"Ach! Hans, Run!"
2RRGG
Enchantment
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn.

_____
1U
Creature - Shapeshifter
1/1
1: This card's name becomes the name of your choice. Play this ability anywhere, anytime.

Abandon Hope
X1B
Sorcery
As an additional cost to play Abandon Hope, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.

Abandoned Outpost
Land
Abandoned Outpost comes into play tapped.
T Add W to your mana pool.
T, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.

Abbey Gargoyles
2WWW
Creature - Gargoyle
3/4
Flying, protection from red

Abbey Matron
2W
Creature - Human Cleric
1/3
W, T Abbey Matron gets +0/+3 until end of turn.

Abduction
2UU
Enchantment - Aura
Enchant creature
When Abduction comes into play, untap enchanted creature.
You control enchanted creature.
When enchanted creature is put into a graveyard, return that card to play under its owner's control.

Abeyance
1W
Instant
Until end of turn, target player can't play instants, sorceries, or activated abilities that aren't mana abilities.
Draw a card.

Abjure
U
Instant
As an additional cost to play Abjure, sacrifice a blue permanent.
Counter target spell.

Abolish
1WW
Instant
You may discard a Plains card rather than pay Abolish's mana cost.
Destroy target artifact or enchantment.

Abomination
3BB
Creature - Horror
2/6
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Aboroth
4GG
Creature - Elemental
9/9
Cumulative upkeep-Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Aboshan, Cephalid Emperor
4UU
Legendary Creature - Cephalid
3/3
Tap an untapped Cephalid you control: Tap target permanent.
UUU: Tap all creatures without flying.

Aboshan's Desire
U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

About Face
R
Instant
Switch target creature's power and toughness until end of turn.

Absolute Grace
1W
Enchantment
All creatures have protection from black.

Absolute Law
1W
Enchantment
All creatures have protection from red.

Absolver Thrull
3W
Creature - Thrull Cleric
2/3
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment.

Absorb
WUU
Instant
Counter target spell. You gain 3 life.

Abu Ja'far
W
Creature - Human
0/1
When Abu Ja'far is put into a graveyard from play, destroy all creatures blocking or blocked by it. They can't be regenerated.

Abuna's Chant
3W
Instant
Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.
Entwine 2 (Choose both if you pay the entwine cost.)

Abundance
2GG
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Abyssal Gatekeeper
1B
Creature - Horror
1/1
When Abyssal Gatekeeper is put into a graveyard from play, each player sacrifices a creature.

Abyssal Horror
4BB
Creature - Horror
2/2
Flying
When Abyssal Horror comes into play, target player discards two cards.

Abyssal Hunter
3B
Creature - Human Assassin
1/1
B, T Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.

Abyssal Nightstalker
3B
Creature - Nightstalker
2/2
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.

Abyssal Nocturnus
1BB
Creature - Horror
2/2
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.

Abyssal Specter
2BB
Creature - Specter
2/3
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.

Academy Rector
3W
Creature - Human Cleric
1/2
When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library.

Academy Researchers
1UU
Creature - Human Wizard
2/2
When Academy Researchers comes into play, you may put an Aura card from your hand into play attached to Academy Researchers.

Academy Ruins
Legendary Land
T Add 1 to your mana pool.
1U, T Put target artifact card in your graveyard on top of your library.

Accelerate
1R
Instant
Target creature gains haste until end of turn.
Draw a card.

Accelerated Mutation
3GG
Instant
Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.

Acceptable Losses
3R
Sorcery
As an additional cost to play Acceptable Losses, discard a card at random.
Acceptable Losses deals 5 damage to target creature.

Accumulated Knowledge
1U
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

Accursed Centaur
B
Creature - Zombie Centaur
2/2
When Accursed Centaur comes into play, sacrifice a creature.

Acid Rain
3U
Sorcery
Destroy all Forests.

Acidic Dagger
4
Artifact
4, T Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only during combat before before blockers are declared.

Acidic Sliver
BR
Creature - Sliver
2/2
All Slivers have "2, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."

Acidic Soil
2R
Sorcery
Acidic Soil deals damage to each player equal to the number of lands he or she controls.

Acorn Harvest
3G
Sorcery
Put two 1/1 green Squirrel creature tokens into play.
Flashback-1G, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Acquire
3UU
Sorcery
Search target opponent's library for an artifact card and put that card into play under your control. Then that player shuffles his or her library.

Acridian
1G
Creature - Insect
2/4
Echo 1G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Active Volcano
R
Instant
Choose one - Destroy target blue permanent; or return target Island to its owner's hand.

Adamaro, First to Desire
1RR
Legendary Creature - Spirit
*/*
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.

Adarkar Sentinel
5
Artifact Creature - Soldier
3/3
1: Adarkar Sentinel gets +0/+1 until end of turn.

Adarkar Unicorn
1WW
Creature - Unicorn
2/2
T Add either U or 1U to your mana pool. Spend this mana only for cumulative upkeep abilities.

Adarkar Valkyrie
4WW
Snow Creature - Angel
4/5
Flying, vigilance
T When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to play under your control.

Adarkar Wastes
Land
T Add 1 to your mana pool.
T Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you.

Adarkar Windform
4U
Snow Creature - Illusion
3/3
Flying
1oSi: Target creature loses flying until end of turn. (oSi can be paid with one mana from a snow permanent.)

Adder-Staff Boggart
1R
Creature - Goblin Warrior
2/1
When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Addle
1B
Sorcery
Choose a color. Target player reveals his or her hand, then you choose a card of that color from it. That player discards that card.

Adun Oakenshield
BRG
Legendary Creature - Human Knight
1/2
BRG, T Return target creature card from your graveyard to your hand.

Advance Scout
1W
Creature - Human Soldier Scout
1/1
First strike
W: Target creature gains first strike until end of turn.

Advanced Hoverguard
3U
Creature - Drone
2/2
Flying
U: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)

Adventurers' Guildhouse
Land
Green legendary creatures you control have "bands with other legendary creatures."

Advice from the Fae
(2 / U)(2 / U)(2 / U)
Sorcery
(o(2/u) can be paid with any two mana or with U. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Aegis of Honor
W
Enchantment
1: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

Aegis of the Meek
3
Artifact
1, T Target 1/1 creature gets +1/+2 until end of turn.

Aeolipile
2
Artifact
1, T, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.

Aeon Chronicler
3UU
Creature - Avatar
*/*
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X-X3U. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's removed from the game, draw a card.

AErathi Berserker
2RRR
Creature - Human Berserker
2/4
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

Aerial Caravan
4UU
Creature - Human Soldier
4/3
Flying
1UU: Remove the top card of your library from the game. Until end of turn, you may play that card. (Reveal the card as you remove it from the game.)

Aerie Ouphes
4G
Creature - Ouphe
3/3
Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Aesthetic Consultation
B
Instant
Name an artist. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then remove all the other cards revealed this way from the game.

Aesthir Glider
3
Artifact Creature - Bird
2/1
Flying
Aesthir Glider can't block.

AEther Barrier
2U
Enchantment
Whenever a player plays a creature spell, that player sacrifices a permanent unless he or she pays 1.

AEther Burst
1U
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you play AEther Burst.

AEther Charge
4R
Enchantment
Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent.

AEther Flash
2RR
Enchantment
Whenever a creature comes into play, AEther Flash deals 2 damage to it.

AEther Membrane
1RR
Creature - Wall
0/5
Defender, reach (This creature can block creatures with flying.)
Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat.

AEther Mutation
3GU
Sorcery
Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.

AEther Rift
1RG
Enchantment
At the beginning of your upkeep, reveal a card at random from your hand. If you reveal a noncreature card this way, discard that card. If you reveal a creature card this way, put that card into play unless any player pays 5 life. If a player pays 5 life, discard that card.

AEther Shockwave
3W
Instant
Choose one - Tap all Spirits; or tap all non-Spirit creatures.

AEther Snap
3BB
Sorcery
Remove all counters from all permanents and remove all tokens from the game.

AEther Spellbomb
1
Artifact
U, Sacrifice AEther Spellbomb: Return target creature to its owner's hand.
1, Sacrifice AEther Spellbomb: Draw a card.

AEther Sting
3R
Enchantment
Whenever an opponent plays a creature spell, AEther Sting deals 1 damage to that player.

AEther Storm
3U
Enchantment
Creature cards can't be played.
Pay 4 life: Destroy AEther Storm. It can't be regenerated. Any player may play this ability.

AEther Tide
XU
Sorcery
As an additional cost to play AEther Tide, discard X creature cards.
Return X target creatures to their owners' hands.

AEther Vial
1
Artifact
At the beginning of your upkeep, you may put a charge counter on AEther Vial.
T You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand into play.

AEther Web
1G
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

AEtherflame Wall
1R
Creature - Wall
0/4
Defender
AEtherflame Wall can block creatures with shadow as though they didn't have shadow.
R: AEtherflame Wall gets +1/+0 until end of turn.

AEthermage's Touch
2WU
Instant
Reveal the top four cards of your library. You may put a creature card from among them into play. It has "At the end of your turn, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

AEtherplasm
2UU
Creature - Illusion
1/1
Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature.

AEthersnipe
5U
Creature - Elemental
4/4
When AEthersnipe comes into play, return target nonland permanent to its owner's hand.
Evoke 1UU (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

AEthertow
3(W / U)
Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Afflict
2B
Instant
Target creature gets -1/-1 until end of turn.
Draw a card.

Afiya Grove
1G
Enchantment
Afiya Grove comes into play with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.

Afterlife
2W
Instant
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play.

Aftershock
2RR
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

Ageless Entity
3GG
Creature - Elemental
4/4
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.

Ageless Sentinels
3W
Creature - Wall
4/4
Defender (This creature can't attack.)
Flying
When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect doesn't end at end of turn.)

Agent of Masks
3WB
Creature - Human Advisor
2/3
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

Agent of Shauku
1B
Creature - Human Mercenary
1/1
1B, Sacrifice a land: Target creature gets +2/+0 until end of turn.

Agent of Stromgald
R
Creature - Human Knight
1/1
R: Add B to your mana pool.

Aggravated Assault
2R
Enchantment
3RR: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.

