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Magic 2010: Spoiler
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BIANCO:

 

Ajani Goldmane 2BB

Planeswalker – Ajani (MR)

+1: You gain 2 life.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token onto the battlefield with "This creature's power and toughness are each equal to your life total."
4

# 1/249

 

Angel's Mercy 2BB
Instant (C)
You gain 7 life.
“Until that day I cursed the angels, those uncaring lights in the sky. They rewarded my scorn with the gift of time, every year of which I’ve spent in devotion to their names.”—Torian Sha, Soul Warden

# 2/249

 

Armored Ascension 3B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

# 3/249

 

Baneslayer Angel 3BB
Creature - Angel (MR)
Flying, first strike, lifelink, protection from Demons and from Dragons
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
5/5

# 4/249

 

Blinding Mage 1B
Creature - Human Wizard (C)
B, TAP: Tap target creature.
1/2
#5/249

 

Captain of the Watch 4BB
Creature - Human Soldier (R)
Vigilance
Other Soldier creatures you control gets +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put 3 1/1 white Soldier creature tokens onto the battlefield.
3/3
# 6/249

 

Celestial Purge 1B
Instant (U)
Remove target black or red permanent from the game.

# 7/249

 

Divine Verdict 3B
Instant (C)
Destroy target attacking or blocking creature.
Giants and pit spawn attempted to topple the cathedral’s pillars. The fine grit of their remains still swirls in the breeze outside.
# 8/249

 

Elite Vanguard B
Creature - Human Soldier (U)
"Simba who?"
2/1
# 9/249

 

Excommunicate 2B
Sorcery (C)
Put target creature on top of its owner's library.

# 10/249

 

Glorious Charge 1B
Instant (C)
Creatures you control get +1/+1 until end of turn.
# 11/249

 

Griffin Sentinel 2B
Creature - Griffin (C)
Flying
Vigilance (Attacking doesn’t cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
1/3

# 12/249

 

Guardian Seraph 2BB
Creature - Angel (R)
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
3/4

# 13/249

 

Harm's Way B
Instant (U)
The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead.
# 14/249

 

Holy Strength B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2.

# 15/249

 

Honor of the Pure 1B
Enchantment (R)
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.

# 16/249

 

Indestructibility 3B
Enchantment - Aura (R)
Enchant permanent
Enchanted permanent is indestructible.

# 17/249

 

Lifelink B
Enchantment - Aura (C)
Enchant creature
Enchanted creature has lifelink.
(Damage dealt by the creature also causes its controller to gain that much life.)
The spoils of war are not measured only in gold and silver.

# 18/249

 

Lightwielder Paladin 3BB
Creature - Human Knight (R)
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
4/4

# 19/249

 

Mesa Enchantress 1BB
Creature - Human Druid (R)
Whenever you cast an enchantment spell, you may draw a card.
0/2

# 20/249

 

Open the Vaults 4BB
Sorcery (R)
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
# 21/249

 

Pacifism 1B
Enchantment - Aura (C)
Enchant creature|Enchanted creature can't attack or block.

 

Palace Guard 2B
Creature - Human Soldier (C)
Palace Guard can block any number of creatures.
“I’m not nearly as bothered by being outnumbered as I am by their foul stench.”
1/4

 

Planar Cleansing 3BBB
Sorcery (R)
Destroy all nonland permanents.
A new beginning requires a clean slate.
# 24/249

 

Razorfoot Griffin 3B
Creature - Griffin (C)
Flying, first strike
2/2

# 25/249

 

Rhox Pikemaster 2BB
Creature - Rhino Soldier (U)
First strike
Other Soldier creatures you control have first strike.
3/3
# 26/249

 

Righteousness B
Instant (R)
Target blocking creature gets +7/+7 until end of turn.

 

Safe Passage 2B
Instant (C)
Prevent all damage that would be dealt to you and creatures you control this turn.
With one flap of her wings, the angel beat back the fires of war.

