenever a land enters the battlefield under your control, Surrakar Maurader gains intimidate until end of turn.
2/1

Vampire Hexmage NN
Creature - Vampire Shaman (U)
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
2/1
# 114/249

Vampire Lacerator N
Creature - Vampire Warrior (C)
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.
2/2
# 115/249

Vampire Nighthawk 1NN
Creature - Vampire Shaman (U)
Flying
Deathtouch
Lifelink
2/3

Vampire's Bite N
Instant (C)
Kicker 2N (You may pay an additional 2N as you cast this spell.)
Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn.
# 117/249

ROSSO:

Bladetusk Boar 3R
Creature - Beast (C)
Intimidate
3/2

Burst Lightning R
Instant (C)
Kicker 4 (You may pay an additional 4 as you cast this spell.)
Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.

Chandra Ablaze 4RR
Planeswalker - Chandra (MR)
[+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
[-2]: Each player discards his or her hand, then draws three cards.
[-7]: Cast any number of target red instant and/or sorcery cards from your graveyard without paying their mana cost.
5
# 120/249

Demolish 3R
Sorcery (C)
Destroy target artifact or land.

Electropotence 2R
Enchantment (R)
Whenever a creature enters the battlefield under your control, you may pay 2R. If you do, that creature deals damage equal to its power to target creature or player.

Elemental Appeal RRRR
Sorcery (R)
Kicker 5 (You may pay an additional 5 as you cast this spell)
Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.

Geyser Glider 3RR
Creature - Elemental Beast (U)
Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
"Quit pontificating, mage. The last thing we want to do is give it more hot air."
-Tala Vertan, Makindi shieldmate

4/4

Goblin Bushwhacker R
Creature - Goblin Warrior (C)
Kicker - R (You may pay an additional R as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
"I'm gonna let you finish, but Goblin Guide is one of the best Goblins of all time.
OF ALL TIME."

1/1

Goblin Guide R
Creature - Goblin Scout (R)
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
"I've been all over this world. I even remember some of those places."
2/2

Goblin Ruinblaster 2R
Creature - Goblin Shaman (U)
Haste
Kicker - R
If Goblin Ruinblaster was kicked, destroy target nonbasic land.
2/1

Goblin Shortcutter 1R
Creature - Goblin Scout (C)
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
2/1

Goblin War-Paint 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and has haste.
"Survival rule 223: Don't eat the paint."
- Zurdi, goblin shortcutter

# 129/249

Hellfire Mongrel 2R
Creature - Elemental Hound (U)
At the beginning of each opponent's
upkeep, if that player has two or fewer
cards in his hand, Hellfire Mongrel deals 2
damage to him or her.
2/2
# 130/249

Hellkite Charger 4RR
Creature - Dragon (R)
Flying, haste
Whenever Hellkite Charger attacks, you may pay 5RR. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
5/5

Highland Berserker 1R
Creature - Human Berserker Ally (C)
Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
2/1

Inferno Trap 3R
Instant - Trap (?)
If your opponent kicked a spell this turn, you may pay R rather than pay Inferno Trap's mana cost.
Inferno Trap deals 3 damage to each creature and player.

Kazuul Warlord 4R
Creature - Minotaur Warrior Ally (R)
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
On expeditions, minotaurs are worth their weight in gold. Fortunately for the paymasters, most minotaurs don't know how much they weigh.
3/3

Lavaball Trap 6RR
Instant - Trap (R)
If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay 3RR rather than pay Lavaball Trap’s casting cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.

Magma Rift 2R
Sorcery (C)
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.

Mark of Mutiny 2R
Sorcery (C)
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. It gains haste until end of turn.

Murasa Pyromancer 4RR
Creature - Human Warrior Ally (U)
Whenever Murasa Pyromancer or another ally you control enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of allies you control.
3/2

Obsidian Fireheart 1RRR
Creature - Elemental (MR)
1RR: Put a blaze counter on target land without a blaze counter on it. Lands with blaze counters on them have "At the beginning of your upkeep, this land deals 1 damage to you". (The land continues to burn even after Obsidian Fireheart leaves the battlefield.)
4/4

Plated Geopede 1R
Creature - Insect (C)
First strike
Landfall - Whenever a land enters the battlefield under your control, Plated Geopede get +2/+2 until end of turn.
"Kor armorers buy the scales and claws. Elf oracles buy the rest."
- Nablas, North Hada trapper

1/1

Punishing Fire 1R
Instant (U)
Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay R. If you do, return Punishing Fire from your graveyard to your hand.

