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Alara Reborn: Spoiler
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                                    145/145 

 

 

MULTICOLORE:

 

Ardent Plea 1BL

Enchantment (U)

Exalted

Cascade

# 1/145

 

Aven Mimeomancer 1BL
Creature - Bird Wizard (R)
Flying
At the beginning of your upkeep, put a Wing counter on target creature.
Each creature with a Wing counter on it is 3/1 and has flying.
3/1
# 2/145

 

Ethercaste Knight BL
Artifact Creature - Human Knight (C)
Exalted
1/3
# 3/145

 

Ethersworn Shieldmage 1BL
Artifact Creature - Vedalken Wizard (C)
Flash
When Ethersworn Shieldmage comes into play, prevent all damage that would be dealt to artifact creatures until end of turn.
2/2

# 4/145

 

Fieldmist Borderpost 1BL
Artifact (C)
You may pay 1 and return a basic land you control its owner's hand rather than pay Fieldmist Borderpost's mana cost.
Fieldmist Borderpost comes into play tapped.
TAP: Add B or L to your mana pool.

# 5/145

 

Filigree Angel 5BBL

Artifact Creature – Angel (R)

Flying

When Filigree Angel comes into play, you gain 3 life for each artefact you control.

“I craved enlightenment and Crucius’s etherium opened my eyes. I would share my sight with you, but first you must believe.”

4/4

# 6/145

 

Glassdust Hulk 3BL
Artifact Creature - Golem (C)
Whenever another artifact comes into play under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn.
Cycling B|L
3/4
# 7/145

 

Meddling Mage BL
Creature - Human Wizard (R)
As Meddling Mage comes into play, name a nonland card.
The named card can't be played.
And if it wasn't for that Meddling Mage, I would have gotten away with it!
2/2

# 8/145

 

Offering to Asha 2BL
Instant (C)
Counter target spell unless its controller pays 4. You gain 4 life.

# 9/145

 

Sanctum Plowbeast 4BL
Artifact Creature - Beast (C)
Defender
Plainscycling 2, islandcycling 2
3/6

# 10/145

 

Shield of the Righteous BL
Artifact - Equipment (U)
Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Equip 2
# 11/145

 

Sovereign of Lost Alara 4BL
Creature - Spirit (R)
Exalted
Whenever a creature you control attacks alone, you may search your library for an Aura card that can enchant it and put it into play attached to that creature. If you do, shuffle your library afterwards.
4/5

# 12/145

 

Stormcaller's Boon 2BL
Enchantment (C)
Cascade
Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.

# 13/145

 

Talon Trooper 1BL
Creature - Bird Scout (C)
Flying
"The volcanic winds make a maze of the skies of Jund. If we mean to invade, we must first learn their invisible paths."
2/3

# 14/145

 

Unwinding Scale* 2BL
Artifact (U)
TAP: Untap another target permanent.
# 15/145

 

Wall of Denial 1BL
Creature - Illusion Wall (U)
Defender, flying, shroud
0/8
# 16/145

 

Architects of Will 2LN
Artifact Creature - Human Wizard (C)
When Architects of Will comes into play, look at the top three cards of target player's library and put them back in any order.
Cycling L|N
3/3

# 17/145

 

Brainbite 2LN
Sorcery (C)
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Draw a card.
# 18/145

 

Deny Reality 3LN
Sorcery (C)
Return target permanent to its owner's hand.
Cascade
# 19/145

 

Etherium Abomination 3LN
Artifact Creature - Horror (C)
Unearth 1LN
4/3
# 20/145

 

Jhessian Zombies 2LN
Creature - Human Zombie (C)
Islandcycling 2, swampcycling 2
2/4

# 21/145

 

Kathari Remnant 2LN
Creature - Bird Skeleton (U)
Flying
N: Regenerate Kathari Remnant.
Cascade
0/1

# 22/145

 

Illusory Demon 1LN
Creature - Demon Illusion (U)
Flying
When you play a spell, sacrifice Illusory Demon.
4/3

# 23/145

 

Lich Lord of Unx 1LN
Creature - Zombie Wizard (R)
LN, TAP: Put a 1/1 blue and black Zombie Wizard creature token into play.
LLNN: Target player loses X life and puts the top X cards of his or her library into his or her graveyard where X is the number of Zombies you control.
2/2
# 24/145

 

Mask of Riddles LN
Artifact - Equipment (U)
Equipped creature has fear.
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip 2

# 25/145

 

Mind Funeral 1LN
Sorcery (U)
Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.

