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                                145/145 

 

 

BIANCO:

 

Aerie Mystics 4B
Creature - Bird Cleric (Uncommon)
Flying
1VL, TAP: Creatures you control gain shroud until end of turn.
3/3

 

Asha's Favor 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
# 2/145

 

Aven Squire 1B
Creature - Bird Soldier (C)
Flying
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
1/1
# 3/145

 

Aven Trailblazer 2B
Creature - Bird Soldier (C)
Flying
Domain - Aven Trailblazer's toughtness is equal to the number of basic land types among lands you control.
"The bird wore the form of a man, bereft of filigree. Why do the Texts not speak of it?"
- Belator of Esper

2/*
# 4/145

 

Celestial Purge 1B
Instant (U)
Remove target red or black permanent from the game.
"Our spirit is stronger and cannot be broken; you cannot outlast us, and we will defeat you" - Bant Credo

 

Court Homunculus B
Artifact Creature - Homunculus (C)
Court homunculus gets +1/+1 if you control another artifact.
1/1

 

Darklit Gargoyle 1B
Artifact Creature - Gargoyle (C)
Flying
N: Darklit Gargoyle gets +2/-1 until end of turn.
1/2

 

Gleam of Resistance 4B
Instant (C)
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling 1B

 

Lapse of Certainty 2B
Instant (U)
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

 

Mark of Asylum 1B
Enchantment (R)
Prevent all noncombat damage that would be dealt to creatures you control.

 

Martial Coup XBB
Sorcery (R)
Put X 1/1 white Soldier tokens into play. If X is greater than or equal to 5, destroy all other creatures.
# 11/145

 

Mirror-Sigil Sergeant 5B
Creature - Rhino Soldier (MR)
Trample
At the beginning of your upkeep, if you control a blue permanent, you may put a token into play that's a copy of Mirror-Sigil Sergeant.
4/4

 

Nacatl Hunt-Pride 5B
Creature - Cat Warrior (U)
Vigilance
R, TAP: Target creature can't block Nacatl Hunt-Pride this turn.
V, TAP: Target creature must block Nacatl Hunt-Pride this turn if able.
5/4

 

Paragon of the Amesha 2B
Creature - Human Knight (U)
First strike
BLNRV: Until end of turn, Paragon of the Amesha gets +3/+3, gains flying and lifelink, and becomes an Angel in addition to its other creature types.
2/2

 

Path to Exile B
Instant (U)
Remove target creature from the Game. That Creature's controller may search their library for a basic land card and put that card into play tapped.
Shuffle that library afterwards.

 

Rhox Mediant 3B
Creature - Rhino Monk (C)
When Rhox Mediant comes into play, if you control a green permanent, you may draw a card.
2/4

 

Scepter of Dominance 1BB
Artifact (R)
B, TAP: Tap target permanent.

 

Sigil of the Empty Throne 3BB
Enchantment (R)
Whenever you play an enchantment spell, put a 4/4 white Angel creature token with flying into play.

 

Valiant Guard B
Creature - Human Soldier (C)
"Alright, this is making you cry, it's making me cry. Life's hard enough as it is; you don't wanna cry anymore."
0/3

 

Wall of Reverence 3B
Creature - Wall (R)
Defender, flying
At the end of your turn, gain life equal to the power of a creature you control.
1/6

 

BLU:

 

Brackwater Elemental 2L
Creature - Elemental (C)
When Brackwater Elemental attacks or blocks, sacrifice it at end of urn.
Unearth 2L
4/4

 

Constricting Tendrils L
Instant (C)
Target creature gets -3/0 until end of turn.
Cycling 2

 

Controlled Instincts L
Enchantment - Aura (U)
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.

 

Cumber Stone 3L
Artifact (U)
Creatures your opponents control get -1/-0.

 

Esperzoa 2L
Artifact Creature - Jellyfish (U)
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
4/3

 

Ethersworn Adjudicator 4L
Artifact Creature - Human Wizard (MR)
1NB, TAP: Destroy target creature or enchantment.
2L: Untap Ethersworn Ajudicator.
4/4

 

Faerie Mechanist 3L
Artifact Creature - Faerie Artificer (C)
Flying
When Faerie Mechanist comes into play, look at the top 3 cards of your library, reveal an artifact card amongst them and put it in your hand, an put the rest on the bottom of your library in any order.
2/2

 

Frontline Sage 2L
Creature - Human Wizard (C)
Exalted
L, TAP: Draw a card, then discard a card.
0/1

 

Grixis Illusionist L
Creature - Human Wizard (C)
TAP: Target land becomes the basic land type of your choice until end of turn.
1/1

 

Inkwell Leviathan 7LL
Artifact Creature - Leviathan (R)
Islandwalk, trample, shroud
"Into it's maw went the seventh sea, never to be seen again while the world remains." - Esper Fable
7/11

 

Master Transmuter 3L
Artifact Creature - Human Artificer (R)
L, TAP, Return an artifact you control to your hand: Put an artifact card from your hand into play.
1/2

 

Parasitic Strix 2L
Artifact Creature - Bird (C)
Flying
When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.
2/2

 

Scepter of Insight 1LL
Artifact (R)
3L, TAP: Draw a card
.