Aggression
2R
Enchantment - Aura
Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the end of enchanted creature's controller's turn, destroy that creature if it didn't attack this turn.

Aggressive Urge
1G
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.

Agility
1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Agonizing Demise
3B
Instant
Kicker 1R (You may pay an additional 1R as you play this spell.)
Destroy target nonblack creature. It can't be regenerated. If the kicker cost was paid, Agonizing Demise deals damage equal to that creature's power to the creature's controller.

Agonizing Memories
2BB
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

Agrus Kos, Wojek Veteran
3RW
Legendary Creature - Human Soldier
3/3
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.

Air Bladder
U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.

Air Elemental
3UU
Creature - Elemental
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)

Airborne Aid
3U
Sorcery
Draw a card for each Bird in play.

Airdrop Condor
4R
Creature - Bird
2/2
Flying
1R, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player.

Aisling Leprechaun
G
Creature - Faerie
1/1
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect doesn't end at end of turn.)

Ajani Goldmane
2WW
Planeswalker - Ajani
4
[+1]: You gain 2 life.
[-1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
[-6]: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total."

Akki Avalanchers
R
Creature - Goblin Warrior
1/1
Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Play this ability only once each turn.

Akki Blizzard-Herder
1R
Creature - Goblin Shaman
1/1
When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices a land.

Akki Coalflinger
1RR
Creature - Goblin Shaman
2/2
First strike
R, T Attacking creatures gain first strike until end of turn.

Akki Drillmaster
2R
Creature - Goblin Shaman
2/2
T Target creature gains haste until end of turn.

Akki Lavarunner
3R
Creature - Goblin Warrior
1/1
Haste
Whenever Akki Lavarunner deals damage to an opponent, flip it.
-----
Tok-Tok, Volcano Born
Legendary Creature - Goblin Shaman
2/2
Protection from red
If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.

Akki Raider
1R
Creature - Goblin Warrior
2/1
Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until end of turn.

Akki Rockspeaker
1R
Creature - Goblin Shaman
1/1
When Akki Rockspeaker comes into play, add R to your mana pool.

Akki Underling
1R
Creature - Goblin Warrior
2/1
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.

Akki Underminer
3R
Creature - Goblin Rogue Shaman
1/1
Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.

Akroma, Angel of Fury
5RRR
Legendary Creature - Angel
6/6
Akroma, Angel of Fury can't be countered.
Flying, trample, protection from white, protection from blue
R: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph 3RRR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Akroma, Angel of Wrath
5WWW
Legendary Creature - Angel
6/6
Flying, first strike, vigilance, trample, haste, protection from black, protection from red

Akroma's Blessing
2W
Instant
Creatures you control gain protection from the color of your choice until end of turn.
Cycling W (W, Discard this card: Draw a card.)

Akroma's Devoted
3W
Creature - Human Cleric
2/4
Cleric creatures have vigilance.

Akroma's Memorial
7
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, protection from black, and protection from red.

Akroma's Vengeance
4WW
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling 3 (3, Discard this card: Draw a card.)

Akron Legionnaire
6WW
Creature - Giant Soldier
8/4
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

Aku Djinn
3BB
Creature - Djinn
5/6
Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.

Akuta, Born of Ash
2BB
Legendary Creature - Spirit
3/2
Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to play.

Al-abara's Carpet
5
Artifact
5, T Prevent all damage that would be dealt to you this turn by attacking creatures without flying.

Alabaster Dragon
4WW
Creature - Dragon
4/4
Flying
When Alabaster Dragon is put into a graveyard from play, shuffle Alabaster Dragon into its owner's library.

Alabaster Leech
W
Creature - Leech
1/3
White spells you play cost W more to play.

Alabaster Potion
XWW
Instant
Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.

Alabaster Wall
2W
Creature - Wall
0/4
Defender (This creature can't attack.)
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Alaborn Cavalier
2WW
Creature - Human Knight
2/2
Whenever Alaborn Cavalier attacks, you may tap target creature.

Alaborn Grenadier
WW
Creature - Human Soldier
2/2
Vigilance

Alaborn Musketeer
1W
Creature - Human Soldier
2/1
Reach (This creature can block creatures with flying.)

Alaborn Trooper
2W
Creature - Human Soldier
2/3

Alaborn Veteran
2W
Creature - Human Knight
2/2
T Target creature gets +2/+2 until end of turn. Play this ability only during your turn, before attackers are declared.

Alaborn Zealot
W
Creature - Human Soldier
1/1
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.

Aladdin
2RR
Creature - Human Rogue
1/1
1RR, T Gain control of target artifact as long as you control Aladdin.

Aladdin's Lamp
10
Artifact
X, T The next time you would draw a card this turn, instead look at the top X cards of your library, shuffle all but one of them, put the shuffled cards on the bottom of your library, then draw a card. X can't be 0.

Aladdin's Ring
8
Artifact
8, T Aladdin's Ring deals 4 damage to target creature or player.

Alarum
1W
Instant
Untap target nonattacking creature. It gets +1/+3 until end of turn.

Albino Troll
1G
Creature - Troll
3/3
Echo 1G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
1G: Regenerate Albino Troll.

Alchor's Tomb
4
Artifact
2, T Target permanent you control becomes the color of your choice. (This effect doesn't end at end of turn.)

Aleatory
1R
Instant
Play Aleatory only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

Alert Shu Infantry
2W
Creature - Human Soldier
2/2
Vigilance

Alexi, Zephyr Mage
3UU
Legendary Creature - Human Spellshaper
3/3
XU, T, Discard two cards: Return X target creatures to their owners' hands.

Alexi's Cloak
1U
Enchantment - Aura
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Ali Baba
R
Creature - Human Rogue
1/1
R: Tap target Wall.

Ali from Cairo
2RR
Creature - Human
0/1
Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Aliban's Tower
1R
Instant
Target blocking creature gets +3/+1 until end of turn.

All Hallow's Eve
2BB
Sorcery
Remove All Hallow's Eve from the game with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is removed from the game with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to play.

All Suns' Dawn
4G
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Then remove All Suns' Dawn from the game.

Allay
1W
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Destroy target enchantment.

Alley Grifters
1BB
Creature - Human Mercenary
2/2
Whenever Alley Grifters becomes blocked, defending player discards a card.

Allied Strategies
4U
Sorcery
Target player draws a card for each basic land type among lands he or she controls.

Allosaurus Rider
5GG
Creature - Elf Warrior
1+*/1+*
You may remove two green cards in your hand from the game rather than pay Allosaurus Rider's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

Alloy Golem
6
Artifact Creature - Golem
4/4
As Alloy Golem comes into play, choose a color.
Alloy Golem is the chosen color. (It's still an artifact.)

Alluring Scent
1GG
Sorcery
All creatures able to block target creature this turn do so.

Alms
W
Enchantment
1, Remove the top card in your graveyard from the game: Prevent the next 1 damage that would be dealt to target creature this turn.

Alpha Kavu
2G
Creature - Kavu
2/2
1G: Target Kavu creature gets -1/+1 until end of turn.

Alpha Myr
2
Artifact Creature - Myr
2/1

Alpha Status
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other creature in play that shares a creature type with it.

Altar Golem
7
Artifact Creature - Golem
*/*
Trample
Altar Golem's power and toughness are each equal to the number of creatures in play.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.

Altar of Bone
GW
Sorcery
As an additional cost to play Altar of Bone, sacrifice a creature.
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Altar of Dementia
2
Artifact
Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.

Altar of Shadows
7
Artifact
At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Altar of Shadows.
7, T Destroy target creature. Then put a charge counter on Altar of Shadows.

Altar's Light
2WW
Instant
Remove target artifact or enchantment from the game.

Alter Reality
1U
Instant
Change the text of target permanent or spell by replacing all instances of one color word with another. (This effect doesn't end at end of turn.)
Flashback 1U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Aluren
2GG
Enchantment
Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.

Ambassador Laquatus
1UU
Legendary Creature - Merfolk Wizard
1/3
3: Target player puts the top three cards of his or her library into his or her graveyard.

Ambassador Oak
3G
Creature - Treefolk Warrior
3/3
When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play.

Amber Prison
4
Artifact
You may choose not to untap Amber Prison during your untap step.
4, T Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent doesn't untap during its controller's untap step.

Ambiguity
2UU
Enchantment
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.

Ambition's Cost
3B
Sorcery
You draw three cards and you lose 3 life.

Ambush
3R
Instant
Blocking creatures gain first strike until end of turn.

Ambush Commander
3GG
Creature - Elf
2/2
Forests you control are 1/1 green Elf creatures that are still lands.
1G, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

Ambush Party
4R
Creature - Human Rogue
3/1
First strike, haste

Amnesia
3UUU
Sorcery
Target player reveals his or her hand and discards all nonland cards.

Amoeboid Changeling
1U
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
T Target creature gains all creature types until end of turn.
T Target creature loses all creature types until end of turn.

Amok
1R
Enchantment
1, Discard a card at random: Put a +1/+1 counter on target creature.

Amphibious Kavu
2G
Creature - Kavu
2/2
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.

Amrou Kithkin
WW
Creature - Kithkin
1/1
Amrou Kithkin can't be blocked by creatures with power 3 or greater.

Amrou Scout
1W
Creature - Kithkin Rebel Scout
2/1
4, T Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library.

Amrou Seekers
2W
Creature - Kithkin Rebel
2/2
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

Amugaba
5UU
Creature - Illusion
6/6
Flying
2U, Discard a card: Return Amugaba to its owner's hand.

Amulet of Kroog
2
Artifact
2, T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Amulet of Quoz
6
Artifact
Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
T, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Play this ability only during your upkeep.

Amulet of Unmaking
5
Artifact
5, T, Remove Amulet of Unmaking from the game: Remove target artifact, creature, or land from the game. Play this ability only any time you could play a sorcery.

Ana Battlemage
2G
Creature - Human Wizard
2/2
Kicker 2U and/or 1B
When Ana Battlemage comes into play, if the 2U kicker cost was paid, target player discards three cards.
When Ana Battlemage comes into play, if the 1B kicker cost was paid, tap target untapped creature and that creature deals damage equal to its power to its controller.