# 26/145

 

Mistvein Borderpost 1LN
Artifact (C)
You may pay 1 and return a basic land you control its owner's hand rather than pay Mistvein Borderpost's mana cost.
Mistvein Borderpost comes into play tapped.
TAP: Add L or N to your mana pool.

# 27/145

 

Nemesis of Reason 3LN
Creature - Horror Leviathan (R)
Whenever Nemesis of Reason attacks, defending player puts the top 10 cards of his or her library into his or her graveyard.
3/7

# 28/145

 

Soul Manipulation 1LN
Instant (C)
Choose one or both ? Counter target creature spell; and/or return target creature card in your graveyard to your hand.

# 29/145

 

Soulquake 3LLNN
Sorcery (R)
Return all creatures in play and all creatures from all graveyards to their owners' hands.
# 30/145

 

Time Sieve LN

Artifact (R)

TAP, Sacrifice five artifacts: Take an extra turn after this one.

“I pray that I am never considerate useless or old.” – Sharuum the Hegemon

# 31/145

 

Vedalken Ghoul LN
Artifact Creature - Zombie Vedalken? (C)
Whenever Vedalken Ghoul is blocked by a creature, that creature's controller loses 4 life.
1/1

# 32/145

 

Anathemancer 1NR
Creature - Zombie Wizard (U)
When Anathemancer comes into play, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth 5NR
2/2

# 33/145

 

Bituminous Blast 3NR
Instant (U)
Tar Shards deals 4 damage to target creature.
Cascade (When you play this spell, reveal cards from the top of your library until you reveal a nonland card with lesser converted mana cost than this spell. You may play that card without paying its mana cost. Then put all revealed cards still in your library on the bottom of your library at random order.)
# 34/145

 

Breath of Malfegor 4NR
Sorcery (C)
Breath of Malfegor deals 5 damage to each opponent.
# 35/145

 

Deathbringer Thoctar 4NR
Creature - Zombie Beast (R)
Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.
3/3
# 36/145

 

Defiler of Souls 3NNR
Creature- Demon (MR)
Flying
At the beginning of each player's upkeep that player, sacrifices a monocolored permanent.
5/5

# 37/145

 

Demonic Dread 1NR
Sorcery (C)
Cascade
Target creature cant block this turn.

# 38/145

 

Demonspine Whip NR
Artifact - Equipment (U)
X: Equipped creature gets +X/+0 until end of turn.
Equip 1
Using a spine to break a slave's back appeals to the Grixis sense of irony.

# 39/145

 

Igneous Pouncer 4NR
Creature - Elemental (C)
Haste
Swampcycling 2, mountaincycling 2
5/1
# 40/145

 

Kathari Bomber 1NR
Creature - Bird Shaman (C)
Flying
When Kathari Scourer deals combat damage to an opponent, sacrifice it and put two 1/1 red Goblin creature tokens into play.
Unearth 3NR
2/2

# 41/145

 

Lightning Reaver 3NR
Creature - Zombie Beast (R)
Fear, haste
Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.
At the end of your turn, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.
3/3
# 42/145

 

Monstrous Caribid 3NR

Creature – Insect (C)

Monstrous Carabid must attack each turn, if able

Cycling N|R

4/4

# 43/145

 

Sanity Gnawers 1NR
Creature - Rat (C)
When Sanity Gnawers comes into play, target opponent discards a card at random.
1/1

# 44/145

 

Singe-Mind Ogre 2NR
Creature - Ogre Mutant (C)
When Singe-Mind Ogre comes into play, target player reveals a card from his or her hand at random. Singe-Mind Ogre deals damage to that player equal to its converted mana cost.
3/2

# 45/145

 

Terminate NR
Instant (C)
Destroy target creature. It can't be regenerated.
# 46/145

 

Thought Hemorrhage 2NR
Sorcery (R)
Choose target player. Name a nonland card. That player reveals his or her hand. Exsanguination deals 3 damage for each card with that name in that player's hand to that player. Remove cards with that name from that player's graveyard, hand and library.
That player then shuffles his/her library.
# 47/145

 

Veinfire Borderpost 1NR
Artifact (C)
You may pay 1 and return a basic land you control its owner's hand rather than pay Veinfire Borderpost's mana cost.
Vein Fire Borderpost comes into play tapped.
TAP: Add N or R to your mana pool.

