_____
1U
Creature - Shapeshifter
(1/1)
{1}: This card's name becomes the name of your choice. Play this ability anywhere, anytime.
"Ach! Hans, Run!"
2RRGG
Enchantment
At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn.
Abandon Hope
X1B
Sorcery
As an additional cost to cast Abandon Hope, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
Abandoned Outpost
Land
Abandoned Outpost enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.
Abbey Gargoyles
2WWW
Creature - Gargoyle
(3/4)
Flying, protection from red
Abbey Matron
2W
Creature - Human Cleric
(1/3)
{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
Abduction
2UU
Enchantment - Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control.
Abeyance
1W
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
Abjure
U
Instant
As an additional cost to cast Abjure, sacrifice a blue permanent.
Counter target spell.
Abolish
1WW
Instant
You may discard a Plains card rather than pay Abolish's mana cost.
Destroy target artifact or enchantment.
Abomination
3BB
Creature - Horror
(2/6)
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
Aboroth
4GG
Creature - Elemental
(9/9)
Cumulative upkeepâ??Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Aboshan, Cephalid Emperor
4UU
Legendary Creature - Cephalid
(3/3)
Tap an untapped Cephalid you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying.
Aboshan's Desire
U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Threshold â?? Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
About Face
R
Instant
Switch target creature's power and toughness until end of turn.
Absolute Grace
1W
Enchantment
All creatures have protection from black.
Absolute Law
1W
Enchantment
All creatures have protection from red.
Absolver Thrull
3W
Creature - Thrull Cleric
(2/3)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts is put into a graveyard, destroy target enchantment.
Absorb
WUU
Instant
Counter target spell. You gain 3 life.
Absorb Vis
6B
Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Abu Ja'far
W
Creature - Human
(0/1)
When Abu Ja'far is put into a graveyard from the battlefield, destroy all creatures blocking or blocked by it. They can't be regenerated.
Abuna's Chant
3W
Instant
Choose one â?? You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.
Entwine {2} (Choose both if you pay the entwine cost.)
Abundance
2GG
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Abyssal Gatekeeper
1B
Creature - Horror
(1/1)
When Abyssal Gatekeeper is put into a graveyard from the battlefield, each player sacrifices a creature.
Abyssal Horror
4BB
Creature - Horror
(2/2)
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
Abyssal Hunter
3B
Creature - Human Assassin
(1/1)
{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
Abyssal Nightstalker
3B
Creature - Nightstalker
(2/2)
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
Abyssal Nocturnus
1BB
Creature - Horror
(2/2)
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Abyssal Persecutor
2BB
Creature - Demon
(6/6)
Flying, trample
You can't win the game and your opponents can't lose the game.
Abyssal Specter
2BB
Creature - Specter
(2/3)
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Academy Rector
3W
Creature - Human Cleric
(1/2)
When Academy Rector is put into a graveyard from the battlefield, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
Academy Researchers
1UU
Creature - Human Wizard
(2/2)
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
Academy Ruins
Legendary Land
{T}: Add {1} to your mana pool.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
Accelerate
1R
Instant
Target creature gains haste until end of turn.
Draw a card.
Accelerated Mutation
3GG
Instant
Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.
Acceptable Losses
3R
Sorcery
As an additional cost to cast Acceptable Losses, discard a card at random.
Acceptable Losses deals 5 damage to target creature.
Accumulated Knowledge
1U
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Accursed Centaur
B
Creature - Zombie Centaur
(2/2)
When Accursed Centaur enters the battlefield, sacrifice a creature.
Acid Rain
3U
Sorcery
Destroy all Forests.
Acidic Dagger
4
Artifact
{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only during combat before blockers are declared.
Acidic Slime
3GG
Creature - Ooze
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Acidic Sliver
BR
Creature - Sliver
(2/2)
All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."
Acidic Soil
2R
Sorcery
Acidic Soil deals damage to each player equal to the number of lands he or she controls.
Acolyte of Xathrid
B
Creature - Human Cleric
(0/1)
{1}{B}, {T}: Target player loses 1 life.
Acorn Harvest
3G
Sorcery
Put two 1/1 green Squirrel creature tokens onto the battlefield.
Flashbackâ??{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Acquire
3UU
Sorcery
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
Acridian
1G
Creature - Insect
(2/4)
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Act of Treason
2R
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Active Volcano
R
Instant
Choose one â?? Destroy target blue permanent; or return target Island to its owner's hand.
Ad Nauseam
3BB
Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
Adamaro, First to Desire
1RR
Legendary Creature - Spirit
(*/*)
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
Adarkar Sentinel
5
Artifact Creature - Soldier
(3/3)
{1}: Adarkar Sentinel gets +0/+1 until end of turn.
Adarkar Unicorn
1WW
Creature - Unicorn
(2/2)
{T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.
Adarkar Valkyrie
4WW
Snow Creature - Angel
(4/5)
Flying, vigilance
{T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control.
Adarkar Wastes
Land
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.
Adarkar Windform
4U
Snow Creature - Illusion
(3/3)
Flying
{1}{S}i}: Target creature loses flying until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Adder-Staff Boggart
1R
Creature - Goblin Warrior
(2/1)
When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Addle
1B
Sorcery
Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.
Admonition Angel
3WWW
Creature - Angel
(6/6)
Flying
Landfall â?? Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Adun Oakenshield
BRG
Legendary Creature - Human Knight
(1/2)
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
Advance Scout
1W
Creature - Human Soldier Scout
(1/1)
First strike
{W}: Target creature gains first strike until end of turn.
Advanced Hoverguard
3U
Creature - Drone
(2/2)
Flying
{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
Adventurers' Guildhouse
Land
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Adventuring Gear
1
Artifact - Equipment
Landfall â?? Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Advice from the Fae
(2/U)(2/U)
Sorcery
({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
Aegis of Honor
W
Enchantment
{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
Aegis of the Meek
3
Artifact
{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.
Aeolipile
2
Artifact
{1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.
Aeon Chronicler
3UU
Creature - Avatar
(*/*)
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend Xâ??{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
Aerial Caravan
4UU
Creature - Human Soldier
(4/3)
Flying
{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Aerie Mystics
4W
Creature - Bird Wizard
(3/3)
Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn.
Aerie Ouphes
4G
Creature - Ouphe
(3/3)
Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Aesthetic Consultation
B
Instant
Name an artist. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then remove all the other cards revealed this way from the game.
Aesthir Glider
3
Artifact Creature - Bird
(2/1)
Flying
Aesthir Glider can't block.
Affa Guard Hound
2W
Creature - Hound
(2/2)
Flash
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Afflict
2B
Instant
Target creature gets -1/-1 until end of turn.
Draw a card.
Afiya Grove
1G
Enchantment
Afiya Grove enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.
Afterlife
2W
Instant
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
Aftershock
2RR
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Agadeem Occultist
2B
Creature - Human Shaman Ally
(0/2)
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
Ageless Entity
3GG
Creature - Elemental
(4/4)
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
Ageless Sentinels
3W
Creature - Wall
(4/4)
Defender (This creature can't attack.)
Flying
When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
Agent of Masks
3WB
Creature - Human Advisor
(2/3)
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Agent of Shauku
1B
Creature - Human Mercenary
(1/1)
{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
Agent of Stromgald
R
Creature - Human Knight
(1/1)
{R}: Add {B} to your mana pool.
Aggravated Assault
2R
Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.
Aggression
2R
Enchantment - Aura
Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
Aggressive Urge
1G
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.
Agility
1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Agonizing Demise
3B
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.
Agonizing Memories
2BB
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
Agony Warp
UB
Instant
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
Agrus Kos, Wojek Veteran
3RW
Legendary Creature - Human Soldier
(3/3)
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
Air Bladder
U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Air Elemental
3UU
Creature - Elemental
(4/4)
Flying
Air Servant
4U
Creature - Elemental
(4/3)
Flying
{2}{U}: Tap target creature with flying.
Airborne Aid
3U
Sorcery
Draw a card for each Bird on the battlefield.
Airdrop Condor
4R
Creature - Bird
(2/2)
Flying
{1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player.
Aisling Leprechaun
G
Creature - Faerie
(1/1)
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
Ajani Goldmane
2WW
Planeswalker - Ajani
+1: You gain 2 life.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
Ajani Vengeant
2RW
Planeswalker - Ajani
+1: Target permanent doesn't untap during its controller's next untap step.
-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
-7: Destroy all lands target player controls.
Ajani's Mantra
1W
Enchantment
At the beginning of your upkeep, you may gain 1 life.
Ajani's Pridemate
1W
Creature - Cat Soldier
(2/2)
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)
Akki Avalanchers
R
Creature - Goblin Warrior
(1/1)
Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn.
Akki Blizzard-Herder
1R
Creature - Goblin Shaman
(1/1)
When Akki Blizzard-Herder is put into a graveyard from the battlefield, each player sacrifices a land.
Akki Coalflinger
1RR
Creature - Goblin Shaman
(2/2)
First strike
{R}, {T}: Attacking creatures gain first strike until end of turn.
Akki Drillmaster
2R
Creature - Goblin Shaman
(2/2)
{T}: Target creature gains haste until end of turn.
Akki Lavarunner (Tok-Tok, Volcano Born)
3R
Legendary Creature - Goblin Shaman
(2/2)
Protection from red
If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
Akki Raider
1R
Creature - Goblin Warrior
(2/1)
Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
Akki Rockspeaker
1R
Creature - Goblin Shaman
(1/1)
When Akki Rockspeaker enters the battlefield, add {R} to your mana pool.
Akki Underling
1R
Creature - Goblin Warrior
(2/1)
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
Akki Underminer
3R
Creature - Goblin Rogue Shaman
(1/1)
Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.
Akoum Battlesinger
1R
Creature - Human Berserker Ally
(1/1)
Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
Akoum Boulderfoot
4RR
Creature - Giant Warrior
(4/5)
When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player.
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R} to your mana pool.
Akrasan Squire
W
Creature - Human Soldier
(1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Akroma, Angel of Fury
5RRR
Legendary Creature - Angel
(6/6)
Akroma, Angel of Fury can't be countered.
Flying, trample, protection from white and from blue
{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Akroma, Angel of Wrath
5WWW
Legendary Creature - Angel
(6/6)
Flying, first strike, vigilance, trample, haste, protection from black and from red
Akroma's Blessing
2W
Instant
Creatures you control gain protection from the color of your choice until end of turn.
Cycling {W} ({W}, Discard this card: Draw a card.)
Akroma's Devoted
3W
Creature - Human Cleric
(2/4)
Cleric creatures have vigilance.
Akroma's Memorial
7
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Akroma's Vengeance
4WW
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling {3} ({3}, Discard this card: Draw a card.)
Akron Legionnaire
6WW
Creature - Giant Soldier
(8/4)
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
Aku Djinn
3BB
Creature - Djinn
(5/6)
Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
Akuta, Born of Ash
2BB
Legendary Creature - Spirit
(3/2)
Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
Al-abara's Carpet
5
Artifact
{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Alabaster Dragon
4WW
Creature - Dragon
(4/4)
Flying
When Alabaster Dragon is put into a graveyard from the battlefield, shuffle Alabaster Dragon into its owner's library.
Alabaster Leech
W
Creature - Leech
(1/3)
White spells you cast cost {W} more to cast.
Alabaster Potion
XWW
Instant
Choose one â?? Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.
Alabaster Wall
2W
Creature - Wall
(0/4)
Defender (This creature can't attack.)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Alaborn Cavalier
2WW
Creature - Human Knight
(2/2)
Whenever Alaborn Cavalier attacks, you may tap target creature.
Alaborn Grenadier
WW
Creature - Human Soldier
(2/2)
Vigilance
Alaborn Musketeer
1W
Creature - Human Soldier
(2/1)
Reach (This creature can block creatures with flying.)
Alaborn Trooper
2W
Creature - Human Soldier
(2/3)
Alaborn Veteran
2W
Creature - Human Knight
(2/2)
{T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
Alaborn Zealot
W
Creature - Human Soldier
(1/1)
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
Aladdin
2RR
Creature - Human Rogue
(1/1)
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.
Aladdin's Lamp
10
Artifact
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Aladdin's Ring
8
Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.
Alarum
1W
Instant
Untap target nonattacking creature. It gets +1/+3 until end of turn.
Albino Troll
1G
Creature - Troll
(3/3)
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{1}{G}: Regenerate Albino Troll.
Alchor's Tomb
4
Artifact
{2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
Aleatory
1R
Instant
Cast Aleatory only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Alert Shu Infantry
2W
Creature - Human Soldier
(2/2)
Vigilance
Alexi, Zephyr Mage
3UU
Legendary Creature - Human Spellshaper
(3/3)
{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
Alexi's Cloak
1U
Enchantment - Aura
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Algae Gharial
3G
Creature - Crocodile
(1/1)
Shroud
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Algae Gharial.
Ali Baba
R
Creature - Human Rogue
(1/1)
{R}: Tap target Wall.
Ali from Cairo
2RR
Creature - Human
(0/1)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Aliban's Tower
1R
Instant
Target blocking creature gets +3/+1 until end of turn.
All Hallow's Eve
2BB
Sorcery
Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.
All Is Dust
7
Tribal Sorcery - Eldrazi
Each player sacrifices all colored permanents he or she controls.
All Suns' Dawn
4G
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
Allay
1W
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target enchantment.
Alley Grifters
1BB
Creature - Human Mercenary
(2/2)
Whenever Alley Grifters becomes blocked, defending player discards a card.
Allied Strategies
4U
Sorcery
Domain â?? Target player draws a card for each basic land type among lands he or she controls.
Allosaurus Rider
5GG
Creature - Elf Warrior
(1+*/1+*)
You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
Alloy Golem
6
Artifact Creature - Golem
(4/4)
As Alloy Golem enters the battlefield, choose a color.
Alloy Golem is the chosen color. (It's still an artifact.)
Alluring Scent
1GG
Sorcery
All creatures able to block target creature this turn do so.
Alluring Siren
1U
Creature - Siren
(1/1)
{T}: Target creature an opponent controls attacks you this turn if able.
Alms
W
Enchantment
{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
Alpha Kavu
2G
Creature - Kavu
(2/2)
{1}{G}: Target Kavu creature gets -1/+1 until end of turn.
Alpha Myr
2
Artifact Creature - Myr
(2/1)
Alpha Status
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Altar Golem
7
Artifact Creature - Golem
(*/*)
Trample
Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.
Altar of Bone
GW
Sorcery
As an additional cost to cast Altar of Bone, sacrifice a creature.
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Altar Of Dementia (Altar of Dementia)
2
Artifact
Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.
Altar of Shadows
7
Artifact
At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows.
{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.
Altar's Light
2WW
Instant
Exile target artifact or enchantment.
Alter Reality
1U
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Aluren
2GG
Enchantment
Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.
Ambassador Laquatus
1UU
Legendary Creature - Merfolk Wizard
(1/3)
{3}: Target player puts the top three cards of his or her library into his or her graveyard.
Ambassador Oak
3G
Creature - Treefolk Warrior
(3/3)
When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.
Amber Prison
4
Artifact
You may choose not to untap Amber Prison during your untap step.
{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
Ambiguity
2UU
Enchantment
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
Ambition's Cost
3B
Sorcery
You draw three cards and you lose 3 life.
Ambush
3R
Instant
Blocking creatures gain first strike until end of turn.
Ambush Commander
3GG
Creature - Elf
(2/2)
Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
Ambush Party
4R
Creature - Human Rogue
(3/1)
First strike, haste
Amnesia
3UUU
Sorcery
Target player reveals his or her hand and discards all nonland cards.
Amoeboid Changeling
1U
Creature - Shapeshifter
(1/1)
Changeling (This card is every creature type at all times.)
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.
Amok
1R
Enchantment
{1}, Discard a card at random: Put a +1/+1 counter on target creature.
Amphibious Kavu
2G
Creature - Kavu
(2/2)
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
Amrou Kithkin
WW
Creature - Kithkin
(1/1)
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Amrou Scout
1W
Creature - Kithkin Rebel Scout
(2/1)
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
Amrou Seekers
2W
Creature - Kithkin Rebel
(2/2)
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
Amugaba
5UU
Creature - Illusion
(6/6)
Flying
{2}{U}, Discard a card: Return Amugaba to its owner's hand.
Amulet of Kroog
2
Artifact
{2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Amulet of Quoz
6
Artifact
Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
{T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.
Amulet of Unmaking
5
Artifact
{5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.
Amulet of Vigor
1
Artifact
Whenever a permanent enters the battlefield tapped and under your control, untap it.
An-Havva Constable
1GG
Creature - Human
(2/1+*)
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
An-Havva Inn
1GG
Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
An-Havva Township
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Add {G} to your mana pool.
{2}, {T}: Add {R} or {W} to your mana pool.
An-Zerrin Ruins
2RR
Enchantment
As An-Zerrin Ruins enters the battlefield, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
Ana Battlemage
2G
Creature - Human Wizard
(2/2)
Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.)
When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards.
When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.
Ana Disciple
G
Creature - Human Wizard
(1/1)
{U}, {T}: Target creature gains flying until end of turn.
{B}, {T}: Target creature gets -2/-0 until end of turn.
Ana Sanctuary
2G
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Anaba Ancestor
1R
Creature - Minotaur Spirit
(1/1)
{T}: Another target Minotaur creature gets +1/+1 until end of turn.
Anaba Bodyguard
3R
Creature - Minotaur
(2/3)
First strike (This creature deals combat damage before creatures without first strike.)
Anaba Shaman
3R
Creature - Minotaur Shaman
(2/2)
{R}, {T}: Anaba Shaman deals 1 damage to target creature or player.
Anaba Spirit Crafter
2RR
Creature - Minotaur Shaman
(1/3)
Minotaur creatures get +1/+0.
Anaconda
3G
Creature - Snake
(3/3)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
Anarchist
4R
Creature - Human Wizard
(2/2)
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Anarchy
2RR
Sorcery
Destroy all white permanents.
Anathemancer
1BR
Creature - Zombie Wizard
(2/2)
When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Anavolver
3G
Creature - Volver
(3/3)
Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.)
If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.
If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."
Ancestor's Chosen
5WW
Creature - Human Cleric
(4/4)
First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
Ancestor's Prophet
4W
Creature - Human Cleric
(1/5)
Tap five untapped Clerics you control: You gain 10 life.
Ancestral Knowledge
1U
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves the battlefield, shuffle your library.
Ancestral Mask
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Ancestral Memories
2UUU
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Ancestral Recall
U
Instant
Target player draws three cards.
Ancestral Tribute
5WW
Sorcery
You gain 2 life for each card in your graveyard.
Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ancestral Vision
Sorcery
Ancestral Vision is blue.
Suspend 4â??{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Target player draws three cards.
Ancient Amphitheater
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.
Ancient Craving
3B
Sorcery
You draw three cards and you lose 3 life.
Ancient Den
Artifact Land
(Ancient Den isn't a spell.)
{T}: Add {W} to your mana pool.
Ancient Grudge
1R
Instant
Destroy target artifact.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ancient Hellkite
4RRR
Creature - Dragon
(6/6)
Flying
{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.
Ancient Hydra
4R
Creature - Hydra
(5/1)
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.
Ancient Kavu
3R
Creature - Kavu
(3/3)
{2}: Ancient Kavu becomes colorless until end of turn.
Ancient Ooze
5GG
Creature - Ooze
(*/*)
Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.
Ancient Runes
2R
Enchantment
At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.
Ancient Silverback
4GG
Creature - Ape
(6/5)
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Ancient Spider
2GW
Creature - Spider
(2/5)
First strike; reach (This creature can block creatures with flying.)
Ancient Spring
Land
Ancient Spring enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool.
Ancient Stirrings
G
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)
Ancient Tomb
Land
{T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.
Ancient Ziggurat
Land
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells.
Andradite Leech
2B
Creature - Leech
(2/2)
Black spells you cast cost {B} more to cast.
{B}: Andradite Leech gets +1/+1 until end of turn.
Angel of Despair
3WWBB
Creature - Angel
(5/5)
Flying
When Angel of Despair enters the battlefield, destroy target permanent.
Angel of Fury
4WW
Creature - Angel
(3/5)
Flying
When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library.
Angel of Light
4W
Creature - Angel
(3/3)
Flying, vigilance
Angel of Mercy
4W
Creature - Angel
(3/3)
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Angel of Retribution
6W
Creature - Angel
(5/5)
Flying, first strike
Angel of Salvation
6WW
Creature - Angel
(5/5)
Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Angel's Feather
2
Artifact
Whenever a player casts a white spell, you may gain 1 life.
Angel's Grace
W
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Angel's Herald
W
Creature - Human Cleric
(1/1)
{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.
Angel's Mercy
2WW
Instant
You gain 7 life.
Angel's Trumpet
3
Artifact
All creatures have vigilance.
At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
Angelfire Crusader
3W
Creature - Human Soldier Knight
(2/3)
{R}: Angelfire Crusader gets +1/+0 until end of turn.
Angelheart Vial
5
Artifact
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
Angelic Arbiter
5WW
Creature - Angel
(5/6)
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
Angelic Benediction
3W
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
Angelic Blessing
2W
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Angelic Chorus
3WW
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
Angelic Curator
1W
Creature - Angel Spirit
(1/1)
Flying, protection from artifacts
Angelic Favor
3W
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.
Cast Angelic Favor only during combat.
Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.
Angelic Page
1W
Creature - Angel Spirit
(1/1)
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
Angelic Protector
3W
Creature - Angel
(2/2)
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
Angelic Renewal
1W
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
Angelic Shield
WU
Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
Angelic Voices
2WW
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Angelic Wall
1W
Creature - Wall
(0/4)
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Angelsong
1W
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Anger
3R
Creature - Incarnation
(2/2)
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
Angry Mob
2WW
Creature - Human
(2+*/2+*)
Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
Angus Mackenzie
GWU
Legendary Creature - Human Cleric
(2/2)
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.
Animal Boneyard
2W
Enchantment - Aura
Enchant land
Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness."
Animal Magnetism
4G
Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Animate Artifact
3U
Enchantment - Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
Animate Dead
1B
Enchantment - Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Animate Land
G
Instant
Until end of turn, target land becomes a 3/3 creature that's still a land.
Animate Wall
W
Enchantment - Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Ankh of Mishra
2
Artifact
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
Annex
2UU
Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.
Annihilate
3BB
Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.
Annul
U
Instant
Counter target artifact or enchantment spell.
Anodet Lurker
5
Artifact Creature - Construct
(3/3)
When Anodet Lurker is put into a graveyard from the battlefield, you gain 3 life.
Anoint
W
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.
Anowon, the Ruin Sage
3BB
Legendary Creature - Vampire Shaman
(4/3)
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
Ant Queen
3GG
Creature - Insect
(5/5)
{1}{G}: Put a 1/1 green Insect creature token onto the battlefield.
Antagonism
3R
Enchantment
At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.
Anthem of Rakdos
2BRR
Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent â?? As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Anthroplasm
2UU
Creature - Shapeshifter
(0/0)
Anthroplasm enters the battlefield with two +1/+1 counters on it.
{X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
Anti-Magic Aura
2U
Enchantment - Aura
Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura.
Antler Skulkin
5
Artifact Creature - Scarecrow
(3/3)
{2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Anurid Barkripper
1GG
Creature - Frog Beast
(2/2)
Threshold â?? Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.
Anurid Brushhopper
1GW
Creature - Frog Beast
(3/4)
Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
Anurid Murkdiver
4BB
Creature - Zombie Frog Beast
(4/3)
Swampwalk
Anurid Scavenger
2G
Creature - Frog Beast
(3/3)
Protection from black
At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
Anurid Swarmsnapper
2G
Creature - Frog Beast
(1/4)
Reach (This creature can block creatures with flying.)
{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.
Anvil of Bogardan
2
Artifact
Players have no maximum hand size.
At the beginning of each player's draw step, that player draws an additional card, then discards a card.
Apathy
U
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.
Apes of Rath
2GG
Creature - Ape
(5/4)
Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.
Apex Hawks
2W
Creature - Bird
(2/2)
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Aphetto Alchemist
1U
Creature - Human Wizard
(1/2)
{T}: Untap target artifact or creature.
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Aphetto Dredging
3B
Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Aphetto Exterminator
2B
Creature - Human Wizard
(3/1)
Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
Aphetto Grifter
2U
Creature - Human Wizard
(1/1)
Tap two untapped Wizards you control: Tap target permanent.
Aphetto Runecaster
3U
Creature - Human Wizard
(2/3)
Whenever a permanent is turned face up, you may draw a card.
Aphetto Vulture
4BB
Creature - Zombie Bird
(3/2)
Flying
When Aphetto Vulture is put into a graveyard from the battlefield, you may put target Zombie card from your graveyard on top of your library.
Aphotic Wisps
B
Instant
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Draw a card.
Apocalypse
2RRR
Sorcery
Exile all permanents. You discard your hand.
Apocalypse Chime
2
Artifact
{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated.
Apocalypse Hydra
XRG
Creature - Hydra
(0/0)
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
Apothecary Initiate
W
Creature - Kithkin Cleric
(1/1)
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Apprentice Necromancer
1B
Creature - Zombie Wizard
(1/1)
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Apprentice Sorcerer
2U
Creature - Human Wizard
(1/1)
{T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
Apprentice Wizard
1UU
Creature - Human Wizard
(0/1)
{U}, {T}: Add {3} to your mana pool.
Aquamoeba
1U
Creature - Elemental Beast
(1/3)
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Aquamorph Entity
2UU
Creature - Shapeshifter
(*/*)
As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Aquastrand Spider
1G
Creature - Spider Mutant
(0/0)
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
Aquitect's Will
U
Tribal Sorcery - Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Araba Mothrider
1W
Creature - Human Samurai
(1/1)
Flying
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Arachnoid
6
Artifact Creature - Spider
(2/6)
Reach (This creature can block creatures with flying.)
Arashi, the Sky Asunder
3GG
Legendary Creature - Spirit
(5/5)
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel â?? {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
Arbiter of Knollridge
6W
Creature - Giant Wizard
(5/5)
Vigilance
When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
Arbor Elf
G
Creature - Elf Druid
(1/1)
{T}: Untap target Forest.
Arboria
2GG
World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.
Arc Blade
3RR
Sorcery
Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it.
Suspend 3â??{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Arc Lightning
2R
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
Arc Mage
2R
Creature - Human Spellshaper
(2/2)
{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.
Arc Runner
2R
Creature - Elemental Ox
(5/1)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Arc Runner.
Arc-Slogger
3RR
Creature - Beast
(4/5)
{R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player.
Arcades Sabboth
2GGWWUU
Legendary Creature - Elder Dragon
(7/7)
Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
{W}: Arcades Sabboth gets +0/+1 until end of turn.
Arcane Denial
1U
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Arcane Laboratory
2U
Enchantment
Each player can't cast more than one spell each turn.
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B} to your mana pool.
Arcane Spyglass
4
Artifact
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
Arcane Teachings
2R
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player."
Arcanis the Omnipotent
3UUU
Legendary Creature - Wizard
(3/4)
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
Arcanum Wings
1U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)
Arcbound Bruiser
5
Artifact Creature - Golem
(0/0)
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Crusher
4
Artifact Creature - Juggernaut
(0/0)
Trample
Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Fiend
6
Artifact Creature - Horror
(0/0)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Hybrid
4
Artifact Creature - Beast
(0/0)
Haste
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Lancer
7
Artifact Creature - Beast
(0/0)
First strike
Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Overseer
8
Artifact Creature - Golem
(0/0)
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Ravager
2
Artifact Creature - Beast
(0/0)
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Reclaimer
4
Artifact Creature - Golem
(0/0)
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Slith
2
Artifact Creature - Slith
(0/0)
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Stinger
2
Artifact Creature - Insect
(0/0)
Flying
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Wanderer
6
Artifact Creature - Golem
(0/0)
Modularâ??Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Worker
1
Artifact Creature - Construct
(0/0)
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Archaeological Dig
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.
Archangel
5WW
Creature - Angel
(5/5)
Flying, vigilance
Archdemon of Unx
5BB
Creature - Demon
(6/6)
Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield.
Archery Training
W
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Architects of Will
2UB
Artifact Creature - Human Wizard
(3/3)
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.)
Archive Trap
3UU
Instant - Trap
If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost.
Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
Archivist
2UU
Creature - Human Wizard
(1/1)
{T}: Draw a card.
Archmage Ascension
2U
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
Archon of Justice
3WW
Creature - Archon
(4/4)
Flying
When Archon of Justice is put into a graveyard from the battlefield, exile target permanent.
Archon of Redemption
3WW
Creature - Archon
(3/4)
Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
Arctic Flats
Snow Land
Arctic Flats enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
Arctic Foxes
1W
Creature - Fox
(1/1)
Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.
Arctic Merfolk
1U
Creature - Merfolk
(1/1)
Kickerâ??Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
Arctic Nishoba
5G
Creature - Cat Warrior
(6/6)
Trample
Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba is put into a graveyard from the battlefield, you gain 2 life for each age counter on it.
Arctic Wolves
3GG
Creature - Wolf
(4/5)
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Wolves enters the battlefield, draw a card.
Arcum Dagsson
3U
Legendary Creature - Human Artificer
(2/2)
{T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library.
Arcum's Sleigh
1
Artifact
{2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.
Arcum's Weathervane
2
Artifact
{2}, {T}: Target snow land is no longer snow.
{2}, {T}: Target nonsnow basic land becomes snow.
Arcum's Whistle
3
Artifact
{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared.
Ardent Militia
4W
Creature - Human Soldier
(2/5)
Vigilance
Ardent Plea
1WU
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Ardent Soldier
1W
Creature - Human Soldier
(1/2)
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Vigilance
If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
Arena
Land
{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.