Pyromancer Ascension 1R
Enchantment (R)
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for that copy.

Quest for Pure Flame R
Enchantment (U)
Whenever a source you control deals damage to an opponent. you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: Until end of turn, if any source you control would deal damage to a creature of player, it deals double that damage to that creature or player instead.
#144/249

Ruinous Minotaur 1RR
Creature - Minotaur (C)
Whenever Ruminous Minotaur deals damage to an opponent, sacrifice a land.
5/2

Runeflare Trap 4RR
Instant - Trap (U)
If an opponent drew three or more cards this turn, you may pay R rather then pay Runeflare Trap's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that players hand.

Seismic Shudder 1R
Instant (C)
Seismic Shudder deals 1 damage to all creatures without flying.

Shatterskull Giant 2RR
Creature - Giant (C)
When he puts the boots to you, it won't be medium-style.
4/3

Slaughter Cry 2R
Instant (C)
Target creature gets +3/+0 and gains first strike until end of turn.
"Since when did 'AIIIEEEE!' become a negotiation tactic?"
- Nikou, Joraga bard

Spire Barrage 4R
Sorcery (C)
Spire Barrage deals damage to target creature or player equal to the number of mountains you control.

Torch Slinger 2R
Creature - Goblin (C)
Kicker - 1R
When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.
2/2

Tuktuk Grunts 4R
Creature - Goblin Warrior Ally (C)
Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
2/2
# 152/249

Unstable Footing R
Instant (U)
Kicker 3R
Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.

Warren Instigator RR
Creature - Goblin Berserker (MR)
Double Strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
1/1

Zektar Shrine Expedition 1R
Enchantment (C)
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with haste and trample onto the battlefield. Sacrifice it at the beginning of the end step.

VERDE:

Baloth Cage Trap 3VV
Instant - Trap (U)
If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay 1V rather then pay Baloth Cage Trap's mana cost.
Put a 4/4 green Beast Creature onto the battlefield.

Baloth Woodcrasher 4VV
Creature - Beast (U)
Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.
4/4
# 157/249

Beast Hunt 3V
Sorcery (C)
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
"Surely we could tame something besides hurdas and pillarfield oxen!"
- Sheyda, Ondu gamekeeper

Beastmaster Ascension 2V
Enchantment (R)
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5

Cobra Trap 4VV
Instant - Trap (U)
If an opponent countered a noncreature spell this turn, you may pay V rather than pay Cobra Trap's casting cost.
Put four 1/1 green Snake creature tokens onto the battlefield.

Frontier Guide 1V
Creature - Elf Scout (Uncommon)
3V, TAP: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
1/1

Gigantiform 3VV
Enchantment - Aura (R)
Kicker 4
Enchant creature
Enchanted creature is 8/8 and has trample.
When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.
# 162/249

Grazing Gladehart 2V
Creature - Antelope (C)
Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life.
2/2
# 163/249

Greenweaver Druid 2V
Creature - Elf (Uncommon)
TAP: Add VV to your mana pool.
1/1
# 164/249

Harrow 2V
Instant (C)
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.

Joraga Bard 3V
Creature - Elf Rogue Ally (C)
Whenever Joraga Bard or another Ally enters the battlefield, all Allies gain vigilance until the beginning of the end step.
1/4

Khalni Heart Expedition 1V
Enchantment (C)
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Lotus Cobra 1V
Creature - Snake (MR)
Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
Its scales contain the essence of thousands of lotus blooms.
2/1
# 168/249

Mold Shambler 3V
Creature - Fungus Beast (C)
Kicker 1V
When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
3/3
# 169/249

Nissa Revane 2VV
Planeswalker - Nissa (MR)
[+1] Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.
[+1] You gain 2 life for each Elf you control.
[-7] Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.
2

Nissa's Chosen VV
Creature - Elf Warrior (C)
If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead.
2/3

Oracle of Mul Daya 3V
Creature - Elf Shaman (R)
You can play one additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
2/2
# 172/249

Oran-Rief Recluse 1V
Creature - Spider (C)
Kicker 2V
Reach
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
1/3

Oran-Rief Survivalist 1V
Creature - Human Warrior Ally (C)
Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
"I'm strong enough to survive alone. I'm smart enough to want companions by my side."
1/1

Predatory Urge 3V
Enchantment - Aura (R)
Enchant creature.
Enchanted creature has "TAP: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."

Primal Bellow V
Instant (C)
Target Creature gets +1+1 until end of turn for each Forest you control.

Quest for the Gemblades 1V
Enchantment (U)
Whenever a creature you control deals combat damage to another creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.