# 48/145

 

Blitz Hellion 3RV
Creature - Hellion (R)
Trample, haste
At end of turn, Blitz Hellion's owner shuffles it into his or her owner's library.
7/7
# 49/145

 

Bloodbraid Elf 2RV
Creature - Elf Beserker (U)
Haste
Cascade (When you play this spell, remove cards from the top of your library from the game until you reveal a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.
3/2
# 50/145

 

Colossal Might RV
Instant (C)
Target creature gets +4/+2 and gains trample until end of turn.

# 51/145

 

Deadshot Minotaur 3RV
Creature - Minotaur (U)
Cycling R|V
When Deadshot Minotaur comes into play, Deadshot Minotaur deals 3 damage to target creature with flying.
3/4

# 52/145

 

Dragon Broodmother 2RRRV
Creature - Dragon (MR)
Flying
At the beginning of each upkeep, put a 1/1 red and green Dragon token with flying and devour 2 into play.
4/4
# 53/145

 

Firewild Borderpost 1RV
Artifact (C)
You may pay 1 and return a basic land you control its owner's hand rather than pay Firewild Borderpost's mana cost.
Firewild Borderpost comes into play tapped.
TAP: Add R or V to your mana pool.

# 54/145

 

Godtracker of Jund 1RV
Creature - Elf Shaman (C)
Whenever a creature with power 5 or greater comes into play under your control, put a +1/+1 counter on Godtracker of Jund.
2/2

# 55/145

 

Gorger Wurm 3RV
Creature - Wurm (C)
Devour 1
5/5
# 56/145

 

Mage Slayer 1RV
Artifact - Equipment (U)
Whenever equipped creature attacks, it deals damage equal to its power to defending player.
Equip 3
"When the wielder is strong enough, any sword will do."
- Kresh the Bloodbraided

# 57/145

 

Predatory Advantage 3RV
Enchantment (R)
At the end of each opponent's turn, if that player didn't play a creature spell this turn, put a 2/2 green Lizard creature into play.

# 58/145

 

Rhox Brute 2RV
Creature – Rhino (C)
"This rhino came from my womb, okay? I birthed him, I nursed him, and darn it, I'll be the only one who raises him!"
4/4
# 59/145

 

Spellbreaker Behemoth 1RVV
Creature - Beast (R)
Spellbreaker Behemoth can't be countered.
Creatures you control with power 5 or greater can't be countered.
5/5
# 60/145

 

Valley Rannet 4RV
Creature - Beast (C)
Mountaincycling 2, forestcycling 2
6/3

# 61/145

 

Vengeful Rebirth 4RV
Sorcery (U)
Return a card from your graveyard to hand. If it is a nonland card, Vengeful Rebirth deals damage equal to that card's converted card mana cost to target creature or player.
Remove Vengeful Rebirth from the game.

# 62/145

 

Violent Outburst 1RV
Instant (C)
Cascade
Creatures you control get +1/+0 until end of turn.

# 63/145

 

Vithian Renegades 1RV
Creature - Human Shaman (U)
When Vithian Renegades comes into play, destroy target artifact.
3/2

# 64/145

 

Behemoth Sledge 1VB
Artifact - Equipment (U)
Equipped creature gets +2/+2 and has lifelink and trample.
Equip 3
Those who worship the great gargantuans could hardly be expected to fight with subtle weapons.
# 65/145

 

Captured Sunlight 2VB
Sorcery (C)
Gain 4 life.
Cascade

# 66/145

 

Dauntless Escort 1VB
Creature - Rhox Soldier (R)
Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.
3/3

# 67/145

 

Enlisted Wurm 4VB
Creature - Wurm (U)
Cascade
5/5
# 68/145

 

Grizzled Leotau VB
Creature - Cat (C)
There's always going to be another mountain
I'm always going to want to make it move
Always going to be an uphill battle,
Sometimes I'm gonna to have to lose,
Ain't about how fast I get there,
Ain't about what's waiting on the other side
It's the climb

1/5

# 69/145

 

Knight of New Alara 2VB
Creature - Human Knight (R)
Each other multicolored creature you control gains +1/+1 for each of its colors.
2/2
# 70/145

 

Knotvine Paladin VB
Creature - Human Knight (R)
Whenever Knotvine Paladin attacks, it gets +1/+1 for each untapped creature you control.
2/2
# 71/145