 

Scornful Aether-Lich 3L
Artifact Creature - Vedalken Wizard (U)
BN: Scornful Aether-Lich gains fear and vigilance until end of turn.
2/4

 

Telemin Performance 3LL
Sorcery (R)
Target opponent reveals cards from the top of his or her library until a creature card has been revealed. Put all noncreature cards revealed this way into that player's graveyard, then put the creature card into play under your control.

 

Traumatic Visions 3LL
Instant (C)
Counter Target Spell
Basic landcycling 1L

 

Unsummon L

Instant (C)

Return target creature to its owner’s hand.

 

View from Above 1L
Instant (U)
Target creature gains flying until end of turn.
If you control a white permanent, return View from Above into your hand.

 

Worldly Counsel 1L
Instant (C)
Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library.

 

NERO:

 

Absorb Vis 6N
Sorcery (C)
Taget player loses 4 life and you gain 4 life.
Basic landcycling 1N

 

Corrupted Roots N
Enchantment - Aura (U)
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
# 41/145

 

Drag Down 2N
Instant (C)
Domain - Target creature gets -1/-1 until end of turn for each basic land type you control.

 

Dreadwing N
Creature - Zombie Bird (U)
1LR: Dreadwing gets +3/+0 and gains flying until end of turn.
1/1

 

Extractor Demon 4NN
Creature - Demon (R)
Flying
Whenever another creature is put into a graveyard from play, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth 2N
5/5

 

Fleshformer 2N
Creature - Human Wizard (U)
BLNRV: Fleshformer gets +2/+2 and has fear until end of turn. Target creature gets -2/-2 until end of turn.
2/2

 

Grixis Slavedriver  5N
Creature - Zombie Giant (U)
When Grixis Slavedriver leaves play, put a 2/2 black Zombie creature token into play.
Unearth 3N
4/4

 

Infectious Horror 3N
Creature - Horror (C)
Whenever Infectious Horror attacks, each opponent loses 2 life.
2/2

 

Kederekt Parasite N
Creature - Horror (R)
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
1/1

 

Nyxathid 1NN
Creature - Elemental (R)
As Nyxathid comes into play, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
7/7

 

Pestilent Kathari 2N
Creature - Bird Warrior (C)
Flying
Deathtouch
2R: Pestilent Kathari gains first strike until end of turn.
1/1

 

Rotting Rats 1N
Creature - Rat (C)
When Rotting Rats comes into play, each player discards a card.
Unearth 1N
1/1

 

Salvage Slasher 1N
Artifact Creature - Human Rogue (C)
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
1/1

 

Scepter of Fugue NN
Artifact (R)
1N, TAP: Target player discards a card. Play this ability any time you could play a sorcery.

 

Sedraxis Alchemist 2N
Creature - Zombie Wizard (U)
When Sedraxis Alchemist comes into play, if you control a blue permanent, you may return target nonland permanent to its owner's hand.
2/2

 

Voices from the Void 4N
Sorcery (U)
Domain - Target player discards a card for each basic land type among lands you control.

 

Wretched Banquet N
Sorcery (C)
Destroy target creature with the least power or tied for least power.

 

Yoke of the Damned 1N
Enchantment - Aura (C)
Enchant creature
Whenever a creature is put into a graveyard from play, enchanted creature's controller sacrifices it.

 

 

ROSSO:

 

Banefire XR
Sorcery (R)
Banefire deals X damage to target creature or player. If X is 5 or greater, Banefire can't be countered by spells or abilities and the damage can't be prevented.

 

Bloodhall Ooze R
Creature - Ooze (R)
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
A drop of blood spilled from the first dragon.
1/1

 

Canyon Minotaur 3R
Creature - Minotaur Warrior (C)
I got nothin'.
3/3

 

Dark Temper 2R
Instant (C)
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.