 

Serra Angel 3BB
Creature - Angel (U)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
Her sword sings more beautiful than any choir.
4/4
# 29/249

 

Siege Mastodon 4B
Creature - Elephant (C)
"Defending the citadel is easy. I just take these big fellows outside the main gate and let the enemy take a good long look."
-Mastodon keeper

3/5

# 30/249

 

Silence B
Instant (R)
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
"All the wizardry in the world has to pass through one small and easily sealed door." -Ajani Goldmane
# 31/249

 

Silvercoat Lion 1B
Creature - Cat (C)
Hunters of every species on the savannah, silvercoats disdain camouflage in favor of total dominance of the food chain.
2/2

# 32/249

 

Solemn Offering 2B
Sorcery (C)
Destroy target artifact or enchantment. You gain 4 life.
"'A relic donation is suggested.' 'The suggestion is mandatory.'"
-Temple signs

# 33/249

 

Soul Warden B
Creature - Human Cleric (C)
Whenever another creature enters the battlefield, you gain 1 life.
1/1
# 34/249

 

Stormfront Pegasus 1B
Creature - Pegasus (C)
Flying
2/1

# 35/249

 

Tempest of Light 2B
Instant (U)
Destroy all enchantments.

# 36/249

 

Undead Slayer 2B
Creature - Human Cleric (U)
B,TAP: Exile target Skeleton, Vampire, or Zombie.
2/2
# 37/249

 

Veteran Armorsmith BB
Creature - Human Soldier (C)
Other Soldier creatures you control get +0/+1.
“Courage is a proud and gleaming shield. It does not bend or hide from sight.
To fight with courage, we must forge in steel.”
2/3

# 38/249

 

Veteran Swordsmith 2B
Creature - Human Soldier (C)
Other Soldier creatures you control get +1/+0.
“Truth is a straight, keen edge. There are no soft angles or rounded edges.
To fight for truth, we must forge in steel.”
3/2

# 39/249

 

Wall of Faith 3B
Creature - Wall (C)
Defender
B: Wall of Faith gets +0/+1 until end of turn.
0/5
# 40/249

 

White Knight BB
Creature - Human Knight (U)
First strike, protection from black
2/2

# 41/249

 

BLU:

 

Air Elemental 3LL
Creature - Elemental (U)
Flying (This creature can't be blocked except by creatures with flying or reach.)
4/4

 

Alluring Siren 1L
Creature - Siren (U)
TAP: Target creature an opponent controls attacks you this turn if able.
"The ground polluted floats with human gore,
And human carnage taints the dreadful shore
Fly swift the dangerous coast: let every ear
Be stopp'd against the song!
'tis death to hear!"- Homer, The Odyssey, trans. Pope
1/1

 

Cancel 1LL
Instant (C)
Counter target spell.
# 44/249

 

Clone 3L
Creature - Shapeshifter (R)
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0/0
# 45/249

 

Convincing Mirage 1L
Enchantment - Aura (C)
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
"Where are we? You must learn to ask more useful questions than that."

 

Coral Merfolk 1L
Creature - Merfolk (C)
2/1

 

Disorient 3L
Instant (C)
Target creature gets -7/-0 until end of turn.
"If it has a brain, even a primitive one, we can most surely scramble it."-
Garild, merfolk mage

 

Divination 2L
Sorcery (C)
Draw two cards.

 

Djinn of Wishes 3LL
Creature - Djinn (R)
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
2LL, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost.
If you don't, exile it.
4/4

 

Essence Scatter 1L
Instant (C)
Counter target creature spell.
Some wizards compete not to summon the most interesting creatures, but to create the most interesting aftereffects when a summons goes awry.
# 51/249

 

Fabricate 2L
Sorcery (U)
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

 

Flashfreeze 1L
Instant (U)
Counter target red or green spell.

 

Hive Mind 5L
Enchantment (R)
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
“All consciousness is one, separated only by a thin veil of the physical.”—Jace Beleren

 

Horned Turtle 2L
Creature - Turtle (C)
1/4

 

Ice Cage 1L
Enchantment - Aura (C)
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.