Arena of the Ancients
3
Artifact
Legendary creatures don't untap during their controllers' untap steps.
When Arena of the Ancients enters the battlefield, tap all legendary creatures.
Arenson's Aura
2W
Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
Argivian Archaeologist
1WW
Creature - Human Artificer
(1/1)
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
Argivian Blacksmith
1WW
Creature - Human Artificer
(2/2)
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Argivian Find
W
Instant
Return target artifact or enchantment card from your graveyard to your hand.
Argivian Restoration
2UU
Sorcery
Return target artifact card from your graveyard to the battlefield.
Argothian Elder
3G
Creature - Elf Druid
(2/2)
{T}: Untap two target lands.
Argothian Enchantress
1G
Creature - Human Druid
(0/1)
Shroud (This permanent can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Argothian Pixies
1G
Creature - Faerie
(2/1)
Argothian Pixies can't be blocked by artifact creatures.
Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
Argothian Swine
3G
Creature - Boar
(3/3)
Trample
Argothian Treefolk
3GG
Creature - Treefolk
(3/5)
Prevent all damage that would be dealt to Argothian Treefolk by artifacts.
Argothian Wurm
3G
Creature - Wurm
(6/6)
Trample
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
Ark of Blight
2
Artifact
{3}, {T}, Sacrifice Ark of Blight: Destroy target land.
Armadillo Cloak
1GW
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Armageddon
3W
Sorcery
Destroy all lands.
Armageddon Clock
6
Artifact
At the beginning of your upkeep, put a doom counter on Armageddon Clock.
At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it.
{4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.
Armament Master
WW
Creature - Kor Soldier
(2/2)
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
Armed Response
2W
Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
Armillary Sphere
2
Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Armistice
2W
Enchantment
{3}{W}{W}: You draw a card and target opponent gains 3 life.
Armor of Faith
W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gets +0/+1 until end of turn.
Armor of Thorns
1G
Enchantment - Aura
You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.
Armor Sliver
2W
Creature - Sliver
(2/2)
All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."
Armor Thrull
2B
Creature - Thrull
(1/3)
{T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
Armored Ascension
3W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Armored Cancrix
4U
Creature - Crab
(2/5)
Armored Galleon
4U
Creature - Human Pirate
(5/4)
Armored Galleon can't attack unless defending player controls an Island.
Armored Griffin
3W
Creature - Griffin
(2/3)
Flying, vigilance
Armored Guardian
3WU
Creature - Cat Soldier
(2/5)
{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.
{1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
Armored Pegasus
1W
Creature - Pegasus
(1/2)
Flying
Armorer Guildmage
R
Creature - Human Wizard
(1/1)
{B}, {T}: Target creature gets +1/+0 until end of turn.
{G}, {T}: Target creature gets +0/+1 until end of turn.
Arms Dealer
2R
Creature - Goblin Rogue
(1/1)
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
Army Ants
1BR
Creature - Insect
(1/1)
{T}, Sacrifice a land: Destroy target land.
Army of Allah
1WW
Instant
Attacking creatures get +2/+0 until end of turn.
Arnjlot's Ascent
1UU
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1}: Target creature gains flying until end of turn.
Arrest
2W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Arrogant Bloodlord
1BB
Creature - Vampire Knight
(4/4)
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
Arrogant Vampire
3BB
Creature - Vampire
(4/3)
Flying
Arrogant Wurm
3GG
Creature - Wurm
(4/4)
Trample
Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Arrow Volley Trap
3WW
Instant - Trap
If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Arsenal Thresher
2(W/B)U
Artifact Creature - Construct
(2/2)
As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
Artful Looter
2U
Creature - Human Wizard
(1/2)
{T}: Draw a card, then discard a card.
Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter.
Artifact Blast
R
Instant
Counter target artifact spell.
Artifact Mutation
RG
Instant
Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost.
Artifact Possession
2B
Enchantment - Aura
Enchant artifact
Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.
Artifact Ward
W
Enchantment - Aura
Enchant creature
Enchanted creature has protection from artifacts. This effect doesn't remove Artifact Ward.
Artificer's Intuition
1U
Enchantment
{U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.
Artificial Evolution
U
Instant
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
Artisan of Kozilek
9
Creature - Eldrazi
(10/9)
When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Ascendant Evincar
4BB
Legendary Creature - Vampire
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
Ascending Aven
2UU
Creature - Bird Soldier
(3/2)
Flying
Ascending Aven can block only creatures with flying.
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Asha's Favor
2W
Enchantment - Aura
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
Ashcoat Bear
1G
Creature - Bear
(2/2)
Flash (You may cast this spell any time you could cast an instant.)
Ashen Firebeast
6RR
Creature - Elemental Beast
(6/6)
{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.
Ashen Ghoul
3B
Creature - Zombie
(3/1)
Haste
{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
Ashen Monstrosity
5RR
Creature - Spirit
(7/4)
Haste
Ashen Monstrosity attacks each turn if able.
Ashen Powder
2BB
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
Ashen-Skin Zubera
1B
Creature - Zubera Spirit
(1/2)
When Ashen-Skin Zubera is put into a graveyard from the battlefield, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn.
Ashenmoor Cohort
5B
Creature - Elemental Warrior
(4/3)
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
Ashenmoor Gouger
(B/R)(B/R)
Creature - Elemental Warrior
(4/4)
Ashenmoor Gouger can't block.
Ashenmoor Liege
1(B/R)(B/R
Creature - Elemental Knight
(4/1)
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Ashes of the Fallen
2
Artifact
As Ashes of the Fallen enters the battlefield, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.
Ashes to Ashes
1BB
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
Ashling the Pilgrim
1R
Legendary Creature - Elemental Shaman
(1/1)
{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
Ashling, the Extinguisher
2BB
Legendary Creature - Elemental Shaman
(4/4)
Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
Ashling's Prerogative
1R
Enchantment
As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)
Each creature with converted mana cost of the chosen value has haste.
Each creature without converted mana cost of the chosen value enters the battlefield tapped.
Ashnod's Altar
3
Artifact
Sacrifice a creature: Add {2} to your mana pool.
Ashnod's Battle Gear
2
Artifact
You may choose not to untap Ashnod's Battle Gear during your untap step.
{2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.
Ashnod's Coupon
0
Artifact
ocT, Sacrifice Ashnod's Coupon: Target player gets you target drink.
Errata: You pay any costs for the drink.
Ashnod's Cylix
2
Artifact
{3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.
Ashnod's Transmogrant
1
Artifact
{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
Asmira, Holy Avenger
2GW
Legendary Creature - Human Cleric
(2/3)
Flying
At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
Aspect of Mongoose
1G
Enchantment - Aura
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
Aspect of Wolf
1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Ass Whuppin'
1WB
Sorcery
Destroy target silver-bordered permanent in any game you can see from your seat.
Assassin's Blade
1B
Instant
Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step.
Destroy target nonblack attacking creature.
Assassinate
2B
Sorcery
Destroy target tapped creature.
Assault // Battery (Battery)
3G
Sorcery
Put a 3/3 green Elephant creature token onto the battlefield.
Assault Griffin
3W
Creature - Griffin
(3/2)
Flying
Assault Zeppelid
2GU
Creature - Beast
(3/3)
Flying, trample
Assembly Hall
5
Artifact
{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library.
Assembly-Worker
3
Artifact Creature - Assembly-Worker
(2/2)
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Assert Authority
5UU
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Assquatch
4R
Creature - Donkey Lord
(3{1/2}/3{
Each other Donkey gets +1{1/2}/+1{1/2}.
Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Astral Slide
2W
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Astral Steel
2W
Instant
Target creature gets +1/+2 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Astrolabe
3
Artifact
{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
Atalya, Samite Master
3WW
Legendary Creature - Human Cleric
(2/3)
{X}, {T}: Choose one â?? Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.
Ã?ther Adept
1UU
Creature - Human Wizard
(2/2)
When Ã?ther Adept enters the battlefield, return target creature to its owner's hand.
Ã?ther Barrier
2U
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}.
Ã?ther Burst
1U
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Ã?ther Burst in all graveyards as you cast Ã?ther Burst.
Ã?ther Charge
4R
Enchantment
Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.
Ã?ther Figment
1U
Creature - Illusion
(1/1)
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Ã?ther Figment is unblockable.
If Ã?ther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
Ã?ther Flash
2RR
Enchantment
Whenever a creature enters the battlefield, Ã?ther Flash deals 2 damage to it.
Ã?ther Membrane
1RR
Creature - Wall
(0/5)
Defender; reach (This creature can block creatures with flying.)
Whenever Ã?ther Membrane blocks a creature, return that creature to its owner's hand at end of combat.
Ã?ther Mutation
3GU
Sorcery
Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
Ã?ther Rift
1RG
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
Ã?ther Shockwave
3W
Instant
Choose one â?? Tap all Spirits; or tap all non-Spirit creatures.
Ã?ther Snap
3BB
Sorcery
Remove all counters from all permanents and exile all tokens.
Ã?ther Spellbomb
1
Artifact
{U}, Sacrifice Ã?ther Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice Ã?ther Spellbomb: Draw a card.
Ã?ther Sting
3R
Enchantment
Whenever an opponent casts a creature spell, Ã?ther Sting deals 1 damage to that player.
Ã?ther Storm
3U
Enchantment
Creature spells can't be cast.
Pay 4 life: Destroy Ã?ther Storm. It can't be regenerated. Any player may activate this ability.
Ã?ther Tide
XU
Sorcery
As an additional cost to cast Ã?ther Tide, discard X creature cards.
Return X target creatures to their owners' hands.
Ã?ther Tradewinds
2U
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
Ã?ther Vial
1
Artifact
At the beginning of your upkeep, you may put a charge counter on Ã?ther Vial.
{T}: You may put a creature card with converted mana cost equal to the number of charge counters on Ã?ther Vial from your hand onto the battlefield.
Ã?ther Web
1G
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
Ã?therflame Wall
1R
Creature - Wall
(0/4)
Defender
Ã?therflame Wall can block creatures with shadow as though they didn't have shadow.
{R}: Ã?therflame Wall gets +1/+0 until end of turn.
Ã?thermage's Touch
2WU
Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Ã?therplasm
2UU
Creature - Illusion
(1/1)
Whenever Ã?therplasm blocks a creature, you may return Ã?therplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Ã?thersnipe
5U
Creature - Elemental
(4/4)
When Ã?thersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Ã?thertow
3(W/U)
Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Atinlay Igpay
5W
Eaturecray - Igpay
(3/3)
Oubleday ikestray
Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay.
Atog
1R
Creature - Atog
(1/2)
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
Atogatog
WUBRG
Legendary Creature - Atog
(5/5)
Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.
Attrition
1BB
Enchantment
{B}, Sacrifice a creature: Destroy target nonblack creature.
Attunement
2U
Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards.
Augur il-Vec
1W
Creature - Human Cleric
(1/3)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.
Augur of Skulls
1B
Creature - Skeleton Wizard
(1/1)
{1}{B}: Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep.
Augury Adept
1(W/U)(W/U
Creature - Kithkin Wizard
(2/2)
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
Augury Owl
1U
Creature - Bird
(1/1)
Flying
When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Auntie's Hovel
Land
As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
Auntie's Snitch
2B
Creature - Goblin Rogue
(3/1)
Auntie's Snitch can't block.
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
Aura Barbs
2R
Instant - Arcane
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
Aura Blast
1W
Instant
Destroy target enchantment.
Draw a card.
Aura Extraction
1W
Instant
Put target enchantment on top of its owner's library.
Cycling {2} ({2}, Discard this card: Draw a card.)
Aura Finesse
U
Instant
Attach target Aura you control to target creature.
Draw a card.
Aura Flux
2U
Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
Aura Fracture
2W
Enchantment
Sacrifice a land: Destroy target enchantment.
Aura Gnarlid
2G
Creature - Beast
(2/2)
Creatures with power less than Aura Gnarlid's power can't block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
Aura Graft
1U
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Aura Mutation
GW
Instant
Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost.
Aura of Dominion
UU
Enchantment - Aura
Enchant creature
{1}, Tap an untapped creature you control: Untap enchanted creature.
Aura of Silence
1WW
Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Aura Shards
1GW
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Aura Thief
3U
Creature - Illusion
(2/2)
Flying
When Aura Thief is put into a graveyard from the battlefield, you gain control of all enchantments. (You don't get to move Auras.)
Auramancer
2W
Creature - Human Wizard
(2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
Auramancer's Guise
2UU
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
Auratog
1W
Creature - Atog
(1/2)
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
Auratouched Mage
5W
Creature - Human Wizard
(3/3)
When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
Aurification
2WW
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.
Auriok Bladewarden
1W
Creature - Human Soldier
(1/1)
{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
Auriok Champion
WW
Creature - Human Cleric
(1/1)
Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.
Auriok Glaivemaster
W
Creature - Human Soldier
(1/1)
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
Auriok Salvagers
3W
Creature - Human Soldier
(2/4)
{1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
Auriok Siege Sled
6
Artifact Creature - Juggernaut
(3/5)
{1}: Target artifact creature blocks Auriok Siege Sled this turn if able.
{1}: Target artifact creature can't block Auriok Siege Sled this turn.
Auriok Steelshaper
1W
Creature - Human Soldier
(1/1)
Equip costs you pay cost {1} less.
As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1.
Auriok Transfixer
W
Creature - Human Scout
(1/1)
{W}, {T}: Tap target artifact.
Auriok Windwalker
3W
Creature - Human Wizard
(2/3)
Flying
{T}: Attach target Equipment you control to target creature you control.
Aurochs
3G
Creature - Aurochs
(2/3)
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Aurochs Herd
5G
Creature - Aurochs
(4/4)
Trample
When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Aurora Eidolon
3W
Creature - Spirit
(2/2)
{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
Aurora Griffin
3W
Creature - Griffin
(2/2)
Flying
{W}: Target permanent becomes white until end of turn.
Auspicious Ancestor
3W
Creature - Human Cleric
(2/3)
When Auspicious Ancestor is put into a graveyard from the battlefield, you gain 3 life.
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Austere Command
4WW
Sorcery
Choose two â?? Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.
Autochthon Wurm
10GGGWW
Creature - Wurm
(9/14)
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Trample
Autumn Willow
4GG
Legendary Creature - Avatar
(4/4)
Shroud
{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
Autumn's Veil
G
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Avalanche
X2RR
Sorcery
Destroy X target snow lands.
Avalanche Riders
3R
Creature - Human Nomad
(2/2)
Haste
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.
Avarax
3RR
Creature - Beast
(3/3)
Haste
When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.
{1}{R}: Avarax gets +1/+0 until end of turn.
Avarice Totem
1
Artifact
{5}: Exchange control of Avarice Totem and target nonland permanent.
Avatar of Discord
(B/R)(B/R)
Creature - Avatar
(5/3)
({(b/r)} can be paid with either {B} or {R}.)
Flying
When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.
Avatar of Fury
6RR
Creature - Avatar
(6/6)
If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast.
Flying
{R}: Avatar of Fury gets +1/+0 until end of turn.
Avatar of Hope
6WW
Creature - Avatar
(4/9)
If you have 3 or less life, Avatar of Hope costs {6} less to cast.
Flying
Avatar of Hope can block any number of creatures.
Avatar of Me
2UU
Creature - Avatar
(*/*)
Avatar of Me costs {1} more to play for each ten years you've been alive.
Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest {1/2}.
Avatar of Me's color is the color of your eyes.
Avatar of Might
6GG
Creature - Avatar
(8/8)
If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast.
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Avatar of Will
6UU
Creature - Avatar
(5/6)
If an opponent has no cards in hand, Avatar of Will costs {6} less to cast.
Flying
Avatar of Woe
6BB
Creature - Avatar
(6/5)
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{T}: Destroy target creature. It can't be regenerated.
Aven Archer
3WW
Creature - Bird Soldier Archer
(2/2)
Flying
{2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature.
Aven Augur
3U
Creature - Bird Wizard
(2/2)
Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep.
Aven Brigadier
3WWW
Creature - Bird Soldier
(3/5)
Flying
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.
Aven Cloudchaser
3W
Creature - Bird Soldier
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
Aven Envoy
U
Creature - Bird Soldier
(0/2)
Flying
Aven Farseer
1W
Creature - Bird Soldier
(1/1)
Flying
Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.
Aven Fateshaper
6U
Creature - Bird Wizard
(4/5)
Flying
When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.
{4}{U}: Look at the top four cards of your library, then put them back in any order.
Aven Fisher
3U
Creature - Bird Soldier
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher is put into a graveyard from the battlefield, you may draw a card.
Aven Flock
4W
Creature - Bird Soldier
(2/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
{W}: Aven Flock gets +0/+1 until end of turn.
Aven Fogbringer
3U
Creature - Bird Wizard
(2/1)
Flying
When Aven Fogbringer enters the battlefield, return target land to its owner's hand.
Aven Liberator
2WW
Creature - Bird Soldier
(2/3)
Flying
Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Aven Mimeomancer
1WU
Creature - Bird Wizard
(3/1)
Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it.
Aven Mindcensor
2W
Creature - Bird Wizard
(2/1)
Flash (You may cast this spell any time you could cast an instant.)
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Aven Redeemer
3W
Creature - Bird Cleric
(2/2)
Flying
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Aven Riftwatcher
2W
Creature - Bird Rebel Soldier
(2/3)
Flying
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.
Aven Shrine
1WW
Enchantment
Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Aven Smokeweaver
2UU
Creature - Bird Soldier
(2/3)
Flying, protection from red
Aven Soulgazer
3WW
Creature - Bird Cleric
(3/3)
Flying
{2}{W}: Look at target face-down creature.
Aven Squire
1W
Creature - Bird Soldier
(1/1)
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Aven Trailblazer
2W
Creature - Bird Soldier
(2/*)
Flying
Domain â?? Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
Aven Trooper
3W
Creature - Bird Soldier
(1/1)
Flying
{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
Aven Warcraft
2W
Instant
Creatures you control get +0/+2 until end of turn.
Threshold â?? If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn.
Aven Warhawk
4W
Creature - Bird Soldier
(2/2)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)
Flying
Aven Windreader
3UU
Creature - Bird Soldier Wizard
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{U}: Target player reveals the top card of his or her library.
Avenger en-Dal
1W
Creature - Human Spellshaper
(1/1)
{2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
Avenger of Zendikar
5GG
Creature - Elemental
(5/5)
When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
Landfall â?? Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
Avenging Angel
3WW
Creature - Angel
(3/3)
Flying
When Avenging Angel is put into a graveyard from the battlefield, you may put Avenging Angel on top of its owner's library.
Avenging Druid
2G
Creature - Human Druid
(1/3)
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Avian Changeling
2W
Creature - Shapeshifter
(2/2)
Changeling (This card is every creature type at all times.)
Flying
Avizoa
3U
Creature - Jellyfish
(2/2)
Flying
{0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn.
Avoid Fate
G
Instant
Counter target instant or Aura spell that targets a permanent you control.
Awakener Druid
2G
Creature - Human Druid
(1/1)
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.
Awakening
2GG
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
Awakening Zone
2G
Enchantment
At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
Awe Strike
W
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Awesome Presence
U
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.
AWOL
2W
Instant
Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone.
Axegrinder Giant
4RR
Creature - Giant Warrior
(6/4)
Axelrod Gunnarson
4BBRR
Legendary Creature - Giant
(5/5)
Trample
Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player.
Ayesha Tanaka
WWUU
Legendary Creature - Human Artificer
(2/2)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)
Aysen Abbey
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Add {W} to your mana pool.
{2}, {T}: Add {G} or {U} to your mana pool.
Aysen Bureaucrats
1W
Creature - Human Advisor
(1/1)
{T}: Tap target creature with power 2 or less.
Aysen Crusader
2WW
Creature - Human Knight
(2+*/2+*)
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
Aysen Highway
3WWW
Enchantment
White creatures have plainswalk.
Ayumi, the Last Visitor
3GG
Legendary Creature - Spirit
(7/3)
Legendary landwalk
Azami, Lady of Scrolls
2UUU
Legendary Creature - Human Wizard
(0/2)
Tap an untapped Wizard you control: Draw a card.
Azimaet Drake
2U
Creature - Drake
(1/3)
Flying
{U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
Azorius Ã?thermage
1WU
Creature - Human Wizard
(1/1)
Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U} to your mana pool.
Azorius First-Wing
WU
Creature - Griffin
(2/2)
Flying, protection from enchantments
Azorius Guildmage
(W/U)(W/U)
Creature - Vedalken Wizard
(2/2)
({(w/u)} can be paid with either {W} or {U}.)
{2}{W}: Tap target creature.
{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
Azorius Herald
2W
Creature - Spirit
(2/1)
Azorius Herald is unblockable.
When Azorius Herald enters the battlefield, you gain 4 life.
When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.
Azorius Ploy
1WWU
Instant
Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.
Azorius Signet
2
Artifact
{1}, {T}: Add {W}{U} to your mana pool.
Azure Drake
3U
Creature - Drake
(2/4)
Flying
Azusa, Lost but Seeking
2G
Legendary Creature - Human Monk
(1/2)
You may play two additional lands on each of your turns.
B-I-N-G-O
1G
Creature - Hound
(1/1)
Trample
Whenever a player plays a spell, put a chip counter on its converted mana cost.
B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
B.F.M. (Big Furry Monster)
BBBBBBBBBB
Scariest Creature You'll Ever See
(99/99)
B.F.M. into play. If either B.F.M. card
more creatures.
Bösium Strip
3
Artifact
{3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead.
Back to Basics
2U
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
Back to Nature
1G
Instant
Destroy all enchantments.
Backdraft
1R
Instant
Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
Backfire
U
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
Backlash
1BR
Instant
Tap target untapped creature. That creature deals damage equal to its power to its controller.
Backslide
1U
Instant
Turn target creature with morph face down.
Cycling {U} ({U}, Discard this card: Draw a card.)
Bad Ass
2BB
Creature - Donkey Zombie
(3{1/2}/1)
{1B}, Growl: Regenerate Bad Ass.
Bad Moon
1B
Enchantment
Black creatures get +1/+1.
Bad River
Land
Bad River enters the battlefield tapped.
{T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
Badlands
Land - Swamp Mountain
Baki's Curse
2UU
Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
Baku Altar
2
Artifact
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
{2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield.
Bala Ged Scorpion
3B
Creature - Scorpion
(2/3)
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
Bala Ged Thief
3B
Creature - Human Rogue Ally
(2/2)
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.
Balance
1W
Sorcery
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Balance of Power
3UU
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
Balancing Act
2WW
Sorcery
Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Balduvian Barbarians
1RR
Creature - Human Barbarian
(3/2)
Balduvian Bears
1G
Creature - Bear
(2/2)
Balduvian Conjurer
1U
Creature - Human Wizard
(0/2)
{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
Balduvian Dead
3B
Creature - Zombie
(2/3)
{2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.
Balduvian Fallen
3B
Creature - Zombie
(3/5)
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.
Balduvian Frostwaker
2U
Creature - Human Wizard
(1/1)
{U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
Balduvian Horde
2RR
Creature - Human Barbarian
(5/5)
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
Balduvian Hydra
XRR
Creature - Hydra
(0/1)
Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.
Balduvian Rage
XR
Instant
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Balduvian Shaman
U
Creature - Human Cleric Shaman
(1/1)
{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "counters black spells" to "counters blue spells.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
Balduvian Trading Post
Land
If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {1}{R} to your mana pool.
{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
Balduvian War-Makers
4R
Creature - Human Barbarian
(3/3)
Haste
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Balduvian Warlord
3R
Creature - Human Barbarian
(3/2)
{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.
Balefire Liege
2(R/W)(R/W
Creature - Spirit Horror
(2/4)
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player.
Whenever you cast a white spell, you gain 3 life.
Baleful Stare
2U
Sorcery
Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.
Ball Lightning
RRR
Creature - Elemental
(6/1)
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Ballista Squad
3W
Creature - Human Rebel
(2/2)
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
Balloon Peddler
2U
Creature - Human Spellshaper
(2/2)
{U}, {T}, Discard a card: Target creature gains flying until end of turn.
Ballynock Cohort
2W
Creature - Kithkin Soldier
(2/2)
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
Ballynock Trapper
3W
Creature - Kithkin Soldier
(2/2)
{T}: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.
Ballyrush Banneret
1W
Creature - Kithkin Soldier
(2/1)
Kithkin spells and Soldier spells you cast cost {1} less to cast.
Balm of Restoration
2
Artifact
{1}, {T}, Sacrifice Balm of Restoration: Choose one â?? You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn.
Baloth Cage Trap
3GG
Instant - Trap
If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost.
Put a 4/4 green Beast creature token onto the battlefield.
Baloth Woodcrasher
4GG
Creature - Beast
(4/4)
Landfall â?? Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Balshan Beguiler
2U
Creature - Human Wizard
(1/1)
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.
Balshan Collaborator
3U
Creature - Bird Soldier
(2/2)
Flying
{B}: Balshan Collaborator gets +1/+1 until end of turn.
Balshan Griffin
3UU
Creature - Griffin
(3/2)
Flying
{1}{U}, Discard a card: Return Balshan Griffin to its owner's hand.
Balthor the Defiled
2BB
Legendary Creature - Zombie Dwarf
(2/2)
Minion creatures get +1/+1.
{B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.
Balthor the Stout
1RR
Legendary Creature - Dwarf Barbarian
(2/2)
Other Barbarian creatures get +1/+1.
{R}: Another target Barbarian creature gets +1/+0 until end of turn.
Bamboozle
2U
Sorcery
Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.
Bandage
W
Instant
Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card.
Bane of the Living
2BB
Creature - Insect
(4/3)
Morph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
Banefire
XR
Sorcery
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
Baneful Omen
4BBB
Enchantment
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.
Baneslayer Angel
3WW
Creature - Angel
(5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
Banewasp Affliction
1B
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness.
Banishing Knack
U
Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Banshee
2BB
Creature - Spirit
(0/1)
{X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.
Banshee's Blade
2
Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Bant Battlemage
2W
Creature - Human Wizard
(2/2)
{G}, {T}: Target creature gains trample until end of turn.
{U}, {T}: Target creature gains flying until end of turn.
Bant Charm
GWU
Instant
Choose one â?? Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.
Bant Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.
Bant Sojourners
1GWU
Creature - Human Soldier
(2/4)
When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
Bant Sureblade
(G/U)W
Creature - Human Soldier
(2/1)
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
Barbarian Bully
2R
Creature - Human Barbarian
(2/2)
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn.
Barbarian General
4R
Creature - Human Barbarian Soldier
(3/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Barbarian Guides
2R
Creature - Human Barbarian
(1/2)
{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.
Barbarian Horde
3R
Creature - Human Barbarian Soldier
(3/3)
Barbarian Lunatic
2R
Creature - Human Barbarian
(2/1)
{2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.
Barbarian Outcast
1R
Creature - Human Barbarian Beast
(2/2)
When you control no Swamps, sacrifice Barbarian Outcast.
Barbarian Riftcutter
4R
Creature - Human Barbarian
(3/3)
{R}, Sacrifice Barbarian Riftcutter: Destroy target land.
Barbarian Ring
Land
{T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you.
Threshold â?? {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.
Barbary Apes
1G
Creature - Ape
(2/2)
Barbed Field
2RR
Enchantment - Aura
Enchant land
Enchanted land has "{T}: This land deals 1 damage to target creature or player."
Barbed Foliage
2GG
Enchantment
Whenever a creature attacks you, it loses flanking until end of turn.
Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
Barbed Lightning
2R
Instant
Choose one â?? Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.
Entwine {2} (Choose both if you pay the entwine cost.)
Barbed Sextant
1
Artifact
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
Barbed Shocker
3R
Creature - Insect
(2/2)
Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
Barbed Sliver
2R
Creature - Sliver
(2/2)
All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."
Barbed Wire
3
Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
Barbed-Back Wurm
4B
Creature - Wurm
(4/3)
{B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
Barbtooth Wurm
5G
Creature - Wurm
(6/4)
Bargain
2W
Sorcery
Target opponent draws a card.
You gain 7 life.
Bargaining Table
5
Artifact
{X}, {T}: Draw a card. X is the number of cards in an opponent's hand as you activate this ability.
Barishi
2GG
Creature - Elemental
(4/3)
When Barishi is put into a graveyard from the battlefield, exile Barishi, then shuffle all creature cards from your graveyard into your library.
Barkhide Mauler
4G
Creature - Beast
(4/4)
Cycling {2} ({2}, Discard this card: Draw a card.)
Barkshell Blessing
(G/W)
Instant
Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Barktooth Warbeard
4BRR
Legendary Creature - Human Warrior
(6/5)
Barl's Cage
4
Artifact
{3}: Target creature doesn't untap during its controller's next untap step.
Baron Sengir
5BBB
Legendary Creature - Vampire
(5/5)
Flying
Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir.
{T}: Regenerate another target Vampire.
Barony Vampire
2B
Creature - Vampire
(3/2)
Barrel Down Sokenzan
2R
Instant - Arcane
Sweep â?? Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
Barreling Attack
2RR
Instant
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
Barren Glory
4WW
Enchantment
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
Barren Moor
Land
Barren Moor enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Cycling {B} ({B}, Discard this card: Draw a card.)
Barrenton Cragtreads
2(W/U)(W/U
Creature - Kithkin Scout
(3/3)
Barrenton Cragtreads can't be blocked by red creatures.
Barrenton Medic
4W
Creature - Kithkin Cleric
(0/4)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
Barrin, Master Wizard
1UU
Legendary Creature - Human Wizard
(1/1)
{2}, Sacrifice a permanent: Return target creature to its owner's hand.
Barrin's Codex
4
Artifact
At the beginning of your upkeep, you may put a page counter on Barrin's Codex.