Ana Disciple
G
Creature - Human Wizard
1/1
U, T Target creature gains flying until end of turn.
B, T Target creature gets -2/-0 until end of turn.

Ana Sanctuary
2G
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Anaba Ancestor
1R
Creature - Minotaur Spirit
1/1
T Another target Minotaur creature gets +1/+1 until end of turn.

Anaba Bodyguard
3R
Creature - Minotaur
2/3
First strike (This creature deals combat damage before creatures without first strike.)

Anaba Shaman
3R
Creature - Minotaur Shaman
2/2
R, T Anaba Shaman deals 1 damage to target creature or player.

Anaba Spirit Crafter
2RR
Creature - Minotaur Shaman
1/3
Minotaur creatures get +1/+0.

Anaconda
3G
Creature - Snake
3/3
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Anarchist
4R
Creature - Human Wizard
2/2
When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.

Anarchy
2RR
Sorcery
Destroy all white permanents.

Anavolver
3G
Creature - Volver
3/3
Kicker 1U and/or B
If the 1U kicker cost was paid, Anavolver comes into play with two +1/+1 counters on it and with flying.
If the B kicker cost was paid, Anavolver comes into play with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."

Ancestor's Chosen
5WW
Creature - Human Cleric
4/4
First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard.

Ancestor's Prophet
4W
Creature - Human Cleric
1/5
Tap five untapped Clerics you control: You gain 10 life.

Ancestral Knowledge
1U
Enchantment
Cumulative upkeep 1
When Ancestral Knowledge comes into play, look at the top ten cards of your library, then remove any number of them from the game and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves play, shuffle your library.

Ancestral Mask
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment in play.

Ancestral Memories
2UUU
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Ancestral Recall
U
Instant
Target player draws three cards.

Ancestral Tribute
5WW
Sorcery
You gain 2 life for each card in your graveyard.
Flashback 9WWW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Ancestral Vision
Sorcery
Ancestral Vision is blue.
Suspend 4-U (Rather than play this card from your hand, pay U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Target player draws three cards.

Ancient Amphitheater
Land
As Ancient Amphitheater comes into play, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater comes into play tapped.
T Add R or W to your mana pool.

Ancient Craving
3B
Sorcery
You draw three cards and you lose 3 life.

Ancient Den
Artifact Land
(Ancient Den isn't a spell.)
T Add W to your mana pool.

Ancient Grudge
1R
Instant
Destroy target artifact.
Flashback G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Ancient Hydra
4R
Creature - Hydra
5/1
Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
1, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.

Ancient Kavu
3R
Creature - Kavu
3/3
2: Ancient Kavu becomes colorless until end of turn.

Ancient Ooze
5GG
Creature - Ooze
*/*
Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.

Ancient Runes
2R
Enchantment
At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.

Ancient Silverback
4GG
Creature - Ape
6/5
G: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Ancient Spider
2GW
Creature - Spider
2/5
First strike, reach (This creature can block creatures with flying.)

Ancient Spring
Land
Ancient Spring comes into play tapped.
T Add U to your mana pool.
T, Sacrifice Ancient Spring: Add WB to your mana pool.

Ancient Tomb
Land
T Add 2 to your mana pool. Ancient Tomb deals 2 damage to you.

Andradite Leech
2B
Creature - Leech
2/2
Black spells you play cost B more to play.
B: Andradite Leech gets +1/+1 until end of turn.

Angel of Despair
3WWBB
Creature - Angel
5/5
Flying
When Angel of Despair comes into play, destroy target permanent.

Angel of Fury
4WW
Creature - Angel
3/5
Flying
When Angel of Fury is put into your graveyard from play, you may shuffle it into your library.

Angel of Light
4W
Creature - Angel
3/3
Flying, vigilance

Angel of Mercy
4W
Creature - Angel
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Angel of Mercy comes into play, you gain 3 life.

Angel of Retribution
6W
Creature - Angel
5/5
Flying, first strike

Angel of Salvation
6WW
Creature - Angel
5/5
Flash; convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Flying
When Angel of Salvation comes into play, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.

Angelfire Crusader
3W
Creature - Human Soldier Knight
2/3
R: Angelfire Crusader gets +1/+0 until end of turn.

Angelic Blessing
2W
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Angelic Chorus
3WW
Enchantment
Whenever a creature comes into play under your control, you gain life equal to its toughness.

Angelic Curator
1W
Creature - Angel Spirit
1/1
Flying, protection from artifacts

Angelic Favor
3W
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.
Play Angelic Favor only during combat.
Put a 4/4 white Angel creature token with flying into play. Remove it from the game at end of turn.

Angelic Page
1W
Creature - Angel Spirit
1/1
Flying
T Target attacking or blocking creature gets +1/+1 until end of turn.

Angelic Protector
3W
Creature - Angel
2/2
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

Angelic Renewal
1W
Enchantment
Whenever a creature is put into your graveyard from play, you may sacrifice Angelic Renewal. If you do, return that card to play.

Angelic Shield
WU
Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.

Angelic Voices
2WW
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Angelic Wall
1W
Creature - Wall
0/4
Defender, flying (This creature can't attack, and it can block creatures with flying.)

Angel's Feather
2
Artifact
Whenever a player plays a white spell, you may gain 1 life.

Angel's Grace
W
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Angel's Trumpet
3
Artifact
All creatures have vigilance.
At the end of each player's turn, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.

Anger
3R
Creature - Incarnation
2/2
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

Angry Mob
2WW
Creature - Human
2+*/2+*
Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

Angus Mackenzie
GWU
Legendary Creature - Human Cleric
2/2
GWU, T Prevent all combat damage that would be dealt this turn.

An-Havva Constable
1GG
Creature - Human
2/1+*
An-Havva Constable's toughness is equal to 1 plus the number of green creatures in play.

An-Havva Inn
1GG
Sorcery
Gain X plus 1 life, where X is the number of green creatures in play.

An-Havva Township
Land
T Add 1 to your mana pool.
1, T Add G to your mana pool.
2, T Add R or W to your mana pool.

Animal Boneyard
2W
Enchantment - Aura
Enchant land
Enchanted land has "T, Sacrifice a creature: You gain life equal to that creature's toughness."

Animal Magnetism
4G
Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard.

Animate Artifact
3U
Enchantment - Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.

Animate Dead
1B
Enchantment - Aura
Enchant creature card in a graveyard
When Animate Dead comes into play, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Animate Dead." Return enchanted creature card to play under your control and attach Animate Dead to it. When Animate Dead leaves play, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.

Animate Land
G
Instant
Until end of turn, target land is a 3/3 creature that's still a land.

Animate Wall
W
Enchantment - Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.

Ankh of Mishra
2
Artifact
Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller.

Annex
2UU
Enchantment - Aura
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
You control enchanted land.

Annihilate
3BB
Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.

Annul
U
Instant
Counter target artifact or enchantment spell.

Anodet Lurker
5
Artifact Creature - Construct
3/3
When Anodet Lurker is put into a graveyard from play, you gain 3 life.

Anoint
W
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.

Antagonism
3R
Enchantment
At the end of each player's turn, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage that turn.

Anthem of Rakdos
2BRR
Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Anthroplasm
2UU
Creature - Shapeshifter
0/0
Anthroplasm comes into play with two +1/+1 counters on it.
X, T Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.

Anti-Magic Aura
2U
Enchantment - Aura
Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura.

Antler Skulkin
5
Artifact Creature - Scarecrow
3/3
2: Target white creature gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Anurid Barkripper
1GG
Creature - Frog Beast
2/2
Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.

Anurid Brushhopper
1GW
Creature - Frog Beast
3/4
Discard two cards: Remove Anurid Brushhopper from the game. Return it to play under its owner's control at end of turn.

Anurid Murkdiver
4BB
Creature - Zombie Frog Beast
4/3
Swampwalk

Anurid Scavenger
2G
Creature - Frog Beast
3/3
Protection from black
At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.

Anurid Swarmsnapper
2G
Creature - Frog Beast
1/4
Reach (This creature can block creatures with flying.)
1G: Anurid Swarmsnapper can block an additional creature this turn.

Anvil of Bogardan
2
Artifact
Players have no maximum hand size.
At the beginning of each player's draw step, that player draws a card, then discards a card.

An-Zerrin Ruins
2RR
Enchantment
As An-Zerrin Ruins comes into play, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.

Apathy
U
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.

Apes of Rath
2GG
Creature - Ape
5/4
Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.

Aphetto Alchemist
1U
Creature - Human Wizard
1/2
T Untap target artifact or creature.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Aphetto Dredging
3B
Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.

Aphetto Exterminator
2B
Creature - Human Wizard
3/1
Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.

Aphetto Grifter
2U
Creature - Human Wizard
1/1
Tap two untapped Wizards you control: Tap target permanent.

Aphetto Runecaster
3U
Creature - Human Wizard
2/3
Whenever a permanent is turned face up, you may draw a card.

Aphetto Vulture
4BB
Creature - Zombie Bird
3/2
Flying
When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library.

Aphotic Wisps
B
Instant
Target creature becomes black and gains fear until end of turn.
Draw a card.

Apocalypse
2RRR
Sorcery
Remove all permanents from the game. You discard your hand.

Apocalypse Chime
2
Artifact
2, T, Sacrifice Apocalypse Chime: Destroy all cards from the Homelands expansion. They can't be regenerated.

Apothecary Initiate
W
Creature - Kithkin Cleric
1/1
Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life.

Apprentice Necromancer
1B
Creature - Zombie Wizard
1/1
B, T, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it.

Apprentice Sorcerer
2U
Creature - Human Wizard
1/1
T Apprentice Sorcerer deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared.

Apprentice Wizard
1UU
Creature - Human Wizard
0/1
U, T Add 3 to your mana pool.

Aquamoeba
1U
Creature - Elemental Beast
1/3
Discard a card: Switch Aquamoeba's power and toughness until end of turn.

Aquamorph Entity
2UU
Creature - Shapeshifter
*/*
As Aquamorph Entity comes into play or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Aquastrand Spider
1G
Creature - Spider Mutant
0/0
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
G: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

Aquitect's Will
U
Tribal Sorcery - Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Araba Mothrider
1W
Creature - Human Samurai
1/1
Flying
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Arachnoid
6
Artifact Creature - Spider
2/6
Reach (This creature can block creatures with flying.)