 

Illusionary Servant 1LL
Creature - Illusion (C)
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
"Illusion is a handy but fragile medium. Use it only in a pinch, or against the dim-witted." - Jace Beleren
3/4

 

Jace Beleren 1LL
Planeswalker - Jace (MR)
+2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.
3
# 58/249

 

Jump L
Instant (C)
Target creature gains flying until end of turn.

 

Levitation 2LL

Enchantment (U)

Creatures you control have flying. (They can't be blocked except by creatures with flying or reach.)

 

Merfolk Looter 1L
Creature - Merfolk Rogue (C)
TAP: Draw a card, then discard a card.
1/1

 

Merfolk Sovereign 1LL
Creature - Merfolk (R)
Other Merfolk creatures you control get +1/+1.
TAP: Target Merfolk creature is unblockable this turn.
“The sharks envy our ferocity.
The eels envy our cunning.”
2/2

 

Mind Control 3LL
Enchantment - Aura (U)
Enchant creature
You control enchanted creature.
# 63/249

 

Mind Spring XLL
Sorcery (R)
Draw X cards.

 

Negate 1L
Instant (C)
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
# 66/249

 

Phantom Warrior 1LL
Creature - Illusion Warrior (U)
Phantom Warrior is unblockable.
2/2

 

Polymorph 3L
Sorcery (R)
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and shuffles all other cards revealed this way into his or her library.

 

Ponder L
Sorcery (C)
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
# 68/249

 

Sage Owl 1L
Creature - Bird (C)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.
1/1

 

Serpent of the Endless Sea 4L
Creature - Serpent (C)
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
*/*

 

Sleep 2LL
Sorcery (U)
Tap all creatures target opponent controls. Creatures that player controls don't untap during their controller's next untap step.

 

Snapping Drake 3L
Creature - Drake (C)
Flying
3/2

 

Sphinx Ambassador 5LL
Creature - Sphinx (MR)
Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player’s library for a card, then that player names a card. If you searched for a creature card that isn’t the named card, you may put it onto the battlefield under your control.
Then that player shuffles his or her library.
5/5

 

Telepathy L
Enchantment (U)
Your opponents play with their hands revealed.

 

Time Warp 3LL
Sorcery (R)
Target player takes an extra turn after this one.

 

Tome Scour L
Sorcery (C)
Target player puts the top five cards of his or her library into his or her graveyard.
Genius is overrated, especially when it’s someone else's.

 

Traumatize 3LL
Sorcery (R)
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

 

Twincast LL
Instant (R)
Copy target instant or sorcery spell. You may choose new targets for the copy.

 

Unsummon L
Instant (C)
Return target creature to its owner's hand.

 

Wall of Frost 1LL
Creature - Wall (U)
Defender (This creature can't attack.)
Whenever Wall of Frost blocks a creature, that creature doesn't untap during it's controllers next untap step.
"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid." -Lumi, Goatherd
0/7
# 80/249

 

Wind Drake 2L
Creature - Drake (C)
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/2

 

Zephyr Sprite L
Creature - Faerie (C)
Flying
"I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two."
1/1

 

NERO:

 

Acolyte of Xathrid N
Creature - Human Cleric (C)
1N, TAP: Target player loses 1 life.
Like all priests, she gives her blessings only to those truly worthy of them.
0/1
# 83/249

 

Assassinate 2N
Sorcery (C)
Destroy target tapped creature.

 

Black Knight NN
Creature - Human Knight (U)
First strike, protection from white
2/2
# 85/249

 

Bog Wraith 3N
Creature - Wraith (U)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
3/3

 

Cemetery Reaper 1NN
Creature - Zombie (R)
Other Zombie creatures you control get +1/+1.
2N, TAP: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
2/2

 

Child of Night 1N
Creature - Vampire (C)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/1
# 88/249

 

Consume Spirit X1N
Sorcery (U)
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.