{4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
Barrin's Spite
2UB
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
Barrin's Unmaking
1U
Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
Barrow Ghoul
1B
Creature - Zombie
(4/4)
At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.
Bartel Runeaxe
3BRG
Legendary Creature - Giant Warrior
(6/5)
Vigilance
Bartel Runeaxe can't be the target of Aura spells.
Barter in Blood
2BB
Sorcery
Each player sacrifices two creatures.
Baru, Fist of Krosa
3GG
Legendary Creature - Human Druid
(4/4)
Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur â?? Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control.
Basal Sliver
2B
Creature - Sliver
(2/2)
All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool."
Basal Thrull
BB
Creature - Thrull
(1/2)
{T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.
Basalt Gargoyle
2R
Creature - Gargoyle
(3/2)
Flying
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{R}: Basalt Gargoyle gets +0/+1 until end of turn.
Basalt Golem
5
Artifact Creature - Golem
(2/4)
Basalt Golem can't be blocked by artifact creatures.
Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield.
Basalt Monolith
3
Artifact
Basalt Monolith doesn't untap during your untap step.
{3}: Untap Basalt Monolith.
{T}: Add {3} to your mana pool.
Bash to Bits
3R
Instant
Destroy target artifact.
Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Basilisk Collar
1
Artifact - Equipment
Equipped creature has deathtouch and lifelink.
Equip {2}
Basking Rootwalla
G
Creature - Lizard
(1/1)
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Bathe in Light
1W
Instant
Radiance â?? Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Baton of Courage
3
Artifact
Flash
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
Baton of Morale
2
Artifact
{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Battered Golem
3
Artifact Creature - Golem
(3/2)
Battered Golem doesn't untap during your untap step.
Whenever an artifact enters the battlefield, you may untap Battered Golem.
Battering Craghorn
2RR
Creature - Goat Beast
(3/1)
First strike
Morph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Battering Ram
2
Artifact Creature - Construct
(1/1)
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
Battering Sliver
5R
Creature - Sliver
(4/4)
All Sliver creatures have trample.
Battering Wurm
6G
Creature - Wurm
(4/3)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Battering Wurm's power can't block it.
Battle Cry
2W
Instant
Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
Battle Frenzy
2R
Instant
Green creatures you control get +1/+1 until end of turn.
Nongreen creatures you control get +1/+0 until end of turn.
Battle Hurda
4W
Creature - Giant
(3/3)
First strike
Battle Mastery
2W
Enchantment - Aura
Enchant creature
Enchanted creature has double strike.
Battle of Wits
3UU
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Battle Rampart
2R
Creature - Wall
(1/3)
Defender
{T}: Target creature gains haste until end of turn.
Battle Screech
2WW
Sorcery
Put two 1/1 white Bird creature tokens with flying onto the battlefield.
Flashbackâ??Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Battle Squadron
3RR
Creature - Goblin
(*/*)
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
Battle Strain
1R
Enchantment
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
Battle-Mad Ronin
1R
Creature - Human Samurai
(1/1)
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each turn if able.
Battle-Rattle Shaman
3R
Creature - Goblin Shaman
(2/2)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Battlefield Forge
Land
{T}: Add {1} to your mana pool.
{T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.
Battlefield Medic
1W
Creature - Human Cleric
(1/1)
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
Battlefield Percher
3BB
Creature - Bird
(2/2)
Flying
Battlefield Percher can block only creatures with flying.
{1}{B}: Battlefield Percher gets +1/+1 until end of turn.
Battlefield Scrounger
3GG
Creature - Centaur
(3/3)
Threshold â?? Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard.
Battlegate Mimic
1(R/W)
Creature - Shapeshifter
(2/1)
Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
Battlegrace Angel
3WW
Creature - Angel
(4/4)
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
Battlegrowth
G
Instant
Put a +1/+1 counter on target creature.
Battletide Alchemist
3WW
Creature - Kithkin Cleric
(3/4)
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
Battlewand Oak
2G
Creature - Treefolk Warrior
(1/3)
Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
Battlewise Aven
3W
Creature - Bird Soldier
(2/2)
Flying
Threshold â?? As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
Batwing Brume
1(W/B)
Instant
Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.)
Bay Falcon
1U
Creature - Bird
(1/1)
Flying, vigilance
Bayou
Land - Swamp Forest
Bayou Dragonfly
1G
Creature - Insect
(1/1)
Flying, swampwalk
Bazaar of Baghdad
Land
{T}: Draw two cards, then discard three cards.
Bazaar of Wonders
3UU
World Enchantment
When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
Bazaar Trader
1R
Creature - Goblin
(1/1)
{T}: Target player gains control of target artifact, creature, or land you control.
Beacon Behemoth
3GG
Creature - Beast
(5/3)
{1}: Target creature with power 5 or greater gains vigilance until end of turn.
Beacon Hawk
1W
Creature - Bird
(1/1)
Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
{W}: Beacon Hawk gets +0/+1 until end of turn.
Beacon of Creation
3G
Sorcery
Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library.
Beacon of Destiny
1W
Creature - Human Cleric
(1/3)
{T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
Beacon of Destruction
3RR
Instant
Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.
Beacon of Immortality
5W
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
Beacon of Tomorrows
6UU
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Beacon of Unrest
3BB
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Bear Cub
1G
Creature - Bear
(2/2)
Bear Umbra
2GG
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Bearscape
1GG
Enchantment
{1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield.
Beast
Creature - â?? Beast
(4/4)
Beast Attack
2GGG
Instant
Put a 4/4 green Beast creature token onto the battlefield.
Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Beast Hunt
3G
Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Beast of Burden
6
Artifact Creature - Golem
(*/*)
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
Beast Walkers
1WW
Creature - Human Beast Soldier
(2/2)
{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Beastbreaker of Bala Ged
1G
Creature - Human Warrior
(2/2)
Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
4/4
LEVEL 4+
6/6
Trample
Beastmaster Ascension
2G
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
Beastmaster's Magemark
2G
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Beasts of Bogardan
4R
Creature - Beast
(3/3)
Protection from red
Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent.
Beckon Apparition
(W/B)
Instant
Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
Bedlam
2RR
Enchantment
Creatures can't block.
Bee Sting
3G
Sorcery
Bee Sting deals 2 damage to target creature or player.
Befoul
2BB
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
Behemoth Sledge
1GW
Artifact - Equipment
Equipped creature gets +2/+2 and has lifelink and trample.
Equip {3}
Behemoth's Herald
G
Creature - Elf Shaman
(1/1)
{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.
Belbe's Armor
3
Artifact
{X}, {T}: Target creature gets -X/+X until end of turn.
Belbe's Percher
2B
Creature - Bird
(2/2)
Flying
Belbe's Percher can block only creatures with flying.
Belbe's Portal
5
Artifact
As Belbe's Portal enters the battlefield, choose a creature type.
{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
Belfry Spirit
3WW
Creature - Spirit
(1/1)
Flying
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Belfry Spirit enters the battlefield or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying onto the battlefield.
Belligerent Hatchling
3(R/W)
Creature - Elemental
(6/6)
First strike
Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
Bellowing Fiend
4B
Creature - Spirit
(3/3)
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
Belltower Sphinx
4U
Creature - Sphinx
(2/5)
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
Beloved Chaplain
1W
Creature - Human Cleric
(1/1)
Protection from creatures
Ben-Ben, Akki Hermit
2RR
Legendary Creature - Goblin Shaman
(1/1)
{T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
Benalish Cavalry
1W
Creature - Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Benalish Commander
3W
Creature - Human Soldier
(*/*)
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend Xâ??{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield.
Benalish Emissary
2W
Creature - Human Wizard
(1/4)
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.
Benalish Heralds
3W
Creature - Human Soldier
(2/4)
{3}{U}, {T}: Draw a card.
Benalish Hero
W
Creature - Human Soldier
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Benalish Infantry
2W
Creature - Human Soldier
(1/3)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Benalish Knight
2W
Creature - Human Knight
(2/2)
Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
Benalish Lancer
2W
Creature - Human Knight
(2/2)
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.
Benalish Missionary
W
Creature - Human Cleric
(1/1)
{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.
Benalish Trapper
1W
Creature - Human Soldier
(1/2)
{W}, {T}: Tap target creature.
Bend or Break
3R
Sorcery
Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
Benediction of Moons
W
Sorcery
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player.
Benevolent Ancestor
2W
Creature - Spirit
(0/4)
Defender (This creature can't attack.)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Benevolent Bodyguard
W
Creature - Human Cleric
(1/1)
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
Benevolent Unicorn
1W
Creature - Unicorn
(1/2)
If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.
Benthic Behemoth
5UUU
Creature - Serpent
(7/6)
Islandwalk
Benthic Djinn
2UB
Creature - Djinn
(5/3)
Islandwalk
At the beginning of your upkeep, you lose 2 life.
Benthic Explorers
3U
Creature - Merfolk Scout
(2/4)
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.
Benthicore
6U
Creature - Elemental
(5/5)
When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
Bequeathal
G
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, you draw two cards.
Bereavement
1B
Enchantment
Whenever a green creature is put into a graveyard from the battlefield, its controller discards a card.
Berserk
G
Instant
Cast Berserk only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Berserk Murlodont
4G
Creature - Beast
(3/3)
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Berserkers of Blood Ridge
4R
Creature - Human Berserker
(4/4)
Berserkers of Blood Ridge attacks each turn if able.
Beseech the Queen
(2/B)(2/B)
Sorcery
({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
Bestial Fury
2R
Enchantment - Aura
Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Bestial Menace
3GG
Sorcery
Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.
Betrayal
U
Enchantment - Aura
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
Betrayal of Flesh
5B
Instant
Choose one â?? Destroy target creature; or return target creature card from your graveyard to the battlefield.
Entwineâ??Sacrifice three lands. (Choose both if you pay the entwine cost.)
Betrothed of Fire
1R
Enchantment - Aura
Enchant creature
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
Bewilder
2U
Instant
Target creature gets -3/-0 until end of turn.
Draw a card.
Bifurcate
3G
Sorcery
Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
Big Game Hunter
1BB
Creature - Human Rebel Assassin
(1/1)
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Bile Urchin
B
Creature - Spirit
(1/1)
Sacrifice Bile Urchin: Target player loses 1 life.
Bind
1G
Instant
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
Binding Agony
1B
Enchantment - Aura
Enchant creature
Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
Binding Grasp
3U
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.
You control enchanted creature.
Enchanted creature gets +0/+1.
Biomantic Mastery
4(G/U)(G/U
Sorcery
({(g/u)} can be paid with either {G} or {U}.)
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
Bioplasm
3GG
Creature - Ooze
(4/4)
Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
Biorhythm
6GG
Sorcery
Each player's life total becomes the number of creatures he or she controls.
Birchlore Rangers
G
Creature - Elf Druid
(1/1)
Tap two untapped Elves you control: Add one mana of any color to your mana pool.
Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Bird Maiden
2R
Creature - Human Bird
(1/2)
Flying
Birds of Paradise
G
Creature - Bird
(0/1)
Flying
{T}: Add one mana of any color to your mana pool.
Biting Tether
4U
Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Bitter Ordeal
2B
Sorcery
Search target player's library for a card and exile it. Then that player shuffles his or her library.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Bitterblossom
1B
Tribal Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
Bituminous Blast
3BR
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
Black Carriage
3BB
Creature - Horse
(4/4)
Trample
Black Carriage doesn't untap during your untap step.
Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.
Black Knight
BB
Creature - Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Black Lotus
0
Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.
Black Mana Battery
4
Artifact
{2}, {T}: Put a charge counter on Black Mana Battery.
{T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.
Black Market
3BB
Enchantment
Whenever a creature is put into a graveyard from the battlefield, put a charge counter on Black Market.
At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market.
Black Poplar Shaman
2B
Creature - Treefolk Shaman
(1/3)
{2}{B}: Regenerate target Treefolk.
Black Scarab
W
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Black Vise
1
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
Black Ward
W
Enchantment - Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Blacker Lotus
0
Artifact
ocT: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards.
Blackmail
B
Sorcery
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
Blade of the Bloodchief
1
Artifact - Equipment
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}
Blade of the Sixth Pride
1W
Creature - Cat Rebel
(3/1)
Blade Sliver
2R
Creature - Sliver
(2/2)
All Sliver creatures get +1/+0.
Blademane Baku
1R
Creature - Spirit
(1/1)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
Blades of Velis Vel
1R
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
Bladetusk Boar
3R
Creature - Boar
(3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Bladewing the Risen
3BBRR
Legendary Creature - Zombie Dragon
(4/4)
Flying
When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
{B}{R}: Dragon creatures get +1/+1 until end of turn.
Bladewing's Thrall
2BB
Creature - Zombie
(3/3)
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.
Blanchwood Armor
2G
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
Blanchwood Treefolk
4G
Creature - Treefolk
(4/5)
Blanket of Night
1BB
Enchantment
Each land is a Swamp in addition to its other land types.
Blast from the Past
2R
Instant
Madness {R}, cycling {1R}, kicker {2R}, flashback {3R}, buyback {4R}
Blast from the Past deals 2 damage to target creature or player.
If the kicker cost was paid, put a 1/1 red Goblin creature token into play.
Blasted Landscape
Land
{T}: Add {1} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
Blaster Mage
2R
Creature - Human Spellshaper
(2/2)
{R}, {T}, Discard a card: Destroy target Wall.
Blasting Station
3
Artifact
{T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.
Whenever a creature enters the battlefield, you may untap Blasting Station.
Blastoderm
2GG
Creature - Beast
(5/5)
Shroud (This permanent can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Blatant Thievery
4UUU
Sorcery
For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.)
Blaze
XR
Sorcery
Blaze deals X damage to target creature or player.
Blaze of Glory
W
Instant
Target creature can block any number of creatures this turn. It must block each attacking creature this turn if able.
Blazethorn Scarecrow
5
Artifact Creature - Scarecrow
(3/3)
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Blazing Archon
6WWW
Creature - Archon
(5/6)
Flying
Creatures can't attack you.
Blazing Blade Askari
2R
Creature - Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{2}: Blazing Blade Askari becomes colorless until end of turn.
Blazing Effigy
1R
Creature - Elemental
(0/3)
When Blazing Effigy is put into a graveyard from the battlefield, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.
Blazing Salvo
R
Instant
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her.
Blazing Shoal
XRR
Instant - Arcane
You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost.
Target creature gets +X/+0 until end of turn.
Blazing Specter
2BR
Creature - Specter
(2/2)
Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.
Blazing Torch
1
Artifact - Equipment
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."
Equip {1}
Blessed Breath
W
Instant - Arcane
Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Blessed Orator
3W
Creature - Human Cleric
(1/4)
Other creatures you control get +0/+1.
Blessed Reversal
1W
Instant
You gain 3 life for each creature attacking you.
Blessed Wind
7WW
Sorcery
Target player's life total becomes 20.
Blessed Wine
1W
Instant
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Blessing
WW
Enchantment - Aura
Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
Blessing of Leeches
2B
Enchantment - Aura
Flash
Enchant creature
At the beginning of your upkeep, you lose 1 life.
{0}: Regenerate enchanted creature.
Blessing of the Nephilim
W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each of its colors.
Blight
BB
Enchantment - Aura
Enchant land
When enchanted land becomes tapped, destroy it.
Blight Sickle
2
Artifact - Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2}
Blighted Shaman
1B
Creature - Human Cleric Shaman
(1/1)
{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Blightning
1BR
Sorcery
Blightning deals 3 damage to target player. That player discards two cards.
Blightsoil Druid
1B
Creature - Elf Druid
(1/2)
{T}, Pay 1 life: Add {G} to your mana pool.
Blightspeaker
1B
Creature - Human Rebel Cleric
(1/1)
{T}: Target player loses 1 life.
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
Blind Creeper
1B
Creature - Zombie Beast
(3/3)
Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.
Blind Fury
2RR
Instant
Cast Blind Fury only before the combat damage step.
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Blind Hunter
2WB
Creature - Bat
(2/2)
Flying
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life.
Blind Phantasm
2U
Creature - Illusion
(2/3)
Blind Seer
2UU
Legendary Creature - Human Wizard
(3/3)
{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.
Blind with Anger
3R
Instant - Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
Blind-Spot Giant
2R
Creature - Giant Warrior
(4/3)
Blind-Spot Giant can't attack or block unless you control another Giant.
Blinding Angel
3WW
Creature - Angel
(2/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
Blinding Beam
2W
Instant
Choose one â?? Tap two target creatures; or creatures don't untap during target player's next untap step.
Entwine {1} (Choose both if you pay the entwine cost.)
Blinding Light
2W
Sorcery
Tap all nonwhite creatures.
Blinding Mage
1W
Creature - Human Wizard
(1/2)
{W}, {T}: Tap target creature.
Blinding Powder
1
Artifact - Equipment
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Blinking Spirit
3W
Creature - Spirit
(2/2)
{0}: Return Blinking Spirit to its owner's hand.
Blinkmoth Infusion
12UU
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Untap all artifacts.
Blinkmoth Nexus
Land
{T}: Add {1} to your mana pool.
{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
Blinkmoth Urn
5
Artifact
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls.
Blinkmoth Well
Land
{T}: Add {1} to your mana pool.
{2}, {T}: Tap target noncreature artifact.
Blister Beetle
1B
Creature - Insect
(1/1)
When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.
Blistering Barrier
2R
Creature - Wall
(5/2)
Defender (This creature can't attack.)
Blistering Dieflyn
3R
Creature - Imp
(0/1)
Flying
{(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn.
Blistering Firecat
1RRR
Creature - Elemental Cat
(7/1)
Trample, haste
At the beginning of the end step, sacrifice Blistering Firecat.
Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Blitz Hellion
3RG
Creature - Hellion
(7/7)
Trample, haste
At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library.
Blizzard
GG
Enchantment
Cast Blizzard only if you control a snow land.
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures with flying don't untap during their controllers' untap steps.
Blizzard Elemental
5UU
Creature - Elemental
(5/5)
Flying
{3}{U}: Untap Blizzard Elemental.
Blizzard Specter
2UB
Snow Creature - Specter
(2/3)
Flying
Whenever Blizzard Specter deals combat damage to a player, choose one â?? That player returns a permanent he or she controls to its owner's hand; or that player discards a card.
Bloated Toad
2G
Creature - Frog
(2/2)
Protection from blue
Cycling {2} ({2}, Discard this card: Draw a card.)
Blockade Runner
3U
Creature - Merfolk
(2/2)
{U}: Blockade Runner is unblockable this turn.
Blockbuster
3RR
Enchantment
{1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.
Blood Celebrant
B
Creature - Human Cleric
(1/1)
{B}, Pay 1 life: Add one mana of any color to your mana pool.
Blood Clock
4
Artifact
At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R} to your mana pool.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.
Blood Cultist
1BR
Creature - Human Wizard
(1/1)
{T}: Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist.
Blood Frenzy
1R
Instant
Cast Blood Frenzy only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
Blood Funnel
1B
Enchantment
Noncreature spells you cast cost {2} less to cast.
Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
Blood Hound
2R
Creature - Hound
(1/1)
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.
At the beginning of your end step, remove all +1/+1 counters from Blood Hound.
Blood Knight
RR
Creature - Human Knight
(2/2)
First strike, protection from white
Blood Lust
1R
Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Blood Moon
2R
Enchantment
Nonbasic lands are Mountains.
Blood Oath
3R
Instant
Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Blood of the Martyr
WWW
Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
Blood Pet
B
Creature - Thrull
(1/1)
Sacrifice Blood Pet: Add {B} to your mana pool.
Blood Rites
3RR
Enchantment
{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.
Blood Seeker
1B
Creature - Vampire Shaman
(1/1)
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Blood Speaker
3B
Creature - Ogre Shaman
(3/2)
At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library.
Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.
Blood Tithe
3B
Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
Blood Tribute
4BB
Sorcery
Kickerâ??Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.
Blood Tyrant
4UBR
Creature - Vampire
(5/5)
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
Blood Vassal
2B
Creature - Thrull
(2/2)
Sacrifice Blood Vassal: Add {B}{B} to your mana pool.
Bloodbond March
2BG
Enchantment
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield.
Bloodbraid Elf
2RG
Creature - Elf Berserker
(3/2)
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bloodchief Ascension
B
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Bloodcrazed Goblin
R
Creature - Goblin Berserker
(2/2)
Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.
Bloodcurdler
1B
Creature - Horror
(1/1)
Flying
At the beginning of your upkeep, put the top card of your library into your graveyard.
Threshold â?? As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
Bloodcurdling Scream
XB
Sorcery
Target creature gets +X/+0 until end of turn.
Bloodfire Colossus
6RR
Creature - Giant
(6/6)
{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.
Bloodfire Dwarf
R
Creature - Dwarf
(1/1)
{R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.
Bloodfire Infusion
2R
Enchantment - Aura
Enchant creature you control
{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
Bloodfire Kavu
2RR
Creature - Kavu
(2/2)
{R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.
Bloodghast
BB
Creature - Vampire Spirit
(2/1)
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall â?? Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
Bloodhall Ooze
R
Creature - Ooze
(1/1)
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
Bloodhusk Ritualist
2B
Creature - Vampire Shaman
(2/2)
Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
Bloodied Ghost
1(W/B)(W/B
Creature - Spirit
(3/3)
Flying
Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
Bloodletter
2B
Creature - Zombie
(2/3)
When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.
Bloodletter Quill
3
Artifact
{2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill.
{U}{B}: Remove a blood counter from Bloodletter Quill.
Bloodline Shaman
1G
Creature - Elf Wizard Shaman
(1/1)
{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Bloodmark Mentor
1R
Creature - Goblin Warrior
(1/1)
Red creatures you control have first strike.
Bloodpyre Elemental
4R
Creature - Elemental
(4/1)
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
Bloodrite Invoker
2B
Creature - Vampire Shaman
(3/1)
{8}: Target player loses 3 life and you gain 3 life.
Bloodrock Cyclops
2R
Creature - Cyclops
(3/3)
Bloodrock Cyclops attacks each turn if able.
Bloodscale Prowler
2R
Creature - Viashino Warrior
(3/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Bloodscent
3G
Instant
All creatures able to block target creature this turn do so.
Bloodshed Fever
R
Enchantment - Aura
Enchant creature
Enchanted creature attacks each turn if able.
Bloodshot Cyclops
5R
Creature - Cyclops Giant
(4/4)
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.
Bloodshot Trainee
3R
Creature - Goblin Warrior
(2/3)
{T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
Bloodstoke Howler
5R
Creature - Beast
(3/4)
Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.
Bloodstone Cameo
3
Artifact
{T}: Add {B} or {R} to your mana pool.
Bloodthirsty Ogre
2B
Creature - Ogre Warrior Shaman
(3/1)
{T}: Put a devotion counter on Bloodthirsty Ogre.
{T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon.
Bloodthorn Taunter
1R
Creature - Human Scout
(1/1)
Haste
{T}: Target creature with power 5 or greater gains haste until end of turn.
Bloodthrone Vampire
1B
Creature - Vampire
(1/1)
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
Bloom Tender
1G
Creature - Elf Druid
(1/1)
{T}: For each color among permanents you control, add one mana of that color to your mana pool.
Blossoming Wreath
G
Instant
You gain life equal to the number of creature cards in your graveyard.
Blowfly Infestation
2B
Enchantment
Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
Blue Elemental Blast
U
Instant
Choose one â?? Counter target red spell; or destroy target red permanent.
Blue Mana Battery
4
Artifact
{2}, {T}: Put a charge counter on Blue Mana Battery.
{T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.
Blue Scarab
W
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Blue Ward
W
Enchantment - Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
Blurred Mongoose
1G
Creature - Mongoose
(2/1)
Blurred Mongoose can't be countered.
Shroud (This permanent can't be the target of spells or abilities.)
Boa Constrictor
4G
Creature - Snake
(3/3)
{T}: Boa Constrictor gets +3/+3 until end of turn.
Boar Umbra
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Boartusk Liege
1(R/G)(R/G
Creature - Goblin Knight
(3/4)
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Body Double
4U
Creature - Shapeshifter
(0/0)
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
Body of Jukai
7GG
Creature - Spirit
(8/5)
Trample
Soulshift 8 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)
Body Snatcher
2BB
Creature - Minion
(2/2)
When Body Snatcher enters the battlefield, you may discard a creature card. If you don't, exile Body Snatcher.
When Body Snatcher is put into a graveyard from the battlefield, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
Bog Down
2B
Sorcery
Kickerâ??Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
Target player discards two cards. If Bog Down was kicked, that player discards three cards instead.
Bog Elemental
3BB
Creature - Elemental
(5/4)
Protection from white
At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
Bog Glider
2B
Creature - Human Mercenary
(1/1)
Flying
{T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.
Bog Gnarr
4G
Creature - Beast
(2/2)
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
Bog Hoodlums
5B
Creature - Goblin Warrior
(4/1)
Bog Hoodlums can't block.
When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Bog Imp
1B
Creature - Imp
(1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Bog Initiate
1B
Creature - Human Wizard
(1/1)
{1}: Add {B} to your mana pool.
Bog Raiders
2B
Creature - Zombie
(2/2)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
Bog Rats
B
Creature - Rat
(1/1)
Bog Rats can't be blocked by Walls.
Bog Serpent
5B
Creature - Serpent
(5/5)
Bog Serpent can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice Bog Serpent.
Bog Smugglers
1BB
Creature - Human Mercenary
(2/2)
Swampwalk
Bog Tatters
4B
Creature - Wraith
(4/2)
Swampwalk
Bog Witch
2B
Creature - Human Spellshaper
(1/1)
{B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool.
Bog Wraith
3B
Creature - Wraith
(3/3)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
Bog Wreckage
Land
Bog Wreckage enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool.
Bog-Strider Ash
3G
Creature - Treefolk Shaman
(2/4)
Swampwalk
Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life.
Bogardan Firefiend
2R
Creature - Elemental Spirit
(2/1)
When Bogardan Firefiend is put into a graveyard from the battlefield, it deals 2 damage to target creature.
Bogardan Hellkite
6RR
Creature - Dragon
(5/5)
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.
Bogardan Lancer
1R
Creature - Human Knight
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Bogardan Phoenix
2RRR
Creature - Phoenix
(3/3)
Flying
When Bogardan Phoenix is put into a graveyard from the battlefield, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
Bogardan Rager
5R
Creature - Elemental
(3/4)
Flash (You may cast this spell any time you could cast an instant.)
When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.
Boggart Arsonists
2R
Creature - Goblin Rogue
(2/1)
Plainswalk
{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
Boggart Birth Rite
B
Tribal Sorcery - Goblin
Return target Goblin card from your graveyard to your hand.
Boggart Forager
R
Creature - Goblin Rogue
(1/1)
{R}, Sacrifice Boggart Forager: Target player shuffles his or her library.
Boggart Harbinger
2B
Creature - Goblin Shaman
(2/1)
When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.
Boggart Loggers
2B
Creature - Goblin Rogue
(2/1)
Forestwalk
{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
Boggart Mob
3B
Creature - Goblin Warrior
(5/5)
Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield.
Boggart Ram-Gang
(R/G)(R/G)
Creature - Goblin Warrior
(3/3)
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Boggart Shenanigans
2R
Tribal Enchantment - Goblin
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player.
Boggart Sprite-Chaser
1R
Creature - Goblin Warrior
(1/2)
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
Boil
3R
Instant
Destroy all Islands.
Boiling Blood
2R
Instant
Target creature attacks this turn if able.
Draw a card.
Boiling Seas
3R
Sorcery
Destroy all Islands.
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
{T}: Add {B} to your mana pool.
Bojuka Brigand
1B
Creature - Human Warrior Ally
(1/1)
Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
Bola Warrior
1R
Creature - Human Spellshaper Warrior
(1/1)
{R}, {T}, Discard a card: Target creature can't block this turn.
Bold Defense
2W
Instant
Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Boldwyr Heavyweights
2RR
Creature - Giant Warrior
(8/8)
Trample
When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
Boldwyr Intimidator
5RR
Creature - Giant Warrior
(5/5)
Cowards can't block Warriors.
{R}: Target creature becomes a Coward until end of turn.
{2}{R}: Target creature becomes a Warrior until end of turn.
Bomb Squad
3R
Creature - Dwarf
(1/1)
{T}: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
Bond of Agony
XB
Sorcery
As an additional cost to cast Bond of Agony, pay X life.
Each other player loses X life.
Bonded Fetch
2U
Creature - Homunculus
(0/2)
Defender, haste
{T}: Draw a card, then discard a card.
Bone Dancer
1BB
Creature - Zombie
(2/2)
Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.
Bone Flute
3
Artifact
{2}, {T}: All creatures get -1/-0 until end of turn.
Bone Harvest
2B
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.
Bone Mask
4
Artifact
{2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, exile the top card of your library.
Bone Saw
0
Artifact - Equipment
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Bone Shaman
2RR
Creature - Giant Shaman
(3/3)
{B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."
Bone Shredder
2B
Creature - Minion
(1/1)
Flying
Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
Bone Splinters
B
Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.
Boneknitter
1B
Creature - Zombie Cleric
(1/1)
{1}{B}: Regenerate target Zombie.
Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Boneshard Slasher
1B
Creature - Horror
(1/1)
Flying
Threshold â?? As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
Bonesplitter
1
Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Bonesplitter Sliver
3R
Creature - Sliver
(2/2)
All Sliver creatures get +2/+0.
Bonethorn Valesk
4R
Creature - Beast
(4/2)
Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.
Booby Trap
6
Artifact
As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent.
The chosen player reveals each card he or she draws.
When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
Book Burning
1R
Sorcery
Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard.
Book of Rass
6
Artifact
{2}, Pay 2 life: Draw a card.