Rampaging Baloths 4VV
Creature - Beast (MR)
Trample
Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
6/6
# 176/249

Relic Crush 4V
Instant (C)
Destroy target artifact or enchantment and up to one other target artifact or enchantment.

River Boa 1V
Creature - Snake (C)
Islandwalk
V: Regenerate River Boa.
2/1

Savage Silhouette 2V
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and has "1V: Regenerate enchanted creature".

Scute Mob V
Creature - Insect (R)
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
"Survival rule 781: There are always more scute bugs."
- Zurdi, goblin shortcutter

1/1
# 182/249

Scythe Tiger V
Creature - Cat (C)
Shroud
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a Forest.
3/2

Summoning Trap 4VV
Instant - Trap (R)
If a creature you cast this turn was countered by a spell or ability an opponent controlled, you may pay 0 rather then pay Summoning Trap's casting cost.
Look at the top 7 cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Tajuru Archer 2V
Creature - Elf Archer Ally (Common)
When Tajuru Archer or another Ally enters the battlefield, Tajuru Archer deals damage equal to the number of Ally creatures you control to target creature with flying.
1/2

Tanglesap 1V
Instant (C)
Prevent all combat damage that would be dealt this turn by creatures without trample.

Terra Stomper 3VVV
Creature - Beast (R)
Terra Stomper can't be countered.
Trample
Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil.
8/8
# 187/249

Territorial Baloth 4V
Creature - Beast (C)
Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
5/5

Timbermaw Larva 3V
Creature - Beast (C)
Whenever Timbermaw Larva attacks, it gets +1/+1 for each forest you control.
2/2

Turntimber Basilisk 1VV
Creature - Basilisk (U)
Deathtouch
Landfall - Whenever a land enters the battlefield under your control, you may have target target creature block Turntimber Basilisk this turn if able.
2/1
# 190/249

Turntimber Ranger 3VV
Creature - Elf Druid Ally (R)
Whenever Turntimber Ranger or another Ally enters the battlefield, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.
2/2

Vastwood Gorger 5V
Creature - Wurm (C)
5/6

Vines of Vastwood V
Instant (C)
Kicker - V (You may pay an additional V as you cast this spell)
Target creature can't be the target of spells of abilities your opponents control until end of turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.

Zendikar Farguide 4V
Creature - Elemental (C)
Forestwalk
3/3

ARTEFATTI:

Adventuring Gear 1
Artifact - Equipment (C)
Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2+2 until end of turn.
Equip 1
# 195/249

Blade of the Bloodchief 1
Artifact - Equipment (R)
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip 1
# 196/249

Blazing Torch 1
Artifact - Equipment (U)
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has: "TAP, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."
Equip 1

Carnage Altar 2
Artifact (U)
3, Sacrifice a creature: Draw a card.

Eldrazi Monument 5
Artifact (MR)
Creatures you control get +1/+1, have flying, and are indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
"Gods don't die. They merely slumber."
-Ayli, Kamsa cleric

# 199/249

Eternity Vessel 6
Artifact (MR)
Eternity Preserver enters the battlefield with X charge counters on it, where X is your life total.
Landfall - Whenever a land enters the battlefield under your control, you may have your life total become equal to the number of charge counters on Eternity Preserver.
# 200/249

Expedition Map 1
Artifact (C)
2, TAP, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Explorer's Scope 1
Artifact - Equipment (C)
When equipped creature attacks, you may look at the top card of your library. If it is a land card, you may put it onto the battlefield tapped.
Equip 1

Grappling Hook 4
Artifact - Equipment (R)
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it if able.
Equip 4
"Get over here!"

Hedron Scrabbler 2
Artifact Creature - Construct (C)
Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
1/1
# 204/249

Khalni Gem 4
Artifact (U)
When Khalni Gem enters the battlefield, sacrifice it unless you return two lands you control to your hand.
TAP: Add two mana of any one color to your mana pool.

Spidersilk Net 0
Artifact - Equipment (C)
Equipped creature gets +0/+2 and reach.
Equip 2

Stonework Puma 3
Artifact Creature - Cat Ally (C)
These PUMAs would never settle for being third in line.
2/2
# 207/249

Trailblazer's Boots 2
Artifact - Equipment (U)
Equipped creature has nonbasic landwalk.
Equip 2
# 208/249

Trusty Machete 1
Artifact - Equipment (U)
Equipped creature gets +2/+1.
Equip 2
"Until the expedition is done, that blade is your guardian, your liberation and your best friend all rolled into one"
- Yon Basrel, Oran-Rief survivalist

# 209/249

TERRE:

Akoum Refuge
Land (U)
Akoum Refugeenters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
TAP: Add N or R to your mana pool.