 

Leonin Armorguard 2VB
Creature - Cat Soldier (C)
When Leonin Armorguard comes into play, creatures you control get +1/+1 until end of turn.
3/3

# 72/145

 

Mycoid Shepherd 1VVB
Creature - Fungus (R)
Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from play, you may gain 5 life.
5/4
# 73/145

 

Pale Recluse 4VB
Creature - Spider (C)
Reach
Forestcycling 2 (2, discard this card: Search your library for a forest card and put it into your hand. Then shuffle your library.)
Plainscycling 2 (2, discard this card: Search your library for a plains card and put it into your hand.
Then shuffle your library.)
4/5
# 74/145

 

Qasali Pridemage VB
Creature - Cat Wizard (C)
Exalted
1, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2/2
# 75/145

 

Reborn Hope VB
Sorcery (C)
Return target multicolored card from your graveyard to your hand.

# 76/145

 

Sigil Captain 1VBB
Creature - Rhino Soldier (U)
Whenever a creature comes into play under your control, if that creature is 1/1, put two +1/+1 counters on it.
3/3

# 77/145

 

Sigil of the Nayan Gods 1VB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
Cycling
V|B
As the elves learned the hymns of angels, the knights learned the roars of the titans.
# 78/145

Sigiled Behemoth 4VB
Creature - Beast (C)
Exalted
5/4
# 79/145

 

Wildfield Borderpost 1VB
Artifact (C)
You may pay 1 and return a basic land you control its owner's hand rather than pay Wildfield Borderpost's mana cost.
Wildfield Borderpost comes into play tapped.
TAP: Add V or B to your mana pool.

# 80/145

 

Identity Crisis 2BBNN
Sorcery (R)
Remove all cards in target player's hand and graveyard from the game.

# 81/145

 

Necromancer's Covenant 3BNN
Enchantment (R)
When Necromancer's Covenant comes into play, remove all creature cards in target player's graveyard from the game, then put a 2/2 black Zombie creature token into play for each card removed this way.
Zombies you control have lifelink.
# 82/145

 

Tainted Sigil 1BN
Artifact (U)
TAP: Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn.
Sigils corrupted by outsiders do not lose their power, only their purity.
# 83/145

 

Vectis Dominator 1BN
Artifact Creature - Human Wizard (C)
TAP: Tap target creature unless its controller pays 2 life.
0/2

# 84/145

 

Zealous Persecution* BN
Instant (U)
Until end of turn, creatures you control get +1/+1 and creatures target opponent controls get -1/-1.

# 85/145

 

Cloven Casting 5LR
Enchantment (R)
Whenever you play a multicolored instant or sorcery, you may pay 1. If you do, copy that spell. You may choose new targets for the copy.
# 86/145

 

Double Negative LLR
Instant (U)
Counter up to two target spells.

# 87/145

 

Magefire Wings LR
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has flying.

# 88/145

 

Skyclaw Thrash 3LR
Artifact Creature - Viashino Warrior (U)
Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
4/4

# 89/145

 

Spellbound Dragon* 3LR
Creature - Dragon (R)
Flying.
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the converted mana cost of the discarded card.
3/5

# 90/145

 

Lord of Extinction 3NV
Creature - Elemental (MR)
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
*/*
# 91/145

 

Maelstrom Pulse 1NV
Sorcery (R)
Destroy target nonland permanent and each permanent that shares a name with that permanent.
# 92/145

 

Marrow Chomper 3NV
Creature - Lizard (U)
Devour 2
When Brain Devourer comes into play, you gain 2 life for each creature it devoured.
3/3

#93/145

 

Morbid Bloom 4NV
Sorcery (U)
Remove target creature card in a graveyard from the game, then put X 1/1 green Saproling creature tokens into play, where X is the removed card's toughness.

# 94/145

 

Putrid Leech NV
Creature - Leech (C)
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Play this ability only once each turn.
2/2

# 95/145

 

Bolt of Intimidation* 1RB
Instant (U)
Bolt of Intimidation deals 3 damage to target creature. Other creatures can't attack this turn.

# 96/145

 

Cerodon Yearling RB
Creature - Beast (C)
Vigilance, haste
2/2

# 97/145

 

Fight to the Death RB
Instant (R)
Destroy all blocking creatures and all blocked creatures.
# 98/145

 

Glory of Warfare 2RB
Enchantment (R)
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get +0/+2.