Arashi, the Sky Asunder
3GG
Legendary Creature - Spirit
5/5
XG, T Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel - XGG, Discard Arashi: Arashi deals X damage to each creature with flying.

Arbiter of Knollridge
6W
Creature - Giant Wizard
5/5
Vigilance
When Arbiter of Knollridge comes into play, each player's life total becomes the highest life total among all players.

Arboria
2GG
World Enchantment
Creatures can't attack a player who didn't play a spell and didn't put a card into play during his or her last turn.

Arc Blade
3RR
Sorcery
Arc Blade deals 2 damage to target creature or player. Remove Arc Blade from the game with three time counters on it.
Suspend 3-2R (Rather than play this card from your hand, you may pay 2R and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Arc Lightning
2R
Sorcery
Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players.

Arc Mage
2R
Creature - Human Spellshaper
2/2
2R, T, Discard a card: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players.

Arcades Sabboth
2GGWWUU
Legendary Creature - Elder Dragon
7/7
Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay GWU.
Untapped nonattacking creatures you control get +0/+2.
W: Arcades Sabboth gets +0/+1 until end of turn.

Arcane Denial
1U
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.

Arcane Laboratory
2U
Enchantment
Each player can't play more than one spell each turn.

Arcane Spyglass
4
Artifact
2, T, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.

Arcane Teachings
2R
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+2 and has "T This creature deals 1 damage to target creature or player."

Arcanis the Omnipotent
3UUU
Legendary Creature - Wizard
3/4
T Draw three cards.
2UU: Return Arcanis the Omnipotent to its owner's hand.

Arcanum Wings
1U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Aura swap 2U (2U: Exchange this Aura with an Aura card in your hand.)

Arcbound Bruiser
5
Artifact Creature - Golem
0/0
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Crusher
4
Artifact Creature - Juggernaut
0/0
Trample
Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Fiend
6
Artifact Creature - Horror
0/0
Fear
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Hybrid
4
Artifact Creature - Beast
0/0
Haste
Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Lancer
7
Artifact Creature - Beast
0/0
First strike
Modular 4 (This comes into play with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Overseer
8
Artifact Creature - Golem
0/0
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6 (This comes into play with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Ravager
2
Artifact Creature - Beast
0/0
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Reclaimer
4
Artifact Creature - Golem
0/0
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Slith
2
Artifact Creature - Slith
0/0
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Stinger
2
Artifact Creature - Insect
0/0
Flying
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Wanderer
6
Artifact Creature - Golem
0/0
Modular-Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Worker
1
Artifact Creature - Construct
0/0
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Archaeological Dig
Land
T Add 1 to your mana pool.
T, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.

Archangel
5WW
Creature - Angel
5/5
Flying, vigilance

Archery Training
W
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has "T This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

Archivist
2UU
Creature - Human Wizard
1/1
T Draw a card.

Archon of Justice
3WW
Creature - Archon
4/4
Flying
When Archon of Justice is put into a graveyard from play, remove target permanent from the game.

Arc-Slogger
3RR
Creature - Beast
4/5
R, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player.

Arctic Flats
Snow Land
Arctic Flats comes into play tapped.
T Add G or W to your mana pool.

Arctic Foxes
1W
Creature - Fox
1/1
Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.

Arctic Merfolk
1U
Creature - Merfolk
1/1
Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you play this spell.)
If the kicker cost was paid, Arctic Merfolk comes into play with a +1/+1 counter on it.

Arctic Nishoba
5G
Creature - Cat Warrior
6/6
Trample
Cumulative upkeep G or W (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba is put into a graveyard from play, you gain 2 life for each age counter on it.

Arctic Wolves
3GG
Creature - Wolf
4/5
Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Wolves comes into play, draw a card.

Arcum Dagsson
3U
Legendary Creature - Human Artificer
2/2
T Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it into play, then shuffle his or her library.

Arcum's Sleigh
1
Artifact
2, T Target creature gains vigilance until end of turn. Play this ability only during combat and only if defending player controls a snow land.

Arcum's Weathervane
2
Artifact
2, T Target snow land is no longer snow.
2, T Target nonsnow basic land becomes snow.

Arcum's Whistle
3
Artifact
3, T Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay X, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at end of turn, destroy it if it didn't attack. Play this ability only before attackers are declared.

Ardent Militia
4W
Creature - Human Soldier
2/5
Vigilance

Ardent Soldier
1W
Creature - Human Soldier
1/2
Kicker 2 (You may pay an additional 2 as you play this spell.)
Vigilance
If the kicker cost was paid, Ardent Soldier comes into play with a +1/+1 counter on it.

Arena
Land
3, T Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.

Arena of the Ancients
3
Artifact
Legendary creatures don't untap during their controllers' untap steps.
When Arena of the Ancients comes into play, tap all legendary creatures.

Arenson's Aura
2W
Enchantment
W, Sacrifice an enchantment: Destroy target enchantment.
3UU: Counter target enchantment spell.

Argivian Archaeologist
1WW
Creature - Human Artificer
1/1
WW, T Return target artifact card from your graveyard to your hand.

Argivian Blacksmith
1WW
Creature - Human Artificer
2/2
T Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Argivian Find
W
Instant
Return target artifact or enchantment card from your graveyard to your hand.

Argivian Restoration
2UU
Sorcery
Return target artifact card from your graveyard to play.

Argothian Elder
3G
Creature - Elf Druid
2/2
T Untap two target lands.

Argothian Enchantress
1G
Creature - Human Druid
0/1
Shroud (This permanent can't be the target of spells or abilities.)
Whenever you play an enchantment spell, draw a card.

Argothian Pixies
1G
Creature - Faerie
2/1
Argothian Pixies can't be blocked by artifact creatures.
Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.

Argothian Swine
3G
Creature - Boar
3/3
Trample

Argothian Treefolk
3GG
Creature - Treefolk
3/5
Prevent all damage that would be dealt to Argothian Treefolk by artifacts.

Argothian Wurm
3G
Creature - Wurm
6/6
Trample
When Argothian Wurm comes into play, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.

Ark of Blight
2
Artifact
3, T, Sacrifice Ark of Blight: Destroy target land.

Armadillo Cloak
1GW
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.

Armageddon
3W
Sorcery
Destroy all lands.

Armageddon Clock
6
Artifact
At the beginning of your upkeep, put a doom counter on Armageddon Clock.
At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it.
4: Remove a doom counter from Armageddon Clock. Any player may play this ability but only during any upkeep step.

Armed Response
2W
Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.

Armistice
2W
Enchantment
3WW: You draw a card and target opponent gains 3 life.

Armor of Faith
W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
W: Enchanted creature gets +0/+1 until end of turn.

Armor of Thorns
1G
Enchantment - Aura
You may play Armor of Thorns any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
Enchant nonblack creature
Enchanted creature gets +2/+2.

Armor Sliver
2W
Creature - Sliver
2/2
All Sliver creatures have "2: This creature gets +0/+1 until end of turn."

Armor Thrull
2B
Creature - Thrull
1/3
T, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

Armored Ascension
3W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

Armored Galleon
4U
Creature - Human Pirate
5/4
Armored Galleon can't attack unless defending player controls an Island.

Armored Griffin
3W
Creature - Griffin
2/3
Flying, vigilance

Armored Guardian
3WU
Creature - Cat Soldier
2/5
1WW: Target creature you control gains protection from the color of your choice until end of turn.
1UU: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

Armored Pegasus
1W
Creature - Pegasus
1/2
Flying

Armorer Guildmage
R
Creature - Human Wizard
1/1
B, T Target creature gets +1/+0 until end of turn.
G, T Target creature gets +0/+1 until end of turn.

Arms Dealer
2R
Creature - Goblin Rogue
1/1
1R, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

Army Ants
1BR
Creature - Insect
1/1
T, Sacrifice a land: Destroy target land.

Army of Allah
1WW
Instant
Attacking creatures get +2/+0 until end of turn.

Arnjlot's Ascent
1UU
Enchantment
Cumulative upkeep U (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
1: Target creature gains flying until end of turn.

Arrest
2W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be played.

Arrogant Vampire
3BB
Creature - Vampire
4/3
Flying

Arrogant Wurm
3GG
Creature - Wurm
4/4
Trample
Madness 2G (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Artful Looter
2U
Creature - Human Wizard
1/2
T Draw a card, then discard a card.
Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter.

Artifact Blast
R
Instant
Counter target artifact spell.

Artifact Mutation
RG
Instant
Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.

Artifact Possession
2B
Enchantment - Aura
Enchant artifact
Whenever enchanted artifact becomes tapped or a player plays an activated ability of enchanted artifact without T in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.

Artifact Ward
W
Enchantment - Aura
Enchant creature
Enchanted creature has protection from artifacts. This effect doesn't remove Artifact Ward.

Artificer's Intuition
1U
Enchantment
U, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.

Artificial Evolution
U
Instant
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect doesn't end at end of turn.)

Ascendant Evincar
4BB
Legendary Creature - Vampire
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.

Ascending Aven
2UU
Creature - Bird Soldier
3/2
Flying
Ascending Aven can block only creatures with flying.
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Ashcoat Bear
1G
Creature - Bear
2/2
Flash (You may play this spell any time you could play an instant.)

Ashen Firebeast
6RR
Creature - Elemental Beast
6/6
1R: Ashen Firebeast deals 1 damage to each creature without flying.

Ashen Ghoul
3B
Creature - Zombie
3/1
Haste
B: Return Ashen Ghoul from your graveyard to play. Play this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.

Ashen Monstrosity
5RR
Creature - Spirit
7/4
Haste
Ashen Monstrosity attacks each turn if able.

Ashen Powder
2BB
Sorcery
Put target creature card from an opponent's graveyard into play under your control.

Ashenmoor Cohort
5B
Creature - Elemental Warrior
4/3
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.

Ashenmoor Gouger
(B / R)(B / R)(B / R)
Creature - Elemental Warrior
4/4
Ashenmoor Gouger can't block.