 

Deathmark N
Sorcery (U)
Destroy target green or white creature.

 

Diabolic Tutor 2NN
Sorcery (U)
Search your library for a card and put that card into your hand. Then shuffle your library.

 

Disentomb N
Sorcery (C)
Return target creature card in a graveyard to its owner's hand.

 

Doom Blade 1N
Instant (C)
Destroy target nonblack creature.

 

Dread Warlock 1NN
Creature - Human Wizard (C)
Dread Warlock can't be blocked except by black creatures.
2/2

 

Drudge Skeletons 1N
Creature - Skeleton (C)
N: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1/1

 

Duress N
Sorcery (C)
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

 

Gravedigger 3N
Creature - Zombie (C)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2/2

 

Haunting Echoes 3NN
Sorcery (R)
Exile all cards in target player's graveyard other than basic land cards. Search that player's library for all cards with the same name as cards exiled this way and exile them. Then that player shuffles his or her library.

 

Howling Banshee 2NN
Creature - Spirit (U)
Flying
When Howling Banshee enters the battlefield, each player loses 3 life.
Villagers cloaked the town in magical silence, but their ears still bled.
3/3

 

Hypnotic Specter 1NN
Creature - Specter (R)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
2/2

 

Kelinore Bat 2N
Creature - Bat (C)
Flying
The nesting bats of Kelinore sleep soundly while the sun passes, nestled among their grisly collections.
2/1

 

Liliana Vess 3NN
Planeswalker - Liliana (MR)
+1: Target player discards a card.
-2: Search your library for a card, then shuffle your library and put that card on top of it.
-8: Put all creature cards in all graveyards onto the battlefield under your control.
5

 

Looming Shade 2N
Creature - Shade (C)
N: Looming Shade gets +1/+1 until end of turn.
1/1

 

Megrim 2N
Enchantment (U)
Whenever an opponent discards a card, Megrim deals 2 damage to that player.

 

Mind Rot 2N
Sorcery (C)
Target player discards two cards.

 

Mind Shatter XNN
Sorcery (R)
Target player discards X cards at random.

 

Nightmare 5N
Creature - Nightmare Horse (R)
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
*/*

 

Relentless Rats 1NN
Creature - Rat (U)
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
2/2

 

Rise from the Grave 4N
Sorcery (U)
Put target creature in a graveyard onto the battlefield under your control. That creature is black and is a Zombie in addition to its other types.

 

Royal Assassin 1NN
Creature - Human Assassin (R)
TAP: Destroy target tapped creature.
1/1

 

Sanguine Bond 3NN
Enchantment (R)
Whenever you gain life, target opponent loses that much life.
“Blood is constant. Every drop I drink, someone must bleed.”—Vradeen, vampire nocturnus

 

Sign in Blood NN
Sorcery (C)
Target player draws two cards and loses 2 life.
“You know I accept only one currency here, and yet you have sought me out.
Why now do you hesitate?” - Xathrid demon

 

Soul Bleed 2N
Enchantment - Aura (C)
Enchant creature
At the beginning of enchanted creature's controller's upkeep, that player loses 1 life.
# 113/249

 

Tendrils of Corruption 3N
Instant (C)
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

# 114/249

 

Underworld Dreams NNN
Enchantment (R)
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

# 115/249

 

Unholy Strength N
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1.

# 116/249

 

Vampire Aristocrat 2N
Creature - Vampire (C)
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
2/2
# 117/249

 

Vampire Nocturnus 1NNN
Creature - Vampire (MR)
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
3/3

 

Wall of Bone 2N
Creature - Skeleton Wall (U)
Defender (This creature can't attack.)
N: Regenerate Wall of Bone.
1/4

 

Warpath Ghoul 2N
Creature - Zombie (C)
The battle was over, but the carnage continued for days.
3/2

 

Weakness N
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -2/-1.