Boom // Bust (Bust)
5R
Sorcery
Destroy all lands.
Boomerang
UU
Instant
Return target permanent to its owner's hand.
Boon Reflection
4W
Enchantment
If you would gain life, you gain twice that much life instead.
Booster Tutor
B
Instant
Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.)
Borborygmos
3RRGG
Legendary Creature - Cyclops
(6/7)
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
Border Guard
2W
Creature - Human Soldier
(1/4)
Border Patrol
4W
Creature - Human Nomad
(1/6)
Vigilance
Borderland Behemoth
5RR
Creature - Giant Warrior
(4/4)
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
Borderland Ranger
2G
Creature - Human Scout
(2/2)
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Boreal Centaur
1G
Snow Creature - Centaur Warrior
(2/2)
{S}i}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.)
Boreal Druid
G
Snow Creature - Elf Druid
(1/1)
{T}: Add {1} to your mana pool.
Boreal Griffin
3WW
Snow Creature - Griffin
(3/2)
Flying
{S}i}: Boreal Griffin gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Boreal Shelf
Snow Land
Boreal Shelf enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
Boris Devilboon
3BR
Legendary Creature - Zombie Wizard
(2/2)
{2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield.
Boros Fury-Shield
2W
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W} to your mana pool.
Boros Guildmage
(R/W)(R/W)
Creature - Human Wizard
(2/2)
({(r/w)} can be paid with either {R} or {W}.)
{1}{R}: Target creature gains haste until end of turn.
{1}{W}: Target creature gains first strike until end of turn.
Boros Recruit
(R/W)
Creature - Goblin Soldier
(1/1)
({(r/w)} can be paid with either {R} or {W}.)
First strike
Boros Signet
2
Artifact
{1}, {T}: Add {R}{W} to your mana pool.
Boros Swiftblade
RW
Creature - Human Soldier
(1/2)
Double strike
Borrowing 100,000 Arrows
2U
Sorcery
Draw a card for each tapped creature target opponent controls.
Borrowing the East Wind
XGG
Sorcery
Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
Boseiju, Who Shelters All
Legendary Land
Boseiju, Who Shelters All enters the battlefield tapped.
{T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.
Bosh, Iron Golem
8
Legendary Artifact Creature - Golem
(6/7)
Trample
{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.
Bosk Banneret
1G
Creature - Treefolk Shaman
(1/3)
Treefolk spells and Shaman spells you cast cost {1} less to cast.
Bosom Buddy
3W
Creature - Elephant Townsfolk
(1/4)
Whenever you play a spell, you may gain {1/2} life for each word in that spell's name.
Bottle Gnomes
3
Artifact Creature - Gnome
(1/3)
Sacrifice Bottle Gnomes: You gain 3 life.
Bottle of Suleiman
4
Artifact
{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.
Bottled Cloister
4
Artifact
At the beginning of each opponent's upkeep, exile all cards from your hand face down.
At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.
Bottomless Pit
1BB
Enchantment
At the beginning of each player's upkeep, that player discards a card at random.
Bottomless Vault
Land
Bottomless Vault enters the battlefield tapped.
You may choose not to untap Bottomless Vault during your untap step.
At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way.
Bouncing Beebles
2U
Creature - Beeble
(2/2)
Bouncing Beebles is unblockable as long as defending player controls an artifact.
Bound // Determined (Determined)
GU
Instant
Other spells you control can't be countered by spells or abilities this turn.
Draw a card.
Bound in Silence
2W
Tribal Enchantment - Rebel Aura
Enchant creature
Enchanted creature can't attack or block.
Bounteous Kirin
5GG
Legendary Creature - Kirin Spirit
(4/4)
Flying
Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.
Bountiful Harvest
4G
Sorcery
You gain 1 life for each land you control.
Bounty Hunter
2BB
Creature - Human Archer Minion
(2/2)
{T}: Put a bounty counter on target nonblack creature.
{T}: Destroy target creature with a bounty counter on it.
Bounty of the Hunt
3GG
Instant
You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Brace for Impact
4W
Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Brackwater Elemental
2U
Creature - Elemental
(4/4)
When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Braid of Fire
1R
Enchantment
Cumulative upkeepâ??Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Braids, Cabal Minion
2BB
Legendary Creature - Human Minion
(2/2)
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
Braids, Conjurer Adept
2UU
Legendary Creature - Human Wizard
(2/2)
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield.
Braidwood Cup
3
Artifact
{T}: You gain 1 life.
Braidwood Sextant
1
Artifact
{2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Brain Freeze
1U
Instant
Target player puts the top three cards of his or her library into his or her graveyard.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Brain Gorgers
3B
Creature - Zombie
(4/2)
When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Brain Pry
1B
Sorcery
Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.
Brainbite
2UB
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Draw a card.
Braingeyser
XUU
Sorcery
Target player draws X cards.
Brainspoil
3BB
Sorcery
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Brainstorm
U
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
Brainwash
W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack unless its controller pays {3}.
Bramble Creeper
4G
Creature - Elemental
(0/3)
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
Bramble Elemental
3GG
Creature - Elemental
(4/4)
Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield.
Bramblesnap
1G
Creature - Elemental
(1/1)
Trample
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
Bramblewood Paragon
1G
Creature - Elf Warrior
(2/2)
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
Branching Bolt
1RG
Instant
Choose one or both â?? Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.
Branchsnap Lorian
1GG
Creature - Beast
(4/1)
Trample
Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Brand
R
Instant
Gain control of all permanents you own. (This effect lasts indefinitely.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Brand of Ill Omen
3R
Enchantment - Aura
Enchant creature
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature's controller can't cast creature spells.
Branded Brawlers
R
Creature - Human Soldier
(2/2)
Branded Brawlers can't attack if defending player controls an untapped land.
Branded Brawlers can't block if you control an untapped land.
Brass Gnat
1
Artifact Creature - Insect
(1/1)
Flying
Brass Gnat doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
Brass Herald
6
Artifact Creature - Golem
(2/2)
As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
Brass Man
1
Artifact Creature - Construct
(1/3)
Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
Brass Secretary
3
Artifact Creature - Construct
(2/1)
{2}, Sacrifice Brass Secretary: Draw a card.
Brass-Talon Chimera
4
Artifact Creature - Chimera
(2/2)
First strike
Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)
Brassclaw Orcs
2R
Creature - Orc
(3/2)
Brassclaw Orcs can't block creatures with power 2 or greater.
Bravado
1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
Brave the Elements
W
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Brawl
3RR
Instant
Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
Brawn
3G
Creature - Incarnation
(3/3)
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Breach
2B
Instant
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Break Asunder
2GG
Sorcery
Destroy target artifact or enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
Break Open
1R
Instant
Turn target face-down creature an opponent controls face up.
Breaking Point
1RR
Sorcery
Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated.
Breaking Wave
2UU
Sorcery
You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it.
Simultaneously untap all tapped creatures and tap all untapped creatures.
Breakthrough
XU
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
Breath of Darigaaz
1R
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.
Breath of Dreams
2UU
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Green creatures have "Cumulative upkeep {1}."
Breath of Fury
2RR
Enchantment - Aura
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Breath of Life
3W
Sorcery
Return target creature card from your graveyard to the battlefield.
Breath of Malfegor
3BR
Instant
Breath of Malfegor deals 5 damage to each opponent.
Breathstealer
2B
Creature - Nightstalker
(2/2)
{B}: Breathstealer gets +1/-1 until end of turn.
Breathstealer's Crypt
2UB
Enchantment
If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life.
Breeding Pit
3B
Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.
At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U} to your mana pool.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
Breezekeeper
3U
Creature - Djinn
(4/4)
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Briar Patch
1GG
Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.
Briar Shield
G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
Briarberry Cohort
1U
Creature - Faerie Soldier
(1/1)
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
Briarhorn
3G
Creature - Elemental
(3/3)
Flash
When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.
Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Briarknit Kami
3GG
Creature - Spirit
(3/3)
Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.
Bribery
3UU
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
Bridge from Below
BBB
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.
When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
Brightflame
XRRWW
Sorcery
Radiance â?? Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
Brighthearth Banneret
1R
Creature - Elemental Warrior
(1/1)
Elemental spells and Warrior spells you cast cost {1} less to cast.
Reinforce 1â??{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)
Brightstone Ritual
R
Instant
Add {R} to your mana pool for each Goblin on the battlefield.
Brigid, Hero of Kinsbaile
2WW
Legendary Creature - Kithkin Archer
(2/3)
First strike
{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
Brilliant Halo
1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
Brilliant Plan
4U
Sorcery
Draw three cards.
Brilliant Ultimatum
WWUUUBB
Sorcery
Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.
Brimstone Dragon
6RR
Creature - Dragon
(6/6)
Flying, haste
Brimstone Mage
2R
Creature - Human Shaman
(2/2)
Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/3
{T}: Brimstone Mage deals 1 damage to target creature or player.
LEVEL 3+
2/4
{T}: Brimstone Mage deals 3 damage to target creature or player.
Brindle Boar
2G
Creature - Boar
(2/2)
Sacrifice Brindle Boar: You gain 4 life.
Brine Elemental
4UU
Creature - Elemental
(5/4)
Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips his or her next untap step.
Brine Hag
2UU
Creature - Hag
(2/2)
When Brine Hag is put into a graveyard from the battlefield, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.)
Brine Seer
3U
Creature - Human Wizard
(1/1)
{2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
Brine Shaman
1B
Creature - Human Cleric Shaman
(1/1)
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
Bringer of the Black Dawn
7BB
Creature - Bringer
(5/5)
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost.
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.
Bringer of the Blue Dawn
7UU
Creature - Bringer
(5/5)
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost.
Trample
At the beginning of your upkeep, you may draw two cards.
Bringer of the Green Dawn
7GG
Creature - Bringer
(5/5)
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost.
Trample
At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield.
Bringer of the Red Dawn
7RR
Creature - Bringer
(5/5)
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Bringer of the White Dawn
7WW
Creature - Bringer
(5/5)
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost.
Trample
At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.
Brink of Disaster
2BB
Enchantment - Aura
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
Brink of Madness
2BB
Enchantment
At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.
Brion Stoutarm
2RW
Legendary Creature - Giant Warrior
(4/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.
Brittle Effigy
1
Artifact
{4}, {T}, Exile Brittle Effigy: Exile target creature.
Broken Ambitions
XU
Instant
Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Broken Dam
U
Sorcery
Tap one or two target creatures without horsemanship.
Broken Fall
2G
Enchantment
Return Broken Fall to its owner's hand: Regenerate target creature.
Broken Visage
4B
Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.
Brontotherium
4GG
Creature - Beast
(5/3)
Trample
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Bronze Bombshell
4
Artifact Creature - Construct
(4/1)
When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.
Bronze Calendar
4
Artifact
Your spells cost o1 less to play as long as you speak in a voice other than your normal voice.
If you speak in your normal voice, sacrifice Bronze Calendar.
Bronze Horse
7
Artifact Creature - Horse
(4/4)
Trample
If you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.
Bronze Tablet
6
Artifact
Remove Bronze Tablet from your deck before playing if you're not playing for ante.
Bronze Tablet enters the battlefield tapped.
{4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.
Brood Birthing
1R
Sorcery
If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." Otherwise, put one of those tokens onto the battlefield.
Brood of Cockroaches
1B
Creature - Insect
(1/1)
When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.
Brood Sliver
4G
Creature - Sliver
(3/3)
Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield.
Broodhatch Nantuko
1G
Creature - Insect Druid
(1/1)
Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.
Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Brooding Saurian
2GG
Creature - Lizard
(4/4)
At the beginning of each end step, each player gains control of all nontoken permanents he or she owns.
Broodmate Dragon
3BRG
Creature - Dragon
(4/4)
Flying
When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.
Broodstar
8UU
Creature - Beast
(*/*)
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
Broodwarden
3GG
Creature - Eldrazi Drone
(4/4)
Eldrazi Spawn creatures you control get +2/+1.
Brothers of Fire
1RR
Creature - Human Shaman
(2/2)
{1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.
Brothers Yamazaki
2R
Legendary Creature - Human Samurai
(2/1)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
Browbeat
2R
Sorcery
Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.
Brown Ouphe
G
Creature - Ouphe
(1/1)
{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
Browse
2UU
Enchantment
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Brush with Death
2B
Sorcery
Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target opponent loses 2 life. You gain 2 life.
Brushland
Land
{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.
Brushstroke Paintermage
3U
Creature - Human Wizard
(2/3)
{T}: Target permanent's artist becomes the artist of your choice until end of turn.
Brushwagg
1GG
Creature - Brushwagg
(3/2)
Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.
Brutal Deceiver
2R
Creature - Spirit
(2/2)
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn.
Brutal Nightstalker
3BB
Creature - Nightstalker
(3/2)
When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
Brutal Suppression
R
Enchantment
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
Brute Force
R
Instant
Target creature gets +3/+3 until end of turn.
Bubble Matrix
4
Artifact
Prevent all damage that would be dealt to creatures.
Bubbling Beebles
4U
Creature - Beeble
(3/3)
Bubbling Beebles is unblockable as long as defending player controls an enchantment.
Bubbling Muck
B
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces).
Budoka Gardener (Dokai, Weaver of Life)
1G
Legendary Creature - Human Monk
(3/3)
{4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control.
Budoka Pupil
1GG
Creature - Human Monk
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.
At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
----
Ichiga, Who Topples Oaks
Legendary Creature â?? Spirit
4/3
Trample
Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
Builder's Bane
XXR
Sorcery
Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way.
Bull Aurochs
1G
Creature - Aurochs
(2/1)
Trample
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Bull Cerodon
4RW
Creature - Beast
(5/5)
Vigilance, haste
Bull Elephant
3G
Creature - Elephant
(4/4)
When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
Bull Hippo
3G
Creature - Hippo
(3/3)
Islandwalk
Bull Rush
R
Instant
Target creature gets +2/+0 until end of turn.
Bullwhip
4
Artifact
{2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
Bulwark
3RR
Enchantment
At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
Buoyancy
1U
Enchantment - Aura
Flash
Enchant creature
Enchanted creature has flying.
Burden of Greed
3B
Instant
Target player loses 1 life for each tapped artifact he or she controls.
Bureaucracy
3UU
Enchantment
Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND").
Burgeoning
G
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Buried Alive
2B
Sorcery
Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.
Burn Trail
3R
Sorcery
Burn Trail deals 3 damage to target creature or player.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Burning Cinder Fury of Crimson Chaos Fir
3R
Enchantment
Whenever any player taps a card, that player gives control of that card to an opponent at end of turn.
If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn.
Burning Cloak
R
Sorcery
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
Burning Fields
4R
Sorcery
Burning Fields deals 5 damage to target opponent.
Burning Inquiry
R
Sorcery
Each player draws three cards, then discards three cards at random.
Burning of Xinye
4RR
Sorcery
You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature.
Burning Palm Efreet
2RR
Creature - Efreet
(2/2)
{1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.
Burning Sands
3RR
Enchantment
Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land.
Burning Shield Askari
2R
Creature - Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{R}{R}: Burning Shield Askari gains first strike until end of turn.
Burning Wish
1R
Sorcery
You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.
Burning-Eye Zubera
2RR
Creature - Zubera Spirit
(3/3)
When Burning-Eye Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.
Burning-Tree Bloodscale
2RG
Creature - Viashino Berserker
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
{2}{R}: Target creature can't block Burning-Tree Bloodscale this turn.
{2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.
Burning-Tree Shaman
1RG
Creature - Centaur Shaman
(3/4)
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Burnout
1R
Instant
Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
Burnt Offering
B
Instant
As an additional cost to cast Burnt Offering, sacrifice a creature.
Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost.
Burr Grafter
3G
Creature - Spirit
(2/2)
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.
Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Burrenton Bombardier
2W
Creature - Kithkin Soldier
(2/2)
Flying
Reinforce 2â??{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)
Burrenton Forge-Tender
W
Creature - Kithkin Wizard
(1/1)
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
Burrenton Shield-Bearers
4W
Creature - Kithkin Soldier
(3/3)
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
Burrowing
R
Enchantment - Aura
Enchant creature
Enchanted creature has mountainwalk.
Burst Lightning
R
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.
Burst of Energy
W
Instant
Untap target permanent.
Burst of Speed
R
Sorcery
Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)
Bursting Beebles
2U
Creature - Beeble
(2/2)
Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist.
Bushi Tenderfoot (Kenzo the Hardhearted)
W
Legendary Creature - Human Samurai
(3/4)
Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Butcher of Malakir
5BB
Creature - Vampire Warrior
(5/4)
Flying
Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature.
Butcher Orgg
4RRR
Creature - Orgg
(6/6)
You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls.
Cabal Archon
2B
Creature - Human Cleric
(2/2)
{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
Cabal Coffers
Land
{2}, {T}: Add {B} to your mana pool for each Swamp you control.
Cabal Conditioning
6B
Sorcery
Any number of target players each discards a number of cards equal to the highest converted mana cost among permanents you control.
Cabal Executioner
2BB
Creature - Human Cleric
(2/2)
Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.
Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Cabal Inquisitor
1B
Creature - Human Minion
(1/1)
Threshold â?? {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard.
Cabal Interrogator
1B
Creature - Zombie Wizard
(1/1)
{X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery.
Cabal Patriarch
3BBB
Legendary Creature - Human Wizard
(5/5)
{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
{2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.
Cabal Pit
Land
{T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you.
Threshold â?? {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
Cabal Ritual
1B
Instant
Add {B}{B}{B} to your mana pool.
Threshold â?? Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard.
Cabal Shrine
1BB
Enchantment
Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
Cabal Slaver
2B
Creature - Human Cleric
(2/1)
Whenever a Goblin deals combat damage to a player, that player discards a card.
Cabal Surgeon
2BB
Creature - Human Minion
(2/1)
{2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.
Cabal Therapy
B
Sorcery
Name a nonland card. Target player reveals his or her hand and discards all cards with that name.
Flashbackâ??Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cabal Torturer
1BB
Creature - Human Minion
(1/1)
{B}, {T}: Target creature gets -1/-1 until end of turn.
Threshold â?? {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
Cabal Trainee
B
Creature - Human Minion
(1/1)
Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
Cache Raiders
3UU
Creature - Merfolk Rogue
(4/4)
At the beginning of your upkeep, return a permanent you control to its owner's hand.
Cackling Fiend
2BB
Creature - Zombie
(2/1)
When Cackling Fiend enters the battlefield, each opponent discards a card.
Cackling Flames
3R
Instant
Cackling Flames deals 3 damage to target creature or player.
Hellbent â?? Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.
Cackling Imp
2BB
Creature - Imp
(2/2)
Flying
{T}: Target player loses 1 life.
Cackling Witch
1B
Creature - Human Spellshaper
(1/1)
{X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn.
Cadaver Imp
1BB
Creature - Imp
(1/1)
Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
Cadaverous Bloom
3BG
Enchantment
Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool.
Cadaverous Knight
2B
Creature - Zombie Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{B}{B}: Regenerate Cadaverous Knight.
Cage of Hands
2W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return Cage of Hands to its owner's hand.
Cagemail
1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't attack.
Cairn Wanderer
4B
Creature - Shapeshifter
(4/4)
Changeling (This card is every creature type at all times.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
Calciderm
2WW
Creature - Beast
(5/5)
Shroud (This permanent can't be the target of spells or abilities.)
Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Calciform Pools
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Calciform Pools.
{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool.
Calcite Snapper
1UU
Creature - Turtle
(1/4)
Shroud (This creature can't be the target of spells or abilities.)
Landfall â?? Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
Caldera Hellion
3RR
Creature - Hellion
(3/3)
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.
Caldera Kavu
2R
Creature - Kavu
(2/2)
{1}{B}: Caldera Kavu gets +1/+1 until end of turn.
{G}: Caldera Kavu becomes the color of your choice until end of turn.
Caldera Lake
Land
Caldera Lake enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you.
Call for Blood
4B
Instant - Arcane
As an additional cost to cast Call for Blood, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
Call of the Wild
2GG
Enchantment
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Call the Skybreaker
5(U/R)(U/R
Sorcery
Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Call to Arms
1W
Enchantment
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Call to Glory
1W
Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Call to Heel
1U
Instant
Return target creature to its owner's hand. Its controller draws a card.
Call to Mind
2U
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Call to the Grave
4B
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
Call to the Netherworld
B
Sorcery
Return target black creature card from your graveyard to your hand.
Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Caller of Gales
U
Creature - Merfolk Wizard
(1/1)
{1}{U}, {T}: Target creature gains flying until end of turn.
Caller of the Claw
2G
Creature - Elf
(2/2)
Flash
When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn.
Caller of the Hunt
2G
Creature - Human
(*/*)
As Caller of the Hunt enters the battlefield, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
Callous Deceiver
2U
Creature - Spirit
(1/3)
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn.
Callous Giant
4RR
Creature - Giant
(4/4)
If a source would deal 3 or less damage to Callous Giant, prevent that damage.
Callous Oppressor
1UU
Creature - Cephalid
(1/2)
You may choose not to untap Callous Oppressor during your untap step.
As Callous Oppressor enters the battlefield, an opponent chooses a creature type.
{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
Callow Jushi
1UU
Creature - Human Wizard
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.
At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.
----
Jaraku the Interloper
Legendary Creature â?? Spirit
3/4
Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.
Calming Licid
2W
Creature - Licid
(2/2)
{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
Enchanted creature can't attack.
Calming Verse
3G
Sorcery
Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.
Caltrops
3
Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.
Camel
W
Creature - Camel
(0/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Prevent all damage that would be dealt to Camel or to creatures banded with Camel by Deserts.
Camouflage
G
Instant
Cast Camouflage only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Cancel
1UU
Instant
Counter target spell.
Candelabra of Tawnos
1
Artifact
{X}, {T}: Untap X target lands.
Candles of Leng
2
Artifact
{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
Candles' Glow
1W
Instant - Arcane
Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Canker Abomination
2(B/G)(B/G
Creature - Treefolk Horror
(6/6)
As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
Cankerous Thirst
3(B/G)
Instant
If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)
Cannibalize
1B
Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
Canopy Claws
G
Instant
Target creature loses flying until end of turn.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Canopy Cover
1G
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
Canopy Crawler
3G
Creature - Beast
(2/2)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
{T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.
Canopy Dragon
4GG
Creature - Dragon
(4/4)
Trample
{1}{G}: Canopy Dragon gains flying and loses trample until end of turn.
Canopy Spider
1G
Creature - Spider
(1/3)
Reach (This creature can block creatures with flying.)
Canopy Surge
1G
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead.
Cantivore
1WW
Creature - Lhurgoyf
(*/*)
Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
Canyon Drake
2RR
Creature - Drake
(1/2)
Flying
{1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.
Canyon Minotaur
3R
Creature - Minotaur Warrior
(3/3)
Canyon Wildcat
1R
Creature - Cat
(2/1)
Mountainwalk
Cao Cao, Lord of Wei
3BB
Legendary Creature - Human Soldier
(3/3)
{T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared.
Cao Ren, Wei Commander
2BB
Legendary Creature - Human Soldier Warrior
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.
Capashen Knight
1W
Creature - Human Knight
(1/1)
First strike
{1}{W}: Capashen Knight gets +1/+0 until end of turn.
Capashen Standard
W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{2}, Sacrifice Capashen Standard: Draw a card.
Capashen Templar
2W
Creature - Human Knight
(2/2)
{W}: Capashen Templar gets +0/+1 until end of turn.
Capashen Unicorn
1W
Creature - Unicorn
(1/2)
{1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
Capricious Efreet
4RR
Creature - Efreet
(6/4)
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
Capricious Sorcerer
2U
Creature - Human Wizard
(1/1)
{T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
Capsize
1UU
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
Captain of the Watch
4WW
Creature - Human Soldier
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
Captain Sisay
2GW
Legendary Creature - Human Soldier
(2/2)
{T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
Captain's Maneuver
XRW
Instant
The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.
Captivating Glance
2U
Enchantment - Aura
Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Captivating Vampire
1BB
Creature - Vampire
(2/2)
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Captive Flame
2R
Enchantment
{R}: Target creature gets +1/+0 until end of turn.
Capture of Jingzhou
3UU
Sorcery
Take an extra turn after this one.
Captured Sunlight
2GW
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You gain 4 life.
Carapace
G
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Carapace: Regenerate enchanted creature.
Caravan Escort
W
Creature - Human Knight
(1/1)
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
Caravan Hurda
4W
Creature - Giant
(1/5)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Carbonize
2R
Instant
Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead.
Cardboard Carapace
5G
Enchant Creature
For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1.
Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library.
Cardpecker
1W
Creature - Bird
(1{1/2}/1)
Flying
Gotcha Whenever an opponent touches the table with his or her hand, you may say "Gotcha" If you do, return Cardpecker from your graveyard to your hand.
Careful Consideration
2UU
Instant
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
Careful Study
U
Sorcery
Draw two cards, then discard two cards.
Caregiver
W
Creature - Human Cleric
(1/1)
{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Caribou Range
2WW
Enchantment - Aura
Enchant land you control
Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield."
Sacrifice a Caribou token: You gain 1 life.
Carnage Altar
2
Artifact
{3}, Sacrifice a creature: Draw a card.
Carnassid
4GG
Creature - Beast
(5/4)
Trample
{1}{G}: Regenerate Carnassid.
Carnival of Souls
1B
Enchantment
Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool.
Carnivorous Death-Parrot
1U
Creature - Bird
(2/2)
Flying
At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.
Carnivorous Plant
3G
Creature - Plant Wall
(4/5)
Defender
Carnophage
B
Creature - Zombie
(2/2)
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
Carom
1W
Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
Carpet of Flowers
G
Enchantment
At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.
Carrier Pigeons
3W
Creature - Bird
(1/1)
Flying
When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Carrion
1BB
Instant
As an additional cost to cast Carrion, sacrifice a creature.
Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power.
Carrion Ants
2BB
Creature - Insect
(0/1)
{1}: Carrion Ants gets +1/+1 until end of turn.
Carrion Beetles
B
Creature - Insect
(1/1)
{2}{B}, {T}: Exile up to three target cards from a single graveyard.
Carrion Feeder
B
Creature - Zombie
(1/1)
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
Carrion Howler
3B
Creature - Zombie Wolf
(2/2)
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
Carrion Rats
B
Creature - Rat
(2/1)
Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn.
Carrion Thrash
2BRG
Creature - Viashino Warrior
(4/4)
When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.
Carrion Wall
1BB
Creature - Wall
(3/2)
Defender (This creature can't attack.)
{1}{B}: Regenerate Carrion Wall.
Carrion Wurm
3BB
Creature - Zombie Wurm
(6/5)
Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.
Carrionette
1B
Creature - Skeleton
(1/1)
{2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard.
Carry Away
UU
Enchantment - Aura
Enchant Equipment
When Carry Away enters the battlefield, unattach enchanted Equipment.
You control enchanted Equipment.
Cartographer
2G
Creature - Human
(2/2)
When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.
Carven Caryatid
1GG
Creature - Spirit
(2/5)
Defender (This creature can't attack.)
When Carven Caryatid enters the battlefield, draw a card.
Cascade Bluffs
Land
{T}: Add {1} to your mana pool.
{(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.
Cast Through Time
4UUU
Enchantment
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Castigate
WB
Sorcery
Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
Casting of Bones
2B
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, draw three cards, then discard one of them.
Castle
3W
Enchantment
Untapped creatures you control get +0/+2.
Castle Raptors
4W
Creature - Bird Soldier
(3/3)
Flying
As long as Castle Raptors is untapped, it gets +0/+2.
Castle Sengir
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Add {B} to your mana pool.
{2}, {T}: Add {U} or {R} to your mana pool.
Cat Burglar
3B
Creature - Kor Rogue Minion
(2/2)
{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
Cat Warriors
1GG
Creature - Cat Warrior
(2/2)
Forestwalk
Cataclysm
2WW
Sorcery
Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Catacomb Dragon
4BB
Creature - Dragon
(4/4)
Flying
Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
Catalog
2U
Instant
Draw two cards, then discard a card.
Catalyst Stone
2
Artifact
Flashback costs you pay cost up to {2} less.
Flashback costs your opponents pay cost {2} more.
Catapult Master
3WW
Creature - Human Soldier
(3/3)
Tap five untapped Soldiers you control: Exile target creature.
Catapult Squad
1W
Creature - Human Soldier
(2/1)
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
Catastrophe
4WW
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Cateran Brute
2B
Creature - Horror Mercenary
(2/2)
{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.
Cateran Enforcer
3BB
Creature - Horror Mercenary
(4/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library.
Cateran Kidnappers
2BB
Creature - Human Mercenary
(4/2)
{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.
Cateran Overlord
4BBB
Creature - Horror Mercenary
(7/5)
Sacrifice a creature: Regenerate Cateran Overlord.
{6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library.
Cateran Persuader
BB
Creature - Human Mercenary
(2/1)
{1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card onto the battlefield. Then shuffle your library.
Cateran Slaver
4BB
Creature - Horror Mercenary
(5/5)
Swampwalk
{5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library.
Cateran Summons
B
Sorcery
Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.
Caterwauling Boggart
3R
Creature - Goblin Shaman
(2/2)
Each Goblin you control can't be blocked except by two or more creatures.
Each Elemental you control can't be blocked except by two or more creatures.
Cathartic Adept
U
Creature - Human Wizard
(1/1)
{T}: Target player puts the top card of his or her library into his or her graveyard.
Cathedral of Serra
Land
White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Cathodion
3
Artifact Creature - Construct
(3/3)
When Cathodion is put into a graveyard from the battlefield, add {3} to your mana pool.