Ashenmoor Liege
1(B / R)(B / R)(B / R)
Creature - Elemental Knight
4/1
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Ashen-Skin Zubera
1B
Creature - Zubera Spirit
1/2
When Ashen-Skin Zubera is put into a graveyard from play, target opponent discards a card for each Zubera put into a graveyard from play this turn.

Ashes of the Fallen
2
Artifact
As Ashes of the Fallen comes into play, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.

Ashes to Ashes
1BB
Sorcery
Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you.

Ashling the Pilgrim
1R
Legendary Creature - Elemental Shaman
1/1
1R: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

Ashling, the Extinguisher
2BB
Legendary Creature - Elemental Shaman
4/4
Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.

Ashling's Prerogative
1R
Enchantment
As Ashling's Prerogative comes into play, choose odd or even. (Zero is even.)
Each creature with converted mana cost of the chosen value has haste.
Each creature without converted mana cost of the chosen value comes into play tapped.

Ashnod's Altar
3
Artifact
Sacrifice a creature: Add 2 to your mana pool.

Ashnod's Battle Gear
2
Artifact
You may choose not to untap Ashnod's Battle Gear during your untap step.
2, T Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped.

Ashnod's Coupon
0
Artifact
T, Sacrifice Ashnod's Coupon: Target player gets you target drink.
Errata: You pay any costs for the drink.

Ashnod's Cylix
2
Artifact
3, T Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then removes the rest from the game.

Ashnod's Transmogrant
1
Artifact
T, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.

Asmira, Holy Avenger
2GW
Legendary Creature - Human Cleric
2/3
Flying
At end of turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play this turn.

Aspect of Mongoose
1G
Enchantment - Aura
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When Aspect of Mongoose is put into a graveyard from play, return Aspect of Mongoose to its owner's hand.

Aspect of Wolf
1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is equal to half the number of Forests you control, rounded down, and Y is equal to half the number of Forests you control, rounded up.

Ass Whuppin'
1WB
Sorcery
Destroy target silver-bordered permanent in any game you can see from your seat.

Assassinate
2B
Sorcery
Destroy target tapped creature.

Assassin's Blade
1B
Instant
Play Assassin's Blade only during the declare attackers step and only if you are the defending player.
Destroy target nonblack attacking creature.

Assault // Battery
R /  / 3G
Sorcery // Sorcery
Assault deals 2 damage to target creature or player.
//
Put a 3/3 green Elephant creature token into play.

Assault Zeppelid
2GU
Creature - Beast
3/3
Flying, trample

Assembly Hall
5
Artifact
4, T Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library.

Assembly-Worker
3
Artifact Creature - Assembly-Worker
2/2
T Target Assembly-Worker creature gets +1/+1 until end of turn.

Assert Authority
5UU
Instant
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

Assquatch
4R
Creature - Donkey Lord
31/2/31/2
Each other Donkey gets +11/2/+11/2.
Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Astral Slide
2W
Enchantment
Whenever a player cycles a card, you may remove target creature from the game. If you do, return the removed card to play under its owner's control at end of turn.

Astral Steel
2W
Instant
Target creature gets +1/+2 until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Astrolabe
3
Artifact
1, T, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.

Atalya, Samite Master
3WW
Legendary Creature - Human Cleric
2/3
X, T Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.

Atinlay Igpay
5W
Eaturecray - Igpay
3/3
Oubleday ikestray
Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay.

Atog
1R
Creature - Atog
1/2
Sacrifice an artifact: Atog gets +2/+2 until end of turn.

Atogatog
WUBRG
Legendary Creature - Atog
5/5
Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.

Attrition
1BB
Enchantment
B, Sacrifice a creature: Destroy target nonblack creature.

Attunement
2U
Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards.

Augur il-Vec
1W
Creature - Human Cleric
1/3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Play this ability only during your upkeep.

Augur of Skulls
1B
Creature - Skeleton Wizard
1/1
1B: Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Play this ability only during your upkeep.

Augury Adept
1(W / U)(W / U)
Creature - Kithkin Wizard
2/2
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.

Auntie's Hovel
Land
As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped.
T Add B or R to your mana pool.

Auntie's Snitch
2B
Creature - Goblin Rogue
3/1
Auntie's Snitch can't block.
Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

Aura Barbs
2R
Instant - Arcane
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.

Aura Blast
1W
Instant
Destroy target enchantment.
Draw a card.

Aura Extraction
1W
Instant
Put target enchantment on top of its owner's library.
Cycling 2 (2, Discard this card: Draw a card.)

Aura Flux
2U
Enchantment
All other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay 2."

Aura Fracture
2W
Enchantment
Sacrifice a land: Destroy target enchantment.

Aura Graft
1U
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

Aura Mutation
GW
Instant
Destroy target enchantment. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.

Aura of Dominion
UU
Enchantment - Aura
Enchant creature
1, Tap an untapped creature you control: Untap enchanted creature.

Aura of Silence
1WW
Enchantment
Artifact and enchantment spells your opponents play cost 2 more to play.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Aura Shards
1GW
Enchantment
Whenever a creature comes into play under your control, you may destroy target artifact or enchantment.

Aura Thief
3U
Creature - Illusion
2/2
Flying
When Aura Thief is put into a graveyard from play, you gain control of all enchantments. (You don't get to move Auras.)

Auramancer
2W
Creature - Human Wizard
2/2
When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand.

Auramancer's Guise
2UU
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

Auratog
1W
Creature - Atog
1/2
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

Auratouched Mage
5W
Creature - Human Wizard
3/3
When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

Aurification
2WW
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it has defender. (Those creatures can't attack.)
When Aurification leaves play, remove all gold counters from all creatures.

Auriok Bladewarden
1W
Creature - Human Soldier
1/1
T Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

Auriok Champion
WW
Creature - Human Cleric
1/1
Protection from black and from red
Whenever another creature comes into play, you may gain 1 life.

Auriok Glaivemaster
W
Creature - Human Soldier
1/1
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

Auriok Salvagers
3W
Creature - Human Soldier
2/4
1W: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

Auriok Siege Sled
6
Artifact Creature - Juggernaut
3/5
1: Target artifact creature blocks Auriok Siege Sled this turn if able.
1: Target artifact creature can't block Auriok Siege Sled this turn.

Auriok Steelshaper
1W
Creature - Human Soldier
1/1
Equip costs you pay cost 1 less.
As long as Auriok Steelshaper is equipped, Soldier and Knight creatures you control get +1/+1.

Auriok Transfixer
W
Creature - Human Scout
1/1
W, T Tap target artifact.

Auriok Windwalker
3W
Creature - Human Wizard
2/3
Flying
T Attach target Equipment you control to target creature you control.

Aurochs
3G
Creature - Aurochs
2/3
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Aurochs Herd
5G
Creature - Aurochs
4/4
Trample
When Aurochs Herd comes into play, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Aurora Eidolon
3W
Creature - Spirit
2/2
W, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Whenever you play a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

Aurora Griffin
3W
Creature - Griffin
2/2
Flying
W: Target permanent becomes white until end of turn.

Auspicious Ancestor
3W
Creature - Human Cleric
2/3
When Auspicious Ancestor is put into a graveyard from play, you gain 3 life.
Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life.

Austere Command
4WW
Sorcery
Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.

Autochthon Wurm
10GGGWW
Creature - Wurm
9/14
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Trample

Autumn Willow
4GG
Legendary Creature - Avatar
4/4
Shroud
G: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

Avalanche
X2RR
Sorcery
Destroy X target snow lands.

Avalanche Riders
3R
Creature - Human Nomad
2/2
Haste
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders comes into play, destroy target land.

Avarax
3RR
Creature - Beast
3/3
Haste
When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.
1R: Avarax gets +1/+0 until end of turn.

Avarice Totem
1
Artifact
5: Exchange control of Avarice Totem and target nonland permanent.

Avatar of Discord
(B / R)(B / R)(B / R)
Creature - Avatar
5/3
(o(b/r) can be paid with either B or R.)
Flying
When Avatar of Discord comes into play, sacrifice it unless you discard two cards.

Avatar of Fury
6RR
Creature - Avatar
6/6
If an opponent controls seven or more lands, Avatar of Fury costs 6 less to play.
Flying
R: Avatar of Fury gets +1/+0 until end of turn.

Avatar of Hope
6WW
Creature - Avatar
4/9
If you have 3 life or less, Avatar of Hope costs 6 less to play.
Flying
Avatar of Hope can block any number of creatures.

Avatar of Me
2UU
Creature - Avatar
*/*
Avatar of Me costs 1 more to play for each ten years you've been alive.
Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest 1/2.
Avatar of Me's color is the color of your eyes.

Avatar of Might
6GG
Creature - Avatar
8/8
If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to play.
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Avatar of Will
6UU
Creature - Avatar
5/6
If an opponent has no cards in hand, Avatar of Will costs 6 less to play.
Flying

Avatar of Woe
6BB
Creature - Avatar
6/5
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play.
Fear
T Destroy target creature. It can't be regenerated.

Aven Archer
3WW
Creature - Bird Soldier Archer
2/2
Flying
2W, T Aven Archer deals 2 damage to target attacking or blocking creature.

Aven Augur
3U
Creature - Bird Wizard
2/2
Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Play this ability only during your upkeep.

Aven Brigadier
3WWW
Creature - Bird Soldier
3/5
Flying
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.

Aven Cloudchaser
3W
Creature - Bird Soldier
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser comes into play, destroy target enchantment.

Aven Envoy
U
Creature - Bird Soldier
0/2
Flying

Aven Farseer
1W
Creature - Bird Soldier
1/1
Flying
Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.

Aven Fateshaper
6U
Creature - Bird Wizard
4/5
Flying
When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order.
4U: Look at the top four cards of your library, then put them back in any order.

Aven Fisher
3U
Creature - Bird Soldier
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher is put into a graveyard from play, you may draw a card.

Aven Flock
4W
Creature - Bird Soldier
2/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
W: Aven Flock gets +0/+1 until end of turn.

Aven Fogbringer
3U
Creature - Bird Wizard
2/1
Flying
When Aven Fogbringer comes into play, return target land to its owner's hand.

Aven Liberator
2WW
Creature - Bird Soldier
2/3
Flying
Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.

Aven Mindcensor
2W
Creature - Bird Wizard
2/1
Flash (You may play this spell any time you could play an instant.)
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.