 

Xathrid Demon 3NNN
Creature - Demon (MR)
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature’s power. If you can’t sacrifice a creature, tap Xathrid Demon and you lose 7 life.
7/7

 

Zombie Goliath 4N
Creature - Zombie Giant (C)
"HULK WANT BRAINS!!!"
4/3

 

ROSSO:

 

Act of Treason 2R

Sorcery (U)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and T this turn.)

"Rage courses in every heart, yearning to betray its rational prison."— Sarkhan Vol

 

Ball Lightning RRR
Creature - Elemental (R)
Trample, haste
At the beginning of the end step, sacrifice Ball Lightning.
6/1
# 123/249

 

Berserkers of Blood Ridge 4R
Creature - Human Berserker (U)
Berserkers of Blood Ridge attacks each turn if able.
4/4

 

Bogardan Hellkite 6RR
Creature - Dragon (MR)
Flash (You may cast this spell any time you could cast an instant)
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.
5/5
# 128/249

 

Burning Inquiry R

Sorcery (C)

Each player draws three cards, then discards three cards at random.

Jariad burned the midnight oil, burned through scroll after scroll, and then burned down his laboratory.

 

Burst of Speed R
Instant (C)
Creatures you control gain haste until end of turn.
# 129/249

 

Canyon Minotaur 3R
Creature - Minotaur Warrior (C)
3/3

 

Capricious Efreet 4RR
Creature - Efreet (R)
At the beginning of your upkeep, choose target nonland permanent you control and up to two nonland permanents you don't control. Destroy one of them at random.
"You wish for great destruction?
It is done, my master."
6/4
# 151/249

 

Chandra Nalaar 3RR
Planeswalker - Chandra (MR)
+1: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
6

 

Dragon Whelp 2RR
Creature - Dragon (U)
Flying
R: Dragon Whelp gets +1/+0 until end of turn. At the beginning of the end step, if this ability has been played four or more times this turn, sacrifice Dragon Whelp.
2/3

 

Earthquake XR
Sorcery (R)
Earthquake deals X damage to each creature without flying and each player.

 

Fiery Hellhound 1RR

Creature — Elemental Hound (C)

R: Fiery Hellhound gets +1/+0 until end of turn.

Once a barbarian army has conquered a region, their shamans summon hellhounds that keep undesirables out and prisoners in.

2/2

 

Fireball XR
Sorcery (U)
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
As an additional cost to cast Fireball, pay 1 for each target beyond the first.

 

Firebreathing R
Enchantment - Aura (C)
Enchant creature
R: Enchanted creature gets +1/+0 until end of turn.

 

Goblin Artillery 1RR
Creature - Goblin Warrior (U)
TAP: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.
1/3
#138/249

 

Goblin Chieftain 1RR
Creature - Goblin (R)
Haste
Other Goblin creatures you control get +1/+1 and have haste.
“We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war.”
2/2

 

Goblin Piker 1R
Creature - Goblin Warrior (C)
"Piker?! I barely know her!"
2/1

 

Jackal Familiar R

Creature — Hound (C)

Jackal Familiar can't attack or block alone.

"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."— Taivang, barbarian warlord

2/2

 

Ignite Disorder 1R
Instant (U)
Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.

 

Inferno Elemental 4RR
Creature - Elemental (U)
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
4/4

 

Kindled Fury R
Instant (C)
Target creature gets +1/+0 and gains first strike until end of turn.

 

Lava Axe 4R
Sorcery (C)
Lava Axe deals 5 damage to target player.

 

Lightning Bolt R
Instant (C)
Lightning Bolt deals 3 damage to target creature or player.

 

Lightning Elemental 3R
Creature - Elemental (C)
Haste (This creature can attack and TAP as soon as it comes under your control.)
4/1

 

Magma Phoenix 3RR
Creature - Phoenix (R)
Flying
When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.
3RR: Return Magma Phoenix from your graveyard to your hand.
3/3

 

Manabarbs 3R
Enchantment (R)
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

 

Panic Attack 2R
Sorcery (C)
Up to three target creatures can't block this turn.