Cauldron Dance
4BR
Instant
Cast Cauldron Dance only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Cauldron Haze
1(W/B)
Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Cauldron of Souls
5
Artifact
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Caustic Crawler
3BB
Creature - Insect
(4/3)
Landfall â?? Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
Caustic Rain
2BB
Sorcery
Exile target land.
Caustic Tar
4BB
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target player loses 3 life."
Caustic Wasps
2G
Creature - Insect
(1/1)
Flying
Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
Cautery Sliver
RW
Creature - Sliver
(2/2)
All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player."
All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."
Cavalry Master
2WW
Creature - Human Knight
(3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
Cave People
1RR
Creature - Human
(1/4)
Whenever Cave People attacks, it gets +1/-2 until end of turn.
{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn.
Cave Sense
1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk.
Cave Tiger
2G
Creature - Cat
(2/2)
Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.
Cave-In
3RR
Sorcery
You may exile a red card from your hand rather than pay Cave-In's mana cost.
Cave-In deals 2 damage to each creature and each player.
Cavern Crawler
2R
Creature - Insect
(0/3)
Mountainwalk
{R}: Cavern Crawler gets +1/-1 until end of turn.
Cavern Harpy
UB
Creature - Harpy Beast
(2/1)
Flying
When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
Cavern Thoctar
5G
Creature - Beast
(5/5)
{1}{R}: Cavern Thoctar gets +1/+0 until end of turn.
Caverns of Despair
2RR
World Enchantment
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
Caves of Koilos
Land
{T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.
Cease-Fire
2W
Instant
Target player can't cast creature spells this turn.
Draw a card.
Ceaseless Searblades
3R
Creature - Elemental Warrior
(2/4)
Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
Celestial Ancient
3WW
Creature - Elemental
(3/3)
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Celestial Colonnade
Land
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Convergence
2WW
Enchantment
Celestial Convergence enters the battlefield with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Celestial Crusader
2WW
Creature - Spirit
(2/2)
Flash (You may cast this spell any time you could cast an instant.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
Celestial Dawn
1WW
Enchantment
Lands you control are Plains.
Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Celestial Gatekeeper
3WW
Creature - Bird Cleric
(2/2)
Flying
When Celestial Gatekeeper is put into a graveyard from the battlefield, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
Celestial Kirin
2WW
Legendary Creature - Kirin Spirit
(3/3)
Flying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.
Celestial Mantle
3WWW
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Celestial Prism
3
Artifact
{2}, {T}: Add one mana of any color to your mana pool.
Celestial Purge
1W
Instant
Exile target black or red permanent.
Celestial Sword
6
Artifact
{3}, {T}: Target creature you control gets +3/+3 until end of turn. Destroy it at the beginning of the next end step. A creature destroyed this way can't be regenerated.
Cemetery Gate
2B
Creature - Wall
(0/5)
Defender (This creature can't attack.)
Protection from black
Cemetery Puca
1(U/B)(U/B
Creature - Shapeshifter
(1/2)
Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.
Cemetery Reaper
1BB
Creature - Zombie
(2/2)
Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
Cenn's Enlistment
3W
Sorcery
Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Cenn's Heir
1W
Creature - Kithkin Soldier
(1/1)
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
Cenn's Tactician
W
Creature - Kithkin Soldier
(1/1)
{W}, {T}: Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature.
Censorship
U
Enchantment
When Censorship comes into play, choose a CENSORED word.
Whenever any CENSORED player says the chosen CENSORED word, Censorship deals 2 CENSORED damage to him or her.
Centaur Archer
1RG
Creature - Centaur Archer
(3/2)
{T}: Centaur Archer deals 1 damage to target creature with flying.
Centaur Chieftain
3G
Creature - Centaur
(3/3)
Haste
Threshold â?? As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
Centaur Courser
2G
Creature - Centaur Warrior
(3/3)
Centaur Garden
Land
{T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you.
Threshold â?? {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
Centaur Glade
3GG
Enchantment
{2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield.
Centaur Omenreader
3G
Snow Creature - Centaur Shaman
(3/3)
As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast.
Centaur Rootcaster
3G
Creature - Centaur Druid
(2/2)
Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
Centaur Safeguard
2(G/W)
Creature - Centaur Warrior
(3/1)
({(g/w)} can be paid with either {G} or {W}.)
When Centaur Safeguard is put into a graveyard from the battlefield, you may gain 3 life.
Centaur Veteran
5G
Creature - Centaur
(3/3)
Trample
{G}, Discard a card: Regenerate Centaur Veteran.
Cephalid Aristocrat
4U
Creature - Cephalid
(3/3)
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
Cephalid Broker
3U
Creature - Cephalid
(2/2)
{T}: Target player draws two cards, then discards two cards.
Cephalid Coliseum
Land
{T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you.
Threshold â?? {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.
Cephalid Constable
1UU
Creature - Cephalid Wizard
(1/1)
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.
Cephalid Illusionist
1U
Creature - Cephalid Wizard
(1/1)
Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Cephalid Inkshrouder
2U
Creature - Cephalid
(2/1)
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.)
Cephalid Looter
2U
Creature - Cephalid Rogue
(2/1)
{T}: Target player draws a card, then discards a card.
Cephalid Pathmage
2U
Creature - Cephalid Wizard
(1/2)
Cephalid Pathmage is unblockable.
{T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.
Cephalid Retainer
2UU
Creature - Cephalid
(2/3)
{U}{U}: Tap target creature without flying.
Cephalid Sage
3U
Creature - Cephalid
(2/3)
Threshold â?? As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
Cephalid Scout
1U
Creature - Cephalid Wizard Scout
(1/1)
Flying
{2}{U}, Sacrifice a land: Draw a card.
Cephalid Shrine
1UU
Enchantment
Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
Cephalid Snitch
1U
Creature - Cephalid Wizard
(1/1)
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
Cephalid Vandal
1U
Creature - Cephalid Rogue
(1/1)
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.
Cerebral Vortex
1UR
Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.
Ceremonial Guard
2R
Creature - Human Soldier
(3/4)
When Ceremonial Guard attacks or blocks, destroy it at end of combat.
Cerodon Yearling
RW
Creature - Beast
(2/2)
Vigilance, haste
Cerulean Sphinx
4UU
Creature - Sphinx
(5/5)
Flying
{U}: Cerulean Sphinx's owner shuffles it into his or her library.
Cerulean Wisps
U
Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
Cerulean Wyvern
4U
Creature - Drake
(3/3)
Flying, protection from green
Cessation
2W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
Ceta Disciple
U
Creature - Merfolk Wizard
(1/1)
{R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color to your mana pool.
Ceta Sanctuary
2U
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Cetavolver
1U
Creature - Volver
(1/1)
Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)
If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.
If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
Chain Lightning
R
Sorcery
Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.
Chain of Acid
3G
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
Chain of Plasma
1R
Instant
Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy.
Chain of Silence
1W
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
Chain of Smog
1B
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Chain of Vapor
U
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
Chain Reaction
2RR
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Chain Stasis
U
Instant
You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy.
Chainbreaker
2
Artifact Creature - Scarecrow
(3/3)
Chainbreaker enters the battlefield with two -1/-1 counters on it.
{3}, {T}: Remove a -1/-1 counter from target creature.
Chainer, Dementia Master
3BB
Legendary Creature - Human Minion
(3/3)
Nightmare creatures get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
Chainer's Edict
1B
Sorcery
Target player sacrifices a creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Chainflinger
3R
Creature - Beast
(2/2)
{1}{R}, {T}: Chainflinger deals 1 damage to target creature or player.
Threshold â?? {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.
Chains of Mephistopheles
1B
Enchantment
If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.
Chalice of the Void
XX
Artifact
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
Chamber of Manipulation
2UU
Enchantment - Aura
Enchant land
Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
Chambered Nautilus
2U
Creature - Nautilus Beast
(2/2)
Whenever Chambered Nautilus becomes blocked, you may draw a card.
Chameleon Blur
3G
Instant
Prevent all damage that creatures would deal to players this turn.
Chameleon Colossus
2GG
Creature - Shapeshifter
(4/4)
Changeling (This card is every creature type at all times.)
Protection from black
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
Chameleon Spirit
3U
Creature - Illusion Spirit
(*/*)
As Chameleon Spirit enters the battlefield, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
Champion Lancer
4WW
Creature - Human Knight
(3/3)
Prevent all damage that would be dealt to Champion Lancer by creatures.
Champion's Drake
1U
Creature - Drake
(1/1)
Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
Champion's Victory
U
Instant
Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
Chance Encounter
2RR
Enchantment
Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
Chandler
4R
Legendary Creature - Human Rogue
(3/3)
{R}{R}{R}, {T}: Destroy target artifact creature.
Chandra Ablaze
4RR
Planeswalker - Chandra
+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
-2: Each player discards his or her hand, then draws three cards.
-7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
Chandra Nalaar
3RR
Planeswalker - Chandra
+1: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
Chandra's Outrage
2RR
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Chandra's Spitfire
2R
Creature - Elemental
(1/3)
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
Change of Heart
W
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature can't attack this turn.
Changeling Berserker
3R
Creature - Shapeshifter
(5/3)
Changeling (This card is every creature type at all times.)
Haste
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Changeling Hero
4W
Creature - Shapeshifter
(4/4)
Changeling (This card is every creature type at all times.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Changeling Sentinel
3W
Creature - Shapeshifter
(3/2)
Changeling (This card is every creature type at all times.)
Vigilance
Changeling Titan
4G
Creature - Shapeshifter
(7/7)
Changeling (This card is every creature type at all times.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Channel
GG
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.
Channel the Suns
3G
Sorcery
Add {W}{U}{B}{R}{G} to your mana pool.
Chant of Vitu-Ghazi
6WW
Instant
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
Chaos Charm
R
Instant
Choose one â?? Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.
Chaos Confetti
4
Artifact
o4, ocT: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards.
Chaos Harlequin
2RR
Creature - Human
(2/4)
{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
Chaos Lord
4RRR
Creature - Human
(7/7)
First strike, haste
At the beginning of each player's upkeep, if the number of permanents is even, that player gains control of Chaos Lord.
When Chaos Lord enters the battlefield, it loses haste until end of turn.
Chaos Moon
3R
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Chaos Orb
2
Artifact
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.
Chaoslace
R
Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Chaosphere
2R
World Enchantment
Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)
Chaotic Backlash
4R
Instant
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.
Chaotic Goo
2RR
Creature - Ooze
(0/0)
Chaotic Goo enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
Chaotic Strike
1R
Instant
Cast Chaotic Strike only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.
Char
2R
Instant
Char deals 4 damage to target creature or player and 2 damage to you.
Char-Rumbler
2RR
Creature - Elemental
(-1/3)
Double strike
{R}: Char-Rumbler gets +1/+0 until end of turn.
Charcoal Diamond
2
Artifact
Charcoal Diamond enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Charge Across the Araba
4W
Instant - Arcane
Sweep â?? Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
Charging Bandits
4B
Creature - Human Rogue
(3/3)
Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
Charging Paladin
2W
Creature - Human Knight
(2/2)
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
Charging Rhino
3GG
Creature - Rhino
(4/4)
Charging Rhino can't be blocked by more than one creature.
Charging Slateback
4R
Creature - Beast
(4/3)
Charging Slateback can't block.
Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Charging Troll
2GW
Creature - Troll
(3/3)
Vigilance
{G}: Regenerate Charging Troll.
Chariot of the Sun
3
Artifact
{2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1.
Charisma
UUU
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the second creature for as long as Charisma remains on the battlefield.
Charm Peddler
W
Creature - Human Spellshaper
(1/1)
{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Charm School
2W
Enchant Player
When Charm School comes into play, choose a color and balance Charm School on your head.
Prevent all damage to you of the chosen color.
If Charm School falls off your head, sacrifice Charm School.
Charmed Griffin
3W
Creature - Griffin
(3/3)
Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.
Charmed Pendant
4
Artifact
{T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.)
Charnelhoard Wurm
4BRG
Creature - Wurm
(6/6)
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
Chartooth Cougar
5R
Creature - Cat Beast
(4/4)
{R}: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
Chastise
3W
Instant
Destroy target attacking creature. You gain life equal to its power.
Chatter of the Squirrel
G
Sorcery
Put a 1/1 green Squirrel creature token onto the battlefield.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cheap Ass
1W
Creature - Donkey Townsfolk
(1/3{1/2})
Spells you play cost {o{1/2}} less to play.
Cheatyface
UUU
Creature - Efreet
(2/2)
You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game.
Flying
Checks and Balances
2U
Enchantment
Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing.
Checks and Balances may be played only in a game with three or more players.
Chicken à la King
1UU
Summon - Chicken
(2/2)
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.)
Tap a Chicken you control: Roll a six-sided die.
Chicken Egg
1R
Summon - Egg
(0/1)
During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken.
Chieftain en-Dal
1WW
Creature - Human Knight
(2/2)
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
Child of Alara
WUBRG
Legendary Creature - Avatar
(6/6)
Trample
When Child of Alara is put into a graveyard from the battlefield, destroy all nonland permanents. They can't be regenerated.
Child of Gaea
3GGG
Creature - Elemental
(7/7)
Trample
At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.
{1}{G}: Regenerate Child of Gaea.
Child of Night
1B
Creature - Vampire
(2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Child of Thorns
G
Creature - Spirit
(1/1)
Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
Childhood Horror
3B
Creature - Horror
(2/2)
Flying
Threshold â?? As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.
Children of Korlis
W
Creature - Human Rebel Cleric
(1/1)
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Chill
1U
Enchantment
Red spells cost {2} more to cast.
Chill Haunting
1B
Instant
As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard.
Target creature gets -X/-X until end of turn.
Chill to the Bone
3B
Instant
Destroy target nonsnow creature.
Chilling Apparition
2B
Creature - Spirit
(1/1)
{B}: Regenerate Chilling Apparition.
Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
Chilling Shade
2B
Snow Creature - Shade
(1/1)
Flying
{S}i}: Chilling Shade gets +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Chime of Night
1B
Enchantment - Aura
Enchant creature
When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
Chimeric Coils
1
Artifact
{X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.
Chimeric Egg
3
Artifact
Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg.
Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.
Chimeric Idol
3
Artifact
{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
Chimeric Sphere
3
Artifact
{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.
{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.
Chimeric Staff
4
Artifact
{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
Chimney Imp
4B
Creature - Imp
(1/2)
Flying
When Chimney Imp is put into a graveyard from the battlefield, target opponent puts a card from his or her hand on top of his or her library.
Chisei, Heart of Oceans
2UU
Legendary Creature - Spirit
(4/4)
Flying
At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.
Chittering Rats
1BB
Creature - Rat
(2/2)
When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library.
Chlorophant
GGG
Creature - Elemental
(1/1)
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold â?? As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
Cho-Arrim Alchemist
W
Creature - Human Spellshaper
(1/1)
{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Cho-Arrim Bruiser
5W
Creature - Ogre Rebel
(3/4)
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
Cho-Arrim Legate
2W
Creature - Human Soldier
(1/2)
Protection from black
If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.
Cho-Manno, Revolutionary
2WW
Legendary Creature - Human Rebel
(2/2)
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
Cho-Manno's Blessing
WW
Enchantment - Aura
Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
Choice of Damnations
5B
Sorcery - Arcane
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
Choke
2G
Enchantment
Islands don't untap during their controllers' untap steps.
Choking Sands
1BB
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Choking Tethers
3U
Instant
Tap up to four target creatures.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.
Choking Vines
XG
Instant
Cast Choking Vines only during the declare blockers step.
X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.)
Chord of Calling
XGGG
Instant
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
Chorus of the Conclave
4GGWW
Legendary Creature - Dryad
(3/8)
Forestwalk
As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.
Chorus of Woe
B
Sorcery
Creatures you control get +1/+0 until end of turn.
Chromatic Armor
1WU
Enchantment - Aura
Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by a source of the last chosen color.
{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Chromatic Sphere
1
Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.
Chromatic Star
1
Artifact
{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
Chrome Mox
0
Artifact
Imprint â?? When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors to your mana pool.
Chromescale Drake
6UUU
Creature - Drake
(3/4)
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
Chromeshell Crab
4U
Creature - Crab Beast
(3/3)
Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
Chromium
2WWUUBB
Legendary Creature - Elder Dragon
(7/7)
Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
Chronatog
1U
Creature - Atog
(1/2)
{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn.
Chronatog Totem
3
Artifact
{T}: Add {U} to your mana pool.
{1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
{0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature.
Chronomantic Escape
4WW
Sorcery
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3â??{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Chronosavant
5W
Creature - Giant
(5/5)
{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
Chronozoa
3U
Creature - Illusion
(3/3)
Flying
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Chronozoa is put into a graveyard from the battlefield, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.
Chub Toad
2G
Creature - Frog
(1/1)
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
Churning Eddy
3U
Sorcery
Return target creature and target land to their owners' hands.
Cinder Cloud
3RR
Instant
Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
Cinder Crawler
1R
Creature - Salamander
(1/2)
{R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked.
Cinder Elemental
3R
Creature - Elemental
(2/2)
{X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.
Cinder Giant
3R
Creature - Giant
(5/3)
At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
Cinder Marsh
Land
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step.
Cinder Pyromancer
2R
Creature - Elemental Shaman
(0/1)
{T}: Cinder Pyromancer deals 1 damage to target player.
Whenever you cast a red spell, you may untap Cinder Pyromancer.
Cinder Seer
3R
Creature - Human Wizard
(1/1)
{2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.
Cinder Shade
1BR
Creature - Shade
(1/1)
{B}: Cinder Shade gets +1/+1 until end of turn.
{R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.
Cinder Storm
6R
Sorcery
Cinder Storm deals 7 damage to target creature or player.
Cinder Wall
R
Creature - Wall
(3/3)
Defender (This creature can't attack.)
When Cinder Wall blocks, destroy it at end of combat.
Cinderbones
2B
Creature - Elemental Skeleton
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{B}: Regenerate Cinderbones.
Cinderhaze Wretch
4B
Creature - Elemental Shaman
(3/2)
{T}: Target player discards a card. Activate this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
Circle of Affliction
1B
Enchantment
As Circle of Affliction enters the battlefield, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Circle of Despair
1WB
Enchantment
{1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
Circle of Protection: Art
1W
Enchantment
As Circle of Protection: Art comes into play, choose an artist.
{1W}: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage.
{1W}: Return Circle of Protection: Art to its owner's hand.
Circle of Protection: Artifacts
1W
Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Black
1W
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue
1W
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green
1W
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red
1W
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Shadow
1W
Enchantment
{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Circle of Protection: White
1W
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Circle of Solace
3W
Enchantment
As Circle of Solace enters the battlefield, choose a creature type.
{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Circling Vultures
B
Creature - Bird
(3/2)
Flying
You may discard Circling Vultures any time you could cast an instant.
At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.
Circu, Dimir Lobotomist
2UB
Legendary Creature - Human Wizard
(2/3)
Whenever you cast a blue spell, exile the top card of target library.
Whenever you cast a black spell, exile the top card of target library.
Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist.
Circular Logic
2U
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Citadel of Pain
2R
Enchantment
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
Citanul Centaurs
3G
Creature - Centaur
(6/3)
Shroud (This permanent can't be the target of spells or abilities.)
Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Citanul Druid
1G
Creature - Human Druid
(1/1)
Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.
Citanul Flute
5
Artifact
{X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.
Citanul Hierophants
3G
Creature - Human Druid
(3/2)
Creatures you control have "{T}: Add {G} to your mana pool."
Citanul Woodreaders
2G
Creature - Human Druid
(1/4)
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.
City in a Bottle
2
Artifact
Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it.
Players can't play cards from the Arabian Nights expansion.
City of Ass
Land
City of Ass comes into play tapped.
{T}: Add one and one-half mana of any one color to your mana pool.
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color to your mana pool.
City of Shadows
Land
{T}, Exile a creature you control: Put a storage counter on City of Shadows.
{T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows.
City of Solitude
2G
Enchantment
Players can cast spells and activate abilities only during their own turns.
City of Traitors
Land
When you play another land, sacrifice City of Traitors.
{T}: Add {2} to your mana pool.
Civic Guildmage
W
Creature - Human Wizard
(1/1)
{G}, {T}: Target creature gets +0/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
Civic Wayfinder
2G
Creature - Elf Warrior Druid
(2/2)
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Clairvoyance
U
Instant
Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
Clam Session
1UU
Summon - Clamfolk
(2/5)
When Clam Session comes into play, choose a word.
During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song.
Clam-I-Am
2U
Summon - Clamfolk
(2/2)
Whenever you roll a 3 on a six-sided die, you may reroll that die.
Clambassadors
3U
Summon - Clamfolk
(4/4)
If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land.
Clarion Ultimatum
GGWWWUU
Sorcery
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.
Clash of Realities
3R
Enchantment
All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."
Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."
Claws of Gix
0
Artifact
{1}, Sacrifice a permanent: You gain 1 life.
Claws of Valakut
1RR
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Claws of Wirewood
3G
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2} ({2}, Discard this card: Draw a card.)
Clay Pigeon
3
Artifact Creature
(1/1)
Flying
o1, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it.
Clay Statue
4
Artifact Creature - Golem
(3/1)
{2}: Regenerate Clay Statue.
Cleanfall
2W
Sorcery - Arcane
Destroy all enchantments.
Cleanse
2WW
Sorcery
Destroy all black creatures.
Cleansing
WWW
Sorcery
For each land, destroy that land unless any player pays 1 life.
Cleansing Beam
4R
Instant
Radiance â?? Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
Cleansing Meditation
1WW
Sorcery
Destroy all enchantments.
Threshold â?? If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Clear
1W
Instant
Destroy target enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
Clear the Land
2G
Sorcery
Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
Clearwater Goblet
5
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.
Clergy en-Vec
1W
Creature - Human Cleric
(1/1)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Clergy of the Holy Nimbus
W
Creature - Human Cleric
(1/1)
If Clergy of the Holy Nimbus would be destroyed, regenerate it.
{1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.
Clickslither
1RRR
Creature - Insect
(3/3)
Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
Cliff Threader
1W
Creature - Kor Scout
(2/1)
Mountainwalk
Cliffrunner Behemoth
3G
Creature - Rhino Beast
(5/3)
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
Clinging Darkness
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets -4/-1.
Cloak and Dagger
2
Tribal Artifact - Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.
Equip {3}
Cloak of Confusion
1B
Enchantment - Aura
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Cloak of Feathers
U
Sorcery
Target creature gains flying until end of turn.
Draw a card.
Cloak of Invisibility
U
Enchantment - Aura
Enchant creature
Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)
Cloak of Mists
1U
Enchantment - Aura
Enchant creature
Enchanted creature is unblockable.
Clock of Omens
4
Artifact
Tap two untapped artifacts you control: Untap target artifact.
Clockspinning
U
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Clockwork Avian
5
Artifact Creature - Bird
(0/4)
Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.
Clockwork Beast
6
Artifact Creature - Beast
(0/4)
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
Clockwork Beetle
1
Artifact Creature - Insect
(0/0)
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
Clockwork Condor
4
Artifact Creature - Bird
(0/0)
Flying
Clockwork Condor enters the battlefield with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
Clockwork Dragon
7
Artifact Creature - Dragon
(0/0)
Flying
Clockwork Dragon enters the battlefield with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
{3}: Put a +1/+1 counter on Clockwork Dragon.
Clockwork Gnomes
4
Artifact Creature - Gnome
(2/2)
{3}, {T}: Regenerate target artifact creature.
Clockwork Hydra
5
Artifact Creature - Hydra
(0/0)
Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
{T}: Put a +1/+1 counter on Clockwork Hydra.
Clockwork Steed
4
Artifact Creature - Horse
(0/3)
Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.
Clockwork Swarm
4
Artifact Creature - Insect
(0/3)
Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.
Clockwork Vorrac
5
Artifact Creature - Boar Beast
(0/0)
Trample
Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
{T}: Put a +1/+1 counter on Clockwork Vorrac.
Clone
3U
Creature - Shapeshifter
(0/0)
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
Close Quarters
2RR
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.
Clot Sliver
1B
Creature - Sliver
(1/1)
All Slivers have "{2}: Regenerate this permanent."
Cloud Cover
2WU
Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Cloud Crusader
2WW
Creature - Human Knight
(2/3)
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Cloud Djinn
5U
Creature - Djinn
(5/4)
Flying
Cloud Djinn can block only creatures with flying.
Cloud Dragon
5U
Creature - Illusion Dragon
(5/4)
Flying
Cloud Dragon can block only creatures with flying.
Cloud Elemental
2U
Creature - Elemental
(2/3)
Flying
Cloud Elemental can block only creatures with flying.
Cloud Key
3
Artifact
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost {1} less to cast.
Cloud of Faeries
1U
Creature - Faerie
(1/1)
Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling {2} ({2}, Discard this card: Draw a card.)
Cloud Pirates
U
Creature - Human Pirate
(1/1)
Flying
Cloud Pirates can block only creatures with flying.
Cloud Spirit
2U
Creature - Spirit
(3/1)
Flying
Cloud Spirit can block only creatures with flying.
Cloud Sprite
U
Creature - Faerie
(1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
Cloudchaser Eagle
3W
Creature - Bird
(2/2)
Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
Cloudchaser Kestrel
1WW
Creature - Bird
(2/2)
Flying
When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.
Cloudcrest Lake
Land
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.
Cloudcrown Oak
2GG
Creature - Treefolk Warrior
(3/4)
Reach (This can block creatures with flying.)
Cloudgoat Ranger
3WW
Creature - Giant Warrior
(3/3)
When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
Cloudheath Drake
4U
Artifact Creature - Drake
(3/3)
Flying
{1}{W}: Cloudheath Drake gains vigilance until end of turn.
Cloudhoof Kirin
3UU
Legendary Creature - Kirin Spirit
(4/4)
Flying
Whenever you cast a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost.
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.
{T}: Add {1} to your mana pool for each Locus on the battlefield.
Cloudreach Cavalry
1W
Creature - Human Soldier
(1/1)
As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.
Cloudseeder
1U
Creature - Faerie Spellshaper
(1/1)
Flying
{U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying."
Cloudskate
1U
Creature - Illusion
(2/2)
Flying
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Cloudstone Curio
3
Artifact
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand.
Cloudthresher
2GGGG
Creature - Elemental
(7/7)
Flash
Reach (This can block creatures with flying.)
When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Clout of the Dominus
(U/R)
Enchantment - Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
Cloven Casting
5UR
Enchantment
Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
Clutch of the Undercity
1UUB
Instant
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Clutch of Undeath
3BB
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
Coal Golem
5
Artifact Creature - Golem
(3/3)
{3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool.
Coal Stoker
3R
Creature - Elemental
(3/3)
When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool.
Coalhauler Swine
4RR
Creature - Boar Beast
(4/4)
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
Coalition Flag
W
Enchantment - Aura
Enchant creature you control
Enchanted creature is a Flagbearer.
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
Coalition Honor Guard
3W
Creature - Human Flagbearer
(2/4)
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
Coalition Relic
3
Artifact
{T}: Add one mana of any color to your mana pool.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.
Coalition Victory
3WUBRG
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
Coast Watcher
1U
Creature - Bird Soldier
(1/1)
Flying, protection from green
Coastal Drake
2U
Creature - Drake
(2/1)
Flying
{1}{U}, {T}: Return target Kavu to its owner's hand.
Coastal Hornclaw
4U
Creature - Bird
(3/3)
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
Coastal Piracy
2UU
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Coastal Tower
Land
Coastal Tower enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
Coastal Wizard
2UU
Creature - Human Wizard
(1/1)
{T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
Coat of Arms
5
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Cobalt Golem
4
Artifact Creature - Golem
(2/3)
{1}{U}: Cobalt Golem gains flying until end of turn.
Cobra Trap
4GG
Instant - Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost.
Put four 1/1 green Snake creature tokens onto the battlefield.
Cockatrice
3GG
Creature - Cockatrice
(2/4)
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Cocoon
G
Enchantment - Aura
Enchant creature you control
Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.
When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.
At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it and enchanted creature gets +1/+1 and gains flying. (This effect lasts indefinitely.)
Coercion
2B
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Coffin Puppets
3BB
Creature - Zombie
(3/3)
Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.
Coffin Purge
B
Instant
Exile target card from a graveyard.
Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Coffin Queen
2B
Creature - Zombie Wizard
(1/1)
You may choose not to untap Coffin Queen during your untap step.
{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
Cognivore
6UU
Creature - Lhurgoyf
(*/*)
Flying
Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
Coiled Tinviper
3
Artifact Creature - Snake
(2/1)
First strike
Coiling Oracle
GU
Creature - Snake Elf Druid
(1/1)
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Coiling Woodworm
2G
Creature - Insect Worm
(*/1)
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
Coils of the Medusa
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/-1.
Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.
Cold Snap
2W
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.
Cold Storage
4
Artifact
{3}: Exile target creature you control.
Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.
Cold-Eyed Selkie
1(G/U)(G/U
Creature - Merfolk Rogue
(1/1)
Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Coldsteel Heart
2
Snow Artifact
Coldsteel Heart enters the battlefield tapped.
As Coldsteel Heart enters the battlefield, choose a color.
{T}: Add one mana of the chosen color to your mana pool.
Colfenor's Plans
2BB
Enchantment
When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.
You may look at and play cards exiled with Colfenor's Plans.
Skip your draw step.
You can't cast more than one spell each turn.
Colfenor's Urn
3
Artifact
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Collapsing Borders
3R
Enchantment
Domain â?? At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
Collective Restraint
3U
Enchantment
Domain â?? Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.
Collective Unconscious
4GG
Sorcery
Draw a card for each creature you control.
Collector Protector
3WW
Creature - Human Gamer
(2/5)
{W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.
Colos Yearling
2R
Creature - Goat Beast
(1/1)
Mountainwalk
{R}: Colos Yearling gets +1/+0 until end of turn.