 

Dragonsoul Knight 2R
Creature - Human Knight (U)
First strike
BLNRV: Dragonsoul Knight gets +5/+3, has flying, trample, and is a Dragon in addition to its other creature types until end of turn.
2/2

 

Fiery Fall 5R
Instant (C)
Fiery Fall deals 5 damage to target creature.
Basic land cycling 1R
(1R, Discard this card: Search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library.)

 

Goblin Razerunners 2RR
Creature - Goblin Shaman? (R)
1R, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the end of your turn, you may have Goblin Razerunners deal damage to target player equal to the number of +1/+1 counters on it.
¾

 

Hellspark Elemental 1R
Creature - Elemental (U)
Trample, haste
At end of turn, sacrifice Hellspark Elemental.
Unearth 1R
3/1

 

Ignite Disorder 1R
Instant (U)
Ignite disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.

 

Kranioceros 4R
Creature - Beast (C)
1B: Kranioceros get +0/+3 until end of turn.
5/2

 

Maniacal Rage 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and can't block.

 

Molten Frame 1R
Instant (C)
Destroy target artifact.
Cycling 2

 

Quenchable Fire 3R
Sorcery (C)
Quenchable Fire deals 3 damage to target player. Unless that player pays U before their next upkeep, Quenchable Fire deals an additional 3 damage to him or her.

 

Rakka Mar 2RR
Legendary Creature - Human Shaman (R)
Haste
R, TAP: Put a 3/1 red Elemental creature token into play.
2/2

 

Toxic Iguanar R
Creature - Lizard (C)
Toxic Iguanar has deathtouch as long as you control a green permanent.
1/1

 

Viashino Slaughtermaster 1R
Creature - Viashino Warrior (C)
Double Strike
NV: Viashino Slaughtermaster gets +1/+1 until end of turn. Use this ability only once each turn.
1/1

 

Volcanic Fallout 1RR
Instant (U)
Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.

 

Voracious Dragon 3RR
Creature - Dragon (R)
Flying
Devour 1
When Voracious Dragon comes into play, it deals damage equal to twice the number of Goblins it devoured to target creature or player.
4/4

 

Wandering Goblins 2R
Creature - Goblin Warrior (C)
Domain - 3: Wandering Goblins get +1/+0 until end of turn for each basic land type among lands you control.
0/3

 

Worldheart Phoenix 3R
Creature - Phoenix (R)
Flying
You may play Worldheart Phoenix from your graveyard by paying BLNRV rather than paying it's mana cost. If you do, it comes into play with two +1/+1 counters on it.
2/2

 

 

 VERDE:

 

Beacon Behemoth 3VV
Creature - Beast (C)
1: Target creature with power 5 or greater gains vigilance until end of turn.
5/3

 

Cliffrunner Behemoth 3V
Creature - Rhino Behemoth (R)
Cliffrunner Behemoth has haste if you control a red permanent.
Cliffrunner Behemoth has lifelink if you control a white permanent.
5/3

 

Cylian Sunsinger 1V
Creature - Elf Shaman (R)
RVB: Cylian Sunsinger and each creature with the same name gets +3/+3 until end of turn.
2/2
# 80/145

 

Ember Weaver 2V
Creature - Spider (C)
Reach
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike
"Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky."
- Sunseeder myth

2/3
# 81/145

 

Filigree Fracture 2V
Instant (U)
Destroy target enchantment or artifact.
If that artifact or enchantment's controller controls a black or blue permanent, you may draw a card.

 

Gluttunous Slime 2V
Creature - Ooze (U)
Flash
Devour 1
2/2

 

Matca Rioters 2V
Creature - Human Warrior (C)
Domain - Matca Rioters' power and toughness are each equal to the number of basic land types among lands you control.
*/*

 

Might of Alara V
Instant (C)
Domain - Target creature gets +X/+X until end of turn for each basic land type among lands you control.

 

Nacatl Savage 1V
Creature - Cat Warrior (C)
Protection from artifacts
2/1

 

Noble Hierarch V
Creature - Human Druid? (R)
Exalted
TAP: Add V, B or L to your mana pool.
0/1

 

Paleoloth 4VV
Creature - Beast (R)
Whenever creature with power 5 or greater comes into play under your control, you may return target creature card from your graveyard to your hand.
5/5

 

Scaellum Archers 2V
Creature - Elf Archer (U)
RB, TAP: Sacellum Archers deals two damage to target attacking or blocking creature.
2/3

 

Scattershot Archer V
Creature - Elf Archer (C)
TAP: Scattershot Archer deals 1 damage to each creature with flying.
1/2
# 90/145

 

Shard Convergence 3V
Sorcery (U)
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Put these cards into your hand, then shuffle your library.