# 99/145??

 

Stun Sniper RB
Creature - Human Archer (U)
1, TAP: Stun Sniper deals 1 damage to target creature. Tap that creature.
1/1

# 100/145

 

Wisescale Serpent* 1VL
Creature - Snake (U)
Whenever you draw a card, you may put a +1/+1 counter on Wisescale Serpent.
2/2

# 101/145

 

Nulltread Gargantuan 1VL
Creature - Beast (U)
When Mistwalker Behemoth comes into play, return a creature you control on top of its owner's library.
5/6

# 102/145

 

Sage of the Anima* 3VL
Creature - Elf Wizard (R)
If you would draw a card, reveal the top three cards of your library instead. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
3/4
# 103/145

 

Vedalken Heretic VL
Creature - Vedalken Shaman (R)
Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
1/1

# 104/145

 

Winged Coatl 1VL
Creature - Snake (C)
Flash
Flying, deathtouch
1/1
# 105/145

 

Enigma Sphinx 4BLN
Artifact Creature - Sphinx (R)
Flying
When Enigma Sphinx is put into your graveyard from play, put it into your library third from the top.
Cascade (When you play this spell, remove cards from the top of your library from the game until your reveal a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
5/4
# 106/145

 

Esper Sojourners BLN
Artifact Creature - Human Wizard? (C)
When you cycle Esper Sojourners or it's put into a graveyard from play, you may tap or untap target permanent.
Cycling 2L
2/3

# 107/145

 

Etherwrought Page 1BLN
Artifact (U)
At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life.
An unbound page is a riddle, free of cover and of context, a favorite of the hegemon.
# 108/145

 

Sen Triplets 2BLN
Legendary Artifact Creature - Human Wizard (MR)
At the beginning of your upkeep, choose target opponent. This turn, that player can?t play spells or activated abilities and plays with his or her hand revealed. You can play cards from that player?s hand this turn.
They are the masters of your mind.
3/3
# 109/145

 

Sphinx of the Steel Wind 5BLN
Artifact Creature - Sphinx (MR)
Flying, First Strike, Vigilance, Lifelink, Protection from Red and from Green
No one has properly answered her favorite riddle: "Why should I spare your life?"
6/6
# 110/145

 

Drastic Revelation 2LNR
Sorcery (U)
Discard your hand. Draw seven cards, then discard three cards at random.
Every disaster holds mystery, for lack of sane witness.

# 111/145

 

Grixis Sojourners 1LNR
Creature - Zombie? (C)
When you cycle Grixis Sojourners or it's put into a graveyard from play, you may remove target card in a graveyard from the game.
Cycling 2N
4/3

# 112/145

 

Thraximundar 4LNR
Legendary Creature - Zombie Assassin (MR)
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
6/6
# 113/145

 

Unscythe, Killer of Kings* LNNR
Legendary Artifact - Equipment (R)
Equipped creature gets +3/+3 and first strike.
Whenever a creature dealt damage by the equipped creature is put into a graveyard, you may remove it from the game. If you do, put a 2/2 black zombie creature token into play.
Equip 2

# 114/145

 

Dragon Appeasement 3NRV
Enchantment (U)
Skip your draw step.
Whenever you sacrifice a creature, you may draw a card.

# 115/145

 

Jund Sojourners NRV
Creature - Human Warrior? (C)
When you cycle Jund Sojourners or it is put into a graveyard from play, Jund Sojourners deals 1 damage to target creature or player.
Cylcling 2R
3/2

# 116/145

 

Karrthus, Tyrant of Jund 4NRV
Legendary Creature - Dragon (MR)
Flying, haste
When Karrthus, Tyrant of Jund comes into play, gain control of all Dragon creatures in play and untap them.
Dragon creatures you control have haste.
7/7

# 117/145

 

Lavalanche XNRV
Sorcery (R)
Lavalanche deals X damage to target player and each creature he or she controls.
Alara's burning blood cannot be contained by mere earth and stone.
# 118/145

 

Madrush Cyclops 1NRV
Creature - Cyclops Warrior (R)
Creatures you control have haste.
Death comes in the blink of an eye.
3/4
# 119/145

 

Gloryscale Viashino 1RVB
Creature - Viashino Soldier (U)
Whenever you play a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
3/3

# 120/145

 

Mayael's Aria RVB
Enchantment (R)
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Some songs soothe the savage beast.
Mayael's song emboldens them.