Colossal Might
RG
Instant
Target creature gets +4/+2 and gains trample until end of turn.
Colossus of Sardia
9
Artifact Creature - Golem
(9/9)
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Colossus of Sardia doesn't untap during your untap step.
{9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.
Coma Veil
4U
Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
Combat Medic
2W
Creature - Human Cleric Soldier
(0/2)
{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Combust
1R
Instant
Combust can't be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Comet Storm
XRR
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.
Command of Unsummoning
2U
Instant
Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step.
Return one or two target attacking creatures to their owner's hand.
Commandeer
5UU
Instant
You may exile two blue cards from your hand rather than pay Commandeer's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
Commander Eesha
2WW
Legendary Creature - Bird Soldier
(2/4)
Flying, protection from creatures
Commander Greven il-Vec
3BBB
Legendary Creature - Human Warrior
(7/5)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Commander Greven il-Vec enters the battlefield, sacrifice a creature.
Commando Raid
2R
Instant
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
Common Cause
2W
Enchantment
Nonartifact creatures get +2/+2 as long as they all share a color.
Common Courtesy
2UU
Enchantment
Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell.
Commune with Nature
G
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Complex Automaton
4
Artifact Creature - Golem
(4/4)
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
Complicate
2U
Instant
Counter target spell unless its controller pays {3}.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
When you cycle Complicate, you may counter target spell unless its controller pays {1}.
Composite Golem
6
Artifact Creature - Golem
(4/4)
Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool.
Compost
1G
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Compulsion
1U
Enchantment
{1}{U}, Discard a card: Draw a card.
{1}{U}, Sacrifice Compulsion: Draw a card.
Compulsive Research
2U
Sorcery
Target player draws three cards. Then that player discards two cards unless he or she discards a land card.
Concentrate
2UU
Sorcery
Draw three cards.
Concerted Effort
2WW
Enchantment
At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Conch Horn
2
Artifact
{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Conclave Equenaut
4WW
Creature - Human Soldier
(3/3)
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying
Conclave Phalanx
4W
Creature - Human Soldier
(2/4)
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
Conclave's Blessing
3W
Enchantment - Aura
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.
Concordant Crossroads
G
World Enchantment
All creatures have haste.
Condemn
W
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Condescend
XU
Instant
Counter target spell unless its controller pays {X}.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Cone of Flame
3RR
Sorcery
Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.
Confessor
W
Creature - Human Cleric
(1/1)
Whenever a player discards a card, you may gain 1 life.
Confiscate
4UU
Enchantment - Aura
Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
You control enchanted permanent.
Conflagrate
XXR
Sorcery
Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.
Flashbackâ??{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Conflux
3WUBRG
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
Confound
1U
Instant
Counter target spell that targets one or more creatures.
Draw a card.
Confusion in the Ranks
3RR
Enchantment
Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
Congregate
3W
Instant
Target player gains 2 life for each creature on the battlefield.
Congregation at Dawn
GGW
Instant
Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
Conjurer's Ban
WB
Sorcery
Name a card. Until your next turn, the named card can't be played.
Draw a card.
Conjurer's Bauble
1
Artifact
{T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
Conquer
3RR
Enchantment - Aura
Enchant land
You control enchanted land.
Conquering Manticore
4RR
Creature - Manticore
(5/5)
Flying
When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Conqueror's Pledge
2WWW
Sorcery
Kicker {6} (You may pay an additional {6} as you cast this spell.)
Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.
Consecrate Land
W
Enchantment - Aura
Enchant land
Enchanted land is indestructible and can't be enchanted by other Auras.
Conservator
4
Artifact
{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
Consign to Dream
2U
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
Conspiracy
3BB
Enchantment
As Conspiracy enters the battlefield, choose a creature type.
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.
Constant Mists
1G
Instant
Buybackâ??Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Constricting Tendrils
U
Instant
Target creature gets -3/-0 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Consult the Necrosages
1UB
Sorcery
Choose one â?? Target player draws two cards; or target player discards two cards.
Consume Spirit
X1B
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
Consume Strength
1BG
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Consume the Meek
3BB
Instant
Destroy each creature with converted mana cost 3 or less. They can't be regenerated.
Consuming Bonfire
3RR
Tribal Sorcery - Elemental
Choose one â?? Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.
Consuming Ferocity
1R
Enchantment - Aura
Enchant non-Wall creature
Enchanted creature gets +1/+0.
At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
Consuming Vapors
3B
Sorcery
Target player sacrifices a creature. You gain life equal to that creature's toughness.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Consuming Vortex
1U
Instant - Arcane
Return target creature to its owner's hand.
Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Consumptive Goo
BB
Creature - Ooze
(1/1)
{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.
Contagion
3BB
Instant
You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost.
Distribute two -2/-1 counters among one or two target creatures.
Contaminated Bond
1B
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Contaminated Ground
1B
Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Contamination
2B
Enchantment
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
If a land is tapped for mana, it produces {B} instead of any other type and amount.
Contemplation
1WW
Enchantment
Whenever you cast a spell, you gain 1 life.
Contempt
1U
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
Contested Cliffs
Land
{T}: Add {1} to your mana pool.
{R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other.
Contract from Below
B
Sorcery
Remove Contract from Below from your deck before playing if you're not playing for ante.
Discard your hand, add the top card of your library to the ante, then draw seven cards.
Control Magic
2UU
Enchantment - Aura
Enchant creature
You control enchanted creature.
Control of the Court
1R
Sorcery
Draw four cards, then discard three cards at random.
Controlled Instincts
U
Enchantment - Aura
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
Controvert
2UU
Instant
Counter target spell.
Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Conundrum Sphinx
2UU
Creature - Sphinx
(4/4)
Flying
Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.
Convalescence
1W
Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Convalescent Care
1WW
Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Conversion
2WW
Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.
All Mountains are Plains.
Conviction
1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return Conviction to its owner's hand.
Convincing Mirage
1U
Enchantment - Aura
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Convolute
2U
Instant
Counter target spell unless its controller pays {4}.
Convulsing Licid
2R
Creature - Licid
(2/2)
{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.
Enchanted creature can't block.
Cooperation
2W
Enchantment - Aura
Enchant creature
Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Coordinated Barrage
W
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
Copper Gnomes
2
Artifact Creature - Gnome
(1/1)
{4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
Copper Myr
2
Artifact Creature - Myr
(1/1)
{T}: Add {G} to your mana pool.
Copper Tablet
2
Artifact
At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
Copper-Leaf Angel
5
Artifact Creature - Angel
(2/2)
Flying
{T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
Copperhoof Vorrac
3GG
Creature - Boar Beast
(2/2)
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
Copy Artifact
1U
Enchantment
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield. It's still an enchantment.
Copy Enchantment
2U
Enchantment
You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
Coral Atoll
Land
Coral Atoll enters the battlefield tapped.
When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.
{T}: Add {1}{U} to your mana pool.
Coral Eel
1U
Creature - Fish
(2/1)
Coral Fighters
1U
Creature - Merfolk Soldier
(1/1)
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Coral Helm
3
Artifact
{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.
Coral Merfolk
1U
Creature - Merfolk
(2/1)
Coral Net
U
Enchantment - Aura
Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
Coral Reef
UU
Enchantment
Coral Reef enters the battlefield with four polyp counters on it.
Sacrifice an Island: Put two polyp counters on Coral Reef.
{U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.
Coral Trickster
1U
Creature - Merfolk Rogue
(2/1)
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.
Coralhelm Commander
UU
Creature - Merfolk Soldier
(2/2)
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
Coretapper
2
Artifact Creature - Myr
(1/1)
{T}: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
Cornered Market
2W
Enchantment
Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
Corpse Connoisseur
4B
Creature - Zombie Wizard
(3/3)
When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Corpse Dance
2B
Instant
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Corpse Harvester
3BB
Creature - Zombie Wizard
(3/3)
{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.
Corpsehatch
3BB
Sorcery
Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
Corpulent Corpse
5B
Creature - Zombie
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 5â??{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Corrosion
1BR
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
When Corrosion leaves the battlefield, remove all rust counters from all permanents.
Corrosive Mentor
2B
Creature - Elemental Rogue
(1/3)
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Corrupt
5B
Sorcery
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
Corrupt Court Official
1B
Creature - Human Advisor
(1/1)
When Corrupt Court Official enters the battlefield, target opponent discards a card.
Corrupt Eunuchs
3R
Creature - Human Advisor
(2/2)
When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.
Corrupt Official
4B
Creature - Human Minion
(3/1)
{2}{B}: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random.
Corrupted Roots
B
Enchantment - Aura
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
Corrupted Zendikon
1B
Enchantment - Aura
Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
Corrupting Licid
2B
Creature - Licid
(2/2)
{B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Cosi's Ravager
3R
Creature - Elemental
(2/2)
Landfall â?? Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.
Cosi's Trickster
U
Creature - Merfolk Wizard
(1/1)
Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.
Cosmic Horror
3BBB
Creature - Horror
(7/7)
First strike
At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.
Cosmic Larva
1RR
Creature - Beast
(7/6)
Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
Council of Advisors
2U
Creature - Human Advisor
(1/1)
When Council of Advisors enters the battlefield, draw a card.
Counsel of the Soratami
2U
Sorcery
Draw two cards.
Counterbalance
UU
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.
Counterbore
3UU
Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.
Counterintelligence
2UU
Sorcery
Return one or two target creatures to their owners' hands.
Counterspell
UU
Instant
Counter target spell.
Countersquall
UB
Instant
Counter target noncreature spell. Its controller loses 2 life.
Countryside Crusher
1RR
Creature - Giant Warrior
(3/3)
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
Courier Hawk
1W
Creature - Bird
(1/2)
Flying, vigilance
Courier's Capsule
1U
Artifact
{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
Court Archers
2G
Creature - Human Archer
(1/3)
Reach (This can block creatures with flying.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Court Homunculus
W
Artifact Creature - Homunculus
(1/1)
Court Homunculus gets +1/+1 as long as you control another artifact.
Court Hussar
2U
Creature - Vedalken Knight
(1/3)
Vigilance
When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.
Covenant of Minds
4U
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.
Cover of Darkness
1B
Enchantment
As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Cover of Winter
2W
Snow Enchantment
Cumulative upkeep {S}i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S}i} can be paid with one mana from a snow permanent.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.
{S}i}: Put an age counter on Cover of Winter.
Covert Operative
4U
Creature - Human Wizard
(3/2)
Covert Operative is unblockable.
Covetous Dragon
4R
Creature - Dragon
(6/5)
Flying
When you control no artifacts, sacrifice Covetous Dragon.
Cowardice
3UU
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Cowed by Wisdom
W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.
Crab Umbra
U
Enchantment - Aura
Enchant creature
{2}{U}: Untap enchanted creature.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Crabapple Cohort
4G
Creature - Treefolk Warrior
(4/4)
Crabapple Cohort gets +1/+1 as long as you control another green creature.
Crack the Earth
R
Sorcery - Arcane
Each player sacrifices a permanent.
Crackdown
2W
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Crackleburr
1(U/R)(U/R
Creature - Elemental
(2/2)
{(u/r){(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.
{(u/r){(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.)
Crackling Club
R
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.
Cradle Guard
1GG
Creature - Treefolk
(4/4)
Trample
Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Cradle of Vitality
3W
Enchantment
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Cradle to Grave
1B
Instant
Destroy target nonblack creature that entered the battlefield this turn.
Crafty Pathmage
2U
Creature - Human Wizard
(1/1)
{T}: Target creature with power 2 or less is unblockable this turn.
Crag Puca
(U/R)(U/R)
Creature - Shapeshifter
(2/4)
{(u/r)}: Switch Crag Puca's power and toughness until end of turn.
Crag Saurian
RRR
Creature - Lizard
(4/4)
Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.
Cragganwick Cremator
2RR
Creature - Giant Shaman
(5/4)
When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.
Cranial Extraction
3B
Sorcery - Arcane
Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
Cranial Plating
2
Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.
{B}{B}: Attach Cranial Plating to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Crash
2R
Instant
You may sacrifice a Mountain rather than pay Crash's mana cost.
Destroy target artifact.
Crash Landing
2G
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Crash of Rhinos
6GG
Creature - Rhino
(8/4)
Trample
Crashing Boars
3GG
Creature - Boar
(4/4)
Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.
Crashing Centaur
4GG
Creature - Centaur
(3/4)
{G}, Discard a card: Crashing Centaur gains trample until end of turn.
Threshold â?? As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
Crater Hellion
4RR
Creature - Hellion Beast
(6/6)
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
Craven Giant
2R
Creature - Giant
(4/1)
Craven Giant can't block.
Craven Knight
1B
Creature - Human Knight
(2/2)
Craven Knight can't block.
Craw Giant
3GGGG
Creature - Giant
(6/4)
Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Craw Wurm
4GG
Creature - Wurm
(6/4)
Crawling Filth
5B
Creature - Spirit
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
Crawlspace
3
Artifact
No more than two creatures can attack you each combat.
Crazed Armodon
2GG
Creature - Elephant
(3/3)
{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn.
Crazed Firecat
5RR
Creature - Elemental Cat
(4/4)
When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.
Crazed Goblin
R
Creature - Goblin Warrior
(1/1)
Crazed Goblin attacks each turn if able.
Crazed Skirge
3B
Creature - Imp
(2/2)
Flying, haste
Creakwood Ghoul
4B
Creature - Plant Zombie
(3/3)
{(b/g){(b/g)}: Exile target card from a graveyard. You gain 1 life.
Creakwood Liege
1(B/G)(B/G
Creature - Horror
(2/2)
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.
Cream of the Crop
1G
Enchantment
Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Creature Bond
1U
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
Creature Guy
3G
Creature - Beast
(3/3)
Gotcha Whenever an opponent says "Creature" or "Guy," you may say "Gotcha" If you do, return Creature Guy from your graveyard to your hand.
Credit Voucher
2
Artifact
{2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
Creeping Mold
2GG
Sorcery
Destroy target artifact, enchantment, or land.
Creeping Tar Pit
Land
Creeping Tar Pit enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
{1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
Cremate
B
Instant
Exile target card from a graveyard.
Draw a card.
Crenellated Wall
4
Artifact Creature - Wall
(0/4)
Defender (This creature can't attack.)
{T}: Target creature gets +0/+4 until end of turn.
Crested Craghorn
4R
Creature - Goat Beast
(4/1)
Haste
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Crevasse
2R
Enchantment
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
Crib Swap
2W
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.
Crime // Punishment (Punishment)
XBG
Sorcery
Destroy each artifact, creature, and enchantment with converted mana cost X.
Crimson Acolyte
1W
Creature - Human Cleric
(1/1)
Protection from red
{W}: Target creature gains protection from red until end of turn.
Crimson Hellkite
6RRR
Creature - Dragon
(6/6)
Flying
{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.
Crimson Kobolds
0
Creature - Kobold
(0/1)
Crimson Kobolds is red.
Crimson Manticore
2RR
Creature - Manticore
(2/2)
Flying
{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.
Crimson Roc
4R
Creature - Bird
(2/2)
Flying
Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.
Crimson Wisps
R
Instant
Target creature becomes red and gains haste until end of turn.
Draw a card.
Crippling Fatigue
1BB
Sorcery
Target creature gets -2/-2 until end of turn.
Flashbackâ??{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cromat
WUBRG
Legendary Creature - Illusion
(5/5)
{W}{B}: Destroy target creature blocking or blocked by Cromat.
{U}{R}: Cromat gains flying until end of turn.
{B}{G}: Regenerate Cromat.
{R}{W}: Cromat gets +1/+1 until end of turn.
{G}{U}: Put Cromat on top of its owner's library.
Crookclaw Elder
5U
Creature - Bird Wizard
(3/2)
Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
Crookclaw Transmuter
3U
Creature - Bird Wizard
(3/1)
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
Crooked Scales
4
Artifact
{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.
Crookshank Kobolds
0
Creature - Kobold
(0/1)
Crookshank Kobolds is red.
Crop Rotation
G
Instant
As an additional cost to cast Crop Rotation, sacrifice a land.
Search your library for a land card and put that card onto the battlefield. Then shuffle your library.
Crosis, the Purger
3UBR
Legendary Creature - Dragon
(6/6)
Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.
Crosis's Attendant
5
Artifact Creature - Golem
(3/3)
{1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool.
Crosis's Catacombs
Land - Lair
When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {U}, {B}, or {R} to your mana pool.
Crosis's Charm
UBR
Instant
Choose one â?? Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.
Crossbow Ambush
G
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Crossbow Infantry
1W
Creature - Human Soldier Archer
(1/1)
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Crosswinds
1G
Enchantment
Creatures with flying get -2/-0.
Crovax the Cursed
2BB
Legendary Creature - Vampire
(0/0)
Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
{B}: Crovax gains flying until end of turn.
Crovax, Ascendant Hero
4WW
Legendary Creature - Human
(4/4)
Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
Crowd Favorites
6W
Creature - Human Soldier
(4/4)
{3}{W}: Tap target creature.
{3}{W}: Crowd Favorites gets +0/+5 until end of turn.
Crowd of Cinders
3B
Creature - Elemental
(*/*)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
Crown of Ascension
1U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
Crown of Awe
1W
Enchantment - Aura
Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Crown of Convergence
2
Artifact
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
{G}{W}: Put the top card of your library on the bottom of your library.
Crown of Flames
R
Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Crown of Flames to its owner's hand.
Crown of Fury
1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
Crown of Suspicion
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-1.
Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
Crown of the Ages
2
Artifact
{4}, {T}: Attach target Aura attached to a creature to another creature.
Crown of Vigor
1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Crucible of Fire
3R
Enchantment
Dragon creatures you control get +3/+3.
Crucible of Worlds
3
Artifact
You may play land cards from your graveyard.
Crude Rampart
3W
Creature - Wall
(4/5)
Defender (This creature can't attack.)
Morph {4}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Cruel Bargain
BBB
Sorcery
Draw four cards. You lose half your life, rounded up.
Cruel Deceiver
1B
Creature - Spirit
(2/1)
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn.
Cruel Edict
1B
Sorcery
Target opponent sacrifices a creature.
Cruel Fate
4U
Sorcery
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order.
Cruel Revival
4B
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Cruel Tutor
2B
Sorcery
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Cruel Ultimatum
UUBBBRR
Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Crumble
G
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.
Crumbling Ashes
1B
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R} to your mana pool.
Crumbling Sanctuary
5
Artifact
For each 1 damage that would be dealt to a player, that player exiles the top card of his or her library instead.
Crusade
WW
Enchantment
White creatures get +1/+1.
Crusading Knight
2WW
Creature - Human Knight
(2/2)
Protection from black
Crusading Knight gets +1/+1 for each Swamp your opponents control.
Crush of Wurms
6GGG
Sorcery
Put three 6/6 green Wurm creature tokens onto the battlefield.
Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Crush Underfoot
1R
Tribal Instant - Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
Crusher Zendikon
2R
Enchantment - Aura
Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
Crushing Pain
1R
Instant - Arcane
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
Cry of Contrition
B
Sorcery
Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card.
Cryoclasm
2R
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
Crypt Angel
4B
Creature - Angel
(3/3)
Flying, protection from white
When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
Crypt Champion
3B
Creature - Zombie
(2/2)
Double strike
When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield.
When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it.
Crypt Cobra
3B
Creature - Snake
(3/3)
Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Crypt Creeper
1B
Creature - Zombie
(2/1)
Sacrifice Crypt Creeper: Exile target card from a graveyard.
Crypt of Agadeem
Land
Crypt of Agadeem enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard.
Crypt Rats
2B
Creature - Rat
(1/1)
{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.
Crypt Ripper
2BB
Creature - Shade
(2/2)
Haste
{B}: Crypt Ripper gets +1/+1 until end of turn.
Crypt Sliver
1B
Creature - Sliver
(1/1)
All Slivers have "{T}: Regenerate target Sliver."
Cryptic Annelid
3U
Creature - Worm Beast
(1/4)
When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Cryptic Command
1UUU
Instant
Choose two â?? Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
Cryptic Gateway
5
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
Cryptwailing
3B
Enchantment
{1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.
Crystal Ball
3
Artifact
{1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Crystal Chimes
3
Artifact
{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
Crystal Golem
4
Artifact Creature - Golem
(3/3)
At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Crystal Quarry
Land
{T}: Add {1} to your mana pool.
{5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool.
Crystal Rod
1
Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Crystal Seer
4U
Creature - Vedalken Wizard
(2/2)
When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.
{4}{U}: Return Crystal Seer to its owner's hand.
Crystal Shard
3
Artifact
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Crystal Spray
2U
Instant
Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn.
Draw a card.
Crystal Vein
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Crystal Vein: Add {2} to your mana pool.
Crystalline Sliver
WU
Creature - Sliver
(2/2)
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Crystallization
(G/U)W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.
Cudgel Troll
2GG
Creature - Troll
(4/3)
{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Culling Scales
3
Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.)
Culling Sun
2WWB
Sorcery
Destroy each creature with converted mana cost 3 or less.
Culling the Weak
B
Instant
As an additional cost to cast Culling the Weak, sacrifice a creature.
Add {B}{B}{B}{B} to your mana pool.
Cultbrand Cinder
4(B/R)
Creature - Elemental Shaman
(3/3)
When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.
Cultivate
2G
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Cultural Exchange
4UU
Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Cumber Stone
3U
Artifact
Creatures your opponents control get -1/-0.
Cunning
1U
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.
Cunning Advisor
3B
Creature - Human Advisor
(1/1)
{T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared.
Cunning Bandit
1RR
Creature - Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.
At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
----
Azamuki, Treachery Incarnate
Legendary Creature â?? Spirit
5/2
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
Cunning Giant
5R
Creature - Giant
(4/4)
If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
Cunning Lethemancer
2B
Creature - Human Wizard
(2/2)
At the beginning of your upkeep, each player discards a card.
Cunning Sparkmage
2R
Creature - Human Shaman
(0/1)
Haste
{T}: Cunning Sparkmage deals 1 damage to target creature or player.
Cunning Wish
2U
Instant
You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish.
Cuombajj Witches
BB
Creature - Human Wizard
(1/3)
{T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.
Curfew
U
Instant
Each player returns a creature he or she controls to its owner's hand.
Curiosity
U
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Curse Artifact
2BB
Enchantment - Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact.
Curse of Chains
1(W/U)
Enchantment - Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
Curse of Marit Lage
3RR
Enchantment
When Curse of Marit Lage enters the battlefield, tap all Islands.
Islands don't untap during their controllers' untap steps.
Curse of the Cabal
9B
Sorcery
Target player sacrifices half the permanents he or she controls, rounded down.
Suspend 2â??{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.
Curse of the Fire Penguin
4RR
Enchant Creature
Curse of the Fire Penquin consumes and confuses enchanted creature.
-----
Creature Penguin
Trample
When this creature is put into a graveyard from play, return Curse of the Fire Penguin from your graveyard to play.
6/5
Curse of Wizardry
2BB
Enchantment
As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
Cursecatcher
U
Creature - Merfolk Wizard
(1/1)
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
Cursed Flesh
B
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Cursed Land
2BB
Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Cursed Monstrosity
4B
Creature - Horror
(4/3)
Flying
Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.
Cursed Rack
4
Artifact
As Cursed Rack enters the battlefield, choose an opponent.
The chosen player's maximum hand size is four.
Cursed Ronin
3B
Creature - Human Samurai
(1/1)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{B}: Cursed Ronin gets +1/+1 until end of turn.
Cursed Scroll
1
Artifact
{3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.
Cursed Totem
2
Artifact
Activated abilities of creatures can't be activated.
Curtain of Light
1W
Instant
Target attacking unblocked creature becomes blocked.
Draw a card.
Custody Battle
1R
Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Customs Depot
1U
Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.
Cut the Earthly Bond
U
Instant - Arcane
Return target enchanted permanent to its owner's hand.
Cut the Tethers
2UU
Sorcery
For each Spirit, return it to its owner's hand unless that player pays {3}.
Cutthroat il-Dal
3B
Creature - Human Rogue
(4/1)
Hellbent â?? Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
Cycle of Life
1GG
Enchantment
Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Cyclical Evolution
3GG
Sorcery
Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
Suspend 3â??{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Cyclone
2GG
Enchantment
At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
Cyclopean Giant
2BB
Creature - Zombie Giant
(4/2)
When Cyclopean Giant is put into a graveyard from the battlefield, target land becomes a Swamp. Exile Cyclopean Giant.
Cyclopean Mummy
1B
Creature - Zombie
(2/1)
When Cyclopean Mummy is put into a graveyard from the battlefield, exile Cyclopean Mummy.
Cyclopean Snare
2
Artifact
{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
Cyclopean Tomb
4
Artifact
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
Cyclops Gladiator
1RRR
Creature - Cyclops Warrior
(4/4)
Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
Cylian Elf
1G
Creature - Elf Scout
(2/2)
Cylian Sunsinger
1G
Creature - Elf Shaman
(2/2)
{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
Cytoplast Manipulator
2UU
Creature - Human Wizard Mutant
(0/0)
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
Cytoplast Root-Kin
2GG
Creature - Elemental Mutant
(0/0)
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.
{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
Cytoshape
1GU
Instant
Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
Cytospawn Shambler
6G
Creature - Elemental Mutant
(0/0)
Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
D'Avenant Archer
2W
Creature - Human Soldier Archer
(1/2)
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
D'Avenant Healer
1WW
Creature - Human Cleric Archer
(1/2)
{T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Déjà Vu
2U
Sorcery
Return target sorcery card from your graveyard to your hand.
Daggerback Basilisk
2G
Creature - Basilisk
(2/2)
Deathtouch
Daggerclaw Imp
2B
Creature - Imp
(3/1)
Flying
Daggerclaw Imp can't block.
Daily Regimen
W
Enchantment - Aura
Enchant creature
{1}{W}: Put a +1/+1 counter on enchanted creature.
Dakkon Blackblade
2WUUB
Legendary Creature - Human Warrior
(*/*)
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
Dakmor Bat
1B
Creature - Bat
(1/1)
Flying
Dakmor Ghoul
2BB
Creature - Zombie
(2/2)
When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
Dakmor Lancer
4BB
Creature - Human Knight
(3/3)
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
Dakmor Plague
3BB
Sorcery
Dakmor Plague deals 3 damage to each creature and each player.
Dakmor Salvage
Land
Dakmor Salvage enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Dakmor Scorpion
1B
Creature - Scorpion
(2/1)
Dakmor Sorceress
5B
Creature - Human Wizard
(*/4)
Dakmor Sorceress's power is equal to the number of Swamps you control.
Damnation
2BB
Sorcery
Destroy all creatures. They can't be regenerated.
Dampen Thought
1U
Instant - Arcane
Target player puts the top four cards of his or her library into his or her graveyard.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Damping Engine
4
Artifact
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
Damping Field
2W
Enchantment
Players can't untap more than one artifact during their untap steps.
Damping Matrix
3
Artifact
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
Dance of Many
UU
Enchantment
When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
Dance of Shadows
3BB
Sorcery - Arcane
Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Dance of the Dead
1B
Enchantment - Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.
Dancing Scimitar
4
Artifact Creature - Spirit
(1/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Dandân
UU
Creature - Fish
(4/1)
Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
Daraja Griffin
3W
Creature - Griffin
(2/2)
Flying
Sacrifice Daraja Griffin: Destroy target black creature.
Darba
3G
Creature - Bird Beast
(5/4)
At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.
Darien, King of Kjeldor
4WW
Legendary Creature - Human Soldier
(3/3)
Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield.
Darigaaz, the Igniter
3BRG
Legendary Creature - Dragon
(6/6)
Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
Darigaaz's Attendant
5
Artifact Creature - Golem
(3/3)
{1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool.
Darigaaz's Caldera
Land - Lair
When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {B}, {R}, or {G} to your mana pool.
Darigaaz's Charm
BRG
Instant
Choose one â?? Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.
Daring Apprentice
1UU
Creature - Human Wizard
(1/1)
{T}, Sacrifice Daring Apprentice: Counter target spell.
Daring Leap
1WU
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Dark Banishing
2B
Instant
Destroy target nonblack creature. It can't be regenerated.
Dark Confidant
1B
Creature - Human Wizard
(2/1)
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Dark Depths
Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.
Dark Hatchling
4BB
Creature - Horror
(3/3)
Flying
When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
Dark Heart of the Wood
BG
Enchantment
Sacrifice a Forest: You gain 3 life.
Dark Maze
4U
Creature - Wall
(4/5)
Defender (This creature can't attack.)
{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
Dark Offering
4BB
Sorcery
Destroy target nonblack creature. You gain 3 life.
Dark Privilege
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
Dark Ritual
B
Instant
Add {B}{B}{B} to your mana pool.
Dark Sphere
0
Artifact
{T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead.
Dark Supplicant
B
Creature - Human Cleric
(1/1)
{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it.
Dark Suspicions
2BB
Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
Dark Temper
2R
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Dark Triumph
4B
Instant
If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.
Creatures you control get +2/+0 until end of turn.
Dark Tutelage
2B
Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Dark Withering
4BB
Instant
Destroy target nonblack creature.
Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Darkblast
B
Instant
Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Darkest Hour
B
Enchantment
All creatures are black.
Darkheart Sliver
BG
Creature - Sliver
(2/2)
All Slivers have "Sacrifice this permanent: You gain 3 life."
Darkling Stalker
3B
Creature - Shade Spirit
(1/1)
{B}: Regenerate Darkling Stalker.
{B}: Darkling Stalker gets +1/+1 until end of turn.
Darklit Gargoyle
1W
Artifact Creature - Gargoyle
(1/2)
Flying
{B}: Darklit Gargoyle gets +2/-1 until end of turn.
Darkness
B
Instant
Prevent all combat damage that would be dealt this turn.