Aven Redeemer
3W
Creature - Bird Cleric
2/2
Flying
T Prevent the next 2 damage that would be dealt to target creature or player this turn.

Aven Riftwatcher
2W
Creature - Bird Rebel Soldier
2/3
Flying
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher comes into play or leaves play, you gain 2 life.

Aven Shrine
1WW
Enchantment
Whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

Aven Smokeweaver
2UU
Creature - Bird Soldier
2/3
Flying, protection from red

Aven Soulgazer
3WW
Creature - Bird Cleric
3/3
Flying
2W: Look at target face-down creature.

Aven Trooper
3W
Creature - Bird Soldier
1/1
Flying
2W, Discard a card: Aven Trooper gets +1/+2 until end of turn.

Aven Warcraft
2W
Instant
Creatures you control get +0/+2 until end of turn.
Threshold - If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn.

Aven Warhawk
4W
Creature - Bird Soldier
2/2
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)
Flying

Aven Windreader
3UU
Creature - Bird Soldier Wizard
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
1U: Target player reveals the top card of his or her library.

Avenger en-Dal
1W
Creature - Human Spellshaper
1/1
2W, T, Discard a card: Remove target attacking creature from the game. Its controller gains life equal to its toughness.

Avenging Angel
3WW
Creature - Angel
3/3
Flying
When Avenging Angel is put into a graveyard from play, you may put Avenging Angel on top of its owner's library.

Avenging Druid
2G
Creature - Human Druid
1/3
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard.

Avian Changeling
2W
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
Flying

Avizoa
3U
Creature - Jellyfish
2/2
Flying
0: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Play this ability only once each turn.

Avoid Fate
G
Instant
Counter target instant or Aura spell that targets a permanent you control.

Awakening
2GG
Enchantment
At the beginning of each upkeep, all players untap all creatures and lands they control.

Awe Strike
W
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

Awesome Presence
U
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked unless defending player pays 3 for each creature he or she controls that's blocking it.

AWOL
2W
Instant
Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone.

Axegrinder Giant
4RR
Creature - Giant Warrior
6/4

Axelrod Gunnarson
4BBRR
Legendary Creature - Giant
5/5
Trample
Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player.

Ayesha Tanaka
WWUU
Legendary Creature - Human Artificer
2/2
Banding
T Counter target activated ability from an artifact source unless that ability's controller pays W.

Aysen Abbey
Land
T Add 1 to your mana pool.
1, T Add W to your mana pool.
2, T Add G or U to your mana pool.

Aysen Bureaucrats
1W
Creature - Human Advisor
1/1
T Tap target creature with power 2 or less.

Aysen Crusader
2WW
Creature - Human Knight
2+*/2+*
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

Aysen Highway
3WWW
Enchantment
White creatures have plainswalk.

Ayumi, the Last Visitor
3GG
Legendary Creature - Spirit
7/3
Legendary landwalk

Azami, Lady of Scrolls
2UUU
Legendary Creature - Human Wizard
0/2
Tap an untapped Wizard you control: Draw a card.

Azimaet Drake
2U
Creature - Drake
1/3
Flying
U: Azimaet Drake gets +1/+0 until end of turn. Play this ability only once each turn.

Azorius AEthermage
1WU
Creature - Human Wizard
1/1
Whenever a permanent is returned to your hand, you may pay 1. If you do, draw a card.

Azorius Chancery
Land
Azorius Chancery comes into play tapped.
When Azorius Chancery comes into play, return a land you control to its owner's hand.
T Add WU to your mana pool.

Azorius First-Wing
WU
Creature - Griffin
2/2
Flying, protection from enchantments

Azorius Guildmage
(W / U)(W / U)
Creature - Vedalken Wizard
2/2
(o(w/u) can be paid with either W or U.)
2W: Tap target creature.
2U: Counter target activated ability. (Mana abilities can't be targeted.)

Azorius Herald
2W
Creature - Spirit
2/1
Azorius Herald is unblockable.
When Azorius Herald comes into play, you gain 4 life.
When Azorius Herald comes into play, sacrifice it unless U was spent to play it.

Azorius Ploy
1WWU
Instant
Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.

Azorius Signet
2
Artifact
1, T Add WU to your mana pool.

Azure Drake
3U
Creature - Drake
2/4
Flying (This creature can't be blocked except by creatures with flying or reach.)

Azusa, Lost but Seeking
2G
Legendary Creature - Human Monk
1/2
You may play two additional lands on each of your turns.

B.F.M. (Big Furry Monster)
BBBBBBBBBBBBBBB
Scariest Creature You'll Ever See
99/99
B.F.M. into play. If either B.F.M. card
more creatures.

Back to Basics
2U
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.

Backdraft
1R
Instant
This turn, whenever target sorcery spell deals damage, Backdraft deals half that much damage, rounded down, to that spell's controller.

Backfire
U
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.

Backlash
1BR
Instant
Tap target untapped creature. That creature deals damage equal to its power to its controller.

Backslide
1U
Instant
Turn target creature with morph face down.
Cycling U (U, Discard this card: Draw a card.)

Bad Ass
2BB
Creature - Donkey Zombie
31/2/1
1B, Growl: Regenerate Bad Ass.

Bad Moon
1B
Enchantment
Black creatures get +1/+1.

Bad River
Land
Bad River comes into play tapped.
T, Sacrifice Bad River: Search your library for an Island or Swamp card and put it into play. Then shuffle your library.

Badlands
Land - Swamp Mountain

Baki's Curse
2UU
Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.

Baku Altar
2
Artifact
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
2, T, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token into play.

Balance
1W
Sorcery
Except the player who controls the fewest lands, each player sacrifices lands until all players control the same number of lands as the player who controls the fewest. Players discard cards the same way, then sacrifice creatures the same way.

Balance of Power
3UU
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.

Balancing Act
2WW
Sorcery
Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

Balduvian Barbarians
1RR
Creature - Human Barbarian
3/2

Balduvian Bears
1G
Creature - Bear
2/2

Balduvian Conjurer
1U
Creature - Human Wizard
0/2
T Target snow land becomes a 2/2 creature until end of turn. It's still a land.

Balduvian Dead
3B
Creature - Zombie
2/3
2R, Remove a creature card in your graveyard from the game: Put a 3/1 black and red Graveborn creature token with haste into play. Sacrifice it at end of turn.

Balduvian Fallen
3B
Creature - Zombie
3/5
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each B or R spent this way.

Balduvian Frostwaker
2U
Creature - Human Wizard
1/1
U, T Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.

Balduvian Horde
2RR
Creature - Human Barbarian
5/5
When Balduvian Horde comes into play, sacrifice it unless you discard a card at random.

Balduvian Hydra
XRR
Creature - Hydra
0/1
Balduvian Hydra comes into play with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
RRR: Put a +1/+0 counter on Balduvian Hydra. Play this ability only during your upkeep.

Balduvian Rage
XR
Instant
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

Balduvian Shaman
U
Creature - Human Cleric Shaman
1/1
T Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains "Cumulative upkeep 1." (For example, you may change "counters black spells" to "counters blue spells.")

Balduvian Trading Post
Land
If Balduvian Trading Post would come into play, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post into play. If you don't, put it into its owner's graveyard.
T Add 1R to your mana pool.
1, T Balduvian Trading Post deals 1 damage to target attacking creature.

Balduvian Warlord
3R
Creature - Human Barbarian
3/2
T Remove target blocking creature from combat. Creatures it blocked that no other creature blocked this combat become unblocked, then it blocks an attacking creature of your choice. Play this ability only during the declare blockers step.

Balduvian War-Makers
4R
Creature - Human Barbarian
3/3
Haste
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Balefire Liege
2(R / W)(R / W)(R / W)
Creature - Spirit Horror
2/4
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you play a red spell, Balefire Liege deals 3 damage to target player.
Whenever you play a white spell, you gain 3 life.

Baleful Stare
2U
Sorcery
Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.

Ball Lightning
RRR
Creature - Elemental
6/1
Trample, haste
At end of turn, sacrifice Ball Lightning.

Ballista Squad
3W
Creature - Human Rebel
2/2
XW, T Ballista Squad deals X damage to target attacking or blocking creature.

Balloon Peddler
2U
Creature - Human Spellshaper
2/2
U, T, Discard a card: Target creature gains flying until end of turn.

Ballynock Cohort
2W
Creature - Kithkin Soldier
2/2
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.

Ballynock Trapper
3W
Creature - Kithkin Soldier
2/2
T Tap target creature.
Whenever you play a white spell, you may untap Ballynock Trapper.

Ballyrush Banneret
1W
Creature - Kithkin Soldier
2/1
Kithkin spells and Soldier spells you play cost 1 less to play.

Balm of Restoration
2
Artifact
1, T, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn.

Balshan Beguiler
2U
Creature - Human Wizard
1/1
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.

Balshan Collaborator
3U
Creature - Bird Soldier
2/2
Flying
B: Balshan Collaborator gets +1/+1 until end of turn.

Balshan Griffin
3UU
Creature - Griffin
3/2
Flying
1U, Discard a card: Return Balshan Griffin to its owner's hand.

Balthor the Defiled
2BB
Legendary Creature - Zombie Dwarf
2/2
Minion creatures get +1/+1.
BBB, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play.

Balthor the Stout
1RR
Legendary Creature - Dwarf Barbarian
2/2
Other Barbarian creatures get +1/+1.
R: Another target Barbarian creature gets +1/+0 until end of turn.

Bamboozle
2U
Sorcery
Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.

Bandage
W
Instant
Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card.

Bane of the Living
2BB
Creature - Insect
4/3
Morph XBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

Banishing Knack
U
Instant
Until end of turn, target creature gains "T Return target nonland permanent to its owner's hand."

Banshee
2BB
Creature - Spirit
0/1
X, T Banshee deals X damage divided evenly between you and target creature or player. Round up for you and down for that creature or player.

Banshee's Blade
2
Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Barbarian Bully
2R
Creature - Human Barbarian
2/2
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Play this ability only once each turn.

Barbarian General
4R
Creature - Human Barbarian Soldier
3/2
Horsemanship

Barbarian Guides
2R
Creature - Human Barbarian
1/2
2R, T Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at end of turn.