# 121/145

 

Naya Sohourners 2RVB

Creature – Elf Shaman (C)

When you cycle Naya Sojourners or it is put into a graveyard from play, put a +1/+1 counter on target creature
Cycling 2V

The elves had entered a land like an open grave - an act of fortitude or folly?

5/3

# 122/145

 

Retaliator Griffin 1RVB
Creature - Griffin (R)
Flying
Whenever a source an opponent controls deals damage to you, put that many +1/+1 counters on Retaliator Griffin.
2/2
# 123/145

 

Uril, the Miststalker 2RVB
Legendary Creature - Beast (MR)
Uril, the Miststalker can't be the target of spells or abilities your opponents control.
Uril gets +2/+2 for each Aura attached to it.
5/5
# 124/145

 

Bant Sojourners 1VBL
Creature - Human Soldier (C)
When you cycle Bant Sojourners or it's put into a graveyard from play, you may put a 1/1 white Soldier creature token into play.
Cycling 2B
"We must spread Bant's light before we are shadowed over."
2/4
# 125/145

 

Finest Hour 2VBL
Enchantment (R)
Exalted
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this pase, there is an additional combat phase.

# 126/145

 

Flurry of Wings VBL
Instant (U)
Put X 1/1 Bird Soldier tokens with flying into play, where X is the number of attacking creatures.

# 127/145

 

Jenara, Asura of War VBL
Legendary Creature - Angel (MR)
Flying

1B: Put a +1/+1 counter on Jenara, Asura of War.
3/3

# 128/145

 

Wargate* XVBL
Sorcery (R)
Search your library for a permanent card with converted mana cost X or less and put it into play. Shuffle your library.

# 129/145

 

Maelstrom Nexus BLNRV
Enchantment (MR)
The first spell you play each turn has Cascade.

# 130/145

 

Arsenal Thresher 2B|NL
Artifact Creature - Construct (C)
As Arsenal Thresher comes into play, reveal any number of artifacts from your hand. Put a +1/+1 counter on Arsenal Thresher for each card revealed this way.
2/2

# 131/145

 

Esper Stormblade B|NL
Artifact Creature - ?? (C)
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
2/1

# 132/145

 

Thopter Foundry B|NL
Artifact (U)
1, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying into play. You gain 1 life.

# 133/145

 

Grixis Grimblade L|RN
Creature - Zombie Warrior (C)
As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch.
2/1
# 134/145

 

Sewn-Eye Drake 2L|RN
Creature - Zombie Drake (C)
Flying, haste
3/1

# 135/145

 

Slave of Bolas 3L|RN
Sorcery (U)
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice that creature at end of turn.
For Nicol Bolas, there's no difference between servants and victims
#136/145

 

Giant Ambush Beetle 3N|VR
Creature - Insect (U)
Haste
When Giant Ambush Beetle comes into play, you may have target creature block it this turn if able.
4/3
# 137/145

 

Jund Muckcutter* N|VR
Creature - Goblin Berserker (C)
As long you control another multicolored permanent, Jund Muckcutter gains +1/+1 and haste.
2/1
# 138/145

 

Sangrite Backlash N|VR
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-3.

# 139/145

 

Marisi Twinclaw* 2R|BV
Creature - Cat Warrior (U)
Double strike
2/4
# 140/145

 

Naya Hushblade R|BV
Creature - ?? (C)
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud.
2/1

# 141/145

 

Passed Prosperity* R|BV
Enchantment - Aura (C)
Enchant land
Enchanted land has shroud.
Whenever enchanted land is tapped for mana, you may add one mana of any color to your mana pool.

# 142/145

 

Bant Sureblade V|LB
Creature - Human Knight? (C)
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
2/1

# 143/145

 

Crystallization V|LB
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block
When enchanted creature is the target of a spell or ability, remove it from the game.
I wish I'd never heard of this shard!

# 144/145

 

Messenger Falcons 2V|LB
Creature - Bird (U)
Flying
When Messenger Falcons comes into play, draw a card.
2/2

# 145/145

 

Rare Mitiche: 10/10

Rare: 35/35

Non Comuni: 40/40

Comuni: 60/60

 


(Ult. Agg.: 23/04/2009 14:19:14 by Ste1288)

Giudizio dei lettori: Ottimo
Voti: 33

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