Arid Mesa
Land (R)
TAP, Pay 1 Life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
#211/249

Crypt of Agadeem
Land (R)
Crypt of Agadeem enters the battlefield tapped.
TAP: Add N to your mana pool.
2, TAP: Add N to your mana pool for each black creature card in your graveyard.

Emeria, The Sky Ruin
Land (R)
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more plains, return target creature card from your graveyard to the battlefield.
TAP: Add B to you mana pool.

Graypelt Refuge
Land (U)
Green/White Refuge enters the battlefield tapped.
When Green/White Refuge enters the battlefield, you gain 1 life.
TAP: Add B or V to your mana pool.

Jwar Isle Refuge
Land (U)
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
TAP: Add L or N to your mana pool.

Kabira Crossroads
Land (C)
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
TAP: Add B to your mana pool.

Kazandu Refuge
Land (U)
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
TAP: Add R or V to your mana pool.

Magosi, the Waterveil
Land (R)
Magosi, the Waterveil enters the battlefield tapped.
TAP: Add L to your mana pool.
L, TAP: Put an eon counter on Magosi, the Waterveil. Skip your next turn.
TAP, Remove an eon counter from Magosi, the Waterveil and return it to its owners hand: Take an extra turn after this one.

Marsh Flats
Land (R)
TAP, Pay 1 Life, Sacrifice Obsidian Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.

Misty Rainforest
Land (R)
TAP, Pay 1 Life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
# 220/249

Oran-Rief, the Vastwood
Land (R)
Oran-Rief, the Vastwood enters the battlefield tapped.
TAP: Add V to your mana pool.
TAP: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
# 221/249

Piranha Marsh
Land (C)
Piranha Marsh enters the battlefield tapped.
When Piranha marsh enters the battlefield, target player loses 1 life.
TAP: Add N to your mana pool.

Scalding Tarn
Land (R)
TAP, Pay 1 Life, Sacrifice Unstable Geyser: Search your library for a Island or Mountain card and put it onto the battlefield. Then shuffle your library.

Sejiri Refuge
Land (U)
Blue/White Refuge enters the battlefield tapped.
When Blue/White Refuge enters the battlefield, you gain 1 life.
TAP: Add B or L to your mana pool.

Soaring Seacliff
Land (C)
Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
TAP: Add L to your mana pool.

Teetering Peaks
Land (C)
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gains +2/+0 until end of turn.
TAP: Add R to your mana pool.
Failwhale!

Turntimber Grove
Land (C)
Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
TAP: Add N to your mana pool.
# 227/249

Valakut, the Molten Pinnacle
Land (R)
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control five other Mountains, Valakut, the Molten Pinnacle deals 3 damage to target creature or player.
TAP: Add R to your mana pool.
# 228/249

Verdant Catacombs*
Land (R)
TAP, Pay 1 Life, Sacrifice Verdant Marsh: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.

Plains
Basic Land - Plains (Basic Land)
# 230/249

Plains
Basic Land - Plains (Basic Land)
# 231/249

Plains
Basic Land - Plains (Basic Land)
# 232/249

Plains
Basic Land - Plains (Basic Land)
# 233/249

Island
Basic Land - Island (Basic Land)
# 234/249

Island
Basic Land - Island (Basic Land)
# 235/249

Island
Basic Land - Island (Basic Land)
# 236/249

Island
Basic Land - Island (Basic Land)
# 237/249

Swamp
Basic Land - Swamp (Basic Land)
# 238/249

Swamp
Basic Land - Swamp (Basic Land)
# 239/249

Swamp
Basic Land - Swamp (Basic Land)
# 240/249

Swamp
Basic Land - Swamp (Basic Land)
# 241/249

Mountain
Basic Land - Mountain (Basic Land)
# 242/249

Mountain
Basic Land - Mountain (Basic Land)
# 243/249

Mountain
Basic Land - Mountain (Basic Land)
# 244/249

Mountain
Basic Land - Mountain (Basic Land)
# 245/249

Forest
Basic Land - Forest (Basic Land)
# 246/249

Forest
Basic Land - Forest (Basic Land)
# 247/249

Forest
Basic Land - Forest (Basic Land)
# 248/249

Forest
Basic Land - Forest (Basic Land)
# 249/249

 


(Ult. Agg.: 24/09/2009 15:30:18 by Ste1288)

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