Barbarian Horde
3R
Creature - Human Barbarian Soldier
3/3

Barbarian Lunatic
2R
Creature - Human Barbarian
2/1
2R, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.

Barbarian Outcast
1R
Creature - Human Barbarian Beast
2/2
When you control no Swamps, sacrifice Barbarian Outcast.

Barbarian Riftcutter
4R
Creature - Human Barbarian
3/3
R, Sacrifice Barbarian Riftcutter: Destroy target land.

Barbarian Ring
Land
T Add R to your mana pool. Barbarian Ring deals 1 damage to you.
Threshold - R, T, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Play this ability only if seven or more cards are in your graveyard.

Barbary Apes
1G
Creature - Ape
2/2

Barbed Field
2RR
Enchantment - Aura
Enchant land
Enchanted land has "T This land deals 1 damage to target creature or player."

Barbed Foliage
2GG
Enchantment
Whenever a creature attacks you, it loses flanking until end of turn.
Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.

Barbed Lightning
2R
Instant
Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.
Entwine 2 (Choose both if you pay the entwine cost.)

Barbed Sextant
1
Artifact
1, T, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.

Barbed Shocker
3R
Creature - Insect
2/2
Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.

Barbed Sliver
2R
Creature - Sliver
2/2
All Sliver creatures have "2: This creature gets +1/+0 until end of turn."

Barbed Wire
3
Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
2: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.

Barbed-Back Wurm
4B
Creature - Wurm
4/3
B: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.

Barbtooth Wurm
5G
Creature - Wurm
6/4

Bargain
2W
Sorcery
Target opponent draws a card.
You gain 7 life.

Bargaining Table
5
Artifact
X, T Draw a card. X is the number of cards in an opponent's hand as you play this ability.

Barishi
2GG
Creature - Elemental
4/3
When Barishi is put into a graveyard from play, remove Barishi from the game, then shuffle all creature cards from your graveyard into your library.

Barkhide Mauler
4G
Creature - Beast
4/4
Cycling 2 (2, Discard this card: Draw a card.)

Barkshell Blessing
(G / W)
Instant
Target creature gets +2/+2 until end of turn.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Barktooth Warbeard
4BRR
Legendary Creature - Human Warrior
6/5

Barl's Cage
4
Artifact
3: Target creature doesn't untap during its controller's next untap step.

Baron Sengir
5BBB
Legendary Creature - Vampire
5/5
Flying
Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir.
T Regenerate another target Vampire.

Barrel Down Sokenzan
2R
Instant - Arcane
Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.

Barreling Attack
2RR
Instant
Target creature gets +1/+1 for each creature blocking it and gains trample until end of turn.

Barren Glory
4WW
Enchantment
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

Barren Moor
Land
Barren Moor comes into play tapped.
T Add B to your mana pool.
Cycling B (B, Discard this card: Draw a card.)

Barrenton Cragtreads
2(W / U)(W / U)
Creature - Kithkin Scout
3/3
Barrenton Cragtreads can't be blocked by red creatures.

Barrenton Medic
4W
Creature - Kithkin Cleric
0/4
T Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

Barrin, Master Wizard
1UU
Legendary Creature - Human Wizard
1/1
2, Sacrifice a permanent: Return target creature to its owner's hand.

Barrin's Codex
4
Artifact
At the beginning of your upkeep, you may put a page counter on Barrin's Codex.
4, T, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.

Barrin's Spite
2UB
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.

Barrin's Unmaking
1U
Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.

Barrow Ghoul
1B
Creature - Zombie
4/4
At the beginning of your upkeep, sacrifice Barrow Ghoul unless you remove the top creature card in your graveyard from the game.

Bartel Runeaxe
3BRG
Legendary Creature - Giant Warrior
6/5
Vigilance
Bartel Runeaxe can't be the target of Aura spells.

Barter in Blood
2BB
Sorcery
Each player sacrifices two creatures.

Baru, Fist of Krosa
3GG
Legendary Creature - Human Druid
4/4
Whenever a Forest comes into play, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token into play, where X is the number of lands you control.

Basal Sliver
2B
Creature - Sliver
2/2
All Slivers have "Sacrifice this permanent: Add BB to your mana pool."

Basal Thrull
BB
Creature - Thrull
1/2
T, Sacrifice Basal Thrull: Add BB to your mana pool.

Basalt Gargoyle
2R
Creature - Gargoyle
3/2
Flying
Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
R: Basalt Gargoyle gets +0/+1 until end of turn.

Basalt Golem
5
Artifact Creature - Golem
2/4
Basalt Golem can't be blocked by artifact creatures.
Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 Wall artifact creature token with defender into play.

Basalt Monolith
3
Artifact
Basalt Monolith doesn't untap during your untap step.
3: Untap Basalt Monolith.
T Add 3 to your mana pool.

Bash to Bits
3R
Instant
Destroy target artifact.
Flashback 4RR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Basking Rootwalla
G
Creature - Lizard
1/1
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.
Madness 0 (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Bathe in Light
1W
Instant
Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

Baton of Courage
3
Artifact
Flash
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.

Baton of Morale
2
Artifact
2: Target creature gains banding until end of turn.

Battered Golem
3
Artifact Creature - Golem
3/2
Battered Golem doesn't untap during your untap step.
Whenever an artifact comes into play, you may untap Battered Golem.

Battering Craghorn
2RR
Creature - Goat Beast
3/1
First strike
Morph 1RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Battering Ram
2
Artifact Creature - Construct
1/1
At the beginning of your combat phase, Battering Ram gains banding until end of combat.
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

Battering Sliver
5R
Creature - Sliver
4/4
All Sliver creatures have trample.

Battering Wurm
6G
Creature - Wurm
4/3
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Creatures with power less than Battering Wurm's power can't block it.

Battle Cry
2W
Instant
Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.

Battle Frenzy
2R
Instant
Green creatures you control get +1/+1 until end of turn.
Nongreen creatures you control get +1/+0 until end of turn.

Battle Mastery
2W
Enchantment - Aura
Enchant creature
Enchanted creature has double strike.

Battle of Wits
3UU
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

Battle Rampart
2R
Creature - Wall
1/3
Defender (This creature can't attack.)
T Target creature gains haste until end of turn.

Battle Screech
2WW
Sorcery
Put two 1/1 white Bird creature tokens with flying into play.
Flashback-Tap three untapped white creatures you control. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Battle Squadron
3RR
Creature - Goblin
*/*
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.

Battle Strain
1R
Enchantment
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.

Battlefield Forge
Land
T Add 1 to your mana pool.
T Add R or W to your mana pool. Battlefield Forge deals 1 damage to you.

Battlefield Medic
1W
Creature - Human Cleric
1/1
T Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play.

Battlefield Percher
3BB
Creature - Bird
2/2
Flying
Battlefield Percher can block only creatures with flying.
1B: Battlefield Percher gets +1/+1 until end of turn.

Battlefield Scrounger
3GG
Creature - Centaur
3/3
Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Play this ability only once each turn, and only if seven or more cards are in your graveyard.

Battlegate Mimic
1(R / W)
Creature - Shapeshifter
2/1
Whenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.

Battlegrowth
G
Instant
Put a +1/+1 counter on target creature.

Battle-Mad Ronin
1R
Creature - Human Samurai
1/1
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each turn if able.

Battletide Alchemist
3WW
Creature - Kithkin Cleric
3/4
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

Battlewand Oak
2G
Creature - Treefolk Warrior
1/3
Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.

Battlewise Aven
3W
Creature - Bird Soldier
2/2
Flying
Threshold - Battlewise Aven gets +1/+1 and has first strike as long as seven or more cards are in your graveyard.

Batwing Brume
1(W / B)
Instant
Prevent all combat damage that would be dealt this turn if W was spent to play Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if B was spent to play Batwing Brume. (Do both if WB was spent.)

Bay Falcon
1U
Creature - Bird
1/1
Flying, vigilance

Bayou
Land - Swamp Forest

Bayou Dragonfly
1G
Creature - Insect
1/1
Flying, swampwalk

Bazaar of Baghdad
Land
T Draw two cards, then discard three cards.

Bazaar of Wonders
3UU
World Enchantment
When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game.
Whenever a spell is played, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is in play.

Beacon Hawk
1W
Creature - Bird
1/1
Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
W: Beacon Hawk gets +0/+1 until end of turn.

Beacon of Creation
3G
Sorcery
Put a 1/1 green Insect creature token into play for each Forest you control. Shuffle Beacon of Creation into its owner's library.

Beacon of Destiny
1W
Creature - Human Cleric
1/3
T The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.

Beacon of Destruction
3RR
Instant
Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.

Beacon of Immortality
5W
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

Beacon of Tomorrows
6UU
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

Beacon of Unrest
3BB
Sorcery
Put target artifact or creature card in a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library.

Bear Cub
1G
Creature - Bear
2/2

Bearscape
1GG
Enchantment
1G, Remove two cards in your graveyard from the game: Put a 2/2 green Bear creature token into play.

Beast Attack
2GGG
Instant
Put a 4/4 green Beast creature token into play.
Flashback 2GGG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Beast of Burden
6
Artifact Creature - Golem
*/*
Beast of Burden's power and toughness are each equal to the number of creatures in play.

Beast Walkers
1WW
Creature - Human Beast Soldier
2/2
G: Beast Walkers gains banding until end of turn.

Beastmaster's Magemark
2G
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Beasts of Bogardan
4R
Creature - Beast
3/3
Protection from red
Beasts of Bogardan gets +1/+1 as long as any opponent controls a white permanent.

Beckon Apparition
(W / B)
Instant
Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.

Bedlam
2RR
Enchantment
Creatures can't block.

Bee Sting
3G
Sorcery
Bee Sting deals 2 damage to target creature or player.

Befoul
2BB
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.

Belbe's Armor
3
Artifact
X, T Target creature gets -X/+X until end of turn.

Belbe's Percher
2B
Creature - Bird
2/2
Flying
Belbe's Percher can block only creatures with flying.

Belbe's Portal
5
Artifact
As Belbe's Portal comes into play, choose a creature type.
3, T You may put a creature card of the chosen type from your hand into play.