 

Soul's Majesty 4V
Sorcery (R)
Draw cards equal to the power of target creature you control.
An avatar he sculpts of wisdom and strength.

 

Spore Burst 3V
Sorcery (U)
Domain - Put a 1/1 green Saproling creature token into play for each basic land type among lands you control.

 

Sylvan Bounty 5V
Instant (C)
Target player gains 8 life.
Basic landcycling 1V

 

Thornling 3VV
Creature - Shapeshifter (MR)
V: Thornling gains haste until end of turn.
V: Thornling gains trample until end of turn.
V: Thornling is indestructible until end of turn.
1: Thornling gains +1/-1 until end of turn.
1: Thornling gains -1/+1 until end of turn.
4/4

 

Tukatongue Thallid V
Creature - Fungus (C)
Whenever Tukatongue Thallid goes to the graveyard from play, put a 1/1 green Saproling token into play.
1/1

 

Wild Leotau 2VV
Creature - Cat (C)
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay V.
5/4

 

 MULTICOLORE:

 

Apocalypse Hydra XRV
Creature - Hydra (R)
Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with X additional +1/+1 counters on it.
1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
0/0

 

Blood Tyrant 4LNR
Creature - Vampire (R)
Flying
At the beginning of your upkeep each player loses 1 life.
Whenever a player loses life, put that many +1/+1 counters on Blood Tyrant.
Whenever a player loses the game, put 5 +1/+1 counters on Blood Tyrant.
5/5

 

Charnelhoard Wurm 4NRV
Creature - Wurm (R)
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
6/6

 

Child of Alara BLNRV
Legendary Creature - Avatar (MR)
Trample
When Child of Alara is put into a graveyard from play, destroy all nonland permanents. They can't be regenerated.
6/6

 

Conflux 3BLNRV
Sorcery (MR)
Search your library for a white card, a blue card, a black card, a red card and a green card. Reveal these cards and put them into your hand. Shuffle your library afterward.

# 102/145

 

Countersquall LN
Instant (U)
Counter target noncreature spell. Its controller loses 2 life.

 

Elder Mastery 3NRL
Enchantment - Aura (U)
Enchant Creature
Enchanted creature gets +3/+3, has flying, and has "whenever this creature deals damage to a player, that player discards two cards"

 

Esper Cormorants 2BL
Artifact Creature - Bird (C)
Flying
"I am Boxxy, you see?!"
3/3

 

Exploding Borders 2RV
Sorcery (C)
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.

 

Fusion Elemental BLNRV
Creature - Elemental (U)
Fusion Elemental is like riding a pony, which probably doesn't sound dangerous, except that in this case the pony is 300 feet tall and covered in chainsaws, and to get on the pony you have to take an elevator with sixteen live cougars.
8/8

 

Giltspire Avenger VBL
Creature - Human Soldier (R)
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
TAP: Destroy target creature that dealt damage to you this turn.
2/2

 

Goblin Outlander RV
Creature - Goblin Scout? (C)
Protection from blue
2/2

 

Gwafa Hazid, Profiteer 1BL
Legendary Creature - Human Rogue (R)
BL, TAP: Put a Bribery counter on target creature you don't control. Its controller draws a card.
A creature with a Bribery counter on it cannot attack or block.
2/2

 

Hellkite Hatchling 2RV
Creature - Dragon (U)
Devour 1
Hellkite Hatchling has flying and trample if it devoured a creature.
2/2

 

Jhessian Balmgiver 1BL
Creature - Human Cleric? (U)
TAP: Prevent the next 1 damage that would be dealt to target creature or player.
TAP: Target creature is unblockable this turn.
1/1

 

Knight of the Reliquary 1VB
Creature - Human Knight (R)
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
TAP, Sacrifice a Forest or Plains: Search your library for a land card, put it into play, then shuffle your library.
2/2

 

Knotvine Mystic RVB
Creature - Elf Druid? (U)
1, TAP: Add RVB to your mana pool.
2/2

 

Maelstrom Archangel BLNRV
Creature - Angel (MR)
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may play a nonland card from your hand without paying its mana cost.
5/5

 

Magister Sphinx 4BLN
Artifact Creature - Sphinx (R)
Flying
When Magister Sphinx comes into play, target player's life total becomes 10.
5/5

 

Malfegor 2RRNN
Legendary Creature - Demon Dragon (MR)
Flying
When Malfegor comes into play, discard your hand. Target opponent sacrifices a creature for each card discarded this way.
6/6