Darkpact
BBB
Sorcery
Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
Darksteel Brute
2
Artifact
Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
Darksteel Citadel
Artifact Land
Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{T}: Add {1} to your mana pool.
Darksteel Colossus
11
Artifact Creature - Golem
(11/11)
Trample
Darksteel Colossus is indestructible.
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Darksteel Forge
9
Artifact
Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)
Darksteel Gargoyle
7
Artifact Creature - Gargoyle
(3/3)
Flying
Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Darksteel Garrison
2
Artifact - Fortification
Fortified land is indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Darksteel Ingot
3
Artifact
Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{T}: Add one mana of any color to your mana pool.
Darksteel Pendant
2
Artifact
Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.
Darksteel Reactor
4
Artifact
Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
Darkwatch Elves
2G
Creature - Elf
(2/2)
Protection from black
Cycling {2} ({2}, Discard this card: Draw a card.)
Darkwater Catacombs
Land
{1}, {T}: Add {U}{B} to your mana pool.
Darkwater Egg
1
Artifact
{2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card.
Darting Merfolk
1U
Creature - Merfolk
(1/1)
{U}: Return Darting Merfolk to its owner's hand.
Daru Cavalier
3W
Creature - Human Soldier
(2/2)
First strike
When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
Daru Encampment
Land
{T}: Add {1} to your mana pool.
{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Daru Healer
2W
Creature - Human Cleric
(1/2)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Daru Lancer
4WW
Creature - Human Soldier
(3/4)
First strike
Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Daru Mender
W
Creature - Human Cleric
(1/1)
Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Daru Mender is turned face up, regenerate target creature.
Daru Sanctifier
3W
Creature - Human Cleric
(1/4)
Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Daru Sanctifier is turned face up, destroy target enchantment.
Daru Spiritualist
1W
Creature - Human Cleric
(1/1)
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Daru Stinger
3W
Creature - Human Soldier
(1/1)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.)
{T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
Daru Warchief
2WW
Creature - Human Soldier
(1/1)
Soldier spells you cast cost {1} less to cast.
Soldier creatures you control get +1/+2.
Dash Hopes
BB
Instant
When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
Daughter of Autumn
2GG
Legendary Creature - Avatar
(2/4)
{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
Daunting Defender
4W
Creature - Human Cleric
(3/3)
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
Dauntless Dourbark
3G
Creature - Treefolk Warrior
(*/*)
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
Dauntless Escort
1GW
Creature - Rhino Soldier
(3/3)
Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.
Dauthi Cutthroat
1B
Creature - Dauthi Minion
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{B}, {T}: Destroy target creature with shadow.
Dauthi Embrace
2B
Enchantment
{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Dauthi Ghoul
1B
Creature - Dauthi Zombie
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow is put into a graveyard from the battlefield, put a +1/+1 counter on Dauthi Ghoul.
Dauthi Horror
1B
Creature - Dauthi Horror
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Horror can't be blocked by white creatures.
Dauthi Jackal
2B
Creature - Dauthi Hound
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
{B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature.
Dauthi Marauder
2B
Creature - Dauthi Minion
(3/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Mercenary
2B
Creature - Dauthi Knight Mercenary
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.
Dauthi Mindripper
3B
Creature - Dauthi Minion
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Dauthi Slayer
BB
Creature - Dauthi Soldier
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each turn if able.
Dauthi Trapper
2B
Creature - Dauthi Minion
(1/1)
{T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Dauthi Warlord
1B
Creature - Dauthi Soldier
(*/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.
Dawn Charm
1W
Instant
Choose one â?? Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.
Dawn Elemental
WWWW
Creature - Elemental
(3/3)
Flying
Prevent all damage that would be dealt to Dawn Elemental.
Dawn of the Dead
2BBB
Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Dawn's Reflection
3G
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Dawnfluke
3W
Creature - Elemental
(0/3)
Flash
When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Dawnglare Invoker
2W
Creature - Kor Wizard
(2/1)
Flying
{8}: Tap all creatures target player controls.
Dawnglow Infusion
X(G/W)
Sorcery
You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.)
Dawning Purist
2W
Creature - Human Cleric
(2/2)
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Dawnray Archer
2U
Creature - Human Archer
(1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
Dawnstrider
1G
Creature - Dryad Spellshaper
(1/1)
{G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.
Day of Destiny
3W
Legendary Enchantment
Legendary creatures you control get +2/+2.
Day of Judgment
2WW
Sorcery
Destroy all creatures.
Day of the Dragons
4UUU
Enchantment
When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield.
When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Daybreak Coronet
WW
Enchantment - Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Daze
1U
Instant
You may return an Island you control to its owner's hand rather than pay Daze's mana cost.
Counter target spell unless its controller pays {1}.
Dazzling Beauty
2W
Instant
Cast Dazzling Beauty only during the declare blockers step.
Target attacking unblocked creature becomes blocked.
Draw a card at the beginning of the next turn's upkeep.
Dead // Gone (Gone)
2R
Instant
Return target creature you don't control to its owner's hand.
Dead Reckoning
1BB
Sorcery
You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
Dead Ringers
4B
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
Dead-Iron Sledge
1
Artifact - Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Deadapult
2R
Enchantment
{R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.
Deadfall
2G
Enchantment
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Deadhead
3B
Summon - Zombie
(3/3)
Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard.
Deadly Grub
2B
Creature - Insect
(3/1)
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadly Grub is put into a graveyard from the battlefield, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)
Deadly Insect
4G
Creature - Insect
(6/1)
Shroud (This permanent can't be the target of spells or abilities.)
Deadly Recluse
1G
Creature - Spider
(1/2)
Reach (This creature can block creatures with flying.)
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
Deadshot
3R
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
Deadshot Minotaur
3RG
Creature - Minotaur
(3/4)
When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.
Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.)
Deadwood Treefolk
5G
Creature - Treefolk
(3/6)
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.
Deal Damage
2RR
Instant
Deal Damage deals 4 damage to target creature or player.
Gotcha Whenever an opponent says "Deal" or "Damage," you may say "Gotcha" If you do, return Deal Damage from your graveyard to your hand.
Death Baron
1BB
Creature - Zombie Wizard
(2/2)
Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
Death Bomb
3B
Instant
As an additional cost to cast Death Bomb, sacrifice a creature.
Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
Death Charmer
2B
Creature - Worm Mercenary
(2/2)
Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}.
Death Cloud
XBBB
Sorcery
Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands.
Death Cultist
B
Creature - Human Wizard
(1/1)
Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
Death Denied
XBB
Instant - Arcane
Return X target creature cards from your graveyard to your hand.
Death Grasp
XWB
Sorcery
Death Grasp deals X damage to target creature or player. You gain X life.
Death Match
3B
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.
Death Mutation
6BG
Sorcery
Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
Death of a Thousand Stings
4B
Instant - Arcane
Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
Death or Glory
4W
Sorcery
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Death Pit Offering
2BB
Enchantment
When Death Pit Offering enters the battlefield, sacrifice all creatures you control.
Creatures you control get +2/+2.
Death Pits of Rath
3BB
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Death Pulse
2BB
Instant
Target creature gets -4/-4 until end of turn.
Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
Death Rattle
5B
Instant
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Destroy target nongreen creature. It can't be regenerated.
Death Spark
R
Instant
Death Spark deals 1 damage to target creature or player.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.
Death Speakers
W
Creature - Human Cleric
(1/1)
Protection from black
Death Stroke
BB
Sorcery
Destroy target tapped creature.
Death Ward
W
Instant
Regenerate target creature.
Death Watch
B
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness.
Death Wish
1BB
Sorcery
You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish.
Death-Mask Duplicant
7
Artifact Creature - Shapeshifter
(5/5)
Imprint â?? {1}: Exile target creature card from your graveyard.
As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
Death's Duet
2B
Sorcery
Return two target creature cards from your graveyard to your hand.
Death's Shadow
B
Creature - Avatar
(13/13)
Death's Shadow gets -X/-X, where X is your life total.
Death's-Head Buzzard
1BB
Creature - Bird
(2/1)
Flying
When Death's-Head Buzzard is put into a graveyard from the battlefield, all creatures get -1/-1 until end of turn.
Deathbringer Liege
2(W/B)(W/B
Creature - Horror
(3/4)
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.
Deathbringer Thoctar
4BR
Creature - Zombie Beast
(3/3)
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.
Deathcoil Wurm
6GG
Creature - Wurm
(7/6)
You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
Deathcurse Ogre
5B
Creature - Ogre Warrior
(3/3)
When Deathcurse Ogre is put into a graveyard from the battlefield, each player loses 3 life.
Deathforge Shaman
4R
Creature - Ogre Shaman
(4/3)
Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.)
When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.
Deathgazer
3B
Creature - Lizard
(2/2)
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Deathgreeter
B
Creature - Human Shaman
(1/1)
Whenever another creature is put into a graveyard from the battlefield, you may gain 1 life.
Deathgrip
BB
Enchantment
{B}{B}: Counter target green spell.
Deathknell Kami
1B
Creature - Spirit
(0/1)
Flying
{2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.
Soulshift 1 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
Deathlace
B
Instant
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
Deathless Angel
4WW
Creature - Angel
(5/7)
Flying
{W}{W}: Target creature is indestructible this turn.
Deathmark
B
Sorcery
Destroy target green or white creature.
Deathmark Prelate
3B
Creature - Human Cleric
(2/3)
{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery.
Deathmask Nezumi
2B
Creature - Rat Shaman
(2/2)
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Deathrender
4
Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip {2}
Deathspore Thallid
1B
Creature - Zombie Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
Debt of Loyalty
1WW
Instant
Regenerate target creature. You gain control of that creature if it regenerates this way.
Debtors' Knell
4(W/B)(W/B
Enchantment
({(w/b)} can be paid with either {W} or {B}.)
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Decaying Soil
1BB
Enchantment
At the beginning of your upkeep, exile a card from your graveyard.
Threshold â?? As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."
Deception
2B
Sorcery
Target opponent discards two cards.
Decimate
2RG
Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
Declaration of Naught
UU
Enchantment
As Declaration of Naught enters the battlefield, name a card.
{U}: Counter target spell with the chosen name.
Decompose
1B
Sorcery
Exile up to three target cards from a single graveyard.
Decomposition
1G
Enchantment - Aura
Enchant black creature
Enchanted creature has "Cumulative upkeepâ??Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
When enchanted creature is put into a graveyard, its controller loses 2 life.
Deconstruct
2G
Sorcery
Destroy target artifact. Add {G}{G}{G} to your mana pool.
Decree of Annihilation
8RR
Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)
When you cycle Decree of Annihilation, destroy all lands.
Decree of Justice
XX2WW
Sorcery
Put X 4/4 white Angel creature tokens with flying onto the battlefield.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.
Decree of Pain
6BB
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Decree of Savagery
7GG
Instant
Put four +1/+1 counters on each creature you control.
Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.)
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.
Decree of Silence
6UU
Enchantment
Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.)
When you cycle Decree of Silence, you may counter target spell.
Dedicated Martyr
W
Creature - Human Cleric
(1/1)
{W}, Sacrifice Dedicated Martyr: You gain 3 life.
Deep Analysis
3U
Sorcery
Target player draws two cards.
Flashbackâ??{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Deep Reconnaissance
2G
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Deep Spawn
5UUU
Creature - Homarid
(6/6)
Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.
{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)
Deep Water
UU
Enchantment
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
Deep Wood
1G
Instant
Cast Deep Wood only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Deep-Sea Kraken
7UUU
Creature - Kraken
(6/6)
Deep-Sea Kraken is unblockable.
Suspend 9â??{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
Deep-Sea Serpent
4UU
Creature - Serpent
(5/5)
Deep-Sea Serpent can't attack unless defending player controls an Island.
Deep-Slumber Titan
2RR
Creature - Giant Warrior
(7/7)
Deep-Slumber Titan enters the battlefield tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
Deepcavern Imp
2B
Creature - Imp Rebel
(2/2)
Flying, haste
Echoâ??Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Deepchannel Mentor
5U
Creature - Merfolk Rogue
(2/2)
Blue creatures you control are unblockable.
Deepfire Elemental
4BR
Creature - Elemental
(4/4)
{X}{X}{1}: Destroy target artifact or creature with converted mana cost X.
Deeptread Merrow
1U
Creature - Merfolk Rogue
(2/1)
{U}: Deeptread Merrow gains islandwalk until end of turn.
Deepwood Drummer
1G
Creature - Human Spellshaper
(1/1)
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
Deepwood Elder
GG
Creature - Dryad Spellshaper
(2/2)
{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.
Deepwood Ghoul
2B
Creature - Zombie
(2/1)
Pay 2 life: Regenerate Deepwood Ghoul.
Deepwood Legate
3B
Creature - Shade
(1/1)
If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost.
{B}: Deepwood Legate gets +1/+1 until end of turn.
Deepwood Tantiv
4G
Creature - Beast
(2/4)
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
Deepwood Wolverine
G
Creature - Wolverine
(1/1)
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
Defender en-Vec
3W
Creature - Human Cleric
(2/4)
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Defender of Chaos
2R
Creature - Human Knight
(2/1)
Flash
Protection from white
Defender of Law
2W
Creature - Human Knight
(2/1)
Flash
Protection from red
Defender of the Order
3W
Creature - Human Cleric
(2/4)
Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.
Defense Grid
2
Artifact
Each spell costs {3} more to cast except during its controller's turn.
Defense of the Heart
3G
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library.
Defensive Formation
W
Enchantment
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Defensive Maneuvers
3W
Instant
Creatures of the creature type of your choice get +0/+4 until end of turn.
Defiant Elf
G
Creature - Elf
(1/1)
Trample
Defiant Falcon
1W
Creature - Rebel Bird
(1/1)
Flying
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.
Defiant Stand
1W
Instant
Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step.
Target creature gets +1/+3 until end of turn. If that creature is tapped, untap it.
Defiant Vanguard
2W
Creature - Human Rebel
(2/2)
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
Defiler of Souls
3BBR
Creature - Demon
(5/5)
Flying
At the beginning of each player's upkeep, that player sacrifices a monocolored creature.
Defiling Tears
2B
Instant
Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."
Deflection
3U
Instant
Change the target of target spell with a single target.
Deft Duelist
WU
Creature - Human Rogue
(2/1)
First strike
Shroud (This creature can't be the target of spells or abilities.)
Deftblade Elite
W
Creature - Human Soldier
(1/1)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
Defy Gravity
U
Instant
Target creature gains flying until end of turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dega Disciple
W
Creature - Human Wizard
(1/1)
{B}, {T}: Target creature gets -2/-0 until end of turn.
{R}, {T}: Target creature gets +2/+0 until end of turn.
Dega Sanctuary
2W
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
Degavolver
1W
Creature - Volver
(1/1)
Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)
If Degavolver was kicked with its {1}{B} kicker, Degavolver enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."
If Degavolver was kicked with its {R} kicker, Degavolver enters the battlefield with a +1/+1 counter on it and with first strike.
Deglamer
1G
Instant
Choose target artifact or enchantment. Its owner shuffles it into his or her library.
Dehydration
3U
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
Deity of Scars
(B/G)(B/G)
Creature - Spirit Avatar
(7/7)
Trample
Deity of Scars enters the battlefield with two -1/-1 counters on it.
{(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
Delay
1U
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
Delaying Shield
3W
Enchantment
If you would be dealt damage, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
Delif's Cone
0
Artifact
{T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
Delif's Cube
1
Artifact
{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.
{2}, Remove a cube counter from Delif's Cube: Regenerate target creature.
Delirium
1BR
Instant
Cast Delirium only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Delirium Skeins
2B
Sorcery
Each player discards three cards.
Delraich
6B
Creature - Horror
(6/6)
Trample
You may sacrifice three black creatures rather than pay Delraich's mana cost.
Deluge
2U
Instant
Tap all creatures without flying.
Delusions of Mediocrity
3U
Enchantment
When Delusions of Mediocrity enters the battlefield, you gain 10 life.
When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
Dematerialize
3U
Sorcery
Return target permanent to its owner's hand.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dementia Sliver
3UB
Creature - Sliver
(3/3)
All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn."
Demigod of Revenge
(B/R)(B/R)
Creature - Spirit Avatar
(5/4)
Flying, haste
When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.
Demolish
3R
Sorcery
Destroy target artifact or land.
Demon
Creature - Demon
(*/*)
Flying
Demon of Death's Gate
6BBB
Creature - Demon
(9/9)
You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.
Flying, trample
Demon's Herald
B
Creature - Human Wizard
(1/1)
{2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library.
Demon's Horn
2
Artifact
Whenever a player casts a black spell, you may gain 1 life.
Demon's Jester
3B
Creature - Imp
(2/2)
Flying
Hellbent â?? Demon's Jester gets +2/+1 as long as you have no cards in hand.
Demonfire
XR
Sorcery
Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.
Hellbent â?? If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.
Demonic Appetite
B
Enchantment - Aura
Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
Demonic Attorney
1BB
Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of his or her library.
Demonic Collusion
3BB
Sorcery
Buybackâ??Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card and put that card into your hand. Then shuffle your library.
Demonic Consultation
B
Instant
Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.
Demonic Dread
1BR
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Target creature can't block this turn.
Demonic Hordes
3BBB
Creature - Demon
(5/5)
{T}: Destroy target land.
At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
Demonic Torment
2B
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Prevent all combat damage that would be dealt by enchanted creature.
Demonic Tutor
1B
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
Demonspine Whip
BR
Artifact - Equipment
{X}: Equipped creature gets +X/+0 until end of turn.
Equip {1}
Demoralize
2R
Instant
Each creature can't be blocked this turn except by two or more creatures.
Threshold â?? If seven or more cards are in your graveyard, creatures can't block this turn.
Demystify
W
Instant
Destroy target enchantment.
Denied!
U
Interrupt
Play Denied only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell.
Denizen of the Deep
6UU
Creature - Serpent
(11/11)
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
Dense Canopy
1G
Enchantment
Creatures with flying can block only creatures with flying.
Dense Foliage
2G
Enchantment
Creatures can't be the targets of spells.
Deny Reality
3UB
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner's hand.
Denying Wind
7UU
Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library.
Deprive
UU
Instant
As an additional cost to cast Deprive, return a land you control to its owner's hand.
Counter target spell.
Deranged Hermit
3GG
Creature - Elf
(1/1)
Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield.
Squirrel creatures get +1/+1.
Derelor
3B
Creature - Thrull
(4/4)
Black spells you cast cost {B} more to cast.
Dermoplasm
2U
Creature - Shapeshifter
(1/1)
Flying
Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.
Descendant of Kiyomaro
1WW
Creature - Human Soldier
(2/3)
As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
Descendant of Masumaro
2G
Creature - Human Monk
(1/1)
At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.
Descendant of Soramaro
3U
Creature - Human Wizard
(2/3)
{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
Desecrated Earth
4B
Sorcery
Destroy target land. Its controller discards a card.
Desecration Elemental
3B
Creature - Elemental
(8/8)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a player casts a spell, sacrifice a creature.
Desecrator Hag
2(B/G)(B/G
Creature - Hag
(2/2)
When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
Desert
Land - Desert
{T}: Add {1} to your mana pool.
{T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
Desert Drake
3R
Creature - Drake
(2/2)
Flying
Desert Nomads
2R
Creature - Human Nomad
(2/2)
Desertwalk
Prevent all damage that would be dealt to Desert Nomads by Deserts.
Desert Sandstorm
2R
Sorcery
Desert Sandstorm deals 1 damage to each creature.
Desert Twister
4GG
Sorcery
Destroy target permanent.
Deserted Temple
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Untap target land.
Desertion
3UU
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Desolation
1BB
Enchantment
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller.
Desolation Angel
3BB
Creature - Angel
(5/4)
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
Flying
When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
Desolation Giant
2RR
Creature - Giant
(3/3)
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
Desperate Charge
2B
Sorcery
Creatures you control get +2/+0 until end of turn.
Desperate Gambit
R
Instant
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Desperate Research
1B
Sorcery
Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Desperate Ritual
1R
Instant - Arcane
Add {R}{R}{R} to your mana pool.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Despoil
3B
Sorcery
Destroy target land. Its controller loses 2 life.
Despondency
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-0.
When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
Despotic Scepter
1
Artifact
{T}: Destroy target permanent you own. It can't be regenerated.
Destructive Flow
BRG
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
Destructive Force
5RR
Sorcery
Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
Destructive Urge
1RR
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
Detainment Spell
W
Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
{1}{W}: Attach Detainment Spell to target creature.
Detonate
XR
Sorcery
Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Detritivore
2RR
Creature - Lhurgoyf
(*/*)
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend Xâ??{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.
Deus of Calamity
(R/G)(R/G)
Creature - Spirit Avatar
(6/6)
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
Devastate
3RR
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
Devastating Dreams
RR
Sorcery
As an additional cost to cast Devastating Dreams, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
Devastating Summons
R
Sorcery
As an additional cost to cast Devastating Summons, sacrifice X lands.
Put two X/X red Elemental creature tokens onto the battlefield.
Devastation
5RR
Sorcery
Destroy all creatures and lands.
Devoted Caretaker
W
Creature - Human Cleric
(1/2)
{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
Devoted Druid
1G
Creature - Elf Druid
(0/2)
{T}: Add {G} to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
Devoted Hero
W
Creature - Elf Soldier
(1/2)
Devoted Retainer
W
Creature - Human Samurai
(1/1)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Devour in Shadow
BB
Instant
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
Devouring Deep
2U
Creature - Fish
(1/2)
Islandwalk
Devouring Greed
2BB
Sorcery - Arcane
As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
Devouring Light
1WW
Instant
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Exile target attacking or blocking creature.
Devouring Rage
4R
Instant - Arcane
As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
Devouring Strossus
5BBB
Creature - Horror
(9/9)
Flying, trample
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: Regenerate Devouring Strossus.
Devout Harpist
W
Creature - Human
(1/1)
{T}: Destroy target Aura attached to a creature.
Devout Lightcaster
WWW
Creature - Kor Cleric
(2/2)
Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
Devout Monk
W
Creature - Human Monk Cleric
(1/1)
When Devout Monk enters the battlefield, you gain 1 life.
Devout Witness
2W
Creature - Human Spellshaper
(2/2)
{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.
Dewdrop Spy
1UU
Creature - Faerie Rogue
(2/2)
Flash
Flying
When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
Diabolic Edict
1B
Instant
Target player sacrifices a creature.
Diabolic Intent
1B
Sorcery
As an additional cost to cast Diabolic Intent, sacrifice a creature.
Search your library for a card and put that card into your hand. Then shuffle your library.
Diabolic Machine
7
Artifact Creature - Construct
(4/4)
{3}: Regenerate Diabolic Machine.
Diabolic Servitude
3B
Enchantment
When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Diabolic Servitude is put into a graveyard, exile it and return Diabolic Servitude to its owner's hand.
When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
Diabolic Tutor
2BB
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
Diabolic Vision
UB
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Diamond Faerie
2GWU
Snow Creature - Faerie
(3/3)
Flying
{1}{S}i}: Snow creatures you control get +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Diamond Kaleidoscope
4
Artifact
{3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield.
Sacrifice a Prism token: Add one mana of any color to your mana pool.
Diamond Valley
Land
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Diaochan, Artful Beauty
3R
Legendary Creature - Human Advisor
(1/1)
{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.
Dichotomancy
7UU
Sorcery
For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library.
Suspend 3â??{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Didgeridoo
1
Artifact
{3}: You may put a Minotaur permanent card from your hand onto the battlefield.
Diligent Farmhand
G
Creature - Human Druid
(1/1)
{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
Dimensional Breach
5WW
Sorcery
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.
Diminish
U
Instant
Target creature becomes 1/1 until end of turn.
Diminishing Returns
2UU
Sorcery
Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B} to your mana pool.
Dimir Cutpurse
1UB
Creature - Spirit
(2/2)
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
Dimir Doppelganger
1UB
Creature - Shapeshifter
(0/2)
{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.
Dimir Guildmage
(U/B)(U/B)
Creature - Human Wizard
(2/2)
({(u/b)} can be paid with either {U} or {B}.)
{3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery.
{3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
Dimir House Guard
3B
Creature - Skeleton
(2/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Dimir Infiltrator
UB
Creature - Spirit
(1/3)
Dimir Infiltrator is unblockable.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Dimir Machinations
2B
Sorcery
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Dimir Signet
2
Artifact
{1}, {T}: Add {U}{B} to your mana pool.
Din of the Fireherd
5(B/R)(B/R
Sorcery
Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
Dingus Egg
4
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Dingus Staff
4
Artifact
Whenever a creature is put into a graveyard from the battlefield, Dingus Staff deals 2 damage to that creature's controller.
Diplomatic Escort
1U
Creature - Human Spellshaper
(1/1)
{U}, {T}, Discard a card: Counter target spell or ability that targets a creature.
Diplomatic Immunity
1U
Enchantment - Aura
Enchant creature
Shroud (This permanent can't be the target of spells or abilities.)
Enchanted creature has shroud.
Dire Undercurrents
3(U/B)(U/B
Enchantment
Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.
Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
Dire Wolves
2G
Creature - Wolf
(2/2)
Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Dirge of Dread
2B
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
Dirtcowl Wurm
4G
Creature - Wurm
(3/4)
Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
Dirtwater Wraith
3B
Creature - Wraith
(1/3)
Swampwalk
{B}: Dirtwater Wraith gets +1/+0 until end of turn.
Dirty Wererat
3B
Creature - Human Rat Minion
(2/3)
{B}, Discard a card: Regenerate Dirty Wererat.
Threshold â?? As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.
Disappear
2UU
Enchantment - Aura
Enchant creature
{U}: Return enchanted creature and Disappear to their owners' hands.
Disarm
U
Instant
Unattach all Equipment from target creature.
Disaster Radius
5RR
Sorcery
As an additional cost to cast Disaster Radius, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.
Disciple of Grace
1W
Creature - Human Cleric
(1/2)
Protection from black
Cycling {2} ({2}, Discard this card: Draw a card.)
Disciple of Kangee
2W
Creature - Human Wizard
(2/2)
{U}, {T}: Target creature gains flying and becomes blue until end of turn.
Disciple of Law
1W
Creature - Human Cleric
(1/2)
Protection from red
Cycling {2} ({2}, Discard this card: Draw a card.)
Disciple of Malice
1B
Creature - Human Cleric
(1/2)
Protection from white
Cycling {2} ({2}, Discard this card: Draw a card.)
Disciple of Tevesh Szat
2BB
Creature - Human Cleric
(3/1)
{T}: Target creature gets -1/-1 until end of turn.
{4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.
Disciple of the Vault
B
Creature - Human Cleric
(1/1)
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
Discombobulate
2UU
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
Discordant Dirge
3BB
Enchantment
At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.
{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
Discordant Spirit
2BR
Creature - Spirit
(2/2)
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters on Discordant Spirit.
Disease Carriers
2BB
Creature - Rat
(2/2)
When Disease Carriers is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn.
Diseased Vermin
2B
Creature - Rat
(1/1)
Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.
At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
Disembowel
XB
Instant
Destroy target creature with converted mana cost X.
Disempower
1W
Instant
Put target artifact or enchantment on top of its owner's library.
Disenchant
1W
Instant
Destroy target artifact or enchantment.
Disentomb
B
Sorcery
Return target creature card from your graveyard to your hand.
Disfigure
B
Instant
Target creature gets -2/-2 until end of turn.
Disharmony
2R
Instant
Cast Disharmony only during combat before blockers are declared.
Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
Disintegrate
XR
Sorcery
Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead.
Dismal Failure
2UU
Instant
Counter target spell. Its controller discards a card.
Dismantle
2R
Sorcery
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
Dismantling Blow
2W
Instant
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
Destroy target artifact or enchantment.
If Dismantling Blow was kicked, draw two cards.
Dismiss
2UU
Instant
Counter target spell.
Draw a card.
Disorder
1R
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
Disorient
3U
Instant
Target creature gets -7/-0 until end of turn.
Dispel
U
Instant
Counter target instant spell.
Dispeller's Capsule
W
Artifact
{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
Dispersal Shield
1U
Instant
Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.
Disperse
1U
Instant
Return target nonland permanent to its owner's hand.
Dispersing Orb
3UU
Enchantment
{3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
Disrupt
U
Instant
Counter target instant or sorcery spell unless its controller pays {1}.
Draw a card.
Disrupting Scepter
3
Artifact
{3}, {T}: Target player discards a card. Activate this ability only during your turn.
Disrupting Shoal
XUU
Instant - Arcane
You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost.
Counter target spell if its converted mana cost is X.
Disruption Aura
2U
Enchantment - Aura
Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
Disruptive Pitmage
2U
Creature - Human Wizard
(1/1)
{T}: Counter target spell unless its controller pays {1}.
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Disruptive Student
2U
Creature - Human Wizard
(1/1)
{T}: Counter target spell unless its controller pays {1}.
Dissipate
1UU
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Distant Melody
3U
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
Distorting Lens
2
Artifact
{T}: Target permanent becomes the color of your choice until end of turn.
Distorting Wake
XUUU
Sorcery
Return X target nonland permanents to their owners' hands.
Distortion Strike
U
Sorcery
Target creature gets +1/+0 until end of turn and is unblockable this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Distress
BB
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Disturbed Burial
1B
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target creature card from your graveyard to your hand.
Disturbing Plot
1B
Sorcery
Return target creature card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Dive Bomber
3W
Creature - Bird Soldier
(2/2)
Flying
{T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.
Divebomber Griffin
3WW
Creature - Griffin
(3/2)
Flying
{T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.
Divergent Growth
G
Instant
Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool."
Diversionary Tactics
3W
Enchantment
Tap two untapped creatures you control: Tap target creature.