Belfry Spirit
3WW
Creature - Spirit
1/1
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play.

Belligerent Hatchling
3(R / W)
Creature - Elemental
6/6
First strike
Belligerent Hatchling comes into play with four -1/-1 counters on it.
Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling.

Bellowing Fiend
4B
Creature - Spirit
3/3
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

Belltower Sphinx
4U
Creature - Sphinx
2/5
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.

Beloved Chaplain
1W
Creature - Human Cleric
1/1
Protection from creatures

Benalish Cavalry
1W
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Benalish Commander
3W
Creature - Human Soldier
*/*
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X-XWW. X can't be 0.
Whenever a time counter is removed from Benalish Commander while it's removed from the game, put a 1/1 white Soldier creature token into play.

Benalish Emissary
2W
Creature - Human Wizard
1/4
Kicker 1G (You may pay an additional 1G as you play this spell.)
When Benalish Emissary comes into play, if the kicker cost was paid, destroy target land.

Benalish Heralds
3W
Creature - Human Soldier
2/4
3U, T Draw a card.

Benalish Hero
W
Creature - Human Soldier
1/1
Banding

Benalish Infantry
2W
Creature - Human Soldier
1/3
Banding

Benalish Knight
2W
Creature - Human Knight
2/2
Flash (You may play this spell any time you could play an instant.)
First strike (This creature deals combat damage before creatures without first strike.)

Benalish Lancer
2W
Creature - Human Knight
2/2
Kicker 2W (You may pay an additional 2W as you play this spell.)
If the kicker cost was paid, Benalish Lancer comes into play with two +1/+1 counters on it and with first strike.

Benalish Missionary
W
Creature - Human Cleric
1/1
1W, T Prevent all combat damage that would be dealt by target blocked creature this turn.

Benalish Trapper
1W
Creature - Human Soldier
1/2
W, T Tap target creature.

Ben-Ben, Akki Hermit
2RR
Legendary Creature - Goblin Shaman
1/1
T Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.

Bend or Break
3R
Sorcery
Each player separates all lands he or she controls into two piles. For each player, an opponent chooses a pile. Destroy all lands in the chosen piles. Tap all lands in the other piles.

Benediction of Moons
W
Sorcery
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)
When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player.

Benevolent Ancestor
2W
Creature - Spirit
0/4
Defender (This creature can't attack.)
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Benevolent Bodyguard
W
Creature - Human Cleric
1/1
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

Benevolent Unicorn
1W
Creature - Unicorn
1/2
If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.

Benthic Behemoth
5UUU
Creature - Serpent
7/6
Islandwalk

Benthic Djinn
2UB
Creature - Djinn
5/3
Islandwalk
At the beginning of your upkeep, you lose 2 life.

Benthic Explorers
3U
Creature - Merfolk Scout
2/4
T, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.

Benthicore
6U
Creature - Elemental
5/5
When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

Bequeathal
G
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, you draw two cards.

Bereavement
1B
Enchantment
Whenever a green creature is put into a graveyard from play, its controller discards a card.

Berserk
G
Instant
Play Berserk only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At end of turn, destroy that creature if it attacked this turn.

Berserk Murlodont
4G
Creature - Beast
3/3
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Beseech the Queen
(2 / B)(2 / B)(2 / B)
Sorcery
(o(2/b) can be paid with any two mana or with B. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Bestial Fury
2R
Enchantment - Aura
Enchant creature
When Bestial Fury comes into play, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

Betrayal
U
Enchantment - Aura
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.

Betrayal of Flesh
5B
Instant
Choose one - Destroy target creature; or return target creature card from your graveyard to play.
Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.)

Betrothed of Fire
1R
Enchantment - Aura
Enchant creature
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.

Bewilder
2U
Instant
Target creature gets -3/-0 until end of turn.
Draw a card.

Bifurcate
3G
Sorcery
Search your library for a creature card with the same name as target creature and put that card into play. Then shuffle your library.

Big Game Hunter
1BB
Creature - Human Rebel Assassin
1/1
When Big Game Hunter comes into play, destroy target creature with power 4 or greater. It can't be regenerated.
Madness B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Bile Urchin
B
Creature - Spirit
1/1
Sacrifice Bile Urchin: Target player loses 1 life.

Bind
1G
Instant
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.

Binding Agony
1B
Enchantment - Aura
Enchant creature
Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.

Binding Grasp
3U
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay 1U.
You control enchanted creature.
Enchanted creature gets +0/+1.

B-I-N-G-O
1G
Creature - Hound
1/1
Trample
Whenever a player plays a spell, put a chip counter on its converted mana cost.
B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.

Biomantic Mastery
4(G / U)(G / U)(G / U)
Sorcery
(o(g/u) can be paid with either G or U.)
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

Bioplasm
3GG
Creature - Ooze
4/4
Whenever Bioplasm attacks, remove the top card of your library from the game. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the removed creature card's power and Y is its toughness.

Biorhythm
6GG
Sorcery
Each player's life total becomes the number of creatures he or she controls.

Birchlore Rangers
G
Creature - Elf Druid
1/1
Tap two untapped Elves you control: Add one mana of any color to your mana pool.
Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Bird Maiden
2R
Creature - Human Bird
1/2
Flying

Birds of Paradise
G
Creature - Bird
0/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
T Add one mana of any color to your mana pool.

Biting Tether
4U
Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

Bitter Ordeal
2B
Sorcery
Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library.
Gravestorm (When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

Bitterblossom
1B
Tribal Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.

Black Carriage
3BB
Creature - Horse
4/4
Trample
Black Carriage doesn't untap during your untap step.
Sacrifice a creature: Untap Black Carriage. Play this ability only during your upkeep.

Black Knight
BB
Creature - Human Knight
2/2
First strike, protection from white

Black Lotus
0
Artifact
T, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.

Black Mana Battery
4
Artifact
2, T Put a charge counter on Black Mana Battery.
T, Remove any number of charge counters from Black Mana Battery: Add B to your mana pool, then add an additional B to your mana pool for each charge counter removed this way.

Black Market
3BB
Enchantment
Whenever a creature is put into a graveyard from play, put a charge counter on Black Market.
At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Black Market.

Black Poplar Shaman
2B
Creature - Treefolk Shaman
1/3
2B: Regenerate target Treefolk.

Black Scarab
W
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

Black Vise
1
Artifact
As Black Vise comes into play, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.

Black Ward
W
Enchantment - Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.

Blacker Lotus
0
Artifact
T Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards.

Blackmail
B
Sorcery
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.

Blade of the Sixth Pride
1W
Creature - Cat Rebel
3/1

Blade Sliver
2R
Creature - Sliver
2/2
All Sliver creatures get +1/+0.

Blademane Baku
1R
Creature - Spirit
1/1
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.

Blades of Velis Vel
1R
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

Bladewing the Risen
3BBRR
Legendary Creature - Zombie Dragon
4/4
Flying
When Bladewing the Risen comes into play, you may return target Dragon permanent card from your graveyard to play.
BR: Dragon creatures get +1/+1 until end of turn.

Bladewing's Thrall
2BB
Creature - Zombie
3/3
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon comes into play, you may return Bladewing's Thrall from your graveyard to play.

Blanchwood Armor
2G
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.

Blanchwood Treefolk
4G
Creature - Treefolk
4/5

Blanket of Night
1BB
Enchantment
Each land is a Swamp in addition to its other land types.

Blast from the Past
2R
Instant
Madness R, cycling 1R, kicker 2R, flashback 3R, buyback 4R
Blast from the Past deals 2 damage to target creature or player.
If the kicker cost was paid, put a 1/1 red Goblin creature token into play.

Blasted Landscape
Land
T Add 1 to your mana pool.
Cycling 2 (2, Discard this card: Draw a card.)

Blaster Mage
2R
Creature - Human Spellshaper
2/2
R, T, Discard a card: Destroy target Wall.

Blasting Station
3
Artifact
T, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.
Whenever a creature comes into play, you may untap Blasting Station.

Blastoderm
2GG
Creature - Beast
5/5
Shroud (This permanent can't be the target of spells or abilities.)
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Blatant Thievery
4UUU
Sorcery
For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)

Blaze
XR
Sorcery
Blaze deals X damage to target creature or player.

Blaze of Glory
W
Instant
Target creature can block any number of creatures this turn. It must block each attacking creature this turn if able.

Blazethorn Scarecrow
5
Artifact Creature - Scarecrow
3/3
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

Blazing Archon
6WWW
Creature - Archon
5/6
Flying
Creatures can't attack you.

Blazing Blade Askari
2R
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2: Blazing Blade Askari becomes colorless until end of turn.

Blazing Effigy
1R
Creature - Elemental
0/3
When Blazing Effigy is put into a graveyard from play, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.

Blazing Salvo
R
Instant
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her.

Blazing Shoal
XRR
Instant - Arcane
You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal's mana cost.
Target creature gets +X/+0 until end of turn.

Blazing Specter
2BR
Creature - Specter
2/2
Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.

Blessed Breath
W
Instant - Arcane
Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane W (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Blessed Orator
3W
Creature - Human Cleric
1/4
Other creatures you control get +0/+1.

Blessed Reversal
1W
Instant
You gain 3 life for each creature attacking you.

Blessed Wind
7WW
Sorcery
Target player's life total becomes 20.

Blessed Wine
1W
Instant
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.

Blessing
WW
Enchantment - Aura
Enchant creature
W: Enchanted creature gets +1/+1 until end of turn.

Blessing of Leeches
2B
Enchantment - Aura
Flash
Enchant creature
At the beginning of your upkeep, you lose 1 life.
0: Regenerate enchanted creature.

Blessing of the Nephilim
W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each of its colors.

Blight
BB
Enchantment - Aura
Enchant land
When enchanted land becomes tapped, destroy it.

Blight Sickle
2
Artifact - Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip 2

Blighted Shaman
1B
Creature - Human Cleric Shaman
1/1
T, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
T, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

Blightsoil Druid
1B
Creature - Elf Druid
1/2
T, Pay 1 life: Add G to your mana pool.

Blightspeaker
1B
Creature - Human Rebel Cleric
1/1
T Target player loses 1 life.
4, T Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library.

Blind Creep