 

Meglonoth 3RVB
Creature - Beast (R)
Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage equal to its power to target player.
6/6

 

Nacatl Outlander VB
Creature - Cat Scout (C)
Protection from black
2/2

 

Nicol Bolas, Planeswalker 4LNNR
Planeswalker - Bolas (MR)
+3: Destroy target noncreature permanent.
-2: Gain control of target creature.
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
5

 

ProgenitusBBLLNNRRVV
Legendary Creature - Hydra (MR)
Protection from everything (This creature can't be blocked, targeted, dealt damage, enchanted or equipped.)
When Progenitus is put into a graveyard from anywhere, shuffle it into its owner's library.
10/10

 

Rhox Bodyguard 3VB
Creature - Rhino Monk Soldier (C)
Exalted
When Rhox Bodyguard comes into play, you gain 3 life.
An enlightened soul caged in a body made for battle.
2/3
# 122/145

 

Scarland Thrinax NRV
Creature - Lizard (U)
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
2/2

 

Shambling Remains 1NR
Creature - Zombie (U)
Shambling Remains can't block.
Unearth NR
4/3

 

Skyward Eye Prophets 3VBL
Creature - Human Wizard (U)
Vigilance
TAP: Reveal the top card of your library. If it's a land card, put it into play. Otherwise, put it into your hand.
They lament the doom that is coming to Bant without realizing the part their own leaders have played in it.
3/3
# 125/145

 

Sludge Strider 1BLN
Artifact Creature - Insect (U)
Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay 1. If you do, target player loses 1 life and you gain 1 life.
3/3

 

Sphinx Summoner 3LN
Artifact Creature - Sphinx (R)
Flying
When Sphinx Summoner comes into play, you may search your libary for an artifact card, reveal it and put it into your hand, then shuffle your library.
3/3

 

Suicidal Charge 3NR
Enchantment (C)
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.

 

Vagrant Plowbeasts 5VB
Creature - Beast (U)
1: Regenerate target creature with power 5 or greater.
6/6

 

Valeron Outlander LB
Creature - Human Scout (C)
Protection from red
2/2

 

Vectis Agents 3LN
Artifact Creature - Human Rogue (C)
LN: Vectis Agents gets -2/-0 and is unblockable until end of turn.
4/3

 

Vedalken Outlander LN
Artifact Creature - Vedalken Scout? (C)
Protection from green
2/2

 

Zombie Outlander NR
Creature - Zombie Scout? (C)
Protection from white
2/2

 

ARTEFATTI:

 

Armillary Sphere 2
Artifact (C)
2, TAP, Sacrifice Armillary Sphere: Search your library for up to 2 basic land cards, reveal them, and put them into your hand. Then shuffle your library.

 

Bone Saw 0
Artifact - Equipment (C)
Equip 1- Equipped creature gets +1/+0.

 

Font of Mythos 4
Artifact (R)
At the beginning of each player's draw step, that player draws an additional two cards.

 

Kaleidostone 2
Artifact (C)
When Kaleidostone comes into play, draw a card.
5, TAP, Sacrifice Kaleidostone: Add BLNRV to your mana pool.

 

Mana Cylix 1
Artifact (C)
1, TAP: Add one mana of any color to your mana pool.

 

Manaforce Mace 4
Artifact - Equipment (U)
Domain - Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip 3

 

Obelisk of Alara 6
Artifact (R)
1B, TAP: You gain 3 life.
1L, TAP: Draw a card, then discard a card.
1N, TAP: Target creature gets -2/-2 until end of turn.
1R, TAP: Obelisk of Alara deals 3 damage to target creature.
1V, TAP: Target creature gets +4/+4 until end of turn.

 

TERRE:

 

Ancient Ziggurat
Land (U)
TAP: Add one mana of any color to your mana pool. This mana can only be used to play creature spells.

 

Exotic Orchard
Land (R)
TAP: Add to your mana pool one mana of any color that a land an opponent controls could produce.

 

Reliquary Tower
Land (U)
You have no maximum hand size.
TAP: Add 1 to your mana pool.

 

Rupture Spire
Land (C)
Rupture Spire comes into play tapped.
When Rupture Spire comes into play, sacrifice it unless you pay 1.
TAP: Add one mana of any color to your mana pool.

 

Unstable Frontier
Land (U)
TAP: Add 1 to your mana pool.
TAP: Target land you control becomes the basic land type of your choice until end of turn.

 

 

 


(Ult. Agg.: 25/01/2009 21:17:26 by Ste1288)

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