Divert
U
Instant
Change the target of target spell with a single target unless that spell's controller pays {2}.
Divination
2U
Sorcery
Draw two cards.
Divine Congregation
3W
Sorcery
You gain 2 life for each creature target player controls.
Suspend 5â??{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Divine Intervention
6WW
Enchantment
Divine Intervention enters the battlefield with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw.
Divine Light
W
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
Divine Offering
1W
Instant
Destroy target artifact. You gain life equal to its converted mana cost.
Divine Presence
2W
Enchantment
If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.
Divine Retribution
1W
Instant
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
Divine Sacrament
1WW
Enchantment
White creatures get +1/+1.
Threshold â?? White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
Divine Transformation
2WW
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Divine Verdict
3W
Instant
Destroy target attacking or blocking creature.
Diviner's Wand
3
Tribal Artifact - Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.
Equip {3}
Diving Griffin
1WW
Creature - Griffin
(2/2)
Flying, vigilance
Divining Witch
1B
Creature - Human Spellshaper
(1/1)
{1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way.
Divinity of Pride
(W/B)(W/B)
Creature - Spirit Avatar
(4/4)
Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
Dizzy Spell
U
Instant
Target creature gets -3/-0 until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Dizzying Gaze
R
Enchantment - Aura
Enchant creature you control
{R}: Enchanted creature deals 1 damage to target creature with flying.
Djinn Illuminatus
5(U/R)(U/R
Creature - Djinn
(3/5)
({(u/r)} can be paid with either {U} or {R}.)
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Djinn of the Lamp
5UU
Creature - Djinn
(5/6)
Flying
Djinn of Wishes
3UU
Creature - Djinn
(4/4)
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Do or Die
1B
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Dodecapod
4
Artifact Creature - Golem
(3/3)
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
Dogged Hunter
2W
Creature - Human Nomad
(1/1)
{T}: Destroy target creature token.
Dogpile
3R
Instant
Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.
Dolmen Gate
2
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
Domestication
2UU
Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
Dominaria's Judgment
2W
Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
Dominate
X1UU
Instant
Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.)
Dominating Licid
1UU
Creature - Licid
(1/1)
{1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
You control enchanted creature.
Domineer
1UU
Enchantment - Aura
Enchant artifact creature
You control enchanted artifact creature.
Dominus of Fealty
(U/R)(U/R)
Creature - Spirit Avatar
(4/4)
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
Donate
2U
Sorcery
Target player gains control of target permanent you control.
Dong Zhou, the Tyrant
4R
Legendary Creature - Human Soldier
(3/3)
When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.
Doom Blade
1B
Instant
Destroy target nonblack creature.
Doom Cannon
6
Artifact
As Doom Cannon enters the battlefield, choose a creature type.
{3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.
Doomed Necromancer
2B
Creature - Human Cleric Mercenary
(2/2)
{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
Doomgape
4(B/G)(B/G
Creature - Elemental
(10/10)
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
Doomsday
BBB
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Doomsday Specter
2UB
Creature - Specter
(2/3)
Flying
When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand.
Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
Door of Destinies
4
Artifact
As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
Door to Nothingness
5
Artifact
Door to Nothingness enters the battlefield tapped.
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
Doran, the Siege Tower
BGW
Legendary Creature - Treefolk Shaman
(0/5)
Each creature assigns combat damage equal to its toughness rather than its power.
Dormant Gomazoa
1UU
Creature - Jellyfish
(5/5)
Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.
Dormant Sliver
2GU
Creature - Sliver
(2/2)
All Sliver creatures have defender.
All Slivers have "When this permanent enters the battlefield, draw a card."
Dormant Volcano
Land
Dormant Volcano enters the battlefield tapped.
When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
{T}: Add {1}{R} to your mana pool.
Dosan the Falling Leaf
1GG
Legendary Creature - Human Monk
(2/2)
Players can cast spells only during their own turns.
Dosan's Oldest Chant
4G
Sorcery
You gain 6 life.
Draw a card.
Double Cleave
1(R/W)
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Double Cross
3BB
Sorcery
Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card.
Double Deal
4R
Sorcery
Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player.
Double Dip
4W
Instant
Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player.
Double Header
3UU
Creature - Drake
(2/3)
Flying
When Double Header comes into play, you may return target permanent with a two-word name to its owner's hand.
Double Negative
UUR
Instant
Counter up to two target spells.
Double Play
3GG
Sorcery
Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards.
Double Take
3UU
Instant
Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player.
Doubling Cube
2
Artifact
{3}, {T}: Double the amount of each type of mana in your mana pool.
Doubling Season
4G
Enchantment
If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
Doubtless One
3W
Creature - Cleric Avatar
(*/*)
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
Whenever Doubtless One deals damage, you gain that much life.
Douse
2U
Enchantment
{1}{U}: Counter target red spell.
Douse in Gloom
2B
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Dovescape
3(W/U)(W/U
Enchantment
({(w/u)} can be paid with either {W} or {U}.)
Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost.
Downdraft
2G
Enchantment
{G}: Target creature loses flying until end of turn.
Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.
Downhill Charge
2R
Instant
You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Dowsing Shaman
4G
Creature - Centaur Shaman
(3/4)
{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
Draco
16
Artifact Creature - Dragon
(9/9)
Domain â?? Draco costs {2} less to cast for each basic land type among lands you control.
Flying
Domain â?? At the beginning of your upkeep, sacrifice Draco unless you pay {1}0}. This cost is reduced by {2} for each basic land type among lands you control.
Draconian Cylix
3
Artifact
{2}, {T}, Discard a card at random: Regenerate target creature.
Dracoplasm
UR
Creature - Shapeshifter
(0/0)
Flying
As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.
{R}: Dracoplasm gets +1/+0 until end of turn.
Drafna's Restoration
U
Sorcery
Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order.
Drag Down
2B
Instant
Domain â?? Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
Dragon Appeasement
3BRG
Enchantment
Skip your draw step.
Whenever you sacrifice a creature, you may draw a card.
Dragon Arch
5
Artifact
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
Dragon Blood
3
Artifact
{3}, {T}: Put a +1/+1 counter on target creature.
Dragon Breath
1R
Enchantment - Aura
Enchant creature
Enchanted creature has haste.
{R}: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
Dragon Broodmother
2RRRG
Creature - Dragon
(4/4)
Flying
At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
Dragon Engine
3
Artifact Creature - Construct
(1/3)
{2}: Dragon Engine gets +1/+0 until end of turn.
Dragon Fangs
1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.
Dragon Fodder
1R
Sorcery
Put two 1/1 red Goblin creature tokens onto the battlefield.
Dragon Mage
5RR
Creature - Dragon Wizard
(5/5)
Flying
Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.
Dragon Mask
3
Artifact
{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
Dragon Roost
4RR
Enchantment
{5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
Dragon Scales
1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.
Dragon Shadow
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.
Dragon Tyrant
8RR
Creature - Dragon
(6/6)
Flying, trample
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}.
{R}: Dragon Tyrant gets +1/+0 until end of turn.
Dragon Whelp
2RR
Creature - Dragon
(2/3)
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Dragon Wings
1U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.
Dragon's Claw
2
Artifact
Whenever a player casts a red spell, you may gain 1 life.
Dragon's Herald
R
Creature - Goblin Shaman
(1/1)
{2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library.
Dragonmaster Outcast
R
Creature - Human Shaman
(1/1)
At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R} to your mana pool.
Dragonsoul Knight
2R
Creature - Human Knight
(2/2)
First strike
{W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
Dragonspeaker Shaman
1RR
Creature - Human Barbarian Shaman
(2/2)
Dragon spells you cast cost {2} less to cast.
Dragonstalker
4W
Creature - Bird Soldier
(3/3)
Flying, protection from Dragons
Dragonstorm
8R
Sorcery
Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Drain Life
X1B
Sorcery
Spend only black mana on X.
Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.
Drain Power
UU
Sorcery
Target player activates a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way.
Drain the Well
2(B/G)(B/G
Sorcery
Destroy target land. You gain 2 life.
Draining Whelk
4UU
Creature - Illusion
(1/1)
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.
Drake Familiar
1U
Creature - Drake
(2/1)
Flying
When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
Drake Hatchling
2U
Creature - Drake
(1/3)
Flying
{U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.
Drake Umbra
4U
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Drake-Skull Cameo
3
Artifact
{T}: Add {U} or {B} to your mana pool.
Dralnu, Lich Lord
3UB
Legendary Creature - Zombie Wizard
(3/3)
If damage would be dealt to Dralnu, sacrifice that many permanents instead.
{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Dralnu's Crusade
1BR
Enchantment
Goblin creatures get +1/+1.
All Goblins are black and are Zombies in addition to their other creature types.
Dralnu's Pet
1UU
Creature - Shapeshifter
(2/2)
Kickerâ??{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.)
If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost.
Dramatic Entrance
3GG
Instant
You may put a green creature card from your hand onto the battlefield.
Drana, Kalastria Bloodchief
3BB
Legendary Creature - Vampire Shaman
(4/4)
Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
Drastic Revelation
2UBR
Sorcery
Discard your hand. Draw seven cards, then discard three cards at random.
Drawn Together
2WW
Enchantment
As Drawn Together comes into play, choose an artist.
Creatures by the chosen artist get +2/+2.
Dread
3BBB
Creature - Elemental Incarnation
(6/6)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
Dread Charge
3B
Sorcery
Until end of turn, black creatures you control can be blocked only by black creatures.
Dread Drone
4B
Creature - Eldrazi Drone
(4/1)
When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
Dread of Night
B
Enchantment
White creatures get -1/-1.
Dread Reaper
3BBB
Creature - Horror
(6/5)
Flying
When Dread Reaper enters the battlefield, you lose 5 life.
Dread Return
2BB
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashbackâ??Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dread Slag
3BR
Creature - Horror
(9/9)
Trample
Dread Slag gets -4/-4 for each card in your hand.
Dread Specter
3B
Creature - Specter
(2/2)
Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Dread Statuary
Land
{T}: Add {1} to your mana pool.
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Dread Warlock
1BB
Creature - Human Wizard
(2/2)
Dread Warlock can't be blocked except by black creatures.
Dread Wight
3BB
Creature - Zombie
(3/4)
At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "{4}: Remove a paralyzation counter from this creature."
Dreadship Reef
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Dreadship Reef.
{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.
Dreadwing
B
Creature - Zombie
(1/1)
{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.
Dream Cache
2U
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Dream Chisel
2
Artifact
Face-down creature spells you cast cost {1} less to cast.
Dream Coat
U
Enchantment - Aura
Enchant creature
{0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn.
Dream Fighter
2U
Creature - Human Soldier
(1/1)
Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)
Dream Fracture
1UU
Instant
Counter target spell. Its controller draws a card.
Draw a card.
Dream Halls
3UU
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Dream Leash
3UU
Enchantment - Aura
Enchant permanent
You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash.
You control enchanted permanent.
Dream Prowler
2UU
Creature - Illusion
(1/5)
Dream Prowler is unblockable as long as it's attacking alone.
Dream Salvage
(U/B)
Instant
Draw cards equal to the number of cards target opponent discarded this turn.
Dream Stalker
1U
Creature - Illusion
(1/5)
When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
Dream Thief
2U
Creature - Faerie Rogue
(2/1)
Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
Dream Thrush
1U
Creature - Bird
(1/1)
Flying
{T}: Target land becomes the basic land type of your choice until end of turn.
Dream Tides
2UU
Enchantment
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.
Dream's Grip
U
Instant
Choose one â?? Tap target permanent; or untap target permanent.
Entwine {1} (Choose both if you pay the entwine cost.)
Dreamborn Muse
2UU
Creature - Spirit
(2/2)
At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.
Dreamcatcher
U
Creature - Spirit
(1/1)
Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
Dreams of the Dead
3U
Enchantment
{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
Dreamscape Artist
1U
Creature - Human Spellshaper
(1/1)
{2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Dreamspoiler Witches
3B
Creature - Faerie Wizard
(2/2)
Flying
Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
Dreamstone Hedron
6
Artifact
{T}: Add {3} to your mana pool.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Dreamwinder
3U
Creature - Serpent
(4/3)
Dreamwinder can't attack unless defending player controls an Island.
{U}, Sacrifice an Island: Target land becomes an Island until end of turn.
Dredge
B
Instant
Sacrifice a creature or land.
Draw a card.
Dreg Reaver
4B
Creature - Zombie Beast
(4/3)
Dregs of Sorrow
X4B
Sorcery
Destroy X target nonblack creatures. Draw X cards.
Dregscape Zombie
1B
Creature - Zombie
(2/1)
Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Drekavac
1B
Creature - Beast
(3/3)
When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.
Drelnoch
4U
Creature - Yeti Mutant
(3/3)
Whenever Drelnoch becomes blocked, you may draw two cards.
Drift of Phantasms
2U
Creature - Spirit
(0/5)
Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Drift of the Dead
3B
Creature - Wall
(*/*)
Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
Drifter il-Dal
U
Creature - Human Wizard
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.
Drifting Djinn
4UU
Creature - Djinn
(5/5)
Flying
At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
Drill-Skimmer
4
Artifact Creature - Thopter
(2/1)
Flying
Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
Drinker of Sorrow
2B
Creature - Horror
(5/3)
Drinker of Sorrow can't block.
Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
Dripping Dead
4BB
Creature - Zombie
(4/1)
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
Dripping-Tongue Zubera
1G
Creature - Zubera Spirit
(1/2)
When Dripping-Tongue Zubera is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn.
Dromad Purebred
4W
Creature - Camel Beast
(1/5)
Whenever Dromad Purebred is dealt damage, you gain 1 life.
Dromar, the Banisher
3WUB
Legendary Creature - Dragon
(6/6)
Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.
Dromar's Attendant
5
Artifact Creature - Golem
(3/3)
{1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool.
Dromar's Cavern
Land - Lair
When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {W}, {U}, or {B} to your mana pool.
Dromar's Charm
WUB
Instant
Choose one â?? You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.
Dromosaur
2R
Creature - Lizard
(2/3)
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
Droning Bureaucrats
3W
Creature - Human Advisor
(1/4)
{X}, {T}: Each creature with converted mana cost X can't attack or block this turn.
Drooling Groodion
3BBG
Creature - Beast
(4/3)
{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Drooling Ogre
1R
Creature - Ogre
(3/3)
Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)
Drop of Honey
G
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Drop of Honey.
Dross Crocodile
3B
Creature - Zombie Crocodile
(5/1)
Dross Golem
5
Artifact Creature - Golem
(3/2)
Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Dross Harvester
1BB
Creature - Horror
(4/4)
Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature is put into a graveyard from the battlefield, you gain 2 life.
Dross Prowler
2B
Creature - Zombie
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Dross Scorpion
4
Artifact Creature - Scorpion
(3/1)
Whenever Dross Scorpion or another artifact creature is put into a graveyard from the battlefield, you may untap target artifact.
Drought
2WW
Enchantment
At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Drove of Elves
3G
Creature - Elf
(*/*)
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents control.
Drowned
1U
Creature - Zombie
(1/1)
{B}: Regenerate Drowned.
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B} to your mana pool.
Drowned Rusalka
U
Creature - Spirit
(1/1)
{U}, Sacrifice a creature: Discard a card, then draw a card.
Drowner Initiate
U
Creature - Merfolk Wizard
(1/1)
Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard.
Drowner of Secrets
2U
Creature - Merfolk Wizard
(1/3)
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
Drudge Reavers
3B
Creature - Skeleton
(2/1)
Flash (You may cast this spell any time you could cast an instant.)
{B}: Regenerate Drudge Reavers.
Drudge Skeletons
1B
Creature - Skeleton
(1/1)
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Drudge Spell
BB
Enchantment
{B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature."
When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
Druid Lyrist
G
Creature - Human Druid
(1/1)
{G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment.
Druid of the Anima
1G
Creature - Elf Druid
(1/1)
{T}: Add {R}, {G}, or {W} to your mana pool.
Druid's Call
1G
Enchantment - Aura
Enchant creature
Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield.
Drumhunter
3G
Creature - Human Druid Warrior
(2/2)
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
{T}: Add {1} to your mana pool.
Dry Spell
1B
Sorcery
Dry Spell deals 1 damage to each creature and each player.
Dryad Arbor
Land Creature - Forest Dryad
(1/1)
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.")
Dryad Arbor is green.
Dryad Sophisticate
1G
Creature - Dryad
(2/1)
Nonbasic landwalk
Dryad's Caress
4GG
Instant
You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control.
Dryad's Favor
G
Enchantment - Aura
Enchant creature
Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.)
Dual Nature
4GG
Enchantment
Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature.
Duct Crawler
R
Creature - Insect
(1/1)
{1}{R}: Target creature can't block Duct Crawler this turn.
Dueling Grounds
1GW
Enchantment
No more than one creature can attack each turn.
No more than one creature can block each turn.
Duergar Assailant
(R/W)
Creature - Dwarf Soldier
(1/1)
Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.
Duergar Cave-Guard
3R
Creature - Dwarf Warrior
(1/3)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn.
Duergar Hedge-Mage
2(R/W)
Creature - Dwarf Shaman
(2/2)
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
Duergar Mine-Captain
2(R/W)
Creature - Dwarf Soldier
(2/1)
{1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)
Duh
B
Instant
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
Dumb Ass
2R
Creature - Donkey Barbarian
(3{1/2}/2)
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.
Dune-Brood Nephilim
BRGW
Creature - Nephilim
(3/3)
Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control.
Dunerider Outlaw
BB
Creature - Human Rebel Rogue
(1/1)
Protection from green
At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
Dungeon Shade
3B
Creature - Shade Spirit
(1/1)
Flying
{B}: Dungeon Shade gets +1/+1 until end of turn.
Duplicant
6
Artifact Creature - Shapeshifter
(2/4)
Imprint â?? When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.
Duplicity
3UU
Enchantment
When Duplicity enters the battlefield, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.
At the beginning of your end step, discard a card.
When you lose control of Duplicity, put all cards exiled with Duplicity into their owners' graveyards.
Duress
B
Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Durkwood Baloth
4GG
Creature - Beast
(5/5)
Suspend 5â??{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Durkwood Boars
4G
Creature - Boar
(4/4)
Durkwood Tracker
4G
Creature - Giant
(4/3)
{1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.
Dusk Imp
2B
Creature - Imp
(2/1)
Flying
Dusk Urchins
2B
Creature - Ouphe
(4/3)
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from the battlefield, draw a card for each -1/-1 counter on it.
Duskdale Wurm
5GG
Creature - Wurm
(7/7)
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Duskmantle, House of Shadow
Land
{T}: Add {1} to your mana pool.
{U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard.
Duskrider Falcon
1W
Creature - Bird
(1/1)
Flying, protection from black
Duskrider Peregrine
5W
Creature - Bird
(3/3)
Flying, protection from black
Suspend 3â??{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Duskwalker
B
Creature - Human Minion
(1/1)
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)
If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Duskworker
4
Artifact Creature - Construct
(2/2)
Whenever Duskworker becomes blocked, regenerate it.
{3}: Duskworker gets +1/+0 until end of turn.
Dust Bowl
Land
{T}: Add {1} to your mana pool.
{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
Dust Corona
R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
Dust Elemental
2WW
Creature - Elemental
(6/6)
Flash (You may cast this spell any time you could cast an instant.)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
Dust of Moments
2W
Instant
Choose one â?? Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.
Dust to Dust
1WW
Sorcery
Exile two target artifacts.
Dwarven Armorer
R
Creature - Dwarf
(0/2)
{R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
Dwarven Armory
2RR
Enchantment
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.
Dwarven Berserker
1R
Creature - Dwarf Berserker
(1/1)
Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
Dwarven Blastminer
1R
Creature - Dwarf
(1/1)
{2}{R}, {T}: Destroy target nonbasic land.
Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Dwarven Bloodboiler
RRR
Creature - Dwarf
(2/2)
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
Dwarven Catapult
XR
Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
Dwarven Demolition Team
2R
Creature - Dwarf
(1/1)
{T}: Destroy target Wall.
Dwarven Driller
3R
Creature - Dwarf
(2/2)
{T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.
Dwarven Grunt
R
Creature - Dwarf
(1/1)
Mountainwalk
Dwarven Hold
Land
Dwarven Hold enters the battlefield tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way.
Dwarven Landslide
3R
Sorcery
Kickerâ??{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If Dwarven Landslide was kicked, destroy another target land.
Dwarven Lieutenant
RR
Creature - Dwarf Soldier
(1/2)
{1}{R}: Target Dwarf creature gets +1/+0 until end of turn.
Dwarven Miner
1R
Creature - Dwarf
(1/2)
{2}{R}, {T}: Destroy target nonbasic land.
Dwarven Nomad
2R
Creature - Dwarf Nomad
(1/1)
{T}: Target creature with power 2 or less is unblockable this turn.
Dwarven Patrol
2R
Creature - Dwarf
(4/2)
Dwarven Patrol doesn't untap during your untap step.
Whenever you cast a nonred spell, untap Dwarven Patrol.
Dwarven Pony
R
Creature - Horse
(1/1)
{1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn.
Dwarven Recruiter
2R
Creature - Dwarf
(2/2)
When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
Dwarven Ruins
Land
Dwarven Ruins enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.
Dwarven Scorcher
R
Creature - Dwarf
(1/1)
Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.
Dwarven Sea Clan
2R
Creature - Dwarf
(1/1)
{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step.
Dwarven Shrine
1RR
Enchantment
Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
Dwarven Soldier
1R
Creature - Dwarf Soldier
(2/1)
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
Dwarven Song
R
Instant
Any number of target creatures become red until end of turn.
Dwarven Strike Force
4R
Creature - Dwarf Berserker
(4/3)
Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
Dwarven Thaumaturgist
2R
Creature - Dwarf Shaman
(1/2)
{T}: Switch target creature's power and toughness until end of turn.
Dwarven Trader
R
Creature - Dwarf
(1/1)
Dwarven Vigilantes
2R
Creature - Dwarf
(2/2)
Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.
Dwarven Warriors
2R
Creature - Dwarf Warrior
(1/1)
{T}: Target creature with power 2 or less is unblockable this turn.
Dwarven Weaponsmith
1R
Creature - Dwarf Artificer
(1/1)
{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.
Dwell on the Past
G
Sorcery
Target player shuffles up to four target cards from his or her graveyard into his or her library.
Dying Wail
1B
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, target player discards two cards.
Dystopia
1BB
Enchantment
Cumulative upkeepâ??Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
Eager Cadet
W
Creature - Human Soldier
(1/1)
Early Frost
1U
Instant
Tap up to three target lands.
Early Harvest
1GG
Instant
Target player untaps all basic lands he or she controls.
Earnest Fellowship
1W
Enchantment
Each creature has protection from its colors.
Earsplitting Rats
3B
Creature - Rat
(2/1)
When Earsplitting Rats enters the battlefield, each player discards a card.
Discard a card: Regenerate Earsplitting Rats.
Earth Elemental
3RR
Creature - Elemental
(4/5)
Earth Rift
3R
Sorcery
Destroy target land.
Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Earth Servant
5R
Creature - Elemental
(4/4)
Earth Servant gets +0/+1 for each Mountain you control.
Earth Surge
3G
Enchantment
Each land gets +2/+2 as long as it's a creature.
Earthbind
R
Enchantment - Aura
Enchant creature
When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
Earthblighter
1B
Creature - Human Cleric
(1/1)
{2}{B}, {T}, Sacrifice a Goblin: Destroy target land.
Earthbrawn
1G
Instant
Target creature gets +3/+3 until end of turn.
Reinforce 1â??{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)
Earthcraft
1G
Enchantment
Tap an untapped creature you control: Untap target basic land.
Earthen Goo
2R
Creature - Ooze
(2/2)
Trample
Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Earthen Goo gets +1/+1 for each age counter on it.
Earthlink
3BRG
Enchantment
At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.
Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land.
Earthlore
G
Enchantment - Aura
Enchant land you control
Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn."
Earthquake
XR
Sorcery
Earthquake deals X damage to each creature without flying and each player.
Earthshaker
4RR
Creature - Spirit
(4/5)
Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
Earwig Squad
3BB
Creature - Goblin Rogue
(5/3)
Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library.
Eastern Paladin
2BB
Creature - Zombie Knight
(3/3)
{B}{B}, {T}: Destroy target green creature.
Eater of Days
4
Artifact Creature - Leviathan
(9/8)
Flying, trample
When Eater of Days enters the battlefield, you skip your next two turns.
Eater of the Dead
4B
Creature - Horror
(3/4)
{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
Ebon Dragon
5BB
Creature - Dragon
(5/4)
Flying
When Ebon Dragon enters the battlefield, you may have target opponent discard a card.
Ebon Drake
2B
Creature - Drake
(3/3)
Flying
Whenever a player casts a spell, you lose 1 life.
Ebon Praetor
4BB
Creature - Avatar
(5/5)
First strike, trample
At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.
Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.
Ebon Stronghold
Land
Ebon Stronghold enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.
Ebonblade Reaper
2B
Creature - Human Cleric
(1/1)
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.
Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up.
Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Ebony Charm
B
Instant
Choose one â?? Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Ebony Horse
3
Artifact
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Ebony Owl Netsuke
2
Artifact
At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her.
Ebony Rhino
7
Artifact Creature - Rhino
(4/5)
Trample
Ebony Treefolk
1BG
Creature - Treefolk
(3/3)
{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
Echo Chamber
4
Artifact
{4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.
Echo Mage
1UU
Creature - Human Wizard
(2/3)
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/4
{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.
LEVEL 4+
2/5
{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
Echo Tracer
2U
Creature - Human Wizard
(2/2)
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Echo Tracer is turned face up, return target creature to its owner's hand.
Echoing Calm
1W
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
Echoing Courage
1G
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Echoing Decay
1B
Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
Echoing Ruin
1R
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
Echoing Truth
1U
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Edge of Autumn
1G
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Cyclingâ??Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
Edge of the Divinity
(W/B)
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
Edgewalker
1WB
Creature - Human Cleric
(2/2)
Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.)
Eel Umbra
1U
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Eerie Procession
2U
Sorcery - Arcane
Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.
Ego Erasure
2U
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.
Eiganjo Castle
Legendary Land
{T}: Add {W} to your mana pool.
{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Eiganjo Free-Riders
3W
Creature - Human Soldier
(3/4)
Flying
At the beginning of your upkeep, return a white creature you control to its owner's hand.
Eight-and-a-Half-Tails
WW
Legendary Creature - Fox Cleric
(2/2)
{1}{W}: Target permanent you control gains protection from white until end of turn.
{1}: Target spell or permanent becomes white until end of turn.
Eightfold Maze
2W
Instant
Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
Ekundu Cyclops
3R
Creature - Cyclops
(3/4)
If a creature you control attacks, Ekundu Cyclops also attacks if able.
Ekundu Griffin
3W
Creature - Griffin
(2/2)
Flying, first strike
El-Hajjâj
1BB
Creature - Human Wizard
(1/1)
Whenever El-Hajjâj deals damage, you gain that much life.
Eladamri, Lord of Leaves
GG
Legendary Creature - Elf Warrior
(2/2)
Other Elf creatures have forestwalk.
Other Elves have shroud. (They can't be the targets of spells or abilities.)
Eladamri's Call
GW
Instant
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Eladamri's Vineyard
G
Enchantment
At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
Eland Umbra
1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Elder Druid
3G
Creature - Elf Cleric Druid
(2/2)
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
Elder Land Wurm
4WWW
Creature - Dragon Wurm
(5/5)
Defender, trample
When Elder Land Wurm blocks, it loses defender.
Elder Mastery
3UBR
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.
Elder Pine of Jukai
2G
Creature - Spirit
(2/1)
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
Elder Spawn
4UUU
Creature - Elemental
(6/6)
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.
Elder Spawn can't be blocked by red creatures.
Eldrazi Conscription
8
Tribal Enchantment - Eldrazi Aura
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
Eldrazi Monument
5
Artifact
Creatures you control get +1/+1, have flying, and are indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Eldrazi Temple
Land
{T}: Add {1} to your mana pool.
{T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Electric Eel
U
Creature - Fish
(1/1)
When Electric Eel enters the battlefield, it deals 1 damage to you.
{R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.
Electrolyze
1UR
Instant
Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.
Draw a card.
Electropotence
2R
Enchantment
Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player.
Electrostatic Bolt
R
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
Electryte
3RR
Creature - Beast
(3/3)
Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
Elemental
Creature - Elemental
(7/7)
Trample
Elemental Appeal
RRRR
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.
Elemental Augury
UBR
Enchantment
{3}: Look at the top three cards of target player's library, then put them back in any order.
Elemental Mastery
3R
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step."
Elemental Resonance
2GG
Enchantment - Aura
Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Elemental Shaman
Creature - Elemental Shaman
(3/1)
Elephant
Creature - â?? Elephant
(3/3)
Elephant Ambush
2GG
Instant
Put a 3/3 green Elephant creature token onto the battlefield.
Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Elephant Grass
G
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
Elephant Graveyard
Land
{T}: Add {1} to your mana pool.
{T}: Regenerate target Elephant.
Elephant Guide
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token onto the battlefield.
Elephant Resurgence
1G
Sorcery
Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
Elf Replica
3
Artifact Creature - Elf
(2/2)
{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
Elf Warrior
Creature - Elf Warrior
(1/1)
Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
Elfhame Sanctuary
1G
Enchantment
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.
Elite Archers
5W
Creature - Human Soldier Archer
(3/3)
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
Elite Cat Warrior
2G
Creature - Cat Warrior
(2/3)
Forestwalk
Elite Javelineer
2W
Creature - Human Soldier
(2/2)
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
Elite Vanguard
W
Creature - Human Soldier
(2/1)
Elixir of Immortality
1
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library.
Elixir