 

Prodigal Pyromancer 2R
Creature - Human Wizard (U)
TAP: Prodigal Pyromancer deals 1 damage to target creature or player.
1/1

 

Pyroclasm 1R
Sorcery (U)
Pyroclasm deals 2 damage to each creature.

 

Raging Goblin R
Creature - Goblin Berserker (C)
Haste (This creature can attack and TAP as soon as it comes under your control.)
1/1

 

Seismic Strike 2R
Instant (C)
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
# 154/249

 

Shatter 1R
Instant (C)
Destroy target artifact.

 

Shivan Dragon 4RR
Creature - Dragon (R)
Flying
R: Shivan Dragon gets +1/+0 until end of turn.
5/5

 

Siege-Gang Commander 3RR
Creature - Goblin (R)
When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
1R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
2/2

 

Sparkmage Apprentice 1R
Creature - Human Wizard (C)
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.
1/1

 

Stone Giant 2RR
Creature - Giant (U)
TAP: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the end step.
3/4

 

Trumpet Blast 2R
Instant (C)
Attacking creatures get +2/+0 until end of turn.

 

Viashino Spearhunter 2R

Creature — Viashino Warrior (C)

First strike (This creature deals combat damage before creatures without first strike.)

Viashino lack the majesty of their draconic ancestors, but they lash out with equal rage and twice the spite.

2/1

 

Wall of Fire 1RR
Creature - Wall (U)
Defender (This creature can't attack.)
R: Wall of Fire gets +1/+0 until end of turn.
0/5

 

Warp World 5RRR
Sorcery (R)
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then puts all enchantment cards revealed this way onto the battlefield, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library in any order.

 

Yawning Fissure 4R
Sorcery (C)
Each opponent sacrifices a land.

 

VERDE:

 

Acidic Slime 3VV
Creature - Ooze (U)
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
# 165/249

 

Ant Queen 3VV
Creature - Insect (R)
1V: Put a 1/1 green Insect creature token onto the battlefield.
5/5
# 166/249

 

Awakener Druid 2V
Creature - Human Druid (U)
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature as long as Awakener Druid is on the battlefield. (It's still a land)
1/1
# 167/249

 

Birds of Paradise V
Creature - Bird (R)
Flying (This creature can't be blocked except by creatures with flying or reach.)
TAP: Add one mana of any color to your mana pool.
Each feather in its tail is a souvenir of an exotic land, a memory condensed in hue.
0/1
# 168/249

 

Borderland Ranger 2V

Creature - Human Scout (C)

When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

"Only fools and bandits use roads."

2/2

 

Bountiful Harvest 4V
Sorcery (C)
You gain 1 life for each land you control.

 

Bramble Keeper 4V

Creature - Elemental (C)

Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.

"I've seen the fully grown ones tear a baloth to gory ribbons in seconds." - Kivi, thornberry harvester

0/3

 

Centaur Courser 2V

Creature - Centaur Warrior (C)

"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind." - Ramal, sage of Westgate

3/3

 

Craw Wurm 4VV
Creature - Wurm (C)
6/4

 

Cudgel Troll 2VV

Creature – Troll (U)

V: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isnt. Instead tap it, remove all damage from it, and remove it from combat.)

4/3

 

Deadly Recluse 1V
Creature - Spider (C)
Reach, deathtouch
1/2

 

Elvish Archdruid 1VV
Creature - Elf Druid (R)
Other Elf creatures you control get +1/+1.
TAP: Add V to your mana pool for each Elf you control.
2/2

 

Elvish Piper 3V
Creature - Elf Shaman (R)
V, TAP: You may put a creature card from your hand onto the battlefield.
1/1

 

Elvish Visionary 1V
Creature - Elf Shaman (C)
When Elvish Visionary enters the battlefield, draw a card.
1/1

 

Emerald Oryx 3V

Creature - Antelope (C)

Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest.

2/3

 

Enormous Baloth 6V
Creature - Beast (U)
7/7

 

Entangling Vines 3V

Enchantment - Aura (C)

Enchant tapped creature

Enchanted creature doesn't untap during its controllers untap step.

Every living thing has roots in nature. Sometimes nature gets its roots into you.

 

Fog V
Instant (C)
Prevent all combat damage that would be dealt this turn.

 

Garruk Wildspeaker 2VV
Planeswalker - Garruk (MR)
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token onto the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
3

 

Giant Growth V
Instant (C)
Target creature gets +3/+3 until end of turn.

 

Giant Spider 3V
Creature - Spider (C)
Reach (This creature can block creatures with flying.)
2/4

 

Great Sable Stag 1VV
Creature - Elk (R)
Great Sable Stag can’t be countered.
Protection from blue and from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Ineffable and incorruptible.
3/3

 

Howl of the Night Pack 6V
Sorcery (U)
Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.

 

Kalonian Behemoth 5VV
Creature - Beast (R)
Shroud
9/9

 

Llanowar Elves V
Creature - Elf Druid (C)
TAP: Add V to your mana pool.
1/1

 

Lurking Predators 4VV
Enchantment (R)
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
All are prey to the eyes of the wild.

 

Master of the Wild Hunt 2VV
Creature - Human Shaman (MR)
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
TAP: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature then deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3
# 191/249

 

Might of Oaks 3V
Instant (R)
Target creature gets +7/+7 until end of turn.

 

Mist Leopard 3V

Creature - Cat (C)

Shroud (This creature cant be the target of spells or abilities.)

"I can't claim to hunt all creatures. There are some things in the jungle that simply cant be hunted." - Garruk Wildspeaker

3/2

 

Mold Adder V

Creature - Fungus Snake (U)

Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.

The more you struggle against its coils, the tighter they get.

1/1

 

Naturalize 1V
Instant (C)
Destroy target artifact or enchantment.

 

Nature's Spiral 1V
Sorcery (U)
Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land or planeswalker card.)

 

Oakenform 2V
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3.
# 197/249

 

Overrun 2VVV
Sorcery (U)
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
# 198/249

 

Prized Unicorn 3V

Creature - Unicorn (U)

All creatures able to block Prized Unicorn do so.

"The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it." - Dionus, elvish archdruid

2/2

 

Protean Hydra XV
Creature - Hydra (MR)
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the end step.
0/0

 

Rampant Growth 1V
Sorcery (C)
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

 

Regenerate 1V
Instant (C)
Regenerate target creature.

 

Runeclaw Bears 1V
Creature - Bear (C)
Still #1 threat.
2/2
# 203/249

 

Stampeding Rhino 4V

Creature - Rhino (C)

Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)

"Sometimes I wonder if our weapons and armor are a step backward." - Soron, rhox pikemaster

4/4

# 204/249

 

Windstorm XV
Instant (U)
Windstorm deals X damage to each creature with flying.
# 205/249

 

ARTEFATTI:

 

Angel's Feather 2
Artifact (U)
Whenever a player casts a white spell, you may gain 1 life.

# 206/249

 

Coat of Arms 5
Artifact (R)
Each creature gets +1/+1 for each other creature on the battlefield that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are on the battlefield, each gets +2/+2.)

# 207/249

 

Darksteel Colossus 11
Artifact Creature - Golem (MR)
Trample
Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11

# 208/249

 

Demon's Horn 2
Artifact (U)
Whenever a player casts a black spell, you may gain 1 life.

# 209/249

 

Dragon's Claw 2
Artifact (U)
Whenever a player casts a red spell, you may gain 1 life.

# 210/249

 

Gorgon Flail 2
Artifact - Equipment (U)
Equipped creature gets +1/+1 and has deathtouch.
Equip 2

# 211/249

 

Howling Mine 2
Artifact (R)
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

# 212/249

 

Kraken's Eye 2
Artifact (U)
Whenever a player casts a blue spell, you may gain 1 life.

# 213/249

 

Magebane Armor 3
Artifact - Equipment (R)
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip 2 (2: Attack to target creature you control. Equip only as a sorcery.)

# 214/249

 

Mirror of Fate 5
Artifact (R)
TAP, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
As the glass shattered, forgotten realities and dead memories came flooding back.

 

Ornithopter 0
Artifact Creature - Thopter (U)
Flying (This creature can't be blocked except by creatures with flying or reach.)
0/2

 

Pithing Needle 1
Artifact (R)
As Pithing Needle enters the battlefield, name a card.
Players can't activate abilities of sources with the chosen name except for mana abilities.

 

Platinum Angel 7
Artifact Creature - Angel (MR)
Flying
You can't lose the game and your opponents can't win the game.
4/4

 

Rod of Ruin 4
Artifact (U)
3, TAP: Rod of Ruin deals 1 damage to target creature or player.

 

Spellbook 0
Artifact (U)
You have no maximum hand size.

 

Whispersilk Cloak 3
Artifact - Equipment (U)
Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

 

Wurm's Tooth 2
Artifact (U)
Whenever a player casts a green spell, you may gain 1 life.

 

TERRE:

 

Desolate Cairns
Land (R)
Desolate Cairns enters the battlefield tapped unless you control a Swamp or a Mountain.
TAP: Add N or R to your mana pool.

 

Drowned Catacomb
Land (R)
Drowned Catacomb enters the battlefield tapped unless you control a Island or Swamp.
TAP: Add L or N to your mana pool.

 

Gargoyle Castle
Land (R)
TAP: Add 1 to your mana pool.
5, TAP, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.
Most knew of the tower’s wizard and gargoyle. Few realized which was guardian and which was master.

# 225/249

 

Glacial Fortress
Land (R)
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
TAP: Add B or L to your mana pool.
# 226/249

 

Rootbound Crag
Land (R)
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
TAP: Add R or V to your mana pool.

 

Sunpetal Grove
Land (R)
Sunpetal Grove enters the battlefield tapped unless you control a Forest or Plains.
TAP: Add V or B to your mana pool.

 

Terramorphic Expanse
Land (C)
TAP, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

 

Plains
Basic Land - Plains (Basic Land)
# 230/249

 

Plains
Basic Land - Plains (Basic Land)
# 231/249

 

Plains
Basic Land - Plains (Basic Land)
# 232/249

 

Plains
Basic Land - Plains (Basic Land)
# 233/249

 

Island
Basic Land - Island (Basic Land)
# 234/249

 

Island
Basic Land - Island (Basic Land)
# 235/249

 

Island
Basic Land - Island (Basic Land)
# 236/249

 

Island
Basic Land - Island (Basic Land)
# 237/249

 

Swamp
Basic Land - Swamp (Basic Land)
# 238/249

 

Swamp
Basic Land - Swamp (Basic Land)
# 239/249

 

Swamp
Basic Land - Swamp (Basic Land)
# 240/249

 

Swamp
Basic Land - Swamp (Basic Land)
# 241/249

 

Mountain
Basic Land - Mountian (Basic Land)
# 242/249

 

Mountain
Basic Land - Mountian (Basic Land)
# 243/249

 

Mountain
Basic Land - Mountian (Basic Land)
# 244/249

 

Mountain
Basic Land - Mountian (Basic Land)
# 245/249

 

Forest
Basic Land - Forest (Basic Land)
# 246/249

 

Forest
Basic Land - Forest (Basic Land)
# 247/249

 

Forest
Basic Land - Forest (Basic Land)
# 248/249

 

Forest
Basic Land - Forest (Basic Land)
# 249/249

 

Bianco: 41/41

Blu: 41/41

Nero: 41/41

Rosso: 41/41

Verde: 41/41

Artefatto: 17/17

Terre: 7/7

Terre Base: 20/20

 


(Ult. Agg.: 01/07/2009 11:01:30 by Ste